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Skip fur pipelines.
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@ -4396,6 +4396,9 @@ static void CompileMeshPipeline(Hedgehog::Mirage::CMeshData* mesh, MeshLayer lay
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auto& material = mesh->m_spMaterial;
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auto& material = mesh->m_spMaterial;
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auto& shaderList = material->m_spShaderListData;
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auto& shaderList = material->m_spShaderListData;
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if (strstr(shaderList->m_TypeAndName.c_str(), "Fur") != nullptr) // Skip fur, these do instancing and should not be compiled here.
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return;
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bool isSky = strstr(shaderList->m_TypeAndName.c_str(), "Sky") != nullptr;
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bool isSky = strstr(shaderList->m_TypeAndName.c_str(), "Sky") != nullptr;
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bool constTexCoord = true;
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bool constTexCoord = true;
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