Prevent game from closing whilst autosaving

This commit is contained in:
Hyper 2025-03-04 17:35:11 +00:00
parent 4705ffddc2
commit 8f858d80c3
3 changed files with 9 additions and 0 deletions

View file

@ -8,6 +8,7 @@ public:
static inline bool s_isInit; static inline bool s_isInit;
static inline bool s_isMissingDLC; static inline bool s_isMissingDLC;
static inline bool s_isLoading; static inline bool s_isLoading;
static inline bool s_isSaving;
static inline bool s_isWerehog; static inline bool s_isWerehog;
static inline bool s_isSaveDataCorrupt; static inline bool s_isSaveDataCorrupt;

View file

@ -97,6 +97,8 @@ PPC_FUNC(sub_824E5170)
__imp__sub_824E5170(ctx, base); __imp__sub_824E5170(ctx, base);
App::s_isSaving = pSaveIcon->m_IsVisible;
if (pSaveIcon->m_IsVisible) if (pSaveIcon->m_IsVisible)
{ {
App::s_isSaveDataCorrupt = false; App::s_isSaveDataCorrupt = false;

View file

@ -34,8 +34,14 @@ int Window_OnSDLEvent(void*, SDL_Event* event)
switch (event->type) switch (event->type)
{ {
case SDL_QUIT: case SDL_QUIT:
{
if (App::s_isSaving)
break;
App::Exit(); App::Exit();
break; break;
}
case SDL_KEYDOWN: case SDL_KEYDOWN:
{ {