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remove hid::GetInputDeviceName() from hid.ccp
Now that SDL_GameControllerName handles Controller naming conventions, the hid.ccp portion of GetInputDeviceName is no longer needed.
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2 changed files with 0 additions and 57 deletions
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@ -27,59 +27,3 @@ bool hid::IsInputDeviceController()
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return hid::g_inputDevice != hid::EInputDevice::Keyboard &&
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hid::g_inputDevice != hid::EInputDevice::Mouse;
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}
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std::string hid::GetInputDeviceName()
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{
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switch (g_inputDevice)
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{
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case EInputDevice::Keyboard:
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return "Keyboard";
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case EInputDevice::Mouse:
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return "Mouse";
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}
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switch (g_inputDeviceExplicit)
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{
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case EInputDeviceExplicit::Xbox360:
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return "Xbox 360 Controller";
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case EInputDeviceExplicit::XboxOne:
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return "Xbox Wireless Controller";
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case EInputDeviceExplicit::DualShock3:
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return "DualShock 3";
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case EInputDeviceExplicit::DualShock4:
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return "DualShock 4";
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case EInputDeviceExplicit::SwitchPro:
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return "Nintendo Switch Pro Controller";
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case EInputDeviceExplicit::Virtual:
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return "Virtual Controller";
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case EInputDeviceExplicit::DualSense:
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return "DualSense";
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case EInputDeviceExplicit::Luna:
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return "Amazon Luna Controller";
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case EInputDeviceExplicit::Stadia:
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return "Google Stadia Controller";
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case EInputDeviceExplicit::NvShield:
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return "NVIDIA SHIELD Controller";
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case EInputDeviceExplicit::SwitchJCLeft:
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return "Nintendo Switch Joy-Con (Left)";
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case EInputDeviceExplicit::SwitchJCRight:
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return "Nintendo Switch Joy-Con (Right)";
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case EInputDeviceExplicit::SwitchJCPair:
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return "Nintendo Switch Joy-Con (Pair)";
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}
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return "Unknown";
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}
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@ -46,5 +46,4 @@ namespace hid
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void SetProhibitedInputs(uint16_t wButtons = 0, bool leftStick = false, bool rightStick = false);
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bool IsInputAllowed();
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bool IsInputDeviceController();
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std::string GetInputDeviceName();
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}
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