reddog: implemented custom button

This commit is contained in:
Hyper 2025-01-08 01:03:58 +00:00
parent 72a0507c66
commit 892e24f71e
5 changed files with 93 additions and 10 deletions

View file

@ -468,8 +468,10 @@ BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/re
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/reddog/button_pin_2.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/reddog/button_pin_2.dds" ARRAY_NAME "g_button_pin_2")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/reddog/checkbox_1.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/reddog/checkbox_1.dds" ARRAY_NAME "g_checkbox_1")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/reddog/checkbox_2.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/reddog/checkbox_2.dds" ARRAY_NAME "g_checkbox_2")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/reddog/debug_icon.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/reddog/debug_icon.dds" ARRAY_NAME "g_debug_icon")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/reddog/common_button_1.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/reddog/common_button_1.dds" ARRAY_NAME "g_common_button_1")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/reddog/common_button_2.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/reddog/common_button_2.dds" ARRAY_NAME "g_common_button_2")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/reddog/common_icon.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/reddog/common_icon.dds" ARRAY_NAME "g_common_icon")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/reddog/debug_icon.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/reddog/debug_icon.dds" ARRAY_NAME "g_debug_icon")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/reddog/mouse_cursor.bmp" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/reddog/mouse_cursor.bmp" ARRAY_NAME "g_mouse_cursor")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/reddog/mouse_cursor_h.bmp" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/reddog/mouse_cursor_h.bmp" ARRAY_NAME "g_mouse_cursor_h")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/reddog/mouse_cursor_slant_l.bmp" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/reddog/mouse_cursor_slant_l.bmp" ARRAY_NAME "g_mouse_cursor_slant_l")

View file

@ -490,6 +490,8 @@ void GameWindow::ResetDimensions()
Config::WindowY = s_y;
Config::WindowWidth = s_width;
Config::WindowHeight = s_height;
SetDimensions(s_width, s_height, s_x, s_y);
}
uint32_t GameWindow::GetWindowFlags()

View file

@ -1,23 +1,78 @@
#include "reddog_controls.h"
#include <gpu/video.h>
#include <ui/imgui_utils.h>
#include <res/images/reddog/checkbox_1.dds.h>
#include <res/images/reddog/checkbox_2.dds.h>
#include <res/images/reddog/common_button_1.dds.h>
#include <res/images/reddog/common_button_2.dds.h>
constexpr float BUTTON_SIZE = 32.0f;
constexpr float CHECKBOX_SIZE = 16.0f;
static std::unique_ptr<GuestTexture> g_upCheckbox1;
static std::unique_ptr<GuestTexture> g_upCheckbox2;
static std::unique_ptr<GuestTexture> g_upCommonButton1;
static std::unique_ptr<GuestTexture> g_upCommonButton2;
void Reddog::InitControlsResources()
{
g_upCheckbox1 = LoadTexture(g_checkbox_1, sizeof(g_checkbox_1));
g_upCheckbox2 = LoadTexture(g_checkbox_2, sizeof(g_checkbox_2));
g_upCommonButton1 = LoadTexture(g_common_button_1, sizeof(g_common_button_1));
g_upCommonButton2 = LoadTexture(g_common_button_2, sizeof(g_common_button_2));
}
bool Reddog::Button(const char* label)
{
auto window = ImGui::GetCurrentWindow();
if (window->SkipItems)
return false;
auto& ctx = *GImGui;
auto& style = ctx.Style;
auto id = window->GetID(label);
auto pos = window->DC.CursorPos;
ImVec2 labelSize = { 0, 0 };
if (label && label[0] != '\0')
labelSize = ImGui::CalcTextSize(label, nullptr, true);
ImVec2 size = { BUTTON_SIZE + labelSize.x, BUTTON_SIZE };
ImRect rect(pos, { pos.x + size.x, pos.y + size.y });
ImRect paddedRect({ rect.Min.x, rect.Min.y - 1 }, { rect.Max.x, rect.Max.y + 1 });
ImGui::ItemSize(paddedRect, style.FramePadding.y);
if (!ImGui::ItemAdd(rect, id))
return false;
bool isHovered, isHeld;
bool isPressed = ImGui::ButtonBehavior(rect, id, &isHovered, &isHeld);
auto texture = isHeld && isHovered
? g_upCommonButton2.get()
: g_upCommonButton1.get();
auto left = PIXELS_TO_UV_COORDS(32, 32, 0, 0, 9, 32);
auto centre = PIXELS_TO_UV_COORDS(32, 32, 9, 0, 14, 32);
auto right = PIXELS_TO_UV_COORDS(32, 32, 23, 0, 9, 32);
window->DrawList->AddImage(texture, rect.Min, { rect.Min.x + 9, rect.Max.y }, GET_UV_COORDS(left));
window->DrawList->AddImage(texture, { rect.Min.x + 9, rect.Min.y }, { rect.Max.x - 9, rect.Max.y }, GET_UV_COORDS(centre));
window->DrawList->AddImage(texture, { rect.Max.x - 9, rect.Min.y }, rect.Max, GET_UV_COORDS(right));
if (label && label[0] != '\0')
ImGui::RenderText({ rect.Min.x + (size.x - labelSize.x) * 0.5f, rect.Min.y + (size.y - labelSize.y) * 0.5f }, label);
return isPressed;
}
bool Reddog::Checkbox(const char* label, bool* v)
{
ImGuiWindow* window = ImGui::GetCurrentWindow();
auto window = ImGui::GetCurrentWindow();
if (window->SkipItems)
return false;
@ -29,16 +84,16 @@ bool Reddog::Checkbox(const char* label, bool* v)
auto pos = window->DC.CursorPos;
ImVec2 size = { CHECKBOX_SIZE, CHECKBOX_SIZE };
ImRect checkBoundingBox(pos, ImVec2(pos.x + size.x, pos.y + size.y));
ImRect totalBoundingBox(pos, ImVec2(pos.x + size.x + (labelSize.x > 0.0f ? style.ItemInnerSpacing.x + labelSize.x : 0.0f), pos.y + size.y));
ImRect testRect(pos, { pos.x + size.x, pos.y + size.y });
ImRect totalRect(pos, { pos.x + size.x + (labelSize.x > 0.0f ? style.ItemInnerSpacing.x + labelSize.x : 0.0f), pos.y + size.y });
ImGui::ItemSize(totalBoundingBox, style.FramePadding.y);
ImGui::ItemSize(totalRect, style.FramePadding.y);
if (!ImGui::ItemAdd(totalBoundingBox, id))
if (!ImGui::ItemAdd(totalRect, id))
return false;
bool isHovered, isHeld;
bool isPressed = ImGui::ButtonBehavior(checkBoundingBox, id, &isHovered, &isHeld);
bool isPressed = ImGui::ButtonBehavior(testRect, id, &isHovered, &isHeld);
if (isPressed)
{
@ -50,10 +105,17 @@ bool Reddog::Checkbox(const char* label, bool* v)
? g_upCheckbox2.get()
: g_upCheckbox1.get();
window->DrawList->AddImage(texture, checkBoundingBox.Min, checkBoundingBox.Max);
window->DrawList->AddImage(texture, testRect.Min, testRect.Max);
if (labelSize.x > 0.0f)
ImGui::RenderText({ checkBoundingBox.Max.x + style.ItemInnerSpacing.x, checkBoundingBox.Min.y + style.FramePadding.y }, label);
ImGui::RenderText({ testRect.Max.x + style.ItemInnerSpacing.x, testRect.Min.y + style.FramePadding.y }, label);
return isPressed;
}
void Reddog::Separator(float upperPadding, float lowerPadding)
{
ImGui::Dummy(ImVec2(0.0f, upperPadding));
ImGui::Separator();
ImGui::Dummy(ImVec2(0.0f, lowerPadding));
}

View file

@ -3,5 +3,7 @@
namespace Reddog
{
void InitControlsResources();
bool Button(const char* label);
bool Checkbox(const char* label, bool* v);
void Separator(float upperPadding = 0, float lowerPadding = 0);
}

View file

@ -1,6 +1,8 @@
#include "view_window.h"
#include <kernel/memory.h>
#include <ui/reddog/reddog_controls.h>
#include <ui/game_window.h>
#include <user/config.h>
static ViewWindow g_window{ "View" };
@ -8,7 +10,20 @@ void ViewWindow::Draw()
{
if (Begin())
{
Reddog::Checkbox("Render HUD", (bool*)g_memory.Translate(0x8328BB26));
Reddog::Checkbox("Draw HUD (F8)", (bool*)g_memory.Translate(0x8328BB26));
Reddog::Separator();
if (Reddog::Button("Reset Window Dimensions (F2)"))
{
Config::Fullscreen = GameWindow::SetFullscreen(false);
GameWindow::ResetDimensions();
}
if (Reddog::Button("Recentre Window (F3)"))
{
if (!GameWindow::IsFullscreen())
GameWindow::SetDimensions(GameWindow::s_width, GameWindow::s_height);
}
}
End();
}