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Fix the logic for determining if depth bias is used.
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1 changed files with 4 additions and 2 deletions
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@ -3605,8 +3605,10 @@ static void FlushRenderStateForRenderThread()
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// We can reduce unnecessary calls by making common depth bias values part of the pipeline.
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// We can reduce unnecessary calls by making common depth bias values part of the pipeline.
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if (g_capabilities.dynamicDepthBias && !g_vulkan)
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if (g_capabilities.dynamicDepthBias && !g_vulkan)
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{
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{
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int32_t depthBias = g_depthBias != 0 ? COMMON_DEPTH_BIAS_VALUE : 0;
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bool useDepthBias = (g_depthBias != 0) || (g_slopeScaledDepthBias != 0.0f);
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float slopeScaledDepthBias = g_slopeScaledDepthBias != 0.0f ? COMMON_SLOPE_SCALED_DEPTH_BIAS_VALUE : 0.0f;
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int32_t depthBias = useDepthBias ? COMMON_DEPTH_BIAS_VALUE : 0;
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float slopeScaledDepthBias = useDepthBias ? COMMON_SLOPE_SCALED_DEPTH_BIAS_VALUE : 0.0f;
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SetDirtyValue(g_dirtyStates.pipelineState, g_pipelineState.depthBias, depthBias);
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SetDirtyValue(g_dirtyStates.pipelineState, g_pipelineState.depthBias, depthBias);
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SetDirtyValue(g_dirtyStates.pipelineState, g_pipelineState.slopeScaledDepthBias, slopeScaledDepthBias);
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SetDirtyValue(g_dirtyStates.pipelineState, g_pipelineState.slopeScaledDepthBias, slopeScaledDepthBias);
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