Fix backbuffer format.

This commit is contained in:
Skyth 2024-10-23 17:50:12 +03:00
parent 1181b5d905
commit 98554eaffa

View file

@ -766,7 +766,7 @@ static uint32_t CreateDevice(uint32_t a1, uint32_t a2, uint32_t a3, uint32_t a4,
g_backBuffer = g_userHeap.AllocPhysical<GuestSurface>(ResourceType::RenderTarget); g_backBuffer = g_userHeap.AllocPhysical<GuestSurface>(ResourceType::RenderTarget);
g_backBuffer->width = 1280; g_backBuffer->width = 1280;
g_backBuffer->height = 720; g_backBuffer->height = 720;
g_backBuffer->format = RenderFormat::R8G8B8A8_UNORM; g_backBuffer->format = RenderFormat::B8G8R8A8_UNORM;
g_backBuffer->textureHolder = g_device->createTexture(RenderTextureDesc::Texture2D(16, 16, 1, g_backBuffer->format, RenderTextureFlag::RENDER_TARGET)); g_backBuffer->textureHolder = g_device->createTexture(RenderTextureDesc::Texture2D(16, 16, 1, g_backBuffer->format, RenderTextureFlag::RENDER_TARGET));
BeginCommandList(); BeginCommandList();