Make AchievementManager follow the same naming convention as PersistentStorageManager

This commit is contained in:
Hyper 2025-03-23 04:33:32 +00:00
parent 3ad00fb5e3
commit 9b866168c4
4 changed files with 22 additions and 22 deletions

View file

@ -65,16 +65,16 @@ static bool ProcessCorruptAchievementsMessage()
if (!g_corruptAchievementsMessageOpen)
return false;
auto message = AchievementManager::Status == EAchStatus::IOError
auto message = AchievementManager::BinStatus == EAchStatus::IOError
? Localise("Title_Message_AchievementDataIOError")
: Localise("Title_Message_AchievementDataCorrupt");
if (MessageWindow::Open(message, &g_corruptAchievementsMessageResult) == MSG_CLOSED)
{
// Allow user to proceed if the achievement data couldn't be loaded.
// Restarting may fix this error, so it isn't worth clearing the data for.
if (AchievementManager::Status != EAchStatus::IOError)
AchievementManager::Save(true);
// Create a new save file if the file was successfully loaded and failed validation.
// If the file couldn't be opened, restarting may fix this error, so it isn't worth clearing the data for.
if (AchievementManager::BinStatus != EAchStatus::IOError)
AchievementManager::SaveBinary(true);
g_corruptAchievementsMessageOpen = false;
g_corruptAchievementsMessageOpen.notify_one();
@ -136,10 +136,10 @@ void PressStartSaveLoadThreadMidAsmHook()
g_faderBegun.wait(true);
}
if (!AchievementManager::Load())
LOGFN_ERROR("Failed to load achievement data... (status code {})", (int)AchievementManager::Status);
if (!AchievementManager::LoadBinary())
LOGFN_ERROR("Failed to load achievement data... (status code {})", (int)AchievementManager::BinStatus);
if (AchievementManager::Status != EAchStatus::Success)
if (AchievementManager::BinStatus != EAchStatus::Success)
{
g_corruptAchievementsMessageOpen = true;
g_corruptAchievementsMessageOpen.wait(true);

View file

@ -106,7 +106,7 @@ PPC_FUNC(sub_824E5170)
if (!isSavedExtraData)
{
AchievementManager::Save();
AchievementManager::SaveBinary();
PersistentStorageManager::SaveBinary();
isSavedExtraData = true;

View file

@ -86,11 +86,11 @@ void AchievementManager::Reset()
Data = {};
}
bool AchievementManager::Load()
bool AchievementManager::LoadBinary()
{
AchievementManager::Reset();
Status = EAchStatus::Success;
BinStatus = EAchStatus::Success;
auto dataPath = GetDataPath(true);
@ -109,7 +109,7 @@ bool AchievementManager::Load()
if (fileSize != dataSize)
{
Status = EAchStatus::BadFileSize;
BinStatus = EAchStatus::BadFileSize;
return false;
}
@ -117,7 +117,7 @@ bool AchievementManager::Load()
if (!file)
{
Status = EAchStatus::IOError;
BinStatus = EAchStatus::IOError;
return false;
}
@ -127,7 +127,7 @@ bool AchievementManager::Load()
if (!data.VerifySignature())
{
Status = EAchStatus::BadSignature;
BinStatus = EAchStatus::BadSignature;
file.close();
return false;
}
@ -136,7 +136,7 @@ bool AchievementManager::Load()
if (!data.VerifyVersion())
{
Status = EAchStatus::BadVersion;
BinStatus = EAchStatus::BadVersion;
file.close();
return false;
}
@ -146,7 +146,7 @@ bool AchievementManager::Load()
if (!data.VerifyChecksum())
{
Status = EAchStatus::BadChecksum;
BinStatus = EAchStatus::BadChecksum;
file.close();
return false;
}
@ -158,9 +158,9 @@ bool AchievementManager::Load()
return true;
}
bool AchievementManager::Save(bool ignoreStatus)
bool AchievementManager::SaveBinary(bool ignoreStatus)
{
if (!ignoreStatus && Status != EAchStatus::Success)
if (!ignoreStatus && BinStatus != EAchStatus::Success)
{
LOGN_WARNING("Achievement data will not be saved in this session!");
return false;
@ -181,7 +181,7 @@ bool AchievementManager::Save(bool ignoreStatus)
file.write((const char*)&Data, sizeof(AchievementData));
file.close();
Status = EAchStatus::Success;
BinStatus = EAchStatus::Success;
return true;
}

View file

@ -17,7 +17,7 @@ class AchievementManager
{
public:
static inline AchievementData Data{};
static inline EAchStatus Status{ EAchStatus::Unknown };
static inline EAchStatus BinStatus{ EAchStatus::Unknown };
static std::filesystem::path GetDataPath(bool checkForMods)
{
@ -30,6 +30,6 @@ public:
static void Unlock(uint16_t id);
static void UnlockAll();
static void Reset();
static bool Load();
static bool Save(bool ignoreStatus = false);
static bool LoadBinary();
static bool SaveBinary(bool ignoreStatus = false);
};