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installer_wizard: add toggle light to language selection
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93f120ae83
commit
92e3cbea45
3 changed files with 12 additions and 9 deletions
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@ -510,10 +510,11 @@ void DrawSelectionContainer(ImVec2 min, ImVec2 max, bool fadeTop)
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drawList->AddImage(g_texSelectFill.get(), { max.x - commonWidth, max.y - commonHeight }, { max.x, max.y }, GET_UV_COORDS(br), colour);
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}
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void DrawToggleLight(ImVec2 pos, bool isEnabled)
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void DrawToggleLight(ImVec2 pos, bool isEnabled, float alpha)
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{
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auto drawList = ImGui::GetForegroundDrawList();
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auto lightSize = Scale(14);
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auto lightCol = IM_COL32(255, 255, 255, 255 * alpha);
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ImVec2 min = { pos.x, pos.y };
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ImVec2 max = { min.x + lightSize, min.y + lightSize };
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@ -527,17 +528,17 @@ void DrawToggleLight(ImVec2 pos, bool isEnabled)
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ImVec2 lightGlowMax = { min.x + lightGlowSize, min.y + lightGlowSize };
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SetAdditive(true);
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drawList->AddImage(g_texLight.get(), lightGlowMin, lightGlowMax, GET_UV_COORDS(lightGlowUVs), IM_COL32(255, 255, 0, 127));
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drawList->AddImage(g_texLight.get(), lightGlowMin, lightGlowMax, GET_UV_COORDS(lightGlowUVs), IM_COL32(255, 255, 0, 127 * alpha));
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SetAdditive(false);
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auto lightOnUVs = PIXELS_TO_UV_COORDS(64, 64, 14, 0, 14, 14);
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drawList->AddImage(g_texLight.get(), min, max, GET_UV_COORDS(lightOnUVs));
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drawList->AddImage(g_texLight.get(), min, max, GET_UV_COORDS(lightOnUVs), lightCol);
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}
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else
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{
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auto lightOffUVs = PIXELS_TO_UV_COORDS(64, 64, 0, 0, 14, 14);
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drawList->AddImage(g_texLight.get(), min, max, GET_UV_COORDS(lightOffUVs));
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drawList->AddImage(g_texLight.get(), min, max, GET_UV_COORDS(lightOffUVs), lightCol);
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}
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}
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@ -58,4 +58,4 @@ ImVec2 Lerp(const ImVec2& a, const ImVec2& b, float t);
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ImU32 ColourLerp(ImU32 c0, ImU32 c1, float t);
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void DrawVersionString(const ImFont* font, const ImU32 col = IM_COL32(255, 255, 255, 70));
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void DrawSelectionContainer(ImVec2 min, ImVec2 max, bool fadeTop = false);
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void DrawToggleLight(ImVec2 pos, bool isEnabled);
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void DrawToggleLight(ImVec2 pos, bool isEnabled, float alpha = 1.0f);
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@ -1108,8 +1108,10 @@ static void DrawLanguagePicker()
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bool buttonPressed = false;
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if (g_currentPage == WizardPage::SelectLanguage)
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{
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bool buttonPressed;
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float alphaMotion = ComputeMotionInstaller(g_appearTime, g_disappearTime, CONTAINER_INNER_TIME, CONTAINER_INNER_DURATION);
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float minX, maxX;
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bool buttonPressed;
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for (int i = 0; i < 6; i++)
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{
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ComputeButtonColumnCoordinates((i < 3) ? ButtonColumnLeft : ButtonColumnRight, minX, maxX);
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@ -1118,13 +1120,13 @@ static void DrawLanguagePicker()
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ImVec2 min = { minX, g_aspectRatioOffsetY + Scale(CONTAINER_Y + CONTAINER_HEIGHT - CONTAINER_BUTTON_GAP - BUTTON_HEIGHT - minusY) };
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ImVec2 max = { maxX, g_aspectRatioOffsetY + Scale(CONTAINER_Y + CONTAINER_HEIGHT - CONTAINER_BUTTON_GAP - minusY) };
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// TODO: The active button should change its style to show an enabled toggle if it matches the current language.
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auto lightSize = Scale(14);
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DrawButton(min, max, LANGUAGE_TEXT[i], false, true, buttonPressed, FLT_MAX, LANGUAGE_ENUM[i] == ELanguage::English);
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DrawToggleLight({ min.x + lightSize, min.y + ((max.y - min.y) - lightSize) / 2 + Scale(1) }, Config::Language == LANGUAGE_ENUM[i], alphaMotion);
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if (buttonPressed)
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{
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Config::Language = LANGUAGE_ENUM[i];
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}
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}
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}
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}
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