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api: added globals struct
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87d2ab5af1
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9 changed files with 86 additions and 17 deletions
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@ -62,6 +62,7 @@
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#include "SWA/Camera/Camera.h"
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#include "SWA/Camera/Camera.h"
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#include "SWA/Camera/CameraController.h"
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#include "SWA/Camera/CameraController.h"
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#include "SWA/CharacterUtility/CharacterProxy.h"
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#include "SWA/CharacterUtility/CharacterProxy.h"
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#include "SWA/Globals.h"
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#include "SWA/HUD/GeneralWindow/GeneralWindow.h"
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#include "SWA/HUD/GeneralWindow/GeneralWindow.h"
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#include "SWA/HUD/Loading/Loading.h"
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#include "SWA/HUD/Loading/Loading.h"
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#include "SWA/HUD/Pause/HudPause.h"
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#include "SWA/HUD/Pause/HudPause.h"
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69
UnleashedRecomp/api/SWA/Globals.h
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69
UnleashedRecomp/api/SWA/Globals.h
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@ -0,0 +1,69 @@
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#pragma once
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#include <SWA.inl>
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namespace SWA
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{
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struct SGlobals
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{
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// ms_DrawLightFieldSamplingPoint: サンプリング点をデバッグ表示
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static inline bool* ms_DrawLightFieldSamplingPoint;
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// ms_IgnoreLightFieldData: データを無視する
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static inline bool* ms_IgnoreLightFieldData;
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// IsCollisionRender
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static inline bool* ms_IsCollisionRender;
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// N/A
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static inline bool* ms_IsLoading;
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// IsObjectCollisionRender
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static inline bool* ms_IsObjectCollisionRender;
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// ms_IsRenderDebugDraw: デバッグ描画
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static inline bool* ms_IsRenderDebugDraw;
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// ms_IsRenderDebugDrawText: デバッグ文字描画
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static inline bool* ms_IsRenderDebugDrawText;
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// ms_IsRenderDebugPositionDraw: デバッグ位置描画
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static inline bool* ms_IsRenderDebugPositionDraw;
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// ms_IsRenderGameMainHud: ゲームメインHUD 描画
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static inline bool* ms_IsRenderGameMainHud;
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// ms_IsRenderHud: 全 HUD 描画
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static inline bool* ms_IsRenderHud;
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// ms_IsRenderHudPause: ポーズメニュー 描画
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static inline bool* ms_IsRenderHudPause;
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// IsTriggerRender
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static inline bool* ms_IsTriggerRender;
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// ms_LightFieldDebug: 値をデバッグ表示
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static inline bool* ms_LightFieldDebug;
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// VisualizeLoadedLevel: ミップレベルを視覚化 赤=0, 緑=1, 青=2, 黄=未ロード
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static inline bool* ms_VisualizeLoadedLevel;
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static void Init()
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{
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ms_DrawLightFieldSamplingPoint = (bool*)MmGetHostAddress(0x83367BCE);
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ms_IgnoreLightFieldData = (bool*)MmGetHostAddress(0x83367BCF);
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ms_IsCollisionRender = (bool*)MmGetHostAddress(0x833678A6);
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ms_IsLoading = (bool*)MmGetHostAddress(0x83367A4C);
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ms_IsObjectCollisionRender = (bool*)MmGetHostAddress(0x83367905);
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ms_IsRenderDebugDraw = (bool*)MmGetHostAddress(0x8328BB23);
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ms_IsRenderDebugDrawText = (bool*)MmGetHostAddress(0x8328BB25);
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ms_IsRenderDebugPositionDraw = (bool*)MmGetHostAddress(0x8328BB24);
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ms_IsRenderGameMainHud = (bool*)MmGetHostAddress(0x8328BB27);
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ms_IsRenderHud = (bool*)MmGetHostAddress(0x8328BB26);
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ms_IsRenderHudPause = (bool*)MmGetHostAddress(0x8328BB28);
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ms_IsTriggerRender = (bool*)MmGetHostAddress(0x83367904);
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ms_LightFieldDebug = (bool*)MmGetHostAddress(0x83367BCD);
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ms_VisualizeLoadedLevel = (bool*)MmGetHostAddress(0x833678C1);
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}
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};
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}
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@ -1,4 +1,5 @@
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#include <app.h>
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#include "app.h"
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#include <api/SWA.h>
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#include <gpu/video.h>
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#include <gpu/video.h>
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#include <install/installer.h>
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#include <install/installer.h>
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#include <kernel/function.h>
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#include <kernel/function.h>
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@ -34,6 +35,8 @@ PPC_FUNC(sub_824EB490)
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App::s_isInit = true;
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App::s_isInit = true;
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App::s_isMissingDLC = !Installer::checkAllDLC(GetGamePath());
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App::s_isMissingDLC = !Installer::checkAllDLC(GetGamePath());
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App::s_language = Config::Language;
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App::s_language = Config::Language;
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SWA::SGlobals::Init();
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Registry::Save();
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Registry::Save();
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__imp__sub_824EB490(ctx, base);
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__imp__sub_824EB490(ctx, base);
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@ -3435,7 +3435,7 @@ static RenderPipeline* CreateGraphicsPipelineInRenderThread(PipelineState pipeli
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pipeline = CreateGraphicsPipeline(pipelineState);
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pipeline = CreateGraphicsPipeline(pipelineState);
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#ifdef ASYNC_PSO_DEBUG
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#ifdef ASYNC_PSO_DEBUG
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bool loading = *reinterpret_cast<bool*>(g_memory.Translate(0x83367A4C));
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bool loading = *SWA::SGlobals::ms_IsLoading;
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if (loading)
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if (loading)
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++g_pipelinesCreatedAsynchronously;
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++g_pipelinesCreatedAsynchronously;
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@ -5407,7 +5407,7 @@ static void PipelineCompilerThread()
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#ifdef _WIN32
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#ifdef _WIN32
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int newThreadPriority = threadPriority;
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int newThreadPriority = threadPriority;
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bool loading = *reinterpret_cast<bool*>(g_memory.Translate(0x83367A4C));
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bool loading = *SWA::SGlobals::ms_IsLoading;
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if (loading)
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if (loading)
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newThreadPriority = THREAD_PRIORITY_HIGHEST;
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newThreadPriority = THREAD_PRIORITY_HIGHEST;
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else
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else
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@ -5468,7 +5468,7 @@ static void EnqueueGraphicsPipelineCompilation(
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if (shouldCompile)
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if (shouldCompile)
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{
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{
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bool loading = *reinterpret_cast<bool*>(g_memory.Translate(0x83367A4C));
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bool loading = *SWA::SGlobals::ms_IsLoading;
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if (!loading && isPrecompiledPipeline)
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if (!loading && isPrecompiledPipeline)
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{
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{
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// We can just compile here during the logos.
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// We can just compile here during the logos.
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@ -5805,7 +5805,7 @@ static void CompileMeshPipeline(const Mesh& mesh, CompilationArgs& args)
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// We cannot rely on this being accurate during loading as SceneEffect.prm.xml gets loaded a bit later.
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// We cannot rely on this being accurate during loading as SceneEffect.prm.xml gets loaded a bit later.
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bool planarReflectionEnabled = *reinterpret_cast<bool*>(g_memory.Translate(0x832FA0D8));
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bool planarReflectionEnabled = *reinterpret_cast<bool*>(g_memory.Translate(0x832FA0D8));
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bool loading = *reinterpret_cast<bool*>(g_memory.Translate(0x83367A4C));
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bool loading = *SWA::SGlobals::ms_IsLoading;
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bool compileNoMsaaPipeline = pipelineState.sampleCount != 1 && (loading || planarReflectionEnabled);
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bool compileNoMsaaPipeline = pipelineState.sampleCount != 1 && (loading || planarReflectionEnabled);
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auto noMsaaPipeline = pipelineState;
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auto noMsaaPipeline = pipelineState;
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@ -161,9 +161,7 @@ PPC_FUNC(sub_824B0930)
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{
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{
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g_achievementMenuIntroTime = 0;
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g_achievementMenuIntroTime = 0;
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const auto ms_IsRenderHud = (bool*)g_memory.Translate(0x8328BB26);
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if (*SWA::SGlobals::ms_IsRenderHud && pHudPause->m_IsShown && !pHudPause->m_Submenu && pHudPause->m_Transition == SWA::eTransitionType_Undefined)
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if (*ms_IsRenderHud && pHudPause->m_IsShown && !pHudPause->m_Submenu && pHudPause->m_Transition == SWA::eTransitionType_Undefined)
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{
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{
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ButtonGuide::Open(Button(Localise("Achievements_Name"), EButtonIcon::Back, EButtonAlignment::Left, EFontQuality::Low));
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ButtonGuide::Open(Button(Localise("Achievements_Name"), EButtonIcon::Back, EButtonAlignment::Left, EFontQuality::Low));
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g_isClosed = false;
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g_isClosed = false;
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@ -94,7 +94,7 @@ bool LoadingUpdateMidAsmHook(PPCRegister& r31)
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g_ppcContext->f1.f64 = deltaTime;
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g_ppcContext->f1.f64 = deltaTime;
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g_memory.FindFunction(update)(*g_ppcContext, base);
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g_memory.FindFunction(update)(*g_ppcContext, base);
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bool loading = PPC_LOAD_U8(0x83367A4C);
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bool loading = *SWA::SGlobals::ms_IsLoading;
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if (loading)
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if (loading)
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{
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{
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now = std::chrono::steady_clock::now();
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now = std::chrono::steady_clock::now();
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@ -21,12 +21,9 @@ public:
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if (event->key.keysym.sym != SDLK_F8 || m_isF8KeyDown)
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if (event->key.keysym.sym != SDLK_F8 || m_isF8KeyDown)
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break;
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break;
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// アプリケーション設定 / 開発用 / デバッグ / HUD / 全 HUD 描画
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*SWA::SGlobals::ms_IsRenderHud = !*SWA::SGlobals::ms_IsRenderHud;
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const auto ms_IsRenderHud = (bool*)g_memory.Translate(0x8328BB26);
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*ms_IsRenderHud = !*ms_IsRenderHud;
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LOGFN("HUD {}", *SWA::SGlobals::ms_IsRenderHud ? "ON" : "OFF");
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LOGFN("HUD {}", *ms_IsRenderHud ? "ON" : "OFF");
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m_isF8KeyDown = true;
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m_isF8KeyDown = true;
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@ -38,4 +35,5 @@ public:
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break;
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break;
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}
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}
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}
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}
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} g_frontendlistener;
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}
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g_frontendListener;
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@ -1430,7 +1430,7 @@ static void DrawInfoPanel(ImVec2 infoMin, ImVec2 infoMax)
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static void SetOptionsMenuVisible(bool isVisible)
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static void SetOptionsMenuVisible(bool isVisible)
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{
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{
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OptionsMenu::s_isVisible = isVisible;
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OptionsMenu::s_isVisible = isVisible;
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*(bool*)g_memory.Translate(0x8328BB26) = !isVisible;
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*SWA::SGlobals::ms_IsRenderHud = !isVisible;
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}
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}
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static bool DrawMilesElectric()
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static bool DrawMilesElectric()
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@ -81,7 +81,7 @@ CONFIG_DEFINE_HIDDEN("Exports", bool, DisableDLCIcon, false);
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CONFIG_DEFINE_HIDDEN("Exports", bool, DisableDWMRoundedCorners, false);
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CONFIG_DEFINE_HIDDEN("Exports", bool, DisableDWMRoundedCorners, false);
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CONFIG_DEFINE_HIDDEN("Exports", bool, FixUnleashOutOfControlDrain, false);
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CONFIG_DEFINE_HIDDEN("Exports", bool, FixUnleashOutOfControlDrain, false);
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CONFIG_DEFINE_HIDDEN("Exports", bool, HomingAttackOnBoost, true);
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CONFIG_DEFINE_HIDDEN("Exports", bool, HomingAttackOnBoost, true);
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CONFIG_DEFINE_HIDDEN("Exports", bool, HUDToggleHotkey, false);
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CONFIG_DEFINE_HIDDEN("Exports", bool, SaveScoreAtCheckpoints, false);
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CONFIG_DEFINE_HIDDEN("Exports", bool, SaveScoreAtCheckpoints, false);
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CONFIG_DEFINE_HIDDEN("Exports", bool, SkipIntroLogos, false);
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CONFIG_DEFINE_HIDDEN("Exports", bool, SkipIntroLogos, false);
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CONFIG_DEFINE_HIDDEN("Exports", bool, UseOfficialTitleOnTitleBar, false);
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CONFIG_DEFINE_HIDDEN("Exports", bool, UseOfficialTitleOnTitleBar, false);
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CONFIG_DEFINE_HIDDEN("Exports", bool, HUDToggleHotkey, false);
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