Remove graceful exit hook

Might as well stick with ExitProcess, seeing as this is how the game is exited on Xbox.
This commit is contained in:
Hyper 2024-10-18 09:02:21 +01:00
parent df919faa57
commit 8f80396b1f
4 changed files with 0 additions and 28 deletions

View file

@ -1,23 +1,11 @@
#include <cpu/guest_code.h>
#include "api/SWA.h"
#include "ui/window.h"
#include "game.h"
constexpr float m_baseAspectRatio = 16.0f / 9.0f;
uint32_t m_lastCheckpointScore = 0;
void Game::Exit()
{
s_isSignalExit = true;
}
bool GracefulLoopExitMidAsmHook()
{
// TODO (Sajid): investigate XAM handle closing causing assertion failure here.
return Game::s_isSignalExit;
}
#pragma region Aspect Ratio Hooks
bool CameraAspectRatioMidAsmHook(PPCRegister& r31)

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@ -1,9 +0,0 @@
#pragma once
class Game
{
public:
inline static bool s_isSignalExit = false;
static void Exit();
};

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@ -2,7 +2,6 @@
#include <config.h>
#include <kernel/function.h>
#include <SDL_syswm.h>
#include "game.h"
bool m_isFullscreenKeyReleased = true;
@ -11,7 +10,6 @@ int Window_OnSDLEvent(void*, SDL_Event* event)
// TODO (Hyper): prevent window changes during boot to avoid buffer resize crashes.
switch (event->type)
{
// TODO: use Game::Exit().
case SDL_QUIT:
ExitProcess(0);
break;

View file

@ -104,11 +104,6 @@ name = "Primitive2DHalfPixelOffsetMidAsmHook"
address = 0x830D213C
registers = ["f13"]
[[midasm_hook]]
name = "GracefulLoopExitMidAsmHook"
address = 0x822C1018
return_on_true = true
[[midasm_hook]]
name = "CameraAspectRatioMidAsmHook"
address = 0x82468E84