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api: use MmGetHostAddress instead of g_memory.Translate
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3 changed files with 3 additions and 3 deletions
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@ -3,6 +3,6 @@ namespace SWA
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// TODO: Hedgehog::Base::TSynchronizedPtr<CApplicationDocument>
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inline CApplicationDocument* CApplicationDocument::GetInstance()
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{
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return *(xpointer<CApplicationDocument>*)g_memory.Translate(0x833678A0);
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return *(xpointer<CApplicationDocument>*)MmGetHostAddress(0x833678A0);
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}
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}
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@ -3,6 +3,6 @@ namespace SWA
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// TODO: Hedgehog::Base::TSynchronizedPtr<CGameDocument>
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inline CGameDocument* CGameDocument::GetInstance()
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{
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return *(xpointer<CGameDocument>*)g_memory.Translate(0x83367900);
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return *(xpointer<CGameDocument>*)MmGetHostAddress(0x83367900);
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}
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}
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@ -3,7 +3,7 @@ namespace SWA
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// TODO: Hedgehog::Base::TSynchronizedPtr<CInputState>
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inline CInputState* CInputState::GetInstance()
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{
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return *(xpointer<CInputState>*)g_memory.Translate(0x833671EC);
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return *(xpointer<CInputState>*)MmGetHostAddress(0x833671EC);
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}
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inline const SPadState& CInputState::GetPadState() const
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