api: added globals struct

This commit is contained in:
Hyper 2025-01-31 02:35:00 +00:00
parent 87d2ab5af1
commit 8cba851212
9 changed files with 86 additions and 17 deletions

View file

@ -62,6 +62,7 @@
#include "SWA/Camera/Camera.h"
#include "SWA/Camera/CameraController.h"
#include "SWA/CharacterUtility/CharacterProxy.h"
#include "SWA/Globals.h"
#include "SWA/HUD/GeneralWindow/GeneralWindow.h"
#include "SWA/HUD/Loading/Loading.h"
#include "SWA/HUD/Pause/HudPause.h"

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@ -0,0 +1,69 @@
#pragma once
#include <SWA.inl>
namespace SWA
{
struct SGlobals
{
// ms_DrawLightFieldSamplingPoint: サンプリング点をデバッグ表示
static inline bool* ms_DrawLightFieldSamplingPoint;
// ms_IgnoreLightFieldData: データを無視する
static inline bool* ms_IgnoreLightFieldData;
// IsCollisionRender
static inline bool* ms_IsCollisionRender;
// N/A
static inline bool* ms_IsLoading;
// IsObjectCollisionRender
static inline bool* ms_IsObjectCollisionRender;
// ms_IsRenderDebugDraw: デバッグ描画
static inline bool* ms_IsRenderDebugDraw;
// ms_IsRenderDebugDrawText: デバッグ文字描画
static inline bool* ms_IsRenderDebugDrawText;
// ms_IsRenderDebugPositionDraw: デバッグ位置描画
static inline bool* ms_IsRenderDebugPositionDraw;
// ms_IsRenderGameMainHud: ゲームメインHUD 描画
static inline bool* ms_IsRenderGameMainHud;
// ms_IsRenderHud: 全 HUD 描画
static inline bool* ms_IsRenderHud;
// ms_IsRenderHudPause: ポーズメニュー 描画
static inline bool* ms_IsRenderHudPause;
// IsTriggerRender
static inline bool* ms_IsTriggerRender;
// ms_LightFieldDebug: 値をデバッグ表示
static inline bool* ms_LightFieldDebug;
// VisualizeLoadedLevel: ミップレベルを視覚化 赤=0, 緑=1, 青=2, 黄=未ロード
static inline bool* ms_VisualizeLoadedLevel;
static void Init()
{
ms_DrawLightFieldSamplingPoint = (bool*)MmGetHostAddress(0x83367BCE);
ms_IgnoreLightFieldData = (bool*)MmGetHostAddress(0x83367BCF);
ms_IsCollisionRender = (bool*)MmGetHostAddress(0x833678A6);
ms_IsLoading = (bool*)MmGetHostAddress(0x83367A4C);
ms_IsObjectCollisionRender = (bool*)MmGetHostAddress(0x83367905);
ms_IsRenderDebugDraw = (bool*)MmGetHostAddress(0x8328BB23);
ms_IsRenderDebugDrawText = (bool*)MmGetHostAddress(0x8328BB25);
ms_IsRenderDebugPositionDraw = (bool*)MmGetHostAddress(0x8328BB24);
ms_IsRenderGameMainHud = (bool*)MmGetHostAddress(0x8328BB27);
ms_IsRenderHud = (bool*)MmGetHostAddress(0x8328BB26);
ms_IsRenderHudPause = (bool*)MmGetHostAddress(0x8328BB28);
ms_IsTriggerRender = (bool*)MmGetHostAddress(0x83367904);
ms_LightFieldDebug = (bool*)MmGetHostAddress(0x83367BCD);
ms_VisualizeLoadedLevel = (bool*)MmGetHostAddress(0x833678C1);
}
};
}

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@ -1,4 +1,5 @@
#include <app.h>
#include "app.h"
#include <api/SWA.h>
#include <gpu/video.h>
#include <install/installer.h>
#include <kernel/function.h>
@ -34,6 +35,8 @@ PPC_FUNC(sub_824EB490)
App::s_isInit = true;
App::s_isMissingDLC = !Installer::checkAllDLC(GetGamePath());
App::s_language = Config::Language;
SWA::SGlobals::Init();
Registry::Save();
__imp__sub_824EB490(ctx, base);

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@ -3435,7 +3435,7 @@ static RenderPipeline* CreateGraphicsPipelineInRenderThread(PipelineState pipeli
pipeline = CreateGraphicsPipeline(pipelineState);
#ifdef ASYNC_PSO_DEBUG
bool loading = *reinterpret_cast<bool*>(g_memory.Translate(0x83367A4C));
bool loading = *SWA::SGlobals::ms_IsLoading;
if (loading)
++g_pipelinesCreatedAsynchronously;
@ -5407,7 +5407,7 @@ static void PipelineCompilerThread()
#ifdef _WIN32
int newThreadPriority = threadPriority;
bool loading = *reinterpret_cast<bool*>(g_memory.Translate(0x83367A4C));
bool loading = *SWA::SGlobals::ms_IsLoading;
if (loading)
newThreadPriority = THREAD_PRIORITY_HIGHEST;
else
@ -5468,7 +5468,7 @@ static void EnqueueGraphicsPipelineCompilation(
if (shouldCompile)
{
bool loading = *reinterpret_cast<bool*>(g_memory.Translate(0x83367A4C));
bool loading = *SWA::SGlobals::ms_IsLoading;
if (!loading && isPrecompiledPipeline)
{
// We can just compile here during the logos.
@ -5805,7 +5805,7 @@ static void CompileMeshPipeline(const Mesh& mesh, CompilationArgs& args)
// We cannot rely on this being accurate during loading as SceneEffect.prm.xml gets loaded a bit later.
bool planarReflectionEnabled = *reinterpret_cast<bool*>(g_memory.Translate(0x832FA0D8));
bool loading = *reinterpret_cast<bool*>(g_memory.Translate(0x83367A4C));
bool loading = *SWA::SGlobals::ms_IsLoading;
bool compileNoMsaaPipeline = pipelineState.sampleCount != 1 && (loading || planarReflectionEnabled);
auto noMsaaPipeline = pipelineState;

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@ -161,9 +161,7 @@ PPC_FUNC(sub_824B0930)
{
g_achievementMenuIntroTime = 0;
const auto ms_IsRenderHud = (bool*)g_memory.Translate(0x8328BB26);
if (*ms_IsRenderHud && pHudPause->m_IsShown && !pHudPause->m_Submenu && pHudPause->m_Transition == SWA::eTransitionType_Undefined)
if (*SWA::SGlobals::ms_IsRenderHud && pHudPause->m_IsShown && !pHudPause->m_Submenu && pHudPause->m_Transition == SWA::eTransitionType_Undefined)
{
ButtonGuide::Open(Button(Localise("Achievements_Name"), EButtonIcon::Back, EButtonAlignment::Left, EFontQuality::Low));
g_isClosed = false;

View file

@ -94,7 +94,7 @@ bool LoadingUpdateMidAsmHook(PPCRegister& r31)
g_ppcContext->f1.f64 = deltaTime;
g_memory.FindFunction(update)(*g_ppcContext, base);
bool loading = PPC_LOAD_U8(0x83367A4C);
bool loading = *SWA::SGlobals::ms_IsLoading;
if (loading)
{
now = std::chrono::steady_clock::now();

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@ -21,12 +21,9 @@ public:
if (event->key.keysym.sym != SDLK_F8 || m_isF8KeyDown)
break;
// アプリケーション設定 / 開発用 / デバッグ / HUD / 全 HUD 描画
const auto ms_IsRenderHud = (bool*)g_memory.Translate(0x8328BB26);
*SWA::SGlobals::ms_IsRenderHud = !*SWA::SGlobals::ms_IsRenderHud;
*ms_IsRenderHud = !*ms_IsRenderHud;
LOGFN("HUD {}", *ms_IsRenderHud ? "ON" : "OFF");
LOGFN("HUD {}", *SWA::SGlobals::ms_IsRenderHud ? "ON" : "OFF");
m_isF8KeyDown = true;
@ -38,4 +35,5 @@ public:
break;
}
}
} g_frontendlistener;
}
g_frontendListener;

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@ -1430,7 +1430,7 @@ static void DrawInfoPanel(ImVec2 infoMin, ImVec2 infoMax)
static void SetOptionsMenuVisible(bool isVisible)
{
OptionsMenu::s_isVisible = isVisible;
*(bool*)g_memory.Translate(0x8328BB26) = !isVisible;
*SWA::SGlobals::ms_IsRenderHud = !isVisible;
}
static bool DrawMilesElectric()

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@ -81,7 +81,7 @@ CONFIG_DEFINE_HIDDEN("Exports", bool, DisableDLCIcon, false);
CONFIG_DEFINE_HIDDEN("Exports", bool, DisableDWMRoundedCorners, false);
CONFIG_DEFINE_HIDDEN("Exports", bool, FixUnleashOutOfControlDrain, false);
CONFIG_DEFINE_HIDDEN("Exports", bool, HomingAttackOnBoost, true);
CONFIG_DEFINE_HIDDEN("Exports", bool, HUDToggleHotkey, false);
CONFIG_DEFINE_HIDDEN("Exports", bool, SaveScoreAtCheckpoints, false);
CONFIG_DEFINE_HIDDEN("Exports", bool, SkipIntroLogos, false);
CONFIG_DEFINE_HIDDEN("Exports", bool, UseOfficialTitleOnTitleBar, false);
CONFIG_DEFINE_HIDDEN("Exports", bool, HUDToggleHotkey, false);