Merge branch 'main' into linux

This commit is contained in:
Hyper 2024-12-15 22:48:02 +00:00
commit a50498f6d0
16 changed files with 631 additions and 466 deletions

View file

@ -70,6 +70,11 @@ set(SWA_KERNEL_CXX_SOURCES
"kernel/io/file_system.cpp" "kernel/io/file_system.cpp"
) )
set(SWA_LOCALE_CXX_SOURCES
"locale/config_locale.cpp"
"locale/locale.cpp"
)
set(SWA_OS_CXX_SOURCES set(SWA_OS_CXX_SOURCES
"os/logger.cpp" "os/logger.cpp"
"os/media.cpp" "os/media.cpp"
@ -143,6 +148,7 @@ set(SWA_UI_CXX_SOURCES
"ui/button_guide.cpp" "ui/button_guide.cpp"
"ui/fader.cpp" "ui/fader.cpp"
"ui/message_window.cpp" "ui/message_window.cpp"
"ui/options_menu_thumbnails.cpp"
"ui/options_menu.cpp" "ui/options_menu.cpp"
"ui/sdl_listener.cpp" "ui/sdl_listener.cpp"
"ui/window.cpp" "ui/window.cpp"
@ -191,6 +197,7 @@ set(SWA_CXX_SOURCES
"stdafx.cpp" "stdafx.cpp"
${SWA_KERNEL_CXX_SOURCES} ${SWA_KERNEL_CXX_SOURCES}
${SWA_LOCALE_CXX_SOURCES}
${SWA_OS_CXX_SOURCES} ${SWA_OS_CXX_SOURCES}
${SWA_CPU_CXX_SOURCES} ${SWA_CPU_CXX_SOURCES}
${SWA_GPU_CXX_SOURCES} ${SWA_GPU_CXX_SOURCES}
@ -404,35 +411,48 @@ BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/in
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/pulse_install.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/pulse_install.dds" ARRAY_NAME "g_pulse_install" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/pulse_install.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/pulse_install.dds" ARRAY_NAME "g_pulse_install" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/achievement_notifications.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/achievement_notifications.dds" ARRAY_NAME "g_achievement_notifications" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/achievement_notifications.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/achievement_notifications.dds" ARRAY_NAME "g_achievement_notifications" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/allow_background_input.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/allow_background_input.dds" ARRAY_NAME "g_allow_background_input" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/allow_background_input.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/allow_background_input.dds" ARRAY_NAME "g_allow_background_input" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/allow_dpad_movement.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/allow_dpad_movement.dds" ARRAY_NAME "g_allow_dpad_movement" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/antialiasing.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/antialiasing.dds" ARRAY_NAME "g_antialiasing" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/antialiasing.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/antialiasing.dds" ARRAY_NAME "g_antialiasing" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/aspect_ratio.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/aspect_ratio.dds" ARRAY_NAME "g_aspect_ratio" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/aspect_ratio.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/aspect_ratio.dds" ARRAY_NAME "g_aspect_ratio" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/battle_theme.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/battle_theme.dds" ARRAY_NAME "g_battle_theme" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/battle_theme.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/battle_theme.dds" ARRAY_NAME "g_battle_theme" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/brightness.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/brightness.dds" ARRAY_NAME "g_brightness" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/brightness.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/brightness.dds" ARRAY_NAME "g_brightness" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/control_tutorial.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/control_tutorial.dds" ARRAY_NAME "g_control_tutorial" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/control_tutorial.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/control_tutorial.dds" ARRAY_NAME "g_control_tutorial" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/controller_icons.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/controller_icons.dds" ARRAY_NAME "g_controller_icons" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/controller_icons.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/controller_icons.dds" ARRAY_NAME "g_controller_icons" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/default.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/default.dds" ARRAY_NAME "g_default" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/effects_volume.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/effects_volume.dds" ARRAY_NAME "g_effects_volume" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/effects_volume.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/effects_volume.dds" ARRAY_NAME "g_effects_volume" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/fps.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/fps.dds" ARRAY_NAME "g_fps" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/fps.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/fps.dds" ARRAY_NAME "g_fps" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/fullscreen.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/fullscreen.dds" ARRAY_NAME "g_fullscreen" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/fullscreen.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/fullscreen.dds" ARRAY_NAME "g_fullscreen" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/gi_texture_filtering.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/gi_texture_filtering.dds" ARRAY_NAME "g_gi_texture_filtering" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/gi_texture_filtering_bilinear.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/gi_texture_filtering_bilinear.dds" ARRAY_NAME "g_gi_texture_filtering_bilinear" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/gi_texture_filtering_bicubic.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/gi_texture_filtering_bicubic.dds" ARRAY_NAME "g_gi_texture_filtering_bicubic" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/hints.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/hints.dds" ARRAY_NAME "g_hints" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/hints.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/hints.dds" ARRAY_NAME "g_hints" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/invert_camera_x.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/invert_camera_x.dds" ARRAY_NAME "g_invert_camera_x" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/invert_camera_x.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/invert_camera_x.dds" ARRAY_NAME "g_invert_camera_x" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/invert_camera_y.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/invert_camera_y.dds" ARRAY_NAME "g_invert_camera_y" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/invert_camera_y.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/invert_camera_y.dds" ARRAY_NAME "g_invert_camera_y" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/language.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/language.dds" ARRAY_NAME "g_language" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/language.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/language.dds" ARRAY_NAME "g_language" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/monitor.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/monitor.dds" ARRAY_NAME "g_monitor" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/monitor.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/monitor.dds" ARRAY_NAME "g_monitor" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/motion_blur.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/motion_blur.dds" ARRAY_NAME "g_motion_blur" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/motion_blur_off.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/motion_blur_off.dds" ARRAY_NAME "g_motion_blur_off" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/motion_blur_original.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/motion_blur_original.dds" ARRAY_NAME "g_motion_blur_original" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/motion_blur_enhanced.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/motion_blur_enhanced.dds" ARRAY_NAME "g_motion_blur_enhanced" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/movie_scale_mode.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/movie_scale_mode.dds" ARRAY_NAME "g_movie_scale_mode" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/movie_scale_mode.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/movie_scale_mode.dds" ARRAY_NAME "g_movie_scale_mode" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/music_attenuation.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/music_attenuation.dds" ARRAY_NAME "g_music_attenuation" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/music_attenuation.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/music_attenuation.dds" ARRAY_NAME "g_music_attenuation" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/music_volume.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/music_volume.dds" ARRAY_NAME "g_music_volume" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/music_volume.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/music_volume.dds" ARRAY_NAME "g_music_volume" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/resolution_scale.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/resolution_scale.dds" ARRAY_NAME "g_resolution_scale" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/resolution_scale.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/resolution_scale.dds" ARRAY_NAME "g_resolution_scale" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/shadow_resolution.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/shadow_resolution.dds" ARRAY_NAME "g_shadow_resolution" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/shadow_resolution_original.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/shadow_resolution_original.dds" ARRAY_NAME "g_shadow_resolution_original" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/shadow_resolution_x512.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/shadow_resolution_x512.dds" ARRAY_NAME "g_shadow_resolution_x512" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/shadow_resolution_x1024.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/shadow_resolution_x1024.dds" ARRAY_NAME "g_shadow_resolution_x1024" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/shadow_resolution_x2048.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/shadow_resolution_x2048.dds" ARRAY_NAME "g_shadow_resolution_x2048" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/shadow_resolution_x4096.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/shadow_resolution_x4096.dds" ARRAY_NAME "g_shadow_resolution_x4096" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/shadow_resolution_x8192.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/shadow_resolution_x8192.dds" ARRAY_NAME "g_shadow_resolution_x8192" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/subtitles.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/subtitles.dds" ARRAY_NAME "g_subtitles" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/subtitles.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/subtitles.dds" ARRAY_NAME "g_subtitles" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/time_of_day_transition.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/time_of_day_transition.dds" ARRAY_NAME "g_time_of_day_transition" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/time_of_day_transition_xbox.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/time_of_day_transition_xbox.dds" ARRAY_NAME "g_time_of_day_transition_xbox" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/transparency_antialiasing.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/transparency_antialiasing.dds" ARRAY_NAME "g_transparency_antialiasing" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/time_of_day_transition_playstation.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/time_of_day_transition_playstation.dds" ARRAY_NAME "g_time_of_day_transition_playstation" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/transparency_antialiasing_false.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/transparency_antialiasing_false.dds" ARRAY_NAME "g_transparency_antialiasing_false" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/transparency_antialiasing_true.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/transparency_antialiasing_true.dds" ARRAY_NAME "g_transparency_antialiasing_true" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/ui_scale_mode.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/ui_scale_mode.dds" ARRAY_NAME "g_ui_scale_mode" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/ui_scale_mode.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/ui_scale_mode.dds" ARRAY_NAME "g_ui_scale_mode" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/voice_language.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/voice_language.dds" ARRAY_NAME "g_voice_language" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/voice_language.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/voice_language.dds" ARRAY_NAME "g_voice_language" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/vsync.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/vsync.dds" ARRAY_NAME "g_vsync" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/vsync.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/vsync.dds" ARRAY_NAME "g_vsync" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/window_size.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/window_size.dds" ARRAY_NAME "g_window_size" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/window_size.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/window_size.dds" ARRAY_NAME "g_window_size" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/xbox_color_correction.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/xbox_color_correction.dds" ARRAY_NAME "g_xbox_color_correction" COMPRESSION_TYPE "zstd") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/xbox_color_correction_false.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/xbox_color_correction_false.dds" ARRAY_NAME "g_xbox_color_correction_false" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/xbox_color_correction_true.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/xbox_color_correction_true.dds" ARRAY_NAME "g_xbox_color_correction_true" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/game_icon.bmp" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/game_icon.bmp" ARRAY_NAME "g_game_icon") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/game_icon.bmp" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/game_icon.bmp" ARRAY_NAME "g_game_icon")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/game_icon_night.bmp" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/game_icon_night.bmp" ARRAY_NAME "g_game_icon_night") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/game_icon_night.bmp" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/game_icon_night.bmp" ARRAY_NAME "g_game_icon_night")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_worldmap_cursor.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_worldmap_cursor.ogg" ARRAY_NAME "g_sys_worldmap_cursor") BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_worldmap_cursor.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_worldmap_cursor.ogg" ARRAY_NAME "g_sys_worldmap_cursor")

View file

@ -211,15 +211,6 @@ void ImFontAtlasSnapshot::GenerateGlyphRanges()
{ {
for (auto& [language, value] : locale) for (auto& [language, value] : locale)
GetGlyphs(glyphs, value); GetGlyphs(glyphs, value);
}
for (auto& [language, locale] : g_bool_locale)
{
for (auto& [value, nameAndDesc] : locale)
{
GetGlyphs(glyphs, std::get<0>(nameAndDesc));
GetGlyphs(glyphs, std::get<1>(nameAndDesc));
}
} }
for (size_t i = XDBF_LANGUAGE_ENGLISH; i <= XDBF_LANGUAGE_ITALIAN; i++) for (size_t i = XDBF_LANGUAGE_ENGLISH; i <= XDBF_LANGUAGE_ITALIAN; i++)

View file

@ -1582,7 +1582,7 @@ static void BeginCommandList()
if (g_swapChainValid) if (g_swapChainValid)
{ {
bool applyingGammaCorrection = Config::XboxColourCorrection || abs(Config::Brightness - 0.5f) > 0.001f; bool applyingGammaCorrection = Config::XboxColorCorrection || abs(Config::Brightness - 0.5f) > 0.001f;
if (applyingGammaCorrection) if (applyingGammaCorrection)
{ {
@ -2100,7 +2100,7 @@ static void ProcPresent(const RenderCommand& cmd)
uint32_t textureDescriptorIndex; uint32_t textureDescriptorIndex;
} constants; } constants;
if (Config::XboxColourCorrection) if (Config::XboxColorCorrection)
{ {
constants.gammaR = 1.2f; constants.gammaR = 1.2f;
constants.gammaG = 1.17f; constants.gammaG = 1.17f;

View file

@ -1,58 +1,11 @@
#pragma once #include <user/config.h>
#include <user/config_detail.h> #include <user/config_detail.h>
#define CONFIG_DEFINE_LOCALE(name) \ #define CONFIG_DEFINE_LOCALE(name) \
inline std::unordered_map<ELanguage, std::tuple<std::string, std::string>> g_##name##_locale = CONFIG_LOCALE Config::g_##name##_locale =
#define CONFIG_DEFINE_ENUM_LOCALE(type) \ #define CONFIG_DEFINE_ENUM_LOCALE(type) \
inline std::unordered_map<ELanguage, std::unordered_map<type, std::tuple<std::string, std::string>>> g_##type##_locale = CONFIG_ENUM_LOCALE(type) Config::g_##type##_locale =
CONFIG_DEFINE_ENUM_LOCALE(bool)
{
{
ELanguage::English,
{
{ true, { "ON", "" } },
{ false, { "OFF", "" } }
}
},
{
ELanguage::Japanese,
{
{ true, { "オン", "" } },
{ false, { "オフ", "" } }
}
},
{
ELanguage::German,
{
{ true, { "EIN", "" } },
{ false, { "AUS", "" } }
}
},
{
ELanguage::French,
{
{ true, { "OUI", "" } },
{ false, { "NON", "" } }
}
},
{
ELanguage::Spanish,
{
{ true, { "", "" } },
{ false, { "NO", "" } }
}
},
{
ELanguage::Italian,
{
{ true, { "", "" } },
{ false, { "NO", "" } }
}
}
};
CONFIG_DEFINE_LOCALE(Language) CONFIG_DEFINE_LOCALE(Language)
{ {
@ -142,6 +95,11 @@ CONFIG_DEFINE_LOCALE(AllowBackgroundInput)
{ ELanguage::English, { "Allow Background Input", "Accept controller input whilst the game window is unfocused." } } { ELanguage::English, { "Allow Background Input", "Accept controller input whilst the game window is unfocused." } }
}; };
CONFIG_DEFINE_LOCALE(AllowDPadMovement)
{
{ ELanguage::English, { "Allow D-Pad Movement", "Allow the player to also be controlled using the directional pad." } }
};
CONFIG_DEFINE_LOCALE(MusicVolume) CONFIG_DEFINE_LOCALE(MusicVolume)
{ {
{ ELanguage::English, { "Music Volume", "Adjust the volume for the music." } } { ELanguage::English, { "Music Volume", "Adjust the volume for the music." } }
@ -183,6 +141,11 @@ CONFIG_DEFINE_LOCALE(BattleTheme)
{ ELanguage::English, { "Battle Theme", "Play the Werehog battle theme during combat.\n\nThis option will apply the next time you're in combat." } } { ELanguage::English, { "Battle Theme", "Play the Werehog battle theme during combat.\n\nThis option will apply the next time you're in combat." } }
}; };
CONFIG_DEFINE_LOCALE(Monitor)
{
{ ELanguage::English, { "Monitor", "Change which monitor to display the game on." } }
};
CONFIG_DEFINE_LOCALE(AspectRatio) CONFIG_DEFINE_LOCALE(AspectRatio)
{ {
{ ELanguage::English, { "Aspect Ratio", "Change the aspect ratio." } } { ELanguage::English, { "Aspect Ratio", "Change the aspect ratio." } }
@ -293,7 +256,7 @@ CONFIG_DEFINE_ENUM_LOCALE(EMotionBlur)
} }
}; };
CONFIG_DEFINE_LOCALE(XboxColourCorrection) CONFIG_DEFINE_LOCALE(XboxColorCorrection)
{ {
{ ELanguage::English, { "Xbox Color Correction", "Use the warm tint from the Xbox version of the game." } } { ELanguage::English, { "Xbox Color Correction", "Use the warm tint from the Xbox version of the game." } }
}; };

View file

@ -0,0 +1,333 @@
#include <locale/locale.h>
std::unordered_map<std::string, std::unordered_map<ELanguage, std::string>> g_locale =
{
{
"Options_Category_System",
{
{ ELanguage::English, "SYSTEM" }
}
},
{
"Options_Category_Input",
{
{ ELanguage::English, "INPUT" }
}
},
{
"Options_Category_Audio",
{
{ ELanguage::English, "AUDIO" }
}
},
{
"Options_Category_Video",
{
{ ELanguage::English, "VIDEO" }
}
},
{
"Options_Value_Max",
{
{ ELanguage::English, "MAX" }
}
},
{
"Options_Name_WindowSize",
{
{ ELanguage::English, "Window Size" }
}
},
{
"Options_Desc_WindowSize",
{
{ ELanguage::English, "Adjust the size of the game window in windowed mode." }
}
},
{
"Options_Desc_NotAvailable",
{
{ ELanguage::English, "This option is not available at this location." }
}
},
{
"Options_Desc_NotAvailableMSAA",
{
{ ELanguage::English, "This option is not available without MSAA." }
}
},
{
"Options_Desc_OSNotSupported",
{
{ ELanguage::English, "This option is not supported by your operating system." }
}
},
{
"Options_Message_Restart",
{
{ ELanguage::English, "The game will now restart." }
}
},
{
"Achievements_Name",
{
{ ELanguage::English, "Achievements" }
}
},
{
"Achievements_Name_Uppercase",
{
{ ELanguage::English, "ACHIEVEMENTS" }
}
},
{
"Achievements_Unlock",
{
{ ELanguage::English, "Achievement Unlocked!" }
}
},
{
"Installer_Header_Installer",
{
{ ELanguage::English, "INSTALLER" },
{ ELanguage::Spanish, "INSTALADOR" },
},
},
{
"Installer_Header_Installing",
{
{ ELanguage::English, "INSTALLING" },
{ ELanguage::Spanish, "INSTALANDO" },
}
},
{
"Installer_Page_SelectLanguage",
{
{ ELanguage::English, "Please select a language." }
}
},
{
"Installer_Page_Introduction",
{
{ ELanguage::English, "Welcome to Unleashed Recompiled!\n\nYou'll need an Xbox 360 copy\nof Sonic Unleashed in order to proceed with the installation." }
}
},
{
"Installer_Page_SelectGameAndUpdate",
{
{ ELanguage::English, "Add the files for the game and its title update. You can use digital dumps or pre-extracted folders containing the necessary files." }
}
},
{
"Installer_Page_SelectDLC",
{
{ ELanguage::English, "Add the files for the DLC. You can use digital dumps or pre-extracted folders containing the necessary files." }
}
},
{
"Installer_Page_CheckSpace",
{
{ ELanguage::English, "The content will be installed to the program's folder. Please confirm you have enough free space.\n\n" }
}
},
{
"Installer_Page_Installing",
{
{ ELanguage::English, "Please wait while the content is being installed..." }
}
},
{
"Installer_Page_InstallSucceeded",
{
{ ELanguage::English, "Installation complete.\n\nThis project is brought to you by:\n\n" }
}
},
{
"Installer_Page_InstallFailed",
{
{ ELanguage::English, "Installation failed.\n\nError:\n\n" }
}
},
{
"Installer_Step_Game",
{
{ ELanguage::English, "GAME" }
}
},
{
"Installer_Step_Update",
{
{ ELanguage::English, "UPDATE" }
}
},
{
"Installer_Step_RequiredSpace",
{
{ ELanguage::English, "Required space: %2.2f GiB" }
}
},
{
"Installer_Step_AvailableSpace",
{
{ ELanguage::English, "Available space: %2.2f GiB" }
}
},
{
"Installer_Button_Next",
{
{ ELanguage::English, "NEXT" },
{ ELanguage::Spanish, "SIGUIENTE" },
{ ELanguage::German, "WEITER" },
}
},
{
"Installer_Button_Skip",
{
{ ELanguage::English, "SKIP" },
{ ELanguage::Spanish, "SALTAR" },
{ ELanguage::German, "ÜBERSPRINGEN" },
}
},
{
"Installer_Button_AddFiles",
{
{ ELanguage::English, "ADD FILES" },
{ ELanguage::Spanish, "AÑADIR ARCHIVOS" },
{ ELanguage::German, "DATEIEN HINZUFÜGEN" },
}
},
{
"Installer_Button_AddFolder",
{
{ ELanguage::English, "ADD FOLDER" },
{ ELanguage::Spanish, "AÑADIR CARPETA" },
{ ELanguage::German, "ORDNER HINZUFÜGEN" },
}
},
{
"Installer_Message_InvalidFilesList",
{
{ ELanguage::English, "The following selected files are invalid:" }
}
},
{
"Installer_Message_InvalidFiles",
{
{ ELanguage::English, "Some of the files that have\nbeen provided are not valid.\n\nPlease make sure all the\nspecified files are correct\nand try again." }
}
},
{
"Installer_Message_IncompatibleGameData",
{
{ ELanguage::English, "The specified game and\nupdate file are incompatible.\n\nPlease ensure the files are\nfor the same version and\nregion and try again." }
}
},
{
"Installer_Message_DLCWarning",
{
{ ELanguage::English, "It is highly recommended\nthat you install all of the\nDLC, as it includes high\nquality lighting textures\nfor the base game.\n\nAre you sure you want to\nskip this step?" }
}
},
{
"Installer_Message_TitleMissingDLC",
{
{ ELanguage::English, "This will restart the game to\nallow you to install any DLC\nthat you are missing.\n\nInstalling DLC will improve the\nlighting quality across the game.\n\nWould you like to install missing\ncontent?" }
}
},
{
"Installer_Message_Title",
{
{ ELanguage::English, "This restarts the game to\nallow you to install any DLC\nthat you may be missing.\n\nYou are not currently\nmissing any DLC.\n\nWould you like to proceed\nanyway?" }
}
},
{
"Title_Message_Quit",
{
{ ELanguage::English, "Are you sure you want to quit?" }
}
},
{
"Common_On",
{
{ ELanguage::English, "ON" },
{ ELanguage::Japanese, "オン" },
{ ELanguage::German, "EIN" },
{ ELanguage::French, "OUI" },
{ ELanguage::Spanish, "" },
{ ELanguage::Italian, "" }
}
},
{
"Common_Off",
{
{ ELanguage::English, "OFF" },
{ ELanguage::Japanese, "オフ" },
{ ELanguage::German, "AUS" },
{ ELanguage::French, "NON" },
{ ELanguage::Spanish, "NO" },
{ ELanguage::Italian, "NO" }
}
},
{
"Common_Yes",
{
{ ELanguage::English, "Yes" }
}
},
{
"Common_No",
{
{ ELanguage::English, "No" }
}
},
{
"Common_Next",
{
{ ELanguage::English, "Next" }
}
},
{
"Common_Select",
{
{ ELanguage::English, "Select" }
}
},
{
"Common_Back",
{
{ ELanguage::English, "Back" }
}
},
{
"Common_Reset",
{
{ ELanguage::English, "Reset" }
}
},
{
"Common_Switch",
{
{ ELanguage::English, "Switch" }
}
}
};
std::string& Localise(const char* key)
{
if (!g_locale.count(key))
return g_localeMissing;
if (!g_locale[key].count(Config::Language))
{
if (g_locale[key].count(ELanguage::English))
{
return g_locale[key][ELanguage::English];
}
else
{
return g_localeMissing;
}
}
return g_locale[key][Config::Language];
}

View file

@ -4,312 +4,6 @@
inline std::string g_localeMissing = "<missing string>"; inline std::string g_localeMissing = "<missing string>";
inline std::unordered_map<std::string, std::unordered_map<ELanguage, std::string>> g_locale extern std::unordered_map<std::string, std::unordered_map<ELanguage, std::string>> g_locale;
{
{
"Options_Category_System",
{
{ ELanguage::English, "SYSTEM" }
}
},
{
"Options_Category_Input",
{
{ ELanguage::English, "INPUT" }
}
},
{
"Options_Category_Audio",
{
{ ELanguage::English, "AUDIO" }
}
},
{
"Options_Category_Video",
{
{ ELanguage::English, "VIDEO" }
}
},
{
"Options_Value_Max",
{
{ ELanguage::English, "MAX" }
}
},
{
"Options_Name_WindowSize",
{
{ ELanguage::English, "Window Size" }
}
},
{
"Options_Desc_WindowSize",
{
{ ELanguage::English, "Adjust the size of the game window in windowed mode." }
}
},
{
"Options_Desc_NotAvailable",
{
{ ELanguage::English, "This option is not available at this location." }
}
},
{
"Options_Desc_NotAvailableMSAA",
{
{ ELanguage::English, "This option is not available without MSAA." }
}
},
{
"Options_Desc_OSNotSupported",
{
{ ELanguage::English, "This option is not supported by your operating system." }
}
},
{
"Options_Message_Restart",
{
{ ELanguage::English, "The game will now restart." }
}
},
{
"Achievements_Name",
{
{ ELanguage::English, "Achievements" }
}
},
{
"Achievements_Name_Uppercase",
{
{ ELanguage::English, "ACHIEVEMENTS" }
}
},
{
"Achievements_Unlock",
{
{ ELanguage::English, "Achievement Unlocked!" }
}
},
{
"Installer_Header_Installer",
{
{ ELanguage::English, "INSTALLER" },
{ ELanguage::Spanish, "INSTALADOR" },
},
},
{
"Installer_Header_Installing",
{
{ ELanguage::English, "INSTALLING" },
{ ELanguage::Spanish, "INSTALANDO" },
}
},
{
"Installer_Page_SelectLanguage",
{
{ ELanguage::English, "Please select a language." }
}
},
{
"Installer_Page_Introduction",
{
{ ELanguage::English, "Welcome to Unleashed Recompiled!\n\nYou'll need an Xbox 360 copy\nof Sonic Unleashed in order to proceed with the installation." }
}
},
{
"Installer_Page_SelectGameAndUpdate",
{
{ ELanguage::English, "Add the files for the game and its title update. You can use digital dumps or pre-extracted folders containing the necessary files." }
}
},
{
"Installer_Page_SelectDLC",
{
{ ELanguage::English, "Add the files for the DLC. You can use digital dumps or pre-extracted folders containing the necessary files." }
}
},
{
"Installer_Page_CheckSpace",
{
{ ELanguage::English, "The content will be installed to the program's folder. Please confirm you have enough free space.\n\n" }
}
},
{
"Installer_Page_Installing",
{
{ ELanguage::English, "Please wait while the content is being installed..." }
}
},
{
"Installer_Page_InstallSucceeded",
{
{ ELanguage::English, "Installation complete.\n\nThis project is brought to you by:\n\n" }
}
},
{
"Installer_Page_InstallFailed",
{
{ ELanguage::English, "Installation failed.\n\nError:\n\n" }
}
},
{
"Installer_Step_Game",
{
{ ELanguage::English, "GAME" }
}
},
{
"Installer_Step_Update",
{
{ ELanguage::English, "UPDATE" }
}
},
{
"Installer_Step_RequiredSpace",
{
{ ELanguage::English, "Required space: %2.2f GiB" }
}
},
{
"Installer_Step_AvailableSpace",
{
{ ELanguage::English, "Available space: %2.2f GiB" }
}
},
{
"Installer_Button_Next",
{
{ ELanguage::English, "NEXT" },
{ ELanguage::Spanish, "SIGUIENTE" },
{ ELanguage::German, "WEITER" },
}
},
{
"Installer_Button_Skip",
{
{ ELanguage::English, "SKIP" },
{ ELanguage::Spanish, "SALTAR" },
{ ELanguage::German, "ÜBERSPRINGEN" },
}
},
{
"Installer_Button_AddFiles",
{
{ ELanguage::English, "ADD FILES" },
{ ELanguage::Spanish, "AÑADIR ARCHIVOS" },
{ ELanguage::German, "DATEIEN HINZUFÜGEN" },
}
},
{
"Installer_Button_AddFolder",
{
{ ELanguage::English, "ADD FOLDER" },
{ ELanguage::Spanish, "AÑADIR CARPETA" },
{ ELanguage::German, "ORDNER HINZUFÜGEN" },
}
},
{
"Installer_Message_InvalidFilesList",
{
{ ELanguage::English, "The following selected files are invalid:" }
}
},
{
"Installer_Message_InvalidFiles",
{
{ ELanguage::English, "Some of the files that have\nbeen provided are not valid.\n\nPlease make sure all the\nspecified files are correct\nand try again." }
}
},
{
"Installer_Message_IncompatibleGameData",
{
{ ELanguage::English, "The specified game and\nupdate file are incompatible.\n\nPlease ensure the files are\nfor the same version and\nregion and try again." }
}
},
{
"Installer_Message_DLCWarning",
{
{ ELanguage::English, "It is highly recommended\nthat you install all of the\nDLC, as it includes high\nquality lighting textures\nfor the base game.\n\nAre you sure you want to\nskip this step?" }
}
},
{
"Installer_Message_TitleMissingDLC",
{
{ ELanguage::English, "This will restart the game to\nallow you to install any DLC\nthat you are missing.\n\nInstalling DLC will improve the\nlighting quality across the game.\n\nWould you like to install missing\ncontent?" }
}
},
{
"Installer_Message_Title",
{
{ ELanguage::English, "This restarts the game to\nallow you to install any DLC\nthat you may be missing.\n\nYou are not currently\nmissing any DLC.\n\nWould you like to proceed\nanyway?" }
}
},
{
"Title_Message_Quit",
{
{ ELanguage::English, "Are you sure you want to quit?" }
}
},
{
"Common_Yes",
{
{ ELanguage::English, "Yes" }
}
},
{
"Common_No",
{
{ ELanguage::English, "No" }
}
},
{
"Common_Next",
{
{ ELanguage::English, "Next" }
}
},
{
"Common_Select",
{
{ ELanguage::English, "Select" }
}
},
{
"Common_Back",
{
{ ELanguage::English, "Back" }
}
},
{
"Common_Reset",
{
{ ELanguage::English, "Reset" }
}
},
{
"Common_Switch",
{
{ ELanguage::English, "Switch" }
}
}
};
inline std::string& Localise(const char* key) std::string& Localise(const char* key);
{
if (!g_locale.count(key))
return g_localeMissing;
if (!g_locale[key].count(Config::Language))
{
if (g_locale[key].count(ELanguage::English))
{
return g_locale[key][ELanguage::English];
}
else
{
return g_localeMissing;
}
}
return g_locale[key][Config::Language];
}

View file

@ -9,6 +9,26 @@ uint32_t m_lastCheckpointScore = 0;
float m_lastDarkGaiaEnergy = 0.0f; float m_lastDarkGaiaEnergy = 0.0f;
bool m_isUnleashCancelled = false; bool m_isUnleashCancelled = false;
void PostureDPadSupportMidAsmHook(PPCRegister& r3)
{
if (!Config::AllowDPadMovement)
return;
auto pPadState = (SWA::SPadState*)g_memory.Translate(r3.u32);
if (pPadState->IsDown(SWA::eKeyState_DpadUp))
pPadState->LeftStickVertical = 1.0f;
if (pPadState->IsDown(SWA::eKeyState_DpadDown))
pPadState->LeftStickVertical = -1.0f;
if (pPadState->IsDown(SWA::eKeyState_DpadLeft))
pPadState->LeftStickHorizontal = -1.0f;
if (pPadState->IsDown(SWA::eKeyState_DpadRight))
pPadState->LeftStickHorizontal = 1.0f;
}
/* Hook function for when checkpoints are activated /* Hook function for when checkpoints are activated
to preserve the current checkpoint score. */ to preserve the current checkpoint score. */
PPC_FUNC_IMPL(__imp__sub_82624308); PPC_FUNC_IMPL(__imp__sub_82624308);

View file

@ -1105,6 +1105,7 @@ static void InstallerStart()
{ {
g_currentPage = WizardPage::Installing; g_currentPage = WizardPage::Installing;
g_installerStartTime = ImGui::GetTime(); g_installerStartTime = ImGui::GetTime();
g_installerEndTime = DBL_MAX;
g_installerProgressRatioCurrent = 0.0f; g_installerProgressRatioCurrent = 0.0f;
g_installerProgressRatioTarget = 0.0f; g_installerProgressRatioTarget = 0.0f;
g_installerFailed = false; g_installerFailed = false;

View file

@ -809,6 +809,7 @@ static void DrawConfigOptions()
DrawConfigOption(rowCount++, yOffset, &Config::InvertCameraX, true); DrawConfigOption(rowCount++, yOffset, &Config::InvertCameraX, true);
DrawConfigOption(rowCount++, yOffset, &Config::InvertCameraY, true); DrawConfigOption(rowCount++, yOffset, &Config::InvertCameraY, true);
DrawConfigOption(rowCount++, yOffset, &Config::AllowBackgroundInput, true); DrawConfigOption(rowCount++, yOffset, &Config::AllowBackgroundInput, true);
DrawConfigOption(rowCount++, yOffset, &Config::AllowDPadMovement, true);
DrawConfigOption(rowCount++, yOffset, &Config::ControllerIcons, true); DrawConfigOption(rowCount++, yOffset, &Config::ControllerIcons, true);
break; break;
case 2: // AUDIO case 2: // AUDIO
@ -832,7 +833,7 @@ static void DrawConfigOptions()
DrawConfigOption(rowCount++, yOffset, &Config::ShadowResolution, true); DrawConfigOption(rowCount++, yOffset, &Config::ShadowResolution, true);
DrawConfigOption(rowCount++, yOffset, &Config::GITextureFiltering, true); DrawConfigOption(rowCount++, yOffset, &Config::GITextureFiltering, true);
DrawConfigOption(rowCount++, yOffset, &Config::MotionBlur, true); DrawConfigOption(rowCount++, yOffset, &Config::MotionBlur, true);
DrawConfigOption(rowCount++, yOffset, &Config::XboxColourCorrection, true); DrawConfigOption(rowCount++, yOffset, &Config::XboxColorCorrection, true);
DrawConfigOption(rowCount++, yOffset, &Config::MovieScaleMode, true); DrawConfigOption(rowCount++, yOffset, &Config::MovieScaleMode, true);
DrawConfigOption(rowCount++, yOffset, &Config::UIScaleMode, true); DrawConfigOption(rowCount++, yOffset, &Config::UIScaleMode, true);
break; break;
@ -952,8 +953,10 @@ static void DrawInfoPanel()
if (g_selectedItem) if (g_selectedItem)
{ {
auto desc = g_selectedItem->GetDescription(); auto desc = g_selectedItem->GetDescription();
auto thumbnail = GetThumbnail(g_selectedItem);
drawList->AddImage(GetThumbnail(g_selectedItem->GetName()), clipRectMin, thumbnailMax); if (thumbnail)
drawList->AddImage(thumbnail, clipRectMin, thumbnailMax);
if (g_inaccessibleReason) if (g_inaccessibleReason)
{ {

View file

@ -0,0 +1,181 @@
#include <ui/options_menu_thumbnails.h>
#include <decompressor.h>
// TODO (Hyper): lower the resolution of these textures once final.
#include <res/images/options_menu/thumbnails/achievement_notifications.dds.h>
#include <res/images/options_menu/thumbnails/allow_background_input.dds.h>
#include <res/images/options_menu/thumbnails/allow_dpad_movement.dds.h>
#include <res/images/options_menu/thumbnails/antialiasing.dds.h>
#include <res/images/options_menu/thumbnails/aspect_ratio.dds.h>
#include <res/images/options_menu/thumbnails/battle_theme.dds.h>
#include <res/images/options_menu/thumbnails/brightness.dds.h>
#include <res/images/options_menu/thumbnails/control_tutorial.dds.h>
#include <res/images/options_menu/thumbnails/controller_icons.dds.h>
#include <res/images/options_menu/thumbnails/default.dds.h>
#include <res/images/options_menu/thumbnails/effects_volume.dds.h>
#include <res/images/options_menu/thumbnails/fps.dds.h>
#include <res/images/options_menu/thumbnails/fullscreen.dds.h>
#include <res/images/options_menu/thumbnails/gi_texture_filtering_bilinear.dds.h>
#include <res/images/options_menu/thumbnails/gi_texture_filtering_bicubic.dds.h>
#include <res/images/options_menu/thumbnails/hints.dds.h>
#include <res/images/options_menu/thumbnails/invert_camera_x.dds.h>
#include <res/images/options_menu/thumbnails/invert_camera_y.dds.h>
#include <res/images/options_menu/thumbnails/language.dds.h>
#include <res/images/options_menu/thumbnails/monitor.dds.h>
#include <res/images/options_menu/thumbnails/motion_blur_off.dds.h>
#include <res/images/options_menu/thumbnails/motion_blur_original.dds.h>
#include <res/images/options_menu/thumbnails/motion_blur_enhanced.dds.h>
#include <res/images/options_menu/thumbnails/movie_scale_mode.dds.h>
#include <res/images/options_menu/thumbnails/music_attenuation.dds.h>
#include <res/images/options_menu/thumbnails/music_volume.dds.h>
#include <res/images/options_menu/thumbnails/resolution_scale.dds.h>
#include <res/images/options_menu/thumbnails/shadow_resolution_original.dds.h>
#include <res/images/options_menu/thumbnails/shadow_resolution_x512.dds.h>
#include <res/images/options_menu/thumbnails/shadow_resolution_x1024.dds.h>
#include <res/images/options_menu/thumbnails/shadow_resolution_x2048.dds.h>
#include <res/images/options_menu/thumbnails/shadow_resolution_x4096.dds.h>
#include <res/images/options_menu/thumbnails/shadow_resolution_x8192.dds.h>
#include <res/images/options_menu/thumbnails/subtitles.dds.h>
#include <res/images/options_menu/thumbnails/time_of_day_transition_xbox.dds.h>
#include <res/images/options_menu/thumbnails/time_of_day_transition_playstation.dds.h>
#include <res/images/options_menu/thumbnails/transparency_antialiasing_false.dds.h>
#include <res/images/options_menu/thumbnails/transparency_antialiasing_true.dds.h>
#include <res/images/options_menu/thumbnails/ui_scale_mode.dds.h>
#include <res/images/options_menu/thumbnails/voice_language.dds.h>
#include <res/images/options_menu/thumbnails/vsync.dds.h>
#include <res/images/options_menu/thumbnails/window_size.dds.h>
#include <res/images/options_menu/thumbnails/xbox_color_correction_false.dds.h>
#include <res/images/options_menu/thumbnails/xbox_color_correction_true.dds.h>
#define VALUE_THUMBNAIL_MAP(type) std::unordered_map<type, std::unique_ptr<GuestTexture>>
static std::unordered_map<std::string_view, std::unique_ptr<GuestTexture>> g_namedThumbnails;
static std::unordered_map<const IConfigDef*, std::unique_ptr<GuestTexture>> g_configThumbnails;
static VALUE_THUMBNAIL_MAP(ETimeOfDayTransition) g_timeOfDayTransitionThumbnails;
static VALUE_THUMBNAIL_MAP(bool) g_transparencyAntiAliasingThumbnails;
static VALUE_THUMBNAIL_MAP(EShadowResolution) g_shadowResolutionThumbnails;
static VALUE_THUMBNAIL_MAP(EGITextureFiltering) g_giTextureFilteringThumbnails;
static VALUE_THUMBNAIL_MAP(EMotionBlur) g_motionBlurThumbnails;
static VALUE_THUMBNAIL_MAP(bool) g_xboxColorCorrectionThumbnails;
void LoadThumbnails()
{
g_namedThumbnails["Default"] = LOAD_ZSTD_TEXTURE(g_default);
g_namedThumbnails["WindowSize"] = LOAD_ZSTD_TEXTURE(g_window_size);
g_configThumbnails[&Config::Language] = LOAD_ZSTD_TEXTURE(g_language);
g_configThumbnails[&Config::Hints] = LOAD_ZSTD_TEXTURE(g_hints);
g_configThumbnails[&Config::ControlTutorial] = LOAD_ZSTD_TEXTURE(g_control_tutorial);
g_configThumbnails[&Config::AchievementNotifications] = LOAD_ZSTD_TEXTURE(g_achievement_notifications);
g_timeOfDayTransitionThumbnails[ETimeOfDayTransition::Xbox] = LOAD_ZSTD_TEXTURE(g_time_of_day_transition_xbox);
g_timeOfDayTransitionThumbnails[ETimeOfDayTransition::PlayStation] = LOAD_ZSTD_TEXTURE(g_time_of_day_transition_playstation);
g_configThumbnails[&Config::InvertCameraX] = LOAD_ZSTD_TEXTURE(g_invert_camera_x);
g_configThumbnails[&Config::InvertCameraY] = LOAD_ZSTD_TEXTURE(g_invert_camera_y);
g_configThumbnails[&Config::AllowBackgroundInput] = LOAD_ZSTD_TEXTURE(g_allow_background_input);
g_configThumbnails[&Config::AllowDPadMovement] = LOAD_ZSTD_TEXTURE(g_allow_dpad_movement);
g_configThumbnails[&Config::ControllerIcons] = LOAD_ZSTD_TEXTURE(g_controller_icons);
g_configThumbnails[&Config::MusicVolume] = LOAD_ZSTD_TEXTURE(g_music_volume);
g_configThumbnails[&Config::EffectsVolume] = LOAD_ZSTD_TEXTURE(g_effects_volume);
g_configThumbnails[&Config::VoiceLanguage] = LOAD_ZSTD_TEXTURE(g_voice_language);
g_configThumbnails[&Config::Subtitles] = LOAD_ZSTD_TEXTURE(g_subtitles);
g_configThumbnails[&Config::MusicAttenuation] = LOAD_ZSTD_TEXTURE(g_music_attenuation);
g_configThumbnails[&Config::BattleTheme] = LOAD_ZSTD_TEXTURE(g_battle_theme);
g_configThumbnails[&Config::Monitor] = LOAD_ZSTD_TEXTURE(g_monitor);
g_configThumbnails[&Config::AspectRatio] = LOAD_ZSTD_TEXTURE(g_aspect_ratio);
g_configThumbnails[&Config::ResolutionScale] = LOAD_ZSTD_TEXTURE(g_resolution_scale);
g_configThumbnails[&Config::Fullscreen] = LOAD_ZSTD_TEXTURE(g_fullscreen);
g_configThumbnails[&Config::VSync] = LOAD_ZSTD_TEXTURE(g_vsync);
g_configThumbnails[&Config::FPS] = LOAD_ZSTD_TEXTURE(g_fps);
g_configThumbnails[&Config::Brightness] = LOAD_ZSTD_TEXTURE(g_brightness);
g_configThumbnails[&Config::AntiAliasing] = LOAD_ZSTD_TEXTURE(g_antialiasing);
g_transparencyAntiAliasingThumbnails[false] = LOAD_ZSTD_TEXTURE(g_transparency_antialiasing_false);
g_transparencyAntiAliasingThumbnails[true] = LOAD_ZSTD_TEXTURE(g_transparency_antialiasing_true);
g_shadowResolutionThumbnails[EShadowResolution::Original] = LOAD_ZSTD_TEXTURE(g_shadow_resolution_original);
g_shadowResolutionThumbnails[EShadowResolution::x512] = LOAD_ZSTD_TEXTURE(g_shadow_resolution_x512);
g_shadowResolutionThumbnails[EShadowResolution::x1024] = LOAD_ZSTD_TEXTURE(g_shadow_resolution_x1024);
g_shadowResolutionThumbnails[EShadowResolution::x2048] = LOAD_ZSTD_TEXTURE(g_shadow_resolution_x2048);
g_shadowResolutionThumbnails[EShadowResolution::x4096] = LOAD_ZSTD_TEXTURE(g_shadow_resolution_x4096);
g_shadowResolutionThumbnails[EShadowResolution::x8192] = LOAD_ZSTD_TEXTURE(g_shadow_resolution_x8192);
g_giTextureFilteringThumbnails[EGITextureFiltering::Bilinear] = LOAD_ZSTD_TEXTURE(g_gi_texture_filtering_bilinear);
g_giTextureFilteringThumbnails[EGITextureFiltering::Bicubic] = LOAD_ZSTD_TEXTURE(g_gi_texture_filtering_bicubic);
g_motionBlurThumbnails[EMotionBlur::Off] = LOAD_ZSTD_TEXTURE(g_motion_blur_off);
g_motionBlurThumbnails[EMotionBlur::Original] = LOAD_ZSTD_TEXTURE(g_motion_blur_original);
g_motionBlurThumbnails[EMotionBlur::Enhanced] = LOAD_ZSTD_TEXTURE(g_motion_blur_enhanced);
g_xboxColorCorrectionThumbnails[false] = LOAD_ZSTD_TEXTURE(g_xbox_color_correction_false);
g_xboxColorCorrectionThumbnails[true] = LOAD_ZSTD_TEXTURE(g_xbox_color_correction_true);
g_configThumbnails[&Config::MovieScaleMode] = LOAD_ZSTD_TEXTURE(g_movie_scale_mode);
g_configThumbnails[&Config::UIScaleMode] = LOAD_ZSTD_TEXTURE(g_ui_scale_mode);
}
template<typename T>
bool TryGetValueThumbnail(const IConfigDef* cfg, VALUE_THUMBNAIL_MAP(T)* thumbnails, GuestTexture** texture)
{
if (!texture)
return false;
if (!cfg->GetValue())
return false;
auto result = thumbnails->at(*(T*)cfg->GetValue()).get();
if (!result)
return false;
*texture = result;
return true;
}
GuestTexture* GetThumbnail(const std::string_view name)
{
if (!g_namedThumbnails.count(name))
return g_namedThumbnails["Default"].get();
return g_namedThumbnails[name].get();
}
GuestTexture* GetThumbnail(const IConfigDef* cfg)
{
if (!g_configThumbnails.count(cfg))
{
auto texture = g_namedThumbnails["Default"].get();
if (cfg == &Config::TimeOfDayTransition)
{
TryGetValueThumbnail<ETimeOfDayTransition>(cfg, &g_timeOfDayTransitionThumbnails, &texture);
}
else if (cfg == &Config::TransparencyAntiAliasing)
{
TryGetValueThumbnail<bool>(cfg, &g_transparencyAntiAliasingThumbnails, &texture);
}
else if (cfg == &Config::ShadowResolution)
{
TryGetValueThumbnail<EShadowResolution>(cfg, &g_shadowResolutionThumbnails, &texture);
}
else if (cfg == &Config::GITextureFiltering)
{
TryGetValueThumbnail<EGITextureFiltering>(cfg, &g_giTextureFilteringThumbnails, &texture);
}
else if (cfg == &Config::MotionBlur)
{
TryGetValueThumbnail<EMotionBlur>(cfg, &g_motionBlurThumbnails, &texture);
}
else if (cfg == &Config::XboxColorCorrection)
{
TryGetValueThumbnail<bool>(cfg, &g_xboxColorCorrectionThumbnails, &texture);
}
return texture;
}
return g_configThumbnails[cfg].get();
}

View file

@ -2,81 +2,8 @@
#include <gpu/video.h> #include <gpu/video.h>
#include <user/config.h> #include <user/config.h>
#include <decompressor.h>
#include <res/images/options_menu/thumbnails/achievement_notifications.dds.h> void LoadThumbnails();
#include <res/images/options_menu/thumbnails/allow_background_input.dds.h>
#include <res/images/options_menu/thumbnails/antialiasing.dds.h>
#include <res/images/options_menu/thumbnails/aspect_ratio.dds.h>
#include <res/images/options_menu/thumbnails/battle_theme.dds.h>
#include <res/images/options_menu/thumbnails/brightness.dds.h>
#include <res/images/options_menu/thumbnails/control_tutorial.dds.h>
#include <res/images/options_menu/thumbnails/controller_icons.dds.h>
#include <res/images/options_menu/thumbnails/effects_volume.dds.h>
#include <res/images/options_menu/thumbnails/fps.dds.h>
#include <res/images/options_menu/thumbnails/fullscreen.dds.h>
#include <res/images/options_menu/thumbnails/gi_texture_filtering.dds.h>
#include <res/images/options_menu/thumbnails/hints.dds.h>
#include <res/images/options_menu/thumbnails/invert_camera_x.dds.h>
#include <res/images/options_menu/thumbnails/invert_camera_y.dds.h>
#include <res/images/options_menu/thumbnails/language.dds.h>
#include <res/images/options_menu/thumbnails/monitor.dds.h>
#include <res/images/options_menu/thumbnails/motion_blur.dds.h>
#include <res/images/options_menu/thumbnails/movie_scale_mode.dds.h>
#include <res/images/options_menu/thumbnails/music_attenuation.dds.h>
#include <res/images/options_menu/thumbnails/music_volume.dds.h>
#include <res/images/options_menu/thumbnails/resolution_scale.dds.h>
#include <res/images/options_menu/thumbnails/shadow_resolution.dds.h>
#include <res/images/options_menu/thumbnails/subtitles.dds.h>
#include <res/images/options_menu/thumbnails/time_of_day_transition.dds.h>
#include <res/images/options_menu/thumbnails/transparency_antialiasing.dds.h>
#include <res/images/options_menu/thumbnails/ui_scale_mode.dds.h>
#include <res/images/options_menu/thumbnails/voice_language.dds.h>
#include <res/images/options_menu/thumbnails/vsync.dds.h>
#include <res/images/options_menu/thumbnails/window_size.dds.h>
#include <res/images/options_menu/thumbnails/xbox_color_correction.dds.h>
inline std::unordered_map<std::string_view, std::unique_ptr<GuestTexture>> g_thumbnails; GuestTexture* GetThumbnail(const std::string_view name);
GuestTexture* GetThumbnail(const IConfigDef* cfg);
inline void LoadThumbnails()
{
g_thumbnails[Config::Language.Name] = LOAD_ZSTD_TEXTURE(g_language);
g_thumbnails[Config::Hints.Name] = LOAD_ZSTD_TEXTURE(g_hints);
g_thumbnails[Config::ControlTutorial.Name] = LOAD_ZSTD_TEXTURE(g_control_tutorial);
g_thumbnails[Config::AchievementNotifications.Name] = LOAD_ZSTD_TEXTURE(g_achievement_notifications);
g_thumbnails[Config::TimeOfDayTransition.Name] = LOAD_ZSTD_TEXTURE(g_time_of_day_transition);
g_thumbnails[Config::InvertCameraX.Name] = LOAD_ZSTD_TEXTURE(g_invert_camera_x);
g_thumbnails[Config::InvertCameraY.Name] = LOAD_ZSTD_TEXTURE(g_invert_camera_y);
g_thumbnails[Config::AllowBackgroundInput.Name] = LOAD_ZSTD_TEXTURE(g_allow_background_input);
g_thumbnails[Config::ControllerIcons.Name] = LOAD_ZSTD_TEXTURE(g_controller_icons);
g_thumbnails[Config::MusicVolume.Name] = LOAD_ZSTD_TEXTURE(g_music_volume);
g_thumbnails[Config::EffectsVolume.Name] = LOAD_ZSTD_TEXTURE(g_effects_volume);
g_thumbnails[Config::VoiceLanguage.Name] = LOAD_ZSTD_TEXTURE(g_voice_language);
g_thumbnails[Config::Subtitles.Name] = LOAD_ZSTD_TEXTURE(g_subtitles);
g_thumbnails[Config::MusicAttenuation.Name] = LOAD_ZSTD_TEXTURE(g_music_attenuation);
g_thumbnails[Config::BattleTheme.Name] = LOAD_ZSTD_TEXTURE(g_battle_theme);
g_thumbnails["WindowSize"] = LOAD_ZSTD_TEXTURE(g_window_size);
g_thumbnails["Monitor"] = LOAD_ZSTD_TEXTURE(g_monitor);
g_thumbnails[Config::AspectRatio.Name] = LOAD_ZSTD_TEXTURE(g_aspect_ratio);
g_thumbnails[Config::ResolutionScale.Name] = LOAD_ZSTD_TEXTURE(g_resolution_scale);
g_thumbnails[Config::Fullscreen.Name] = LOAD_ZSTD_TEXTURE(g_fullscreen);
g_thumbnails[Config::VSync.Name] = LOAD_ZSTD_TEXTURE(g_vsync);
g_thumbnails[Config::FPS.Name] = LOAD_ZSTD_TEXTURE(g_fps);
g_thumbnails[Config::Brightness.Name] = LOAD_ZSTD_TEXTURE(g_brightness);
g_thumbnails[Config::AntiAliasing.Name] = LOAD_ZSTD_TEXTURE(g_antialiasing);
g_thumbnails[Config::TransparencyAntiAliasing.Name] = LOAD_ZSTD_TEXTURE(g_transparency_antialiasing);
g_thumbnails[Config::ShadowResolution.Name] = LOAD_ZSTD_TEXTURE(g_shadow_resolution);
g_thumbnails[Config::GITextureFiltering.Name] = LOAD_ZSTD_TEXTURE(g_gi_texture_filtering);
g_thumbnails[Config::MotionBlur.Name] = LOAD_ZSTD_TEXTURE(g_motion_blur);
g_thumbnails[Config::XboxColourCorrection.Name] = LOAD_ZSTD_TEXTURE(g_xbox_color_correction);
g_thumbnails[Config::MovieScaleMode.Name] = LOAD_ZSTD_TEXTURE(g_movie_scale_mode);
g_thumbnails[Config::UIScaleMode.Name] = LOAD_ZSTD_TEXTURE(g_ui_scale_mode);
}
inline GuestTexture* GetThumbnail(const std::string_view name)
{
if (!g_thumbnails.count(name))
return nullptr;
return g_thumbnails[name].get();
}

View file

@ -1,7 +1,6 @@
#pragma once #pragma once
#include <user/config_detail.h> #include <user/config_detail.h>
#include <locale/config_locale.h>
#include <user/paths.h> #include <user/paths.h>
#include <exports.h> #include <exports.h>
@ -19,6 +18,7 @@ public:
CONFIG_DEFINE_LOCALISED("Input", bool, InvertCameraX, false); CONFIG_DEFINE_LOCALISED("Input", bool, InvertCameraX, false);
CONFIG_DEFINE_LOCALISED("Input", bool, InvertCameraY, false); CONFIG_DEFINE_LOCALISED("Input", bool, InvertCameraY, false);
CONFIG_DEFINE_LOCALISED("Input", bool, AllowBackgroundInput, false); CONFIG_DEFINE_LOCALISED("Input", bool, AllowBackgroundInput, false);
CONFIG_DEFINE_LOCALISED("Input", bool, AllowDPadMovement, false);
CONFIG_DEFINE_ENUM_LOCALISED("Input", EControllerIcons, ControllerIcons, EControllerIcons::Auto); CONFIG_DEFINE_ENUM_LOCALISED("Input", EControllerIcons, ControllerIcons, EControllerIcons::Auto);
CONFIG_DEFINE_LOCALISED("Audio", float, MusicVolume, 1.0f); CONFIG_DEFINE_LOCALISED("Audio", float, MusicVolume, 1.0f);
@ -39,6 +39,7 @@ public:
CONFIG_DEFINE("Video", int32_t, WindowWidth, 1280); CONFIG_DEFINE("Video", int32_t, WindowWidth, 1280);
CONFIG_DEFINE("Video", int32_t, WindowHeight, 720); CONFIG_DEFINE("Video", int32_t, WindowHeight, 720);
CONFIG_DEFINE_ENUM("Video", EWindowState, WindowState, EWindowState::Normal); CONFIG_DEFINE_ENUM("Video", EWindowState, WindowState, EWindowState::Normal);
CONFIG_DEFINE_LOCALISED("Video", size_t, Monitor, 0);
CONFIG_DEFINE_ENUM_LOCALISED("Video", EAspectRatio, AspectRatio, EAspectRatio::Auto); CONFIG_DEFINE_ENUM_LOCALISED("Video", EAspectRatio, AspectRatio, EAspectRatio::Auto);
CONFIG_DEFINE_CALLBACK("Video", float, ResolutionScale, 1.0f, CONFIG_DEFINE_CALLBACK("Video", float, ResolutionScale, 1.0f,
@ -65,7 +66,7 @@ public:
CONFIG_DEFINE_ENUM_LOCALISED("Video", EGITextureFiltering, GITextureFiltering, EGITextureFiltering::Bicubic); CONFIG_DEFINE_ENUM_LOCALISED("Video", EGITextureFiltering, GITextureFiltering, EGITextureFiltering::Bicubic);
CONFIG_DEFINE_ENUM("Video", EDepthOfFieldQuality, DepthOfFieldQuality, EDepthOfFieldQuality::Auto); CONFIG_DEFINE_ENUM("Video", EDepthOfFieldQuality, DepthOfFieldQuality, EDepthOfFieldQuality::Auto);
CONFIG_DEFINE_ENUM_LOCALISED("Video", EMotionBlur, MotionBlur, EMotionBlur::Original); CONFIG_DEFINE_ENUM_LOCALISED("Video", EMotionBlur, MotionBlur, EMotionBlur::Original);
CONFIG_DEFINE_LOCALISED("Video", bool, XboxColourCorrection, false); CONFIG_DEFINE_LOCALISED("Video", bool, XboxColorCorrection, false);
CONFIG_DEFINE_ENUM_LOCALISED("Video", EMovieScaleMode, MovieScaleMode, EMovieScaleMode::Fit); CONFIG_DEFINE_ENUM_LOCALISED("Video", EMovieScaleMode, MovieScaleMode, EMovieScaleMode::Fit);
CONFIG_DEFINE_ENUM_LOCALISED("Video", EUIScaleMode, UIScaleMode, EUIScaleMode::Edge); CONFIG_DEFINE_ENUM_LOCALISED("Video", EUIScaleMode, UIScaleMode, EUIScaleMode::Edge);

View file

@ -1,5 +1,6 @@
#include "config.h" #include "config.h"
#include "config_detail.h" #include "config_detail.h"
#include <locale/locale.h>
// CONFIG_DEFINE // CONFIG_DEFINE
template<typename T> template<typename T>
@ -100,7 +101,9 @@ std::string ConfigDef<T>::GetValueLocalised() const
} }
else if constexpr (std::is_same_v<T, bool>) else if constexpr (std::is_same_v<T, bool>)
{ {
locale = &g_bool_locale; return Value
? Localise("Common_On")
: Localise("Common_Off");
} }
if (!locale) if (!locale)
@ -138,7 +141,7 @@ std::string ConfigDef<T>::GetValueDescription() const
} }
else if constexpr (std::is_same_v<T, bool>) else if constexpr (std::is_same_v<T, bool>)
{ {
locale = &g_bool_locale; return "";
} }
if (!locale) if (!locale)

View file

@ -1,26 +1,30 @@
#pragma once #pragma once
#define CONFIG_LOCALE std::unordered_map<ELanguage, std::tuple<std::string, std::string>>
#define CONFIG_ENUM_LOCALE(type) std::unordered_map<ELanguage, std::unordered_map<type, std::tuple<std::string, std::string>>>
#define CONFIG_DEFINE(section, type, name, defaultValue) \ #define CONFIG_DEFINE(section, type, name, defaultValue) \
static inline ConfigDef<type> name{section, #name, defaultValue}; static inline ConfigDef<type> name{section, #name, defaultValue};
#define CONFIG_DEFINE_LOCALISED(section, type, name, defaultValue) \ #define CONFIG_DEFINE_LOCALISED(section, type, name, defaultValue) \
static CONFIG_LOCALE g_##name##_locale; \
static inline ConfigDef<type> name{section, #name, &g_##name##_locale, defaultValue}; static inline ConfigDef<type> name{section, #name, &g_##name##_locale, defaultValue};
#define CONFIG_DEFINE_ENUM(section, type, name, defaultValue) \ #define CONFIG_DEFINE_ENUM(section, type, name, defaultValue) \
static inline ConfigDef<type> name{section, #name, defaultValue, &g_##type##_template}; static inline ConfigDef<type> name{section, #name, defaultValue, &g_##type##_template};
#define CONFIG_DEFINE_ENUM_LOCALISED(section, type, name, defaultValue) \ #define CONFIG_DEFINE_ENUM_LOCALISED(section, type, name, defaultValue) \
static CONFIG_LOCALE g_##name##_locale; \
static CONFIG_ENUM_LOCALE(type) g_##type##_locale; \
static inline ConfigDef<type> name{section, #name, &g_##name##_locale, defaultValue, &g_##type##_template, &g_##type##_locale}; static inline ConfigDef<type> name{section, #name, &g_##name##_locale, defaultValue, &g_##type##_template, &g_##type##_locale};
#define CONFIG_DEFINE_CALLBACK(section, type, name, defaultValue, readCallback) \ #define CONFIG_DEFINE_CALLBACK(section, type, name, defaultValue, readCallback) \
static CONFIG_LOCALE g_##name##_locale; \
static inline ConfigDef<type> name{section, #name, defaultValue, [](ConfigDef<type>* def) readCallback}; static inline ConfigDef<type> name{section, #name, defaultValue, [](ConfigDef<type>* def) readCallback};
#define CONFIG_DEFINE_ENUM_TEMPLATE(type) \ #define CONFIG_DEFINE_ENUM_TEMPLATE(type) \
inline std::unordered_map<std::string, type> g_##type##_template = inline std::unordered_map<std::string, type> g_##type##_template =
#define CONFIG_LOCALE std::unordered_map<ELanguage, std::tuple<std::string, std::string>>
#define CONFIG_ENUM_LOCALE(type) std::unordered_map<ELanguage, std::unordered_map<type, std::tuple<std::string, std::string>>>
#define WINDOWPOS_CENTRED 0x2FFF0000 #define WINDOWPOS_CENTRED 0x2FFF0000
enum class ELanguage : uint32_t enum class ELanguage : uint32_t
@ -76,8 +80,8 @@ enum class EControllerIcons : uint32_t
CONFIG_DEFINE_ENUM_TEMPLATE(EControllerIcons) CONFIG_DEFINE_ENUM_TEMPLATE(EControllerIcons)
{ {
{ "Auto", EControllerIcons::Auto }, { "Auto", EControllerIcons::Auto },
{ "Xbox", EControllerIcons::Xbox }, { "Xbox", EControllerIcons::Xbox },
{ "PlayStation", EControllerIcons::PlayStation } { "PlayStation", EControllerIcons::PlayStation }
}; };
@ -146,8 +150,8 @@ enum class ETripleBuffering : uint32_t
CONFIG_DEFINE_ENUM_TEMPLATE(ETripleBuffering) CONFIG_DEFINE_ENUM_TEMPLATE(ETripleBuffering)
{ {
{ "Auto", ETripleBuffering::Auto }, { "Auto", ETripleBuffering::Auto },
{ "On", ETripleBuffering::On }, { "On", ETripleBuffering::On },
{ "Off", ETripleBuffering::Off } { "Off", ETripleBuffering::Off }
}; };
enum class EAntiAliasing : uint32_t enum class EAntiAliasing : uint32_t

View file

@ -564,3 +564,27 @@ jump_address = 0x82585480
[[midasm_hook]] [[midasm_hook]]
name = "LoadingScreenControllerMidAsmHook" name = "LoadingScreenControllerMidAsmHook"
address = 0x824DC9D4 address = 0x824DC9D4
# CPlayerSpeedPostureInputOnPath
[[midasm_hook]]
name = "PostureDPadSupportMidAsmHook"
address = 0x8234F174
registers = ["r3"]
# CPlayerSpeedPostureInputOnPathLocal
[[midasm_hook]]
name = "PostureDPadSupportMidAsmHook"
address = 0x8234F518
registers = ["r3"]
# CPlayerSpeedPostureInput3DStandard
[[midasm_hook]]
name = "PostureDPadSupportMidAsmHook"
address = 0x8234EEC8
registers = ["r3"]
# CEvilPostureInputStandard
[[midasm_hook]]
name = "PostureDPadSupportMidAsmHook"
address = 0x823CDA2C
registers = ["r3"]

@ -1 +1 @@
Subproject commit 7179a84509ac565edd07bddeee131fb229e0e99f Subproject commit a9f556b4435cd7217411219dea23760624266ef2