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Implemented safer way to check if the game is loaded
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3 changed files with 6 additions and 3 deletions
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@ -3,12 +3,14 @@
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#include <ui/window.h>
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#include <patches/audio_patches.h>
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bool g_isGameLoaded = false;
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double g_deltaTime;
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// CApplication::Update
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PPC_FUNC_IMPL(__imp__sub_822C1130);
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PPC_FUNC(sub_822C1130)
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{
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g_isGameLoaded = true;
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g_deltaTime = ctx.f1.f64;
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SDL_PumpEvents();
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@ -1,3 +1,4 @@
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#pragma once
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extern bool g_isGameLoaded;
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extern double g_deltaTime;
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@ -2,7 +2,7 @@
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#include "imgui_utils.h"
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#include <api/SWA.h>
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#include <gpu/video.h>
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#include <ui/installer_wizard.h>
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#include <app.h>
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#include <exports.h>
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#include <res/images/common/general_window.dds.h>
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#include <res/images/common/select_fade.dds.h>
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@ -149,7 +149,7 @@ void MessageWindow::Draw()
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if (!s_isVisible)
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return;
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auto pInputState = InstallerWizard::s_isVisible ? nullptr : SWA::CInputState::GetInstance();
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auto pInputState = g_isGameLoaded ? SWA::CInputState::GetInstance() : nullptr;
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auto drawList = ImGui::GetForegroundDrawList();
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auto& res = ImGui::GetIO().DisplaySize;
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@ -299,7 +299,7 @@ bool MessageWindow::Open(std::string text, int* result, std::span<std::string> b
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g_text = text;
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g_buttons = std::vector(buttons.begin(), buttons.end());
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g_defaultButtonIndex = defaultButtonIndex;
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g_defaultButtonIndex = g_isGameLoaded ? defaultButtonIndex : -1;
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ResetSelection();
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