mirror of
https://github.com/hedge-dev/UnleashedRecomp.git
synced 2026-04-26 20:31:41 +00:00
Implemented achievements menu (WIP)
This commit is contained in:
parent
15e1472684
commit
8c3b50738d
18 changed files with 616 additions and 104 deletions
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@ -75,8 +75,11 @@ set(SWA_PATCHES_CXX_SOURCES
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)
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set(SWA_UI_CXX_SOURCES
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"ui/achievement_menu.cpp"
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"ui/achievement_overlay.cpp"
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"ui/imgui_view.cpp"
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"ui/options_menu.cpp"
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"ui/sdl_listener.cpp"
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"ui/window.cpp"
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)
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@ -7,8 +7,7 @@
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#include <kernel/memory.h>
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#include <xxHashMap.h>
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#include <shader/shader_cache.h>
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#include <ui/achievement_overlay.h>
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#include <ui/options_menu.h>
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#include <ui/imgui_view.h>
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#include "imgui_snapshot.h"
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#include "imgui_common.h"
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@ -1011,8 +1010,10 @@ static void CreateImGuiBackend()
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ImGuiIO& io = ImGui::GetIO();
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io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset;
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io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange;
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OptionsMenu::Init();
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AchievementOverlay::Init();
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for (auto& view : GetImGuiViews())
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view->Init();
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ImGui_ImplSDL2_InitForOther(Window::s_pWindow);
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g_imFontTexture = std::make_unique<GuestTexture>(ResourceType::Texture);
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@ -1651,8 +1652,10 @@ static void DrawImGui()
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{
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ImGui_ImplSDL2_NewFrame();
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ImGui::NewFrame();
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AchievementOverlay::Draw();
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OptionsMenu::Draw();
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for (auto& view : GetImGuiViews())
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view->Draw();
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ImGui::Render();
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auto drawData = ImGui::GetDrawData();
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@ -72,6 +72,12 @@ inline static std::unordered_map<std::string, std::unordered_map<ELanguage, std:
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{ ELanguage::English, "Achievements" }
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}
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},
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{
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"Achievements_Name_Uppercase",
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{
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{ ELanguage::English, "ACHIEVEMENTS" }
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}
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},
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{
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"Achievements_Unlock",
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{
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@ -1,7 +1,12 @@
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#include <cpu/guest_code.h>
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#include <kernel/function.h>
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#include <api/SWA.h>
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#include <ui/achievement_menu.h>
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#include <ui/options_menu.h>
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#include <app.h>
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float m_ungracefulExitWaitTime = 0.0f;
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constexpr float m_ungracefulExitWaitThreshold = 3.0f;
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void CHudPauseAddOptionsItemMidAsmHook(PPCRegister& pThis)
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{
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@ -11,7 +16,7 @@ void CHudPauseAddOptionsItemMidAsmHook(PPCRegister& pThis)
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GuestToHostFunction<int>(0x824AE690, pThis.u32, menu.get(), name.get());
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}
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bool InjectOptionsBehaviour(uint32_t pThis, uint32_t count)
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bool InjectMenuBehaviour(uint32_t pThis, uint32_t count)
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{
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auto pHudPause = (SWA::CHudPause*)g_memory.Translate(pThis);
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auto cursorIndex = *(be<uint32_t>*)g_memory.Translate(4 * (*(be<uint32_t>*)g_memory.Translate(pThis + 0x19C) + 0x68) + pThis);
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@ -35,6 +40,19 @@ bool InjectOptionsBehaviour(uint32_t pThis, uint32_t count)
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break;
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}
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if (auto pInputState = SWA::CInputState::GetInstance())
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{
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if (pInputState->GetPadState().IsTapped(SWA::eKeyState_Select))
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{
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AchievementMenu::Open();
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pHudPause->m_Action = SWA::eActionType_Undefined;
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pHudPause->m_Transition = SWA::eTransitionType_SubMenu;
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return false;
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}
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}
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if (pHudPause->m_Status == SWA::eStatusType_Accept)
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{
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if (cursorIndex == count - 2)
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@ -62,14 +80,14 @@ bool CHudPauseItemCountMidAsmHook(PPCRegister& pThis, PPCRegister& count)
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{
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count.u32 += 1;
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return InjectOptionsBehaviour(pThis.u32, count.u32);
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return InjectMenuBehaviour(pThis.u32, count.u32);
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}
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void CHudPauseVillageItemCountMidAsmHook(PPCRegister& pThis, PPCRegister& count)
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{
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count.u32 += 1;
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InjectOptionsBehaviour(pThis.u32, count.u32);
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InjectMenuBehaviour(pThis.u32, count.u32);
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}
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bool CHudPauseMiscItemCountMidAsmHook(PPCRegister& count)
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@ -82,28 +100,45 @@ bool CHudPauseMiscItemCountMidAsmHook(PPCRegister& count)
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bool CHudPauseMiscInjectOptionsMidAsmHook(PPCRegister& pThis)
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{
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return InjectOptionsBehaviour(pThis.u32, 3);
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return InjectMenuBehaviour(pThis.u32, 3);
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}
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// SWA::CHudPause::Update
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PPC_FUNC_IMPL(__imp__sub_824B0930);
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PPC_FUNC(sub_824B0930)
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{
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if (!OptionsMenu::s_isVisible || !OptionsMenu::s_isPause)
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{
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__imp__sub_824B0930(ctx, base);
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return;
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}
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auto pHudPause = (SWA::CHudPause*)g_memory.Translate(ctx.r3.u32);
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auto pInputState = SWA::CInputState::GetInstance();
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if (auto pInputState = SWA::CInputState::GetInstance())
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m_ungracefulExitWaitTime += g_deltaTime;
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// TODO: disable Start button closing menu.
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if (AchievementMenu::s_isVisible)
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{
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// HACK: wait for transition to finish before restoring control.
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if (m_ungracefulExitWaitThreshold >= m_ungracefulExitWaitTime)
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__imp__sub_824B0930(ctx, base);
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if (pInputState->GetPadState().IsTapped(SWA::eKeyState_B))
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{
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AchievementMenu::Close();
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GuestToHostFunction<int>(0x824AFD28, pHudPause, 0, 1, 0, 0);
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}
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}
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else if (OptionsMenu::s_isVisible && OptionsMenu::s_isPause)
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{
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// TODO: disable Start button closing menu.
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if (OptionsMenu::CanClose() && pInputState->GetPadState().IsTapped(SWA::eKeyState_B))
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{
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OptionsMenu::Close();
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// Re-open pause menu.
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GuestToHostFunction<int>(0x824AFD28, ctx.r3.u32, 0, 0, 0, 1);
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GuestToHostFunction<int>(0x824AFD28, pHudPause, 0, 0, 0, 1);
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}
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}
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else
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{
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m_ungracefulExitWaitTime = 0.0f;
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__imp__sub_824B0930(ctx, base);
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}
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}
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370
UnleashedRecomp/ui/achievement_menu.cpp
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370
UnleashedRecomp/ui/achievement_menu.cpp
Normal file
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@ -0,0 +1,370 @@
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#include "achievement_menu.h"
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#include "imgui_utils.h"
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#include <xdbf_wrapper.h>
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#include <api/SWA.h>
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#include <gpu/video.h>
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#include <locale/locale.h>
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#include <user/achievement_data.h>
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#include <user/config.h>
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#include <app.h>
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#include <exports.h>
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AchievementMenu m_achievementMenu;
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static std::vector<Achievement> g_achievements;
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static std::unordered_map<uint16_t, GuestTexture*> g_achievementTextures;
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static ImFont* g_fntSeurat;
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static ImFont* g_fntNewRodin;
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static int g_firstVisibleRowIndex;
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static int g_prevSelectedRowIndex;
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static int g_selectedRowIndex;
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static double g_rowSelectionTime;
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static bool g_upWasHeld;
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static bool g_downWasHeld;
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static void ResetSelection()
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{
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g_firstVisibleRowIndex = 0;
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g_selectedRowIndex = 0;
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g_prevSelectedRowIndex = 0;
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g_rowSelectionTime = ImGui::GetTime();
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g_upWasHeld = false;
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g_downWasHeld = false;
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}
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void AchievementMenu::Init()
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{
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auto& io = ImGui::GetIO();
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constexpr float FONT_SCALE = 2.0f;
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g_fntSeurat = io.Fonts->AddFontFromFileTTF("FOT-SeuratPro-M.otf", 24.0f * FONT_SCALE);
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g_fntNewRodin = io.Fonts->AddFontFromFileTTF("FOT-NewRodinPro-UB.otf", 20.0f * FONT_SCALE);
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g_achievements = g_xdbf.GetAchievements((EXDBFLanguage)Config::Language.Value);
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for (auto& achievement : g_achievements)
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{
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auto texture = LoadTexture((uint8_t*)achievement.pImageBuffer, achievement.ImageBufferSize);
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g_achievementTextures[achievement.ID] = texture.release();
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}
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}
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static void DrawContainer(ImVec2 min, ImVec2 max, ImU32 gradientTop, ImU32 gradientBottom, float cornerRadius = 25.0f)
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{
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auto drawList = ImGui::GetForegroundDrawList();
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ImVec2 v1 = { min.x, min.y + cornerRadius };
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ImVec2 v2 = { min.x + cornerRadius, min.y };
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ImVec2 v3 = { max.x, min.y };
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ImVec2 v4 = { max.x, min.y + cornerRadius };
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ImVec2 v5 = { max.x, max.y - cornerRadius };
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ImVec2 v6 = { max.x - cornerRadius, max.y };
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ImVec2 v7 = { min.x, max.y };
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ImVec2 v8 = { min.x, max.y - cornerRadius };
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ImVec2 vertices[] = { v1, v2, v3, v4, v5, v6, v7, v8 };
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// TODO: add a drop shadow.
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SetGradient(min, max, gradientTop, gradientBottom);
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drawList->AddConvexPolyFilled(vertices, IM_ARRAYSIZE(vertices), IM_COL32(255, 255, 255, 255));
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ResetGradient();
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drawList->AddPolyline(vertices, IM_ARRAYSIZE(vertices), IM_COL32(247, 247, 247, 255), true, Scale(2.5f));
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for (int i = 0; i < IM_ARRAYSIZE(vertices); i++)
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{
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vertices[i].x -= 0.4f;
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vertices[i].y -= 0.2f;
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}
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auto colLineTop = IM_COL32(165, 170, 165, 230);
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auto colLineBottom = IM_COL32(190, 190, 190, 230);
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auto lineThickness = Scale(1.0f);
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// Top left corner bottom to top left corner top.
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drawList->AddLine(vertices[0], vertices[1], colLineTop, lineThickness * 0.5f);
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// Top left corner bottom to bottom left.
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drawList->AddRectFilledMultiColor({ vertices[0].x - 0.2f, vertices[0].y }, { vertices[6].x + lineThickness - 0.2f, vertices[6].y }, colLineTop, colLineTop, colLineBottom, colLineBottom);
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// Top left corner top to top right.
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drawList->AddLine(vertices[1], vertices[2], colLineTop, lineThickness);
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drawList->PushClipRect({ min.x, min.y + 20.0f }, { max.x, max.y - 5.0f });
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}
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static void DrawSelectionContainer(ImVec2 min, ImVec2 max)
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{
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auto drawList = ImGui::GetForegroundDrawList();
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auto cornerRadius = Scale(10.0f);
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ImVec2 v1 = { min.x, min.y + cornerRadius };
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ImVec2 v2 = { min.x + cornerRadius, min.y };
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ImVec2 v3 = { max.x, min.y };
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ImVec2 v4 = { max.x, min.y + cornerRadius };
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ImVec2 v5 = { max.x, max.y - cornerRadius };
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ImVec2 v6 = { max.x - cornerRadius, max.y };
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ImVec2 v7 = { min.x, max.y };
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ImVec2 v8 = { min.x, max.y - cornerRadius };
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ImVec2 vertices[] = { v1, v2, v3, v4, v5, v6, v7, v8 };
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SetGradient(min, max, IM_COL32(255, 246, 0, 129), IM_COL32(255, 194, 0, 118));
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drawList->AddConvexPolyFilled(vertices, IM_ARRAYSIZE(vertices), IM_COL32(255, 255, 255, 255));
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ResetGradient();
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}
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static void DrawHeaderContainer(const char* text)
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{
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auto drawList = ImGui::GetForegroundDrawList();
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ImVec2 min = { Scale(256.0f), Scale(138.0f) };
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ImVec2 max = { Scale(556.0f), Scale(185.0f) };
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DrawContainer(min, max, IM_COL32(140, 142, 140, 201), IM_COL32(66, 65, 66, 234), Scale(23.0f));
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drawList->PopClipRect();
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auto textSize = g_fntNewRodin->CalcTextSizeA(Scale(26.0f), FLT_MAX, 0.0f, text);
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// TODO: skew this text and apply bevel.
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DrawTextWithOutline<int>(g_fntNewRodin, Scale(26.0f), { min.x + Scale(20.0f), min.y + textSize.y / 2.0f - 3.0f }, IM_COL32(255, 255, 255, 255), text, Scale(3), IM_COL32(0, 0, 0, 255));
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}
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static void DrawAchievement(int rowIndex, float yOffset, Achievement& achievement, bool isUnlocked)
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{
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auto drawList = ImGui::GetForegroundDrawList();
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auto clipRectMin = drawList->GetClipRectMin();
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auto clipRectMax = drawList->GetClipRectMax();
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auto itemWidth = Scale(708.0f);
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auto itemHeight = Scale(94.0f);
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auto itemMarginX = Scale(13.0f);
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auto imageMarginX = Scale(25.0f);
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auto imageMarginY = Scale(18.0f);
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auto imageSize = Scale(60.0f);
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ImVec2 min = { itemMarginX + clipRectMin.x, clipRectMin.y + itemHeight * rowIndex + yOffset };
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ImVec2 max = { itemMarginX + min.x + itemWidth, min.y + itemHeight };
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auto icon = g_achievementTextures[achievement.ID];
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auto isSelected = rowIndex == g_selectedRowIndex;
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if (isSelected)
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DrawSelectionContainer(min, max);
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auto alpha = isUnlocked ? 255 : 127;
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auto desc = isUnlocked ? achievement.UnlockedDesc.c_str() : achievement.LockedDesc.c_str();
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auto fontSize = Scale(24.0f);
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auto textSize = g_fntSeurat->CalcTextSizeA(fontSize, FLT_MAX, 0.0f, desc);
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auto textX = min.x + imageMarginX + imageSize + itemMarginX * 2.0f;
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auto textMarqueeX = min.x + imageMarginX + imageSize;
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auto titleTextY = Scale(20.0f);
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auto descTextY = Scale(52.0f);
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auto cmnShadowOffset = Scale(2.0f);
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auto cmnShadowScale = Scale(0.4f);
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// Draw achievement icon.
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// TODO: make image greyscale if locked.
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drawList->AddImage(icon, { min.x + imageMarginX, min.y + imageMarginY }, { min.x + imageMarginX + imageSize, min.y + imageMarginY + imageSize }, { 0, 0 }, { 1, 1 }, IM_COL32(255, 255, 255, alpha));
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drawList->PushClipRect(min, max, true);
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// Draw achievement name.
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DrawTextWithShadow(g_fntSeurat, fontSize, { textX, min.y + titleTextY }, IM_COL32(252, 243, 5, alpha), achievement.Name.c_str(), cmnShadowOffset, cmnShadowScale, IM_COL32(0, 0, 0, alpha));
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if (isSelected && textX + textSize.x >= max.x)
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{
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// Draw achievement description with marquee.
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DrawTextWithMarqueeShadow(g_fntSeurat, fontSize, { textX, min.y + descTextY }, { textMarqueeX, min.y }, max, IM_COL32(255, 255, 255, alpha), desc, g_rowSelectionTime, 0.9, 250.0, cmnShadowOffset, cmnShadowScale);
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}
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else
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{
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// Draw achievement description.
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DrawTextWithShadow(g_fntSeurat, fontSize, { textX, min.y + descTextY }, IM_COL32(255, 255, 255, alpha), desc, cmnShadowOffset, cmnShadowScale, IM_COL32(0, 0, 0, alpha));
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}
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drawList->PopClipRect();
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}
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static void DrawContentContainer()
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{
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auto drawList = ImGui::GetForegroundDrawList();
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ImVec2 min = { Scale(256.0f), Scale(192.0f) };
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ImVec2 max = { Scale(1026.0f), Scale(601.0f) };
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DrawContainer(min, max, IM_COL32(197, 194, 197, 200), IM_COL32(115, 113, 115, 236), Scale(25.0f));
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auto clipRectMin = drawList->GetClipRectMin();
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auto clipRectMax = drawList->GetClipRectMax();
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auto itemHeight = Scale(94.0f);
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auto yOffset = -g_firstVisibleRowIndex * itemHeight + Scale(2.0f);
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auto rowCount = 0;
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// Draw separators.
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for (int i = 1; i <= 3; i++)
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{
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auto lineMarginLeft = Scale(31.0f);
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auto lineMarginRight = Scale(46.0f);
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auto lineMarginY = Scale(2.0f);
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ImVec2 lineMin = { clipRectMin.x + lineMarginLeft, clipRectMin.y + itemHeight * i + lineMarginY };
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ImVec2 lineMax = { clipRectMax.x - lineMarginRight, clipRectMin.y + itemHeight * i + lineMarginY };
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drawList->AddLine(lineMin, lineMax, IM_COL32(163, 163, 163, 255));
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drawList->AddLine({ lineMin.x, lineMin.y + Scale(1.0f) }, { lineMax.x, lineMax.y + Scale(1.0f) }, IM_COL32(143, 148, 143, 255));
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}
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for (auto achievement : g_achievements)
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{
|
||||
if (AchievementData::IsUnlocked(achievement.ID))
|
||||
DrawAchievement(rowCount++, yOffset, achievement, true);
|
||||
}
|
||||
|
||||
for (auto achievement : g_achievements)
|
||||
{
|
||||
if (!AchievementData::IsUnlocked(achievement.ID))
|
||||
DrawAchievement(rowCount++, yOffset, achievement, false);
|
||||
}
|
||||
|
||||
auto inputState = SWA::CInputState::GetInstance();
|
||||
|
||||
bool upIsHeld = inputState->GetPadState().IsDown(SWA::eKeyState_DpadUp) ||
|
||||
inputState->GetPadState().LeftStickVertical > 0.5f;
|
||||
|
||||
bool downIsHeld = inputState->GetPadState().IsDown(SWA::eKeyState_DpadDown) ||
|
||||
inputState->GetPadState().LeftStickVertical < -0.5f;
|
||||
|
||||
bool scrollUp = !g_upWasHeld && upIsHeld;
|
||||
bool scrollDown = !g_downWasHeld && downIsHeld;
|
||||
|
||||
int prevSelectedRowIndex = g_selectedRowIndex;
|
||||
|
||||
if (scrollUp)
|
||||
{
|
||||
--g_selectedRowIndex;
|
||||
if (g_selectedRowIndex < 0)
|
||||
g_selectedRowIndex = rowCount - 1;
|
||||
}
|
||||
else if (scrollDown)
|
||||
{
|
||||
++g_selectedRowIndex;
|
||||
if (g_selectedRowIndex >= rowCount)
|
||||
g_selectedRowIndex = 0;
|
||||
}
|
||||
|
||||
if (scrollUp || scrollDown)
|
||||
{
|
||||
g_rowSelectionTime = ImGui::GetTime();
|
||||
g_prevSelectedRowIndex = prevSelectedRowIndex;
|
||||
Game_PlaySound("sys_actstg_pausecursor");
|
||||
}
|
||||
|
||||
g_upWasHeld = upIsHeld;
|
||||
g_downWasHeld = downIsHeld;
|
||||
|
||||
int visibleRowCount = int(floor((clipRectMax.y - clipRectMin.y) / itemHeight));
|
||||
|
||||
bool disableMoveAnimation = false;
|
||||
|
||||
if (g_firstVisibleRowIndex > g_selectedRowIndex)
|
||||
{
|
||||
g_firstVisibleRowIndex = g_selectedRowIndex;
|
||||
disableMoveAnimation = true;
|
||||
}
|
||||
|
||||
if (g_firstVisibleRowIndex + visibleRowCount - 1 < g_selectedRowIndex)
|
||||
{
|
||||
g_firstVisibleRowIndex = std::max(0, g_selectedRowIndex - visibleRowCount + 1);
|
||||
disableMoveAnimation = true;
|
||||
}
|
||||
|
||||
if (disableMoveAnimation)
|
||||
g_prevSelectedRowIndex = g_selectedRowIndex;
|
||||
|
||||
// Pop clip rect from DrawContentContainer
|
||||
drawList->PopClipRect();
|
||||
|
||||
// Draw scroll bar
|
||||
if (rowCount > visibleRowCount)
|
||||
{
|
||||
float cornerRadius = Scale(25.0f);
|
||||
float totalHeight = (clipRectMax.y - clipRectMin.y - cornerRadius) - Scale(3.0f);
|
||||
float heightRatio = float(visibleRowCount) / float(rowCount);
|
||||
float offsetRatio = float(g_firstVisibleRowIndex) / float(rowCount);
|
||||
float offsetX = clipRectMax.x - Scale(31.0f);
|
||||
float offsetY = offsetRatio * totalHeight + clipRectMin.y + Scale(4.0f);
|
||||
float lineThickness = Scale(1.0f);
|
||||
float innerMarginX = Scale(2.0f);
|
||||
float outerMarginX = Scale(16.0f);
|
||||
|
||||
// Outline
|
||||
drawList->AddRect
|
||||
(
|
||||
{ offsetX - lineThickness, clipRectMin.y - lineThickness },
|
||||
{ clipRectMax.x - outerMarginX + lineThickness, max.y - cornerRadius + lineThickness },
|
||||
IM_COL32(255, 255, 255, 155),
|
||||
Scale(0.5f)
|
||||
);
|
||||
|
||||
// Background
|
||||
drawList->AddRectFilledMultiColor
|
||||
(
|
||||
{ offsetX, clipRectMin.y },
|
||||
{ clipRectMax.x - outerMarginX, max.y - cornerRadius },
|
||||
IM_COL32(82, 85, 82, 186),
|
||||
IM_COL32(82, 85, 82, 186),
|
||||
IM_COL32(74, 73, 74, 185),
|
||||
IM_COL32(74, 73, 74, 185)
|
||||
);
|
||||
|
||||
// Scroll Bar Outline
|
||||
drawList->AddRectFilledMultiColor
|
||||
(
|
||||
{ offsetX + innerMarginX, offsetY - lineThickness },
|
||||
{ clipRectMax.x - outerMarginX - innerMarginX, offsetY + lineThickness + totalHeight * heightRatio},
|
||||
IM_COL32(185, 185, 185, 255),
|
||||
IM_COL32(185, 185, 185, 255),
|
||||
IM_COL32(172, 172, 172, 255),
|
||||
IM_COL32(172, 172, 172, 255)
|
||||
);
|
||||
|
||||
// Scroll Bar
|
||||
drawList->AddRectFilled
|
||||
(
|
||||
{ offsetX + innerMarginX + lineThickness, offsetY },
|
||||
{ clipRectMax.x - outerMarginX - innerMarginX - lineThickness, offsetY + totalHeight * heightRatio },
|
||||
IM_COL32(255, 255, 255, 255)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
void AchievementMenu::Draw()
|
||||
{
|
||||
if (!s_isVisible)
|
||||
return;
|
||||
|
||||
DrawHeaderContainer(Localise("Achievements_Name_Uppercase").c_str());
|
||||
DrawContentContainer();
|
||||
}
|
||||
|
||||
void AchievementMenu::Open()
|
||||
{
|
||||
s_isVisible = true;
|
||||
|
||||
ResetSelection();
|
||||
Game_PlaySound("sys_actstg_pausewinopen");
|
||||
}
|
||||
|
||||
void AchievementMenu::Close()
|
||||
{
|
||||
s_isVisible = false;
|
||||
|
||||
Game_PlaySound("sys_actstg_pausewinclose");
|
||||
Game_PlaySound("sys_actstg_pausecansel");
|
||||
}
|
||||
14
UnleashedRecomp/ui/achievement_menu.h
Normal file
14
UnleashedRecomp/ui/achievement_menu.h
Normal file
|
|
@ -0,0 +1,14 @@
|
|||
#pragma once
|
||||
|
||||
#include "imgui_view.h"
|
||||
|
||||
class AchievementMenu : ImGuiView
|
||||
{
|
||||
public:
|
||||
inline static bool s_isVisible = false;
|
||||
|
||||
void Init() override;
|
||||
void Draw() override;
|
||||
static void Open();
|
||||
static void Close();
|
||||
};
|
||||
|
|
@ -9,6 +9,8 @@
|
|||
#include <app.h>
|
||||
#include <exports.h>
|
||||
|
||||
AchievementOverlay m_achievementOverlay;
|
||||
|
||||
constexpr double OVERLAY_CONTAINER_MOTION_START = 0.0;
|
||||
constexpr double OVERLAY_CONTAINER_MOTION_END = 8.0;
|
||||
constexpr double OVERLAY_CONTAINER_FADE_IN_START = 5.0;
|
||||
|
|
@ -30,7 +32,9 @@ void AchievementOverlay::Init()
|
|||
{
|
||||
auto& io = ImGui::GetIO();
|
||||
|
||||
g_fntSeurat = io.Fonts->AddFontFromFileTTF("FOT-SeuratPro-M.otf", 30.0f);
|
||||
constexpr float FONT_SCALE = 2.0f;
|
||||
|
||||
g_fntSeurat = io.Fonts->AddFontFromFileTTF("FOT-SeuratPro-M.otf", 26.0f * FONT_SCALE);
|
||||
}
|
||||
|
||||
static double ComputeMotion(double frameOffset, double frames)
|
||||
|
|
@ -39,8 +43,7 @@ static double ComputeMotion(double frameOffset, double frames)
|
|||
return sqrt(t);
|
||||
}
|
||||
|
||||
// TODO: move this somewhere where it can be re-used.
|
||||
void DrawContainer(ImVec2 min, ImVec2 max, float cornerRadius = 25.0f)
|
||||
static void DrawContainer(ImVec2 min, ImVec2 max, float cornerRadius = 25.0f)
|
||||
{
|
||||
auto drawList = ImGui::GetForegroundDrawList();
|
||||
|
||||
|
|
@ -71,29 +74,27 @@ void DrawContainer(ImVec2 min, ImVec2 max, float cornerRadius = 25.0f)
|
|||
ImVec2 v6 = { max.x - cornerRadius, max.y };
|
||||
ImVec2 v7 = { min.x, max.y };
|
||||
ImVec2 v8 = { min.x, max.y - cornerRadius };
|
||||
|
||||
ImVec2 top[] = { v1, v2, v3, v4 };
|
||||
ImVec2 bottom[] = { v5, v6, v7, v8 };
|
||||
ImVec2 border[] = { v1, v2, v3, v4, v5, v6, v7, v8 };
|
||||
ImVec2 vertices[] = { v1, v2, v3, v4, v5, v6, v7, v8 };
|
||||
|
||||
auto colourMotion = ComputeMotion(g_isClosing ? OVERLAY_CONTAINER_MOTION_START : OVERLAY_CONTAINER_FADE_IN_START,
|
||||
g_isClosing ? OVERLAY_CONTAINER_FADE_OUT_START : OVERLAY_CONTAINER_MOTION_END);
|
||||
|
||||
auto colShadow = IM_COL32(0, 0, 0, (int)CubicEase(g_isClosing ? 156 : 0, g_isClosing ? 0 : 156, colourMotion));
|
||||
auto colGradientTop = IM_COL32(197, 194, 197, (int)CubicEase(g_isClosing ? 200 : 0, g_isClosing ? 0 : 200, colourMotion));
|
||||
auto colGradientBottom = IM_COL32(121, 120, 121, (int)CubicEase(g_isClosing ? 236 : 0, g_isClosing ? 0 : 236, colourMotion)); // TODO: match gradient used by the game (115, 113, 115, 236).
|
||||
auto colGradientBottom = IM_COL32(115, 113, 115, (int)CubicEase(g_isClosing ? 236 : 0, g_isClosing ? 0 : 236, colourMotion));
|
||||
|
||||
// TODO: add a drop shadow.
|
||||
|
||||
drawList->AddConvexPolyFilled(top, IM_ARRAYSIZE(top), colGradientTop);
|
||||
drawList->AddRectFilledMultiColor({ min.x, min.y + cornerRadius }, { max.x, max.y - cornerRadius }, colGradientTop, colGradientTop, colGradientBottom, colGradientBottom);
|
||||
drawList->AddConvexPolyFilled(bottom, IM_ARRAYSIZE(bottom), colGradientBottom);
|
||||
drawList->AddPolyline(border, IM_ARRAYSIZE(border), IM_COL32(247, 247, 247, (int)CubicEase(g_isClosing ? 255 : 0, g_isClosing ? 0 : 255, colourMotion)), true, Scale(2.5f));
|
||||
SetGradient(min, max, colGradientTop, colGradientBottom);
|
||||
drawList->AddConvexPolyFilled(vertices, IM_ARRAYSIZE(vertices), IM_COL32(255, 255, 255, 255));
|
||||
ResetGradient();
|
||||
|
||||
for (int i = 0; i < IM_ARRAYSIZE(border); i++)
|
||||
drawList->AddPolyline(vertices, IM_ARRAYSIZE(vertices), IM_COL32(247, 247, 247, (int)CubicEase(g_isClosing ? 255 : 0, g_isClosing ? 0 : 255, colourMotion)), true, Scale(2.5f));
|
||||
|
||||
for (int i = 0; i < IM_ARRAYSIZE(vertices); i++)
|
||||
{
|
||||
border[i].x -= 0.4f;
|
||||
border[i].y -= 0.2f;
|
||||
vertices[i].x -= 0.4f;
|
||||
vertices[i].y -= 0.2f;
|
||||
}
|
||||
|
||||
auto lineAlpha = (int)CubicEase(g_isClosing ? 230 : 0, g_isClosing ? 0 : 230, colourMotion);
|
||||
|
|
@ -102,13 +103,13 @@ void DrawContainer(ImVec2 min, ImVec2 max, float cornerRadius = 25.0f)
|
|||
auto lineThickness = Scale(1.0f);
|
||||
|
||||
// Top left corner bottom to top left corner top.
|
||||
drawList->AddLine(border[0], border[1], colLineTop, lineThickness * 0.5f);
|
||||
drawList->AddLine(vertices[0], vertices[1], colLineTop, lineThickness * 0.5f);
|
||||
|
||||
// Top left corner bottom to bottom left.
|
||||
drawList->AddRectFilledMultiColor({ border[0].x - 0.2f, border[0].y }, { border[6].x + lineThickness - 0.2f, border[6].y }, colLineTop, colLineTop, colLineBottom, colLineBottom);
|
||||
drawList->AddRectFilledMultiColor({ vertices[0].x - 0.2f, vertices[0].y }, { vertices[6].x + lineThickness - 0.2f, vertices[6].y }, colLineTop, colLineTop, colLineBottom, colLineBottom);
|
||||
|
||||
// Top left corner top to top right.
|
||||
drawList->AddLine(border[1], border[2], colLineTop, lineThickness);
|
||||
drawList->AddLine(vertices[1], vertices[2], colLineTop, lineThickness);
|
||||
|
||||
drawList->PushClipRect(min, max);
|
||||
}
|
||||
|
|
@ -151,8 +152,11 @@ void AchievementOverlay::Draw()
|
|||
|
||||
drawList->AddImage(g_upAchievementIcon.get(), { min.x + imageX, min.y + imageY }, { min.x + imageX + imageSize, min.y + imageY + imageSize }, { 0, 0 }, { 1, 1 }, IM_COL32(255, 255, 255, alpha));
|
||||
|
||||
DrawTextWithShadow(g_fntSeurat, fontSize, { min.x + textX + (longestTextSize - headerTextSize.x) / 2.0f, min.y + 30.0f}, IM_COL32(252, 243, 5, alpha), strAchievementUnlocked, 2.0f, IM_COL32(0, 0, 0, alpha));
|
||||
DrawTextWithShadow(g_fntSeurat, fontSize, { min.x + textX + (longestTextSize - bodyTextSize.x) / 2.0f, min.y + 68.0f}, IM_COL32(255, 255, 255, alpha), strAchievementName, 2.0f, IM_COL32(0, 0, 0, alpha));
|
||||
auto cmnShadowOffset = Scale(2.0f);
|
||||
auto cmnShadowScale = Scale(0.4f);
|
||||
|
||||
DrawTextWithShadow(g_fntSeurat, fontSize, { min.x + textX + (longestTextSize - headerTextSize.x) / 2.0f, min.y + 30.0f}, IM_COL32(252, 243, 5, alpha), strAchievementUnlocked, cmnShadowOffset, cmnShadowScale, IM_COL32(0, 0, 0, alpha));
|
||||
DrawTextWithShadow(g_fntSeurat, fontSize, { min.x + textX + (longestTextSize - bodyTextSize.x) / 2.0f, min.y + 68.0f}, IM_COL32(255, 255, 255, alpha), strAchievementName, cmnShadowOffset, cmnShadowScale, IM_COL32(0, 0, 0, alpha));
|
||||
|
||||
// Pop clip rect from DrawContainer
|
||||
drawList->PopClipRect();
|
||||
|
|
|
|||
|
|
@ -1,12 +1,14 @@
|
|||
#pragma once
|
||||
|
||||
struct AchievementOverlay
|
||||
#include "imgui_view.h"
|
||||
|
||||
class AchievementOverlay : ImGuiView
|
||||
{
|
||||
public:
|
||||
inline static bool s_isVisible = false;
|
||||
|
||||
static void Init();
|
||||
static void Draw();
|
||||
void Init() override;
|
||||
void Draw() override;
|
||||
static void Open(int id);
|
||||
static void Close();
|
||||
};
|
||||
|
|
|
|||
|
|
@ -1,5 +1,46 @@
|
|||
#pragma once
|
||||
|
||||
#include <gpu/imgui_common.h>
|
||||
|
||||
static std::vector<std::unique_ptr<ImGuiCallbackData>> g_callbackData;
|
||||
static uint32_t g_callbackDataIndex = 0;
|
||||
|
||||
static ImGuiCallbackData* AddCallback(ImGuiCallback callback)
|
||||
{
|
||||
if (g_callbackDataIndex >= g_callbackData.size())
|
||||
g_callbackData.emplace_back(std::make_unique<ImGuiCallbackData>());
|
||||
|
||||
auto& callbackData = g_callbackData[g_callbackDataIndex];
|
||||
++g_callbackDataIndex;
|
||||
|
||||
ImGui::GetForegroundDrawList()->AddCallback(reinterpret_cast<ImDrawCallback>(callback), callbackData.get());
|
||||
|
||||
return callbackData.get();
|
||||
}
|
||||
|
||||
static void SetGradient(const ImVec2& min, const ImVec2& max, ImU32 top, ImU32 bottom)
|
||||
{
|
||||
auto callbackData = AddCallback(ImGuiCallback::SetGradient);
|
||||
callbackData->setGradient.gradientMin[0] = min.x;
|
||||
callbackData->setGradient.gradientMin[1] = min.y;
|
||||
callbackData->setGradient.gradientMax[0] = max.x;
|
||||
callbackData->setGradient.gradientMax[1] = max.y;
|
||||
callbackData->setGradient.gradientTop = top;
|
||||
callbackData->setGradient.gradientBottom = bottom;
|
||||
}
|
||||
|
||||
static void ResetGradient()
|
||||
{
|
||||
auto callbackData = AddCallback(ImGuiCallback::SetGradient);
|
||||
memset(&callbackData->setGradient, 0, sizeof(callbackData->setGradient));
|
||||
}
|
||||
|
||||
static void SetShaderModifier(uint32_t shaderModifier)
|
||||
{
|
||||
auto callbackData = AddCallback(ImGuiCallback::SetShaderModifier);
|
||||
callbackData->setShaderModifier.shaderModifier = shaderModifier;
|
||||
}
|
||||
|
||||
// Aspect ratio aware.
|
||||
static float Scale(float size)
|
||||
{
|
||||
|
|
@ -43,28 +84,64 @@ static void DrawTextWithMarquee(const ImFont* font, float fontSize, const ImVec2
|
|||
drawList->PopClipRect();
|
||||
}
|
||||
|
||||
static void DrawTextWithOutline(const ImFont* font, float fontSize, const ImVec2& pos, ImU32 color, const char* text, int32_t outlineSize, ImU32 outlineColor)
|
||||
template<typename T>
|
||||
static void DrawTextWithOutline(const ImFont* font, float fontSize, const ImVec2& pos, ImU32 color, const char* text, T outlineSize, ImU32 outlineColor)
|
||||
{
|
||||
auto drawList = ImGui::GetForegroundDrawList();
|
||||
|
||||
// TODO: This is very inefficient!
|
||||
for (int32_t i = -outlineSize + 1; i < outlineSize; i++)
|
||||
if constexpr (std::is_same_v<float, T> || std::is_same_v<double, T>)
|
||||
{
|
||||
for (int32_t j = -outlineSize + 1; j < outlineSize; j++)
|
||||
drawList->AddText(font, fontSize, { pos.x + i, pos.y + j }, outlineColor, text);
|
||||
// TODO: This is still very inefficient!
|
||||
for (float i = -outlineSize; i <= outlineSize; i += 0.5f)
|
||||
{
|
||||
for (float j = -outlineSize; j <= outlineSize; j += 0.5f)
|
||||
{
|
||||
if (i == 0.0f && j == 0.0f)
|
||||
continue;
|
||||
|
||||
drawList->AddText(font, fontSize, { pos.x + i, pos.y + j }, outlineColor, text);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if constexpr (std::is_integral_v<T>)
|
||||
{
|
||||
// TODO: This is very inefficient!
|
||||
for (int32_t i = -outlineSize + 1; i < outlineSize; i++)
|
||||
{
|
||||
for (int32_t j = -outlineSize + 1; j < outlineSize; j++)
|
||||
drawList->AddText(font, fontSize, { pos.x + i, pos.y + j }, outlineColor, text);
|
||||
}
|
||||
}
|
||||
|
||||
drawList->AddText(font, fontSize, pos, color, text);
|
||||
}
|
||||
|
||||
static void DrawTextWithShadow(const ImFont* font, float fontSize, const ImVec2& pos, ImU32 colour, const char* text, float offset = 2.5f, ImU32 shadowColour = IM_COL32(0, 0, 0, 255))
|
||||
static void DrawTextWithShadow(const ImFont* font, float fontSize, const ImVec2& pos, ImU32 colour, const char* text, float offset = 2.0f, float radius = 0.4f, ImU32 shadowColour = IM_COL32(0, 0, 0, 255))
|
||||
{
|
||||
auto drawList = ImGui::GetForegroundDrawList();
|
||||
|
||||
drawList->AddText(font, fontSize, { pos.x + offset, pos.y + offset }, shadowColour, text);
|
||||
DrawTextWithOutline<float>(font, fontSize, { pos.x + offset, pos.y + offset }, shadowColour, text, radius, shadowColour);
|
||||
drawList->AddText(font, fontSize, pos, colour, text);
|
||||
}
|
||||
|
||||
static void DrawTextWithMarqueeShadow(const ImFont* font, float fontSize, const ImVec2& pos, const ImVec2& min, const ImVec2& max, ImU32 colour, const char* text, double time, double delay, double speed, float offset = 2.0f, float radius = 0.4f, ImU32 shadowColour = IM_COL32(0, 0, 0, 255))
|
||||
{
|
||||
auto drawList = ImGui::GetForegroundDrawList();
|
||||
auto rectWidth = max.x - min.x;
|
||||
auto textSize = font->CalcTextSizeA(fontSize, FLT_MAX, 0.0f, text);
|
||||
auto textX = pos.x - fmodf(std::max(0.0, ImGui::GetTime() - (time + delay)) * speed, textSize.x + rectWidth);
|
||||
|
||||
drawList->PushClipRect(min, max, true);
|
||||
|
||||
if (textX <= pos.x)
|
||||
DrawTextWithShadow(font, fontSize, { textX, pos.y }, colour, text, offset, radius, shadowColour);
|
||||
|
||||
if (textX + textSize.x < pos.x)
|
||||
DrawTextWithShadow(font, fontSize, { textX + textSize.x + rectWidth, pos.y }, colour, text, offset, radius, shadowColour);
|
||||
|
||||
drawList->PopClipRect();
|
||||
}
|
||||
|
||||
static float Lerp(float a, float b, float t)
|
||||
{
|
||||
return a + (b - a) * t;
|
||||
|
|
|
|||
7
UnleashedRecomp/ui/imgui_view.cpp
Normal file
7
UnleashedRecomp/ui/imgui_view.cpp
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "imgui_view.h"
|
||||
|
||||
std::vector<IImGuiView*>& GetImGuiViews()
|
||||
{
|
||||
static std::vector<IImGuiView*> g_imGuiViews;
|
||||
return g_imGuiViews;
|
||||
}
|
||||
23
UnleashedRecomp/ui/imgui_view.h
Normal file
23
UnleashedRecomp/ui/imgui_view.h
Normal file
|
|
@ -0,0 +1,23 @@
|
|||
#pragma once
|
||||
|
||||
class IImGuiView
|
||||
{
|
||||
public:
|
||||
virtual ~IImGuiView() = default;
|
||||
virtual void Init() = 0;
|
||||
virtual void Draw() = 0;
|
||||
};
|
||||
|
||||
std::vector<IImGuiView*>& GetImGuiViews();
|
||||
|
||||
class ImGuiView : public IImGuiView
|
||||
{
|
||||
public:
|
||||
ImGuiView()
|
||||
{
|
||||
GetImGuiViews().emplace_back(this);
|
||||
}
|
||||
|
||||
void Init() override {}
|
||||
void Draw() override {}
|
||||
};
|
||||
|
|
@ -12,6 +12,8 @@
|
|||
|
||||
#include <patches/audio_patches.h>
|
||||
|
||||
OptionsMenu m_optionsMenu;
|
||||
|
||||
constexpr float COMMON_PADDING_POS_Y = 118.0f;
|
||||
constexpr float COMMON_PADDING_POS_X = 30.0f;
|
||||
constexpr float INFO_CONTAINER_POS_X = 870.0f;
|
||||
|
|
@ -39,45 +41,6 @@ void OptionsMenu::Init()
|
|||
g_newRodinFont = io.Fonts->AddFontFromFileTTF("FOT-NewRodinPro-DB.otf", 20.0f * FONT_SCALE);
|
||||
}
|
||||
|
||||
static std::vector<std::unique_ptr<ImGuiCallbackData>> g_callbackData;
|
||||
static uint32_t g_callbackDataIndex = 0;
|
||||
|
||||
static ImGuiCallbackData* AddCallback(ImGuiCallback callback)
|
||||
{
|
||||
if (g_callbackDataIndex >= g_callbackData.size())
|
||||
g_callbackData.emplace_back(std::make_unique<ImGuiCallbackData>());
|
||||
|
||||
auto& callbackData = g_callbackData[g_callbackDataIndex];
|
||||
++g_callbackDataIndex;
|
||||
|
||||
ImGui::GetForegroundDrawList()->AddCallback(reinterpret_cast<ImDrawCallback>(callback), callbackData.get());
|
||||
|
||||
return callbackData.get();
|
||||
}
|
||||
|
||||
static void SetGradient(const ImVec2& min, const ImVec2& max, ImU32 top, ImU32 bottom)
|
||||
{
|
||||
auto callbackData = AddCallback(ImGuiCallback::SetGradient);
|
||||
callbackData->setGradient.gradientMin[0] = min.x;
|
||||
callbackData->setGradient.gradientMin[1] = min.y;
|
||||
callbackData->setGradient.gradientMax[0] = max.x;
|
||||
callbackData->setGradient.gradientMax[1] = max.y;
|
||||
callbackData->setGradient.gradientTop = top;
|
||||
callbackData->setGradient.gradientBottom = bottom;
|
||||
}
|
||||
|
||||
static void ResetGradient()
|
||||
{
|
||||
auto callbackData = AddCallback(ImGuiCallback::SetGradient);
|
||||
memset(&callbackData->setGradient, 0, sizeof(callbackData->setGradient));
|
||||
}
|
||||
|
||||
static void SetShaderModifier(uint32_t shaderModifier)
|
||||
{
|
||||
auto callbackData = AddCallback(ImGuiCallback::SetShaderModifier);
|
||||
callbackData->setShaderModifier.shaderModifier = shaderModifier;
|
||||
}
|
||||
|
||||
static void DrawScanlineBars()
|
||||
{
|
||||
constexpr uint32_t COLOR0 = IM_COL32(203, 255, 0, 0);
|
||||
|
|
@ -135,7 +98,8 @@ static void DrawScanlineBars()
|
|||
SetShaderModifier(IMGUI_SHADER_MODIFIER_NONE);
|
||||
|
||||
// Options text
|
||||
DrawTextWithOutline(g_dfsogeistdFont, Scale(48.0f), { Scale(122.0f), Scale(56.0f) }, IM_COL32(255, 195, 0, 255), "OPTIONS", Scale(4), IM_COL32_BLACK);
|
||||
// TODO: localise this.
|
||||
DrawTextWithOutline<int>(g_dfsogeistdFont, Scale(48.0f), { Scale(122.0f), Scale(56.0f) }, IM_COL32(255, 195, 0, 255), "OPTIONS", Scale(4), IM_COL32_BLACK);
|
||||
|
||||
// Top bar line
|
||||
drawList->AddLine(
|
||||
|
|
@ -417,7 +381,7 @@ static bool DrawCategories()
|
|||
IM_COL32(128, 255, 0, alpha),
|
||||
IM_COL32(255, 192, 0, alpha));
|
||||
|
||||
DrawTextWithOutline(
|
||||
DrawTextWithOutline<int>(
|
||||
g_dfsogeistdFont,
|
||||
size,
|
||||
min,
|
||||
|
|
@ -752,7 +716,7 @@ static void DrawConfigOption(int32_t rowIndex, float yOffset, ConfigDef<T>* conf
|
|||
IM_COL32(128, 170, 0, 255)
|
||||
);
|
||||
|
||||
DrawTextWithOutline(
|
||||
DrawTextWithOutline<int>(
|
||||
g_newRodinFont,
|
||||
size,
|
||||
min,
|
||||
|
|
|
|||
|
|
@ -1,8 +1,9 @@
|
|||
#pragma once
|
||||
|
||||
#include "imgui_view.h"
|
||||
#include <api/SWA.h>
|
||||
|
||||
struct OptionsMenu
|
||||
struct OptionsMenu : ImGuiView
|
||||
{
|
||||
public:
|
||||
inline static bool s_isVisible = false;
|
||||
|
|
@ -10,8 +11,8 @@ public:
|
|||
|
||||
inline static SWA::EMenuType s_pauseMenuType;
|
||||
|
||||
static void Init();
|
||||
static void Draw();
|
||||
void Init() override;
|
||||
void Draw() override;
|
||||
static void Open(bool isPause = false, SWA::EMenuType pauseMenuType = SWA::eMenuType_WorldMap);
|
||||
static void Close();
|
||||
|
||||
|
|
|
|||
7
UnleashedRecomp/ui/sdl_listener.cpp
Normal file
7
UnleashedRecomp/ui/sdl_listener.cpp
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#include "sdl_listener.h"
|
||||
|
||||
std::vector<ISDLEventListener*>& GetEventListeners()
|
||||
{
|
||||
static std::vector<ISDLEventListener*> g_eventListeners;
|
||||
return g_eventListeners;
|
||||
}
|
||||
|
|
@ -1,7 +1,5 @@
|
|||
#pragma once
|
||||
|
||||
#include "ui/window.h"
|
||||
|
||||
class ISDLEventListener
|
||||
{
|
||||
public:
|
||||
|
|
@ -9,12 +7,14 @@ public:
|
|||
virtual void OnSDLEvent(SDL_Event* event) = 0;
|
||||
};
|
||||
|
||||
std::vector<ISDLEventListener*>& GetEventListeners();
|
||||
|
||||
class SDLEventListener : public ISDLEventListener
|
||||
{
|
||||
public:
|
||||
SDLEventListener()
|
||||
{
|
||||
Window::s_eventListeners.emplace_back(this);
|
||||
GetEventListeners().emplace_back(this);
|
||||
}
|
||||
|
||||
void OnSDLEvent(SDL_Event* event) override {}
|
||||
|
|
|
|||
|
|
@ -131,7 +131,7 @@ int Window_OnSDLEvent(void*, SDL_Event* event)
|
|||
}
|
||||
}
|
||||
|
||||
for (auto listener : Window::s_eventListeners)
|
||||
for (auto listener : GetEventListeners())
|
||||
listener->OnSDLEvent(event);
|
||||
|
||||
return 0;
|
||||
|
|
|
|||
|
|
@ -8,8 +8,6 @@
|
|||
#define DEFAULT_WIDTH 1280
|
||||
#define DEFAULT_HEIGHT 720
|
||||
|
||||
class SDLEventListener;
|
||||
|
||||
class Window
|
||||
{
|
||||
public:
|
||||
|
|
@ -24,8 +22,6 @@ public:
|
|||
inline static bool s_isFocused;
|
||||
inline static bool s_isIconNight;
|
||||
|
||||
inline static std::vector<SDLEventListener*> s_eventListeners;
|
||||
|
||||
static SDL_Surface* GetIconSurface(void* pIconBmp, size_t iconSize)
|
||||
{
|
||||
auto rw = SDL_RWFromMem(pIconBmp, iconSize);
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@
|
|||
|
||||
bool AchievementData::IsUnlocked(uint16_t id)
|
||||
{
|
||||
for (int i = 0; i < sizeof(Data.Records); i++)
|
||||
for (int i = 0; i < sizeof(Data.Records) / sizeof(Record); i++)
|
||||
{
|
||||
if (Data.Records[i].ID == id)
|
||||
return true;
|
||||
|
|
@ -19,7 +19,7 @@ void AchievementData::Unlock(uint16_t id)
|
|||
if (IsUnlocked(id))
|
||||
return;
|
||||
|
||||
for (int i = 0; i < sizeof(Data.Records); i++)
|
||||
for (int i = 0; i < sizeof(Data.Records) / sizeof(Record); i++)
|
||||
{
|
||||
if (Data.Records[i].ID == 0)
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue