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Add player 3D camera HFR patches.
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commit
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2 changed files with 135 additions and 11 deletions
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@ -246,16 +246,6 @@ PPC_FUNC(sub_825197C0)
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__imp__sub_825197C0(ctx, base);
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}
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void HighFrameRateDeltaTimeFixMidAsmHook(PPCRegister& f1)
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{
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// Having 60 FPS threshold ensures we still retain
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// the original game behavior when locked to 30/60 FPS.
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constexpr double threshold = 1.0 / 60.0;
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if (f1.f64 < threshold)
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f1.f64 = threshold;
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}
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void GetStageIDMidAsmHook(PPCRegister& r5)
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{
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m_pStageID = *(xpointer<const char>*)g_memory.Translate(r5.u32);
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@ -331,3 +321,53 @@ PPC_FUNC(sub_82608E60)
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}
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#pragma endregion
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#pragma region HFR Patches
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void HighFrameRateDeltaTimeFixMidAsmHook(PPCRegister& f1)
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{
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// Having 60 FPS threshold ensures we still retain
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// the original game behavior when locked to 30/60 FPS.
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constexpr double threshold = 1.0 / 60.0;
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if (f1.f64 < threshold)
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f1.f64 = threshold;
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}
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void CameraDeltaTimeFixMidAsmHook(PPCRegister& dest, PPCRegister& src)
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{
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dest.f64 = src.f64 / 30.0;
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}
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void CameraDeltaTimeFixMidAsmHook(PPCRegister& dest)
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{
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dest.f64 /= 30.0;
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}
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static double ComputeLerpFactor(double t, double deltaTime)
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{
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// This type of lerp still falls behind when
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// playing catch with a constantly moving position.
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// The bias helps with approximately bringing it closer.
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double fps = 1.0 / deltaTime;
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double bias = t * 60.0;
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return 1.0 - pow(1.0 - t, (30.0 + bias) / (fps + bias));
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}
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void CameraLerpFixMidAsmHook(PPCRegister& t, PPCRegister& deltaTime)
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{
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t.f64 = ComputeLerpFactor(t.f64, deltaTime.f64);
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}
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void CameraTargetSideOffsetLerpFixMidAsmHook(PPCVRegister& v13, PPCVRegister& v62, PPCRegister& deltaTime)
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{
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float factor = float(ComputeLerpFactor(double(v13.f32[0] * v62.f32[0]), deltaTime.f64));
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for (size_t i = 0; i < 4; i++)
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{
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v62.f32[i] = factor;
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v13.f32[i] = 1.0f;
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}
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}
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#pragma endregion
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@ -203,6 +203,90 @@ name = "HighFrameRateDeltaTimeFixMidAsmHook"
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address = 0x82419408
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registers = ["f1"]
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# 3D camera HFR fixes
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[[midasm_hook]]
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name = "CameraDeltaTimeFixMidAsmHook"
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address = 0x8247DD38 # Slope
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registers = ["f0", "f31"]
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jump_address = 0x8247DD3C
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[[midasm_hook]]
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name = "CameraLerpFixMidAsmHook"
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address = 0x8247DD48 # Slope
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registers = ["f0", "f21"]
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[[midasm_hook]]
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name = "CameraLerpFixMidAsmHook"
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address = 0x8247DDFC # Dash path binormal
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registers = ["f0", "f21"]
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[[midasm_hook]]
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name = "CameraLerpFixMidAsmHook"
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address = 0x8247E280 # Target front offset
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registers = ["f0", "f21"]
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[[midasm_hook]]
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name = "CameraLerpFixMidAsmHook"
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address = 0x8247E300 # Target
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registers = ["f0", "f21"]
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[[midasm_hook]]
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name = "CameraLerpFixMidAsmHook"
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address = 0x8247E3C8 # Target
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registers = ["f0", "f21"]
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[[midasm_hook]]
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name = "CameraLerpFixMidAsmHook"
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address = 0x8247E4A0 # Target up positive
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registers = ["f0", "f21"]
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[[midasm_hook]]
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name = "CameraLerpFixMidAsmHook"
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address = 0x8247E4E8 # Target up negative
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registers = ["f0", "f21"]
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[[midasm_hook]]
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name = "CameraLerpFixMidAsmHook"
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address = 0x8247E9FC # Position
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registers = ["f0", "f21"]
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[[midasm_hook]]
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name = "CameraLerpFixMidAsmHook"
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address = 0x8247EA84 # Position up negative
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registers = ["f0", "f21"]
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[[midasm_hook]]
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name = "CameraLerpFixMidAsmHook"
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address = 0x8247EA50 # Position up positive
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registers = ["f0", "f21"]
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[[midasm_hook]]
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name = "CameraDeltaTimeFixMidAsmHook"
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address = 0x8247ED30 # Distance offset 1
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registers = ["f0", "f12"]
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jump_address = 0x8247ED34
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[[midasm_hook]]
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name = "CameraLerpFixMidAsmHook"
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address = 0x8247ED40 # Distance offset 1
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registers = ["f0", "f21"]
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[[midasm_hook]]
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name = "CameraDeltaTimeFixMidAsmHook"
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address = 0x8247ED54 # Distance offset 2
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registers = ["f13"]
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jump_address = 0x8247ED58
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[[midasm_hook]]
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name = "CameraLerpFixMidAsmHook"
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address = 0x8247ED64 # Distance offset 2
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registers = ["f13", "f21"]
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[[midasm_hook]]
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name = "CameraTargetSideOffsetLerpFixMidAsmHook"
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address = 0x8247F12C # Target side offset
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registers = ["v13", "v62", "f21"]
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[[midasm_hook]]
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name = "GetStageIDMidAsmHook"
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address = 0x82528198
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@ -226,4 +310,4 @@ registers = ["r3", "r11"]
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[[midasm_hook]]
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name = "WerehogBattleMusicMidAsmHook"
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address = 0x82B47728
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registers = ["r3", "r11"]
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registers = ["r3", "r11"]
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