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Apply correct alpha to toggle lights for greyed out buttons
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2 changed files with 2 additions and 2 deletions
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@ -915,7 +915,7 @@ static void DrawSourceButton(ButtonColumn buttonColumn, float yRatio, const char
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auto lightSize = Scale(14);
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DrawButton(min, max, sourceText, true, sourceSet, buttonPressed, (max.x - min.x) - lightSize * 10);
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DrawToggleLight({ min.x + lightSize, min.y + ((max.y - min.y) - lightSize) / 2 + Scale(1) }, sourceSet);
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DrawToggleLight({ min.x + lightSize, min.y + ((max.y - min.y) - lightSize) / 2 + Scale(1) }, sourceSet, sourceSet ? 1.0f : 0.5f);
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}
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static void DrawProgressBar(float progressRatio)
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@ -805,7 +805,7 @@ static void DrawConfigOption(int32_t rowIndex, float yOffset, ConfigDef<T>* conf
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SetShaderModifier(IMGUI_SHADER_MODIFIER_NONE);
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if constexpr (std::is_same_v<T, bool>)
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DrawToggleLight({ min.x + Scale(14), min.y + ((max.y - min.y) - Scale(14)) / 2 + Scale(1) }, config->Value);
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DrawToggleLight({ min.x + Scale(14), min.y + ((max.y - min.y) - Scale(14)) / 2 + Scale(1) }, config->Value, alpha);
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// Selection triangles
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if (lockedOnOption)
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