achievement_menu: always fade long descriptions

This commit is contained in:
Hyper 2024-12-09 18:45:44 +00:00
parent 3c6e348499
commit 8e98ab4651

View file

@ -226,11 +226,12 @@ static void DrawAchievement(int rowIndex, float yOffset, Achievement& achievemen
colTextShadow
);
ImVec2 marqueeMin = { textMarqueeX, min.y };
SetMarqueeFade(marqueeMin, max, Scale(32));
if (isSelected && textX + textSize.x >= max.x - Scale(10))
{
ImVec2 marqueeMin = { textMarqueeX, min.y };
SetMarqueeFade(marqueeMin, max, Scale(32.0f));
// Draw achievement description with marquee.
DrawTextWithMarqueeShadow
(
@ -239,17 +240,15 @@ static void DrawAchievement(int rowIndex, float yOffset, Achievement& achievemen
{ textX, min.y + descTextY },
marqueeMin,
max,
isUnlocked ? IM_COL32(255, 255, 255, 255) : colLockedText,
isUnlocked ? IM_COL32_WHITE : colLockedText,
desc,
g_rowSelectionTime,
0.9,
Scale(250.0),
Scale(250),
shadowOffset,
0.4f,
colTextShadow
);
ResetMarqueeFade();
}
else
{
@ -259,7 +258,7 @@ static void DrawAchievement(int rowIndex, float yOffset, Achievement& achievemen
g_fntSeurat,
fontSize,
{ textX, min.y + descTextY },
isUnlocked ? IM_COL32(255, 255, 255, 255) : colLockedText,
isUnlocked ? IM_COL32_WHITE : colLockedText,
desc,
shadowOffset,
0.4f,
@ -267,6 +266,8 @@ static void DrawAchievement(int rowIndex, float yOffset, Achievement& achievemen
);
}
ResetMarqueeFade();
drawList->PopClipRect();
if (!isUnlocked)