installer_wizard: add toggle light to language selection

This commit is contained in:
Hyper 2025-01-29 12:03:35 +00:00
parent 93f120ae83
commit 92e3cbea45
3 changed files with 12 additions and 9 deletions

View file

@ -510,10 +510,11 @@ void DrawSelectionContainer(ImVec2 min, ImVec2 max, bool fadeTop)
drawList->AddImage(g_texSelectFill.get(), { max.x - commonWidth, max.y - commonHeight }, { max.x, max.y }, GET_UV_COORDS(br), colour);
}
void DrawToggleLight(ImVec2 pos, bool isEnabled)
void DrawToggleLight(ImVec2 pos, bool isEnabled, float alpha)
{
auto drawList = ImGui::GetForegroundDrawList();
auto lightSize = Scale(14);
auto lightCol = IM_COL32(255, 255, 255, 255 * alpha);
ImVec2 min = { pos.x, pos.y };
ImVec2 max = { min.x + lightSize, min.y + lightSize };
@ -527,17 +528,17 @@ void DrawToggleLight(ImVec2 pos, bool isEnabled)
ImVec2 lightGlowMax = { min.x + lightGlowSize, min.y + lightGlowSize };
SetAdditive(true);
drawList->AddImage(g_texLight.get(), lightGlowMin, lightGlowMax, GET_UV_COORDS(lightGlowUVs), IM_COL32(255, 255, 0, 127));
drawList->AddImage(g_texLight.get(), lightGlowMin, lightGlowMax, GET_UV_COORDS(lightGlowUVs), IM_COL32(255, 255, 0, 127 * alpha));
SetAdditive(false);
auto lightOnUVs = PIXELS_TO_UV_COORDS(64, 64, 14, 0, 14, 14);
drawList->AddImage(g_texLight.get(), min, max, GET_UV_COORDS(lightOnUVs));
drawList->AddImage(g_texLight.get(), min, max, GET_UV_COORDS(lightOnUVs), lightCol);
}
else
{
auto lightOffUVs = PIXELS_TO_UV_COORDS(64, 64, 0, 0, 14, 14);
drawList->AddImage(g_texLight.get(), min, max, GET_UV_COORDS(lightOffUVs));
drawList->AddImage(g_texLight.get(), min, max, GET_UV_COORDS(lightOffUVs), lightCol);
}
}

View file

@ -58,4 +58,4 @@ ImVec2 Lerp(const ImVec2& a, const ImVec2& b, float t);
ImU32 ColourLerp(ImU32 c0, ImU32 c1, float t);
void DrawVersionString(const ImFont* font, const ImU32 col = IM_COL32(255, 255, 255, 70));
void DrawSelectionContainer(ImVec2 min, ImVec2 max, bool fadeTop = false);
void DrawToggleLight(ImVec2 pos, bool isEnabled);
void DrawToggleLight(ImVec2 pos, bool isEnabled, float alpha = 1.0f);

View file

@ -1108,8 +1108,10 @@ static void DrawLanguagePicker()
bool buttonPressed = false;
if (g_currentPage == WizardPage::SelectLanguage)
{
bool buttonPressed;
float alphaMotion = ComputeMotionInstaller(g_appearTime, g_disappearTime, CONTAINER_INNER_TIME, CONTAINER_INNER_DURATION);
float minX, maxX;
bool buttonPressed;
for (int i = 0; i < 6; i++)
{
ComputeButtonColumnCoordinates((i < 3) ? ButtonColumnLeft : ButtonColumnRight, minX, maxX);
@ -1118,13 +1120,13 @@ static void DrawLanguagePicker()
ImVec2 min = { minX, g_aspectRatioOffsetY + Scale(CONTAINER_Y + CONTAINER_HEIGHT - CONTAINER_BUTTON_GAP - BUTTON_HEIGHT - minusY) };
ImVec2 max = { maxX, g_aspectRatioOffsetY + Scale(CONTAINER_Y + CONTAINER_HEIGHT - CONTAINER_BUTTON_GAP - minusY) };
// TODO: The active button should change its style to show an enabled toggle if it matches the current language.
auto lightSize = Scale(14);
DrawButton(min, max, LANGUAGE_TEXT[i], false, true, buttonPressed, FLT_MAX, LANGUAGE_ENUM[i] == ELanguage::English);
DrawToggleLight({ min.x + lightSize, min.y + ((max.y - min.y) - lightSize) / 2 + Scale(1) }, Config::Language == LANGUAGE_ENUM[i], alphaMotion);
if (buttonPressed)
{
Config::Language = LANGUAGE_ENUM[i];
}
}
}
}