Merge branch 'options-menu' into music-attenuation

This commit is contained in:
Hyper 2024-11-20 19:28:55 +00:00
commit 8f1d31b619
7 changed files with 208 additions and 301 deletions

View file

@ -39,15 +39,13 @@ public:
CONFIG_DEFINE_CALLBACK("Video", float, ResolutionScale, 1.0f,
{
def->NameLocale = &g_ResolutionScale_locale;
def->DescLocale = &g_ResolutionScale_desc_locale;
def->Locale = &g_ResolutionScale_locale;
def->Value = std::clamp(def->Value, 0.25f, 2.0f);
});
CONFIG_DEFINE_CALLBACK("Video", bool, Fullscreen, false,
{
def->NameLocale = &g_Fullscreen_locale;
def->DescLocale = &g_Fullscreen_desc_locale;
def->Locale = &g_Fullscreen_locale;
Window_SetFullscreen(def->Value);
});

View file

@ -10,8 +10,8 @@ ConfigDef<T>::ConfigDef(std::string section, std::string name, T defaultValue) :
// CONFIG_DEFINE_LOCALISED
template<typename T>
ConfigDef<T>::ConfigDef(std::string section, std::string name, CONFIG_LOCALE* nameLocale, CONFIG_LOCALE* descLocale, T defaultValue)
: Section(section), Name(name), NameLocale(nameLocale), DescLocale(descLocale), DefaultValue(defaultValue)
ConfigDef<T>::ConfigDef(std::string section, std::string name, CONFIG_LOCALE* locale, T defaultValue)
: Section(section), Name(name), Locale(locale), DefaultValue(defaultValue)
{
Config::Definitions.emplace_back(this);
}
@ -29,8 +29,8 @@ ConfigDef<T>::ConfigDef(std::string section, std::string name, T defaultValue, s
// CONFIG_DEFINE_ENUM_LOCALISED
template<typename T>
ConfigDef<T>::ConfigDef(std::string section, std::string name, CONFIG_LOCALE* nameLocale, CONFIG_LOCALE* descLocale, T defaultValue, std::unordered_map<std::string, T>* enumTemplate, CONFIG_ENUM_LOCALE(T)* enumLocale)
: Section(section), Name(name), NameLocale(nameLocale), DescLocale(descLocale), DefaultValue(defaultValue), EnumTemplate(enumTemplate), EnumLocale(enumLocale)
ConfigDef<T>::ConfigDef(std::string section, std::string name, CONFIG_LOCALE* locale, T defaultValue, std::unordered_map<std::string, T>* enumTemplate, CONFIG_ENUM_LOCALE(T)* enumLocale)
: Section(section), Name(name), Locale(locale), DefaultValue(defaultValue), EnumTemplate(enumTemplate), EnumLocale(enumLocale)
{
for (const auto& pair : *EnumTemplate)
EnumTemplateReverse[pair.second] = pair.first;
@ -46,38 +46,17 @@ ConfigDef<T>::ConfigDef(std::string section, std::string name, T defaultValue, s
Config::Definitions.emplace_back(this);
}
template<typename T>
std::string ConfigDef<T>::GetDescription() const
{
if (!DescLocale)
return "";
if (!DescLocale->count(Config::Language))
{
if (DescLocale->count(ELanguage::English))
{
return DescLocale->at(ELanguage::English);
}
else
{
return "";
}
}
return DescLocale->at(Config::Language);
}
template<typename T>
std::string ConfigDef<T>::GetNameLocalised() const
{
if (!NameLocale)
if (!Locale)
return Name;
if (!NameLocale->count(Config::Language))
if (!Locale->count(Config::Language))
{
if (NameLocale->count(ELanguage::English))
if (Locale->count(ELanguage::English))
{
return NameLocale->at(ELanguage::English);
return std::get<0>(Locale->at(ELanguage::English));
}
else
{
@ -85,7 +64,28 @@ std::string ConfigDef<T>::GetNameLocalised() const
}
}
return NameLocale->at(Config::Language);
return std::get<0>(Locale->at(Config::Language));
}
template<typename T>
std::string ConfigDef<T>::GetDescription() const
{
if (!Locale)
return "";
if (!Locale->count(Config::Language))
{
if (Locale->count(ELanguage::English))
{
return std::get<1>(Locale->at(ELanguage::English));
}
else
{
return "";
}
}
return std::get<1>(Locale->at(Config::Language));
}
template<typename T>
@ -123,5 +123,43 @@ std::string ConfigDef<T>::GetValueLocalised() const
if (!strings.count(Value))
return ToString(false);
return strings.at(Value);
return std::get<0>(strings.at(Value));
}
template<typename T>
std::string ConfigDef<T>::GetValueDescription() const
{
auto language = Config::Language;
CONFIG_ENUM_LOCALE(T)* locale = nullptr;
if constexpr (std::is_enum_v<T>)
{
locale = EnumLocale;
}
else if constexpr (std::is_same_v<T, bool>)
{
locale = &g_bool_locale;
}
if (!locale)
return "";
if (!locale->count(language))
{
if (locale->count(ELanguage::English))
{
language = ELanguage::English;
}
else
{
return "";
}
}
auto strings = locale->at(language);
if (!strings.count(Value))
return "";
return std::get<1>(strings.at(Value));
}

View file

@ -8,13 +8,13 @@
inline static ConfigDef<type> name{section, #name, defaultValue};
#define CONFIG_DEFINE_LOCALISED(section, type, name, defaultValue) \
inline static ConfigDef<type> name{section, #name, &g_##name##_locale, &g_##name##_desc_locale, defaultValue};
inline static ConfigDef<type> name{section, #name, &g_##name##_locale, defaultValue};
#define CONFIG_DEFINE_ENUM(section, type, name, defaultValue) \
inline static ConfigDef<type> name{section, #name, defaultValue, &g_##type##_template};
#define CONFIG_DEFINE_ENUM_LOCALISED(section, type, name, defaultValue) \
inline static ConfigDef<type> name{section, #name, &g_##name##_locale, &g_##name##_desc_locale, defaultValue, &g_##type##_template, &g_##type##_locale};
inline static ConfigDef<type> name{section, #name, &g_##name##_locale, defaultValue, &g_##type##_template, &g_##type##_locale};
#define CONFIG_DEFINE_CALLBACK(section, type, name, defaultValue, readCallback) \
inline static ConfigDef<type> name{section, #name, defaultValue, [](ConfigDef<type>* def) readCallback};
@ -22,8 +22,8 @@
#define CONFIG_DEFINE_ENUM_TEMPLATE(type) \
inline static std::unordered_map<std::string, type> g_##type##_template =
#define CONFIG_LOCALE std::unordered_map<ELanguage, std::string>
#define CONFIG_ENUM_LOCALE(type) std::unordered_map<ELanguage, std::unordered_map<type, std::string>>
#define CONFIG_LOCALE std::unordered_map<ELanguage, std::tuple<std::string, std::string>>
#define CONFIG_ENUM_LOCALE(type) std::unordered_map<ELanguage, std::unordered_map<type, std::tuple<std::string, std::string>>>
#define WINDOWPOS_CENTRED 0x2FFF0000
@ -181,10 +181,11 @@ public:
virtual void MakeDefault() = 0;
virtual std::string_view GetSection() const = 0;
virtual std::string_view GetName() const = 0;
virtual std::string GetDescription() const = 0;
virtual std::string GetNameLocalised() const = 0;
virtual std::string GetDescription() const = 0;
virtual const void* GetValue() const = 0;
virtual std::string GetValueLocalised() const = 0;
virtual std::string GetValueDescription() const = 0;
virtual std::string GetDefinition(bool withSection = false) const = 0;
virtual std::string ToString(bool strWithQuotes = true) const = 0;
};
@ -195,8 +196,7 @@ class ConfigDef : public IConfigDef
public:
std::string Section{};
std::string Name{};
CONFIG_LOCALE* NameLocale;
CONFIG_LOCALE* DescLocale;
CONFIG_LOCALE* Locale;
T DefaultValue{};
T Value{ DefaultValue };
std::unordered_map<std::string, T>* EnumTemplate;
@ -208,13 +208,13 @@ public:
ConfigDef(std::string section, std::string name, T defaultValue);
// CONFIG_DEFINE_LOCALISED
ConfigDef(std::string section, std::string name, CONFIG_LOCALE* nameLocale, CONFIG_LOCALE* descLocale, T defaultValue);
ConfigDef(std::string section, std::string name, CONFIG_LOCALE* nameLocale, T defaultValue);
// CONFIG_DEFINE_ENUM
ConfigDef(std::string section, std::string name, T defaultValue, std::unordered_map<std::string, T>* enumTemplate);
// CONFIG_DEFINE_ENUM_LOCALISED
ConfigDef(std::string section, std::string name, CONFIG_LOCALE* nameLocale, CONFIG_LOCALE* descLocale, T defaultValue, std::unordered_map<std::string, T>* enumTemplate, CONFIG_ENUM_LOCALE(T)* enumLocale);
ConfigDef(std::string section, std::string name, CONFIG_LOCALE* nameLocale, T defaultValue, std::unordered_map<std::string, T>* enumTemplate, CONFIG_ENUM_LOCALE(T)* enumLocale);
// CONFIG_DEFINE_CALLBACK
ConfigDef(std::string section, std::string name, T defaultValue, std::function<void(ConfigDef<T>*)> callback);
@ -260,10 +260,10 @@ public:
return Name;
}
std::string GetDescription() const override;
std::string GetNameLocalised() const override;
std::string GetDescription() const override;
const void* GetValue() const override
{
return &Value;
@ -271,6 +271,8 @@ public:
std::string GetValueLocalised() const override;
std::string GetValueDescription() const override;
std::string GetDefinition(bool withSection = false) const override
{
std::string result;

View file

@ -3,52 +3,65 @@
#include "config_detail.h"
#define CONFIG_DEFINE_LOCALE(name) \
inline static std::unordered_map<ELanguage, std::string> g_##name##_locale =
#define CONFIG_DEFINE_DESCRIPTION_LOCALE(name) \
inline static std::unordered_map<ELanguage, std::string> g_##name##_desc_locale =
inline static std::unordered_map<ELanguage, std::tuple<std::string, std::string>> g_##name##_locale =
#define CONFIG_DEFINE_ENUM_LOCALE(type) \
inline static std::unordered_map<ELanguage, std::unordered_map<type, std::string>> g_##type##_locale =
#define CONFIG_DEFINE_ENUM_DESCRIPTION_LOCALE(type) \
inline static std::unordered_map<ELanguage, std::unordered_map<type, std::string>> g_##type##_desc_locale =
inline static std::unordered_map<ELanguage, std::unordered_map<type, std::tuple<std::string, std::string>>> g_##type##_locale =
CONFIG_DEFINE_ENUM_LOCALE(bool)
{
{
ELanguage::English, { { true, "ON" }, { false, "OFF" } }
ELanguage::English,
{
{ true, { "ON", "" } },
{ false, { "OFF", "" } }
}
},
{
ELanguage::Japanese, { { true, "オン" }, { false, "オフ" } }
ELanguage::Japanese,
{
{ true, { "オン", "" } },
{ false, { "オフ", "" } }
}
},
{
ELanguage::German, { { true, "EIN" }, { false, "AUS" } }
ELanguage::German,
{
{ true, { "EIN", "" } },
{ false, { "AUS", "" } }
}
},
{
ELanguage::French, { { true, "OUI" }, { false, "NON" } }
ELanguage::French,
{
{ true, { "OUI", "" } },
{ false, { "NON", "" } }
}
},
{
ELanguage::Spanish, { { true, "" }, { false, "NO" } }
ELanguage::Spanish,
{
{ true, { "", "" } },
{ false, { "NO", "" } }
}
},
{
ELanguage::Italian, { { true, "" }, { false, "NO" } }
ELanguage::Italian,
{
{ true, { "", "" } },
{ false, { "NO", "" } }
}
}
};
CONFIG_DEFINE_LOCALE(Language)
{
{ ELanguage::English, "Language" },
{ ELanguage::Japanese, "言語" },
{ ELanguage::German, "Sprache" },
{ ELanguage::French, "Langue" },
{ ELanguage::Spanish, "Idioma" },
{ ELanguage::Italian, "Lingua" }
};
CONFIG_DEFINE_DESCRIPTION_LOCALE(Language)
{
{ ELanguage::English, "Change the language used for text and logos." }
{ ELanguage::English, { "Language", "Change the language used for text and logos." } },
{ ELanguage::Japanese, { "言語", "[PLACEHOLDER]" } },
{ ELanguage::German, { "Sprache", "[PLACEHOLDER]" } },
{ ELanguage::French, { "Langue", "[PLACEHOLDER]" } },
{ ELanguage::Spanish, { "Idioma", "[PLACEHOLDER]" } },
{ ELanguage::Italian, { "Lingua", "[PLACEHOLDER]" } }
};
CONFIG_DEFINE_ENUM_LOCALE(ELanguage)
@ -56,54 +69,34 @@ CONFIG_DEFINE_ENUM_LOCALE(ELanguage)
{
ELanguage::English,
{
{ ELanguage::English, "ENGLISH" },
{ ELanguage::Japanese, "日本語" },
{ ELanguage::German, "DEUTSCH" },
{ ELanguage::French, "FRANÇAIS" },
{ ELanguage::Spanish, "ESPAÑOL" },
{ ELanguage::Italian, "ITALIANO" }
{ ELanguage::English, { "ENGLISH", "" } },
{ ELanguage::Japanese, { "日本語", "" } },
{ ELanguage::German, { "DEUTSCH", "" } },
{ ELanguage::French, { "FRANÇAIS", "" } },
{ ELanguage::Spanish, { "ESPAÑOL", "" } },
{ ELanguage::Italian, { "ITALIANO", "" } }
}
}
};
CONFIG_DEFINE_LOCALE(Hints)
{
{ ELanguage::English, "Hints" }
};
CONFIG_DEFINE_DESCRIPTION_LOCALE(Hints)
{
{ ELanguage::English, "Show hint rings in stages." }
{ ELanguage::English, { "Hints", "Show hint rings in stages." } }
};
CONFIG_DEFINE_LOCALE(ControlTutorial)
{
{ ELanguage::English, "Control Tutorial" }
};
CONFIG_DEFINE_DESCRIPTION_LOCALE(ControlTutorial)
{
{ ELanguage::English, "Show controller hints in stages." }
{ ELanguage::English, { "Control Tutorial", "Show controller hints in stages." } }
};
CONFIG_DEFINE_LOCALE(SaveScoreAtCheckpoints)
{
{ ELanguage::English, "Save Score at Checkpoints" }
};
CONFIG_DEFINE_DESCRIPTION_LOCALE(SaveScoreAtCheckpoints)
{
{ ELanguage::English, "Keep your score from the last checkpoint upon respawning." }
{ ELanguage::English, { "Save Score at Checkpoints", "Keep your score from the last checkpoint upon respawning." } }
};
CONFIG_DEFINE_LOCALE(UnleashGaugeBehaviour)
{
{ ELanguage::English, "Unleash Gauge Behavior" }
};
CONFIG_DEFINE_DESCRIPTION_LOCALE(UnleashGaugeBehaviour)
{
{ ELanguage::English, "Change how the Unleash gauge behaves." }
{ ELanguage::English, { "Unleash Gauge Behavior", "Change how the Unleash gauge behaves." } }
};
CONFIG_DEFINE_ENUM_LOCALE(EUnleashGaugeBehaviour)
@ -111,120 +104,65 @@ CONFIG_DEFINE_ENUM_LOCALE(EUnleashGaugeBehaviour)
{
ELanguage::English,
{
{ EUnleashGaugeBehaviour::Original, "ORIGINAL" },
{ EUnleashGaugeBehaviour::Revised, "REVISED" }
{ EUnleashGaugeBehaviour::Original, { "ORIGINAL", "Original: the gauge will drain at all times regardless." } },
{ EUnleashGaugeBehaviour::Revised, { "REVISED", "Revised: the gauge will only drain when the player can move." } }
}
}
};
CONFIG_DEFINE_LOCALE(WerehogHubTransformVideo)
{
{ ELanguage::English, "Transformation Cutscene" }
};
CONFIG_DEFINE_DESCRIPTION_LOCALE(WerehogHubTransformVideo)
{
{ ELanguage::English, "Play the Werehog transformation cutscene when changing the time of day in the hub areas." }
{ ELanguage::English, { "Transformation Cutscene", "Play the Werehog transformation cutscene when changing the time of day in the hub areas." } }
};
CONFIG_DEFINE_LOCALE(LogoSkip)
{
{ ELanguage::English, "Skip Intro Logos" }
};
CONFIG_DEFINE_DESCRIPTION_LOCALE(LogoSkip)
{
{ ELanguage::English, "Show the logos during the game's boot sequence." }
{ ELanguage::English, { "Skip Intro Logos", "Skip the logos during the game's boot sequence." } }
};
CONFIG_DEFINE_LOCALE(CameraXInvert)
{
{ ELanguage::English, "Invert Camera X" }
};
CONFIG_DEFINE_DESCRIPTION_LOCALE(CameraXInvert)
{
{ ELanguage::English, "Toggle between inverted left and right camera movement." }
{ ELanguage::English, { "Invert Camera X", "Toggle between inverted left and right camera movement." } }
};
CONFIG_DEFINE_LOCALE(CameraYInvert)
{
{ ELanguage::English, "Invert Camera Y" }
};
CONFIG_DEFINE_DESCRIPTION_LOCALE(CameraYInvert)
{
{ ELanguage::English, "Toggle between inverted up and down camera movement." }
{ ELanguage::English, { "Invert Camera Y", "Toggle between inverted up and down camera movement." } }
};
CONFIG_DEFINE_LOCALE(XButtonHoming)
{
{ ELanguage::English, "Homing Attack on Boost" }
};
CONFIG_DEFINE_DESCRIPTION_LOCALE(XButtonHoming)
{
{ ELanguage::English, "Toggle between using the boost button or the jump button for homing attack." }
{ ELanguage::English, { "Homing Attack on Boost", "Toggle between using the boost button or the jump button for homing attack." } }
};
CONFIG_DEFINE_LOCALE(UnleashCancel)
{
{ ELanguage::English, "Allow Cancelling Unleash" }
};
CONFIG_DEFINE_DESCRIPTION_LOCALE(UnleashCancel)
{
{ ELanguage::English, "Allow Unleash to be cancelled at the cost of some energy by pressing the input again." }
{ ELanguage::English, { "Allow Cancelling Unleash", "Allow Unleash to be cancelled at the cost of some energy by pressing the input again." } }
};
CONFIG_DEFINE_LOCALE(BackgroundInput)
{
{ ELanguage::English, "Allow Background Input" }
};
CONFIG_DEFINE_DESCRIPTION_LOCALE(BackgroundInput)
{
{ ELanguage::English, "Accept controller input whilst the game window is unfocused." }
{ ELanguage::English, { "Allow Background Input", "Accept controller input whilst the game window is unfocused." } }
};
CONFIG_DEFINE_LOCALE(MusicVolume)
{
{ ELanguage::English, "Music Volume" }
};
CONFIG_DEFINE_DESCRIPTION_LOCALE(MusicVolume)
{
{ ELanguage::English, "Adjust the volume for the music." }
{ ELanguage::English, { "Music Volume", "Adjust the volume for the music." } }
};
CONFIG_DEFINE_LOCALE(SEVolume)
{
{ ELanguage::English, "SE Volume" }
};
CONFIG_DEFINE_DESCRIPTION_LOCALE(SEVolume)
{
{ ELanguage::English, "Adjust the volume for sound effects." }
{ ELanguage::English, { "Effects Volume", "Adjust the volume for sound effects." } }
};
CONFIG_DEFINE_LOCALE(MusicAttenuation)
{
{ ELanguage::English, "Music Attenuation" }
};
CONFIG_DEFINE_DESCRIPTION_LOCALE(MusicAttenuation)
{
{ ELanguage::English, "Fade out the game's music when external media is playing.\n\nRequires Windows 10 or later." }
{ ELanguage::English, { "Music Attenuation", "Fade out the game's music when external media is playing.\n\nRequires Windows 10 or later." } }
};
CONFIG_DEFINE_LOCALE(VoiceLanguage)
{
{ ELanguage::English, "Voice Language" }
};
CONFIG_DEFINE_DESCRIPTION_LOCALE(VoiceLanguage)
{
{ ELanguage::English, "Change the language used for character voices." }
{ ELanguage::English, { "Voice Language", "Change the language used for character voices." } }
};
CONFIG_DEFINE_ENUM_LOCALE(EVoiceLanguage)
@ -232,110 +170,60 @@ CONFIG_DEFINE_ENUM_LOCALE(EVoiceLanguage)
{
ELanguage::English,
{
{ EVoiceLanguage::English, "ENGLISH" },
{ EVoiceLanguage::Japanese, "日本語" }
{ EVoiceLanguage::English, { "ENGLISH", "" } },
{ EVoiceLanguage::Japanese, { "日本語", "" } }
}
}
};
CONFIG_DEFINE_LOCALE(Subtitles)
{
{ ELanguage::English, "Subtitles" }
};
CONFIG_DEFINE_DESCRIPTION_LOCALE(Subtitles)
{
{ ELanguage::English, "Show subtitles during dialogue." }
{ ELanguage::English, { "Subtitles", "Show subtitles during dialogue." } }
};
CONFIG_DEFINE_LOCALE(WerehogBattleMusic)
{
{ ELanguage::English, "Battle Theme" }
};
CONFIG_DEFINE_DESCRIPTION_LOCALE(WerehogBattleMusic)
{
{ ELanguage::English, "Play the Werehog battle theme during combat.\n\nThis option will apply the next time you're in combat." }
{ ELanguage::English, { "Battle Theme", "Play the Werehog battle theme during combat.\n\nThis option will apply the next time you're in combat." } }
};
CONFIG_DEFINE_LOCALE(WindowSize)
{
{ ELanguage::English, "Window Size" }
};
CONFIG_DEFINE_DESCRIPTION_LOCALE(WindowSize)
{
{ ELanguage::English, "Adjust the size of the game window in windowed mode." }
{ ELanguage::English, { "Window Size", "Adjust the size of the game window in windowed mode." } }
};
CONFIG_DEFINE_LOCALE(ResolutionScale)
{
{ ELanguage::English, "Resolution Scale" }
};
CONFIG_DEFINE_DESCRIPTION_LOCALE(ResolutionScale)
{
{ ELanguage::English, "Adjust the internal resolution of the game.\n\n%dx%d" }
{ ELanguage::English, { "Resolution Scale", "Adjust the internal resolution of the game.\n\n%dx%d" } }
};
CONFIG_DEFINE_LOCALE(Fullscreen)
{
{ ELanguage::English, "Fullscreen" }
};
CONFIG_DEFINE_DESCRIPTION_LOCALE(Fullscreen)
{
{ ELanguage::English, "Toggle between borderless fullscreen or windowed mode." }
{ ELanguage::English, { "Fullscreen", "Toggle between borderless fullscreen or windowed mode." } }
};
CONFIG_DEFINE_LOCALE(VSync)
{
{ ELanguage::English, "V-Sync" }
};
CONFIG_DEFINE_DESCRIPTION_LOCALE(VSync)
{
{ ELanguage::English, "[PLACEHOLDER]" }
{ ELanguage::English, { "V-Sync", "[PLACEHOLDER]" } }
};
CONFIG_DEFINE_LOCALE(TripleBuffering)
{
{ ELanguage::English, "Triple Buffering" }
};
CONFIG_DEFINE_DESCRIPTION_LOCALE(TripleBuffering)
{
{ ELanguage::English, "[PLACEHOLDER]" }
{ ELanguage::English, { "Triple Buffering", "[PLACEHOLDER]" } }
};
CONFIG_DEFINE_LOCALE(FPS)
{
{ ELanguage::English, "FPS" }
};
CONFIG_DEFINE_DESCRIPTION_LOCALE(FPS)
{
{ ELanguage::English, "[PLACEHOLDER]" }
{ ELanguage::English, { "FPS", "[PLACEHOLDER]" } }
};
CONFIG_DEFINE_LOCALE(Brightness)
{
{ ELanguage::English, "Brightness" }
};
CONFIG_DEFINE_DESCRIPTION_LOCALE(Brightness)
{
{ ELanguage::English, "Adjust the brightness level of the game." }
{ ELanguage::English, { "Brightness", "Adjust the brightness level of the game." } }
};
CONFIG_DEFINE_LOCALE(AntiAliasing)
{
{ ELanguage::English, "Anti-Aliasing" }
};
CONFIG_DEFINE_DESCRIPTION_LOCALE(AntiAliasing)
{
{ ELanguage::English, "Adjust the amount of smoothing applied to jagged edges." }
{ ELanguage::English, { "Anti-Aliasing", "Adjust the amount of smoothing applied to jagged edges." } }
};
CONFIG_DEFINE_ENUM_LOCALE(EAntiAliasing)
@ -343,29 +231,19 @@ CONFIG_DEFINE_ENUM_LOCALE(EAntiAliasing)
{
ELanguage::English,
{
{ EAntiAliasing::None, "NONE" },
{ EAntiAliasing::None, { "NONE", "" } },
}
}
};
CONFIG_DEFINE_LOCALE(AlphaToCoverage)
{
{ ELanguage::English, "Transparency Anti-Aliasing" }
};
CONFIG_DEFINE_DESCRIPTION_LOCALE(AlphaToCoverage)
{
{ ELanguage::English, "Apply anti-aliasing to alpha transparent textures." }
{ ELanguage::English, { "Transparency Anti-Aliasing", "Apply anti-aliasing to alpha transparent textures." } }
};
CONFIG_DEFINE_LOCALE(ShadowResolution)
{
{ ELanguage::English, "Shadow Resolution" }
};
CONFIG_DEFINE_DESCRIPTION_LOCALE(ShadowResolution)
{
{ ELanguage::English, "[PLACEHOLDER]" }
{ ELanguage::English, { "Shadow Resolution", "[PLACEHOLDER]" } }
};
CONFIG_DEFINE_ENUM_LOCALE(EShadowResolution)
@ -373,19 +251,14 @@ CONFIG_DEFINE_ENUM_LOCALE(EShadowResolution)
{
ELanguage::English,
{
{ EShadowResolution::Original, "ORIGINAL" },
{ EShadowResolution::Original, { "ORIGINAL", "Original: the game will automatically determine the resolution of the shadows." } },
}
}
};
CONFIG_DEFINE_LOCALE(GITextureFiltering)
{
{ ELanguage::English, "GI Texture Filtering" }
};
CONFIG_DEFINE_DESCRIPTION_LOCALE(GITextureFiltering)
{
{ ELanguage::English, "[PLACEHOLDER]" }
{ ELanguage::English, { "GI Texture Filtering", "[PLACEHOLDER]" } }
};
CONFIG_DEFINE_ENUM_LOCALE(EGITextureFiltering)
@ -393,40 +266,25 @@ CONFIG_DEFINE_ENUM_LOCALE(EGITextureFiltering)
{
ELanguage::English,
{
{ EGITextureFiltering::Bilinear, "BILINEAR" },
{ EGITextureFiltering::Bicubic, "BICUBIC" },
{ EGITextureFiltering::Bilinear, { "BILINEAR", "" } },
{ EGITextureFiltering::Bicubic, { "BICUBIC", "" } },
}
}
};
CONFIG_DEFINE_LOCALE(MotionBlur)
{
{ ELanguage::English, "Motion Blur" }
};
CONFIG_DEFINE_DESCRIPTION_LOCALE(MotionBlur)
{
{ ELanguage::English, "Use per-object motion blur and radial blur." }
{ ELanguage::English, { "Motion Blur", "Use per-object motion blur and radial blur." } }
};
CONFIG_DEFINE_LOCALE(Xbox360ColourCorrection)
{
{ ELanguage::English, "Xbox 360 Color Correction" }
};
CONFIG_DEFINE_DESCRIPTION_LOCALE(Xbox360ColourCorrection)
{
{ ELanguage::English, "Use the warm tint from the Xbox 360 version of the game." }
{ ELanguage::English, { "Xbox 360 Color Correction", "Use the warm tint from the Xbox 360 version of the game." } }
};
CONFIG_DEFINE_LOCALE(MovieScaleMode)
{
{ ELanguage::English, "Movie Scale Mode" }
};
CONFIG_DEFINE_DESCRIPTION_LOCALE(MovieScaleMode)
{
{ ELanguage::English, "Change how the movie player scales to the display." }
{ ELanguage::English, { "Movie Scale Mode", "Change how the movie player scales to the display." } }
};
CONFIG_DEFINE_ENUM_LOCALE(EMovieScaleMode)
@ -434,21 +292,16 @@ CONFIG_DEFINE_ENUM_LOCALE(EMovieScaleMode)
{
ELanguage::English,
{
{ EMovieScaleMode::Stretch, "STRETCH" },
{ EMovieScaleMode::Fit, "FIT" },
{ EMovieScaleMode::Fill, "FILL" },
{ EMovieScaleMode::Stretch, { "STRETCH", "Stretch: the movie will stretch to the display." } },
{ EMovieScaleMode::Fit, { "FIT", "Fit: the movie will maintain its aspect ratio and fit to the display." } },
{ EMovieScaleMode::Fill, { "FILL", "Fill: the movie will scale past the bounds of the display if it doesn't match the aspect ratio." } },
}
}
};
CONFIG_DEFINE_LOCALE(UIScaleMode)
{
{ ELanguage::English, "UI Scale Mode" }
};
CONFIG_DEFINE_DESCRIPTION_LOCALE(UIScaleMode)
{
{ ELanguage::English, "Change how the UI scales to the display." }
{ ELanguage::English, { "UI Scale Mode", "Change how the UI scales to the display." } }
};
CONFIG_DEFINE_ENUM_LOCALE(EUIScaleMode)
@ -456,9 +309,9 @@ CONFIG_DEFINE_ENUM_LOCALE(EUIScaleMode)
{
ELanguage::English,
{
{ EUIScaleMode::Stretch, "STRETCH" },
{ EUIScaleMode::Edge, "EDGE" },
{ EUIScaleMode::Centre, "CENTRE" },
{ EUIScaleMode::Stretch, { "STRETCH", "Stretch: the UI will stretch to the display." } },
{ EUIScaleMode::Edge, { "EDGE", "Edge: the UI will anchor to the edges of the display." } },
{ EUIScaleMode::Centre, { "CENTER", "Center: the UI will anchor to the center of the display." } },
}
}
};

View file

@ -2,6 +2,7 @@
#include <api/SWA.h>
#include <ui/window.h>
#include <cfg/config.h>
#include <app.h>
float m_lastLoadingFrameDelta = 0.0f;
std::chrono::steady_clock::time_point m_lastLoadingFrameTime;
@ -36,14 +37,16 @@ static double ComputeLerpFactor(double t, double deltaTime)
return 1.0 - pow(1.0 - t, (30.0 + bias) / (fps + bias));
}
void CameraLerpFixMidAsmHook(PPCRegister& t, PPCRegister& deltaTime)
// It's important to use global delta time here instead of function provided
// delta time, as it might be time scaled and not match with 30 FPS behavior.
void CameraLerpFixMidAsmHook(PPCRegister& t)
{
t.f64 = ComputeLerpFactor(t.f64, deltaTime.f64);
t.f64 = ComputeLerpFactor(t.f64, g_deltaTime);
}
void CameraTargetSideOffsetLerpFixMidAsmHook(PPCVRegister& v13, PPCVRegister& v62, PPCRegister& deltaTime)
void CameraTargetSideOffsetLerpFixMidAsmHook(PPCVRegister& v13, PPCVRegister& v62)
{
float factor = float(ComputeLerpFactor(double(v13.f32[0] * v62.f32[0]), deltaTime.f64));
float factor = float(ComputeLerpFactor(double(v13.f32[0] * v62.f32[0]), g_deltaTime));
for (size_t i = 0; i < 4; i++)
{

View file

@ -316,6 +316,7 @@ static bool g_downWasHeld;
static bool g_lockedOnOption;
static double g_lastTappedTime;
static double g_lastIncrementTime;
static double g_lastIncrementSoundTime;
static void ResetSelection()
{
@ -682,8 +683,13 @@ static void DrawConfigOption(int32_t rowIndex, float yOffset, ConfigDef<T>* conf
bool fastIncrement = (time - g_lastTappedTime) > 0.5;
constexpr double INCREMENT_TIME = 1.0 / 120.0;
constexpr double INCREMENT_SOUND_TIME = 1.0 / 7.5;
bool isPlayIncrementSound = true;
if (fastIncrement)
{
isPlayIncrementSound = (time - g_lastIncrementSoundTime) > INCREMENT_SOUND_TIME;
if ((time - g_lastIncrementTime) < INCREMENT_TIME)
fastIncrement = false;
else
@ -747,8 +753,13 @@ static void DrawConfigOption(int32_t rowIndex, float yOffset, ConfigDef<T>* conf
deltaTime -= INCREMENT_TIME;
} while (fastIncrement && deltaTime > 0.0f);
if ((increment || decrement) && (config->Value >= valueMin && config->Value <= valueMax))
bool isConfigValueInBounds = config->Value >= valueMin && config->Value <= valueMax;
if ((increment || decrement) && isConfigValueInBounds && isPlayIncrementSound)
{
g_lastIncrementSoundTime = time;
Game_PlaySound("sys_actstg_twn_speechbutton");
}
config->Value = std::clamp(config->Value, valueMin, valueMax);
}
@ -976,6 +987,8 @@ static void DrawInfoPanel()
desc = buf;
}
desc += "\n\n" + g_selectedItem->GetValueDescription();
auto size = Scale(26.0f);
auto textSize = g_seuratFont->CalcTextSizeA(size, FLT_MAX, 0.0f, desc.c_str());

View file

@ -213,52 +213,52 @@ jump_address = 0x8247DD3C
[[midasm_hook]]
name = "CameraLerpFixMidAsmHook"
address = 0x8247DD48 # Slope
registers = ["f0", "f21"]
registers = ["f0"]
[[midasm_hook]]
name = "CameraLerpFixMidAsmHook"
address = 0x8247DDFC # Dash path binormal
registers = ["f0", "f21"]
registers = ["f0"]
[[midasm_hook]]
name = "CameraLerpFixMidAsmHook"
address = 0x8247E280 # Target front offset
registers = ["f0", "f21"]
registers = ["f0"]
[[midasm_hook]]
name = "CameraLerpFixMidAsmHook"
address = 0x8247E300 # Target
registers = ["f0", "f21"]
registers = ["f0"]
[[midasm_hook]]
name = "CameraLerpFixMidAsmHook"
address = 0x8247E3C8 # Target
registers = ["f0", "f21"]
registers = ["f0"]
[[midasm_hook]]
name = "CameraLerpFixMidAsmHook"
address = 0x8247E4A0 # Target up positive
registers = ["f0", "f21"]
registers = ["f0"]
[[midasm_hook]]
name = "CameraLerpFixMidAsmHook"
address = 0x8247E4E8 # Target up negative
registers = ["f0", "f21"]
registers = ["f0"]
[[midasm_hook]]
name = "CameraLerpFixMidAsmHook"
address = 0x8247E9FC # Position
registers = ["f0", "f21"]
registers = ["f0"]
[[midasm_hook]]
name = "CameraLerpFixMidAsmHook"
address = 0x8247EA84 # Position up negative
registers = ["f0", "f21"]
registers = ["f0"]
[[midasm_hook]]
name = "CameraLerpFixMidAsmHook"
address = 0x8247EA50 # Position up positive
registers = ["f0", "f21"]
registers = ["f0"]
[[midasm_hook]]
name = "CameraDeltaTimeFixMidAsmHook"
@ -269,7 +269,7 @@ jump_address = 0x8247ED34
[[midasm_hook]]
name = "CameraLerpFixMidAsmHook"
address = 0x8247ED40 # Distance offset 1
registers = ["f0", "f21"]
registers = ["f0"]
[[midasm_hook]]
name = "CameraDeltaTimeFixMidAsmHook"
@ -280,12 +280,12 @@ jump_address = 0x8247ED58
[[midasm_hook]]
name = "CameraLerpFixMidAsmHook"
address = 0x8247ED64 # Distance offset 2
registers = ["f13", "f21"]
registers = ["f13"]
[[midasm_hook]]
name = "CameraTargetSideOffsetLerpFixMidAsmHook"
address = 0x8247F12C # Target side offset
registers = ["v13", "v62", "f21"]
registers = ["v13", "v62"]
# 2D camera HFR fixes
[[midasm_hook]]