Fix validation errors in Agility SDK 1.616.1.

This commit is contained in:
Skyth 2025-07-24 20:14:52 +03:00
parent ada0db62dc
commit 9ed7a53b4c
2 changed files with 47 additions and 1 deletions

View file

@ -1566,6 +1566,10 @@ namespace plume {
auto makeBarrier = [&](ID3D12Resource *resource, D3D12_RESOURCE_STATES stateBefore, D3D12_RESOURCE_STATES stateAfter, bool supportsUAV, D3D12_RESOURCE_BARRIER &resourceBarrier) {
resourceBarrier = {};
if (type == RenderCommandListType::COPY) {
return false;
}
if (stateBefore != stateAfter) {
resourceBarrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
resourceBarrier.Transition.StateBefore = stateBefore;
@ -2228,11 +2232,13 @@ namespace plume {
this->device = device;
HRESULT res = device->d3d->CreateFence(0, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(&d3d));
HRESULT res = device->d3d->CreateFence(1, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(&d3d));
if (FAILED(res)) {
fprintf(stderr, "CreateFence failed with error code 0x%lX.\n", res);
return;
}
semaphoreValue = 1;
}
D3D12CommandSemaphore::~D3D12CommandSemaphore() {

View file

@ -315,6 +315,10 @@ static std::unique_ptr<RenderCommandQueue> g_copyQueue;
static std::unique_ptr<RenderCommandList> g_copyCommandList;
static std::unique_ptr<RenderCommandFence> g_copyCommandFence;
static Mutex g_discardMutex;
static std::unique_ptr<RenderCommandList> g_discardCommandList;
static std::unique_ptr<RenderCommandFence> g_discardCommandFence;
static std::unique_ptr<RenderSwapChain> g_swapChain;
static bool g_swapChainValid;
@ -1849,6 +1853,12 @@ bool Video::CreateHostDevice(const char *sdlVideoDriver, bool graphicsApiRetry)
g_copyCommandList = g_device->createCommandList(RenderCommandListType::COPY);
g_copyCommandFence = g_device->createCommandFence();
if (!g_vulkan)
{
g_discardCommandList = g_device->createCommandList(RenderCommandListType::DIRECT);
g_discardCommandFence = g_device->createCommandFence();
}
uint32_t bufferCount = 2;
switch (Config::TripleBuffering)
@ -3093,6 +3103,27 @@ static RenderFormat ConvertFormat(uint32_t format)
}
}
static void DiscardTexture(GuestBaseTexture* texture, RenderTextureLayout layout)
{
if (!g_vulkan)
{
std::lock_guard lock(g_discardMutex);
g_discardCommandList->begin();
if (texture->layout != layout)
{
g_discardCommandList->barriers(RenderBarrierStage::GRAPHICS, RenderTextureBarrier(texture->texture, layout));
texture->layout = layout;
}
g_discardCommandList->discardTexture(texture->texture);
g_discardCommandList->end();
g_queue->executeCommandLists(g_discardCommandList.get(), g_discardCommandFence.get());
g_queue->waitForCommandFence(g_discardCommandFence.get());
}
}
static GuestTexture* CreateTexture(uint32_t width, uint32_t height, uint32_t depth, uint32_t levels, uint32_t usage, uint32_t format, uint32_t pool, uint32_t type)
{
const auto texture = g_userHeap.AllocPhysical<GuestTexture>(type == 17 ? ResourceType::VolumeTexture : ResourceType::Texture);
@ -3150,6 +3181,12 @@ static GuestTexture* CreateTexture(uint32_t width, uint32_t height, uint32_t dep
texture->texture->setName(fmt::format("Texture {:X}", g_memory.MapVirtual(texture)));
#endif
if (desc.flags != RenderTextureFlag::NONE)
{
DiscardTexture(texture, desc.flags == RenderTextureFlag::RENDER_TARGET ?
RenderTextureLayout::COLOR_WRITE : RenderTextureLayout::DEPTH_WRITE);
}
return texture;
}
@ -3218,6 +3255,9 @@ static GuestSurface* CreateSurface(uint32_t width, uint32_t height, uint32_t for
surface->texture->setName(fmt::format("{} {:X}", desc.flags & RenderTextureFlag::RENDER_TARGET ? "Render Target" : "Depth Stencil", g_memory.MapVirtual(surface)));
#endif
DiscardTexture(surface, desc.flags == RenderTextureFlag::RENDER_TARGET ?
RenderTextureLayout::COLOR_WRITE : RenderTextureLayout::DEPTH_WRITE);
return surface;
}