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	Update remaining thumbnails (#442)
* Implement Vibration & Background Input thumbnails * Disable Resolution Scale and Subtitle Thumbnails * Remove unused thumbnails & redirect original shadow resolution thumbnail to 1024x. * Fix else if chain. * Update resources submodule. --------- Co-authored-by: RadiantDerg <9061202+RadiantDerg@users.noreply.github.com> Co-authored-by: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com>
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					 3 changed files with 46 additions and 31 deletions
				
			
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			@ -493,8 +493,8 @@ BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/in
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## Options Menu ##
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BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/achievement_notifications.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/achievement_notifications.dds" ARRAY_NAME "g_achievement_notifications" COMPRESSION_TYPE "zstd")
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BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/allow_background_input.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/allow_background_input.dds" ARRAY_NAME "g_allow_background_input" COMPRESSION_TYPE "zstd")
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BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/allow_dpad_movement.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/allow_dpad_movement.dds" ARRAY_NAME "g_allow_dpad_movement" COMPRESSION_TYPE "zstd")
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BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/allow_background_input_ps.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/allow_background_input_ps.dds" ARRAY_NAME "g_allow_background_input_ps" COMPRESSION_TYPE "zstd")
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BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/allow_background_input_xb.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/allow_background_input_xb.dds" ARRAY_NAME "g_allow_background_input_xb" COMPRESSION_TYPE "zstd")
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BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/antialiasing_none.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/antialiasing_none.dds" ARRAY_NAME "g_antialiasing_none" COMPRESSION_TYPE "zstd")
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BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/antialiasing_2x.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/antialiasing_2x.dds" ARRAY_NAME "g_antialiasing_2x" COMPRESSION_TYPE "zstd")
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BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/antialiasing_4x.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/antialiasing_4x.dds" ARRAY_NAME "g_antialiasing_4x" COMPRESSION_TYPE "zstd")
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			@ -503,9 +503,9 @@ BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/op
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BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/battle_theme.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/battle_theme.dds" ARRAY_NAME "g_battle_theme" COMPRESSION_TYPE "zstd")
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BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/brightness.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/brightness.dds" ARRAY_NAME "g_brightness" COMPRESSION_TYPE "zstd")
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BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/channel_stereo.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/channel_stereo.dds" ARRAY_NAME "g_channel_stereo" COMPRESSION_TYPE "zstd")
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BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/channel_surround.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/channel_surround.dds" ARRAY_NAME "g_channel_surround" COMPRESSION_TYPE "zstd")
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BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/control_tutorial_xb.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/control_tutorial_xb.dds" ARRAY_NAME "g_control_tutorial_xb" COMPRESSION_TYPE "zstd")
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BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/control_tutorial_ps.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/control_tutorial_ps.dds" ARRAY_NAME "g_control_tutorial_ps" COMPRESSION_TYPE "zstd")
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BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/channel_surround.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/channel_surround.dds" ARRAY_NAME "g_channel_surround" COMPRESSION_TYPE "zstd")
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BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/control_tutorial_ps.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/control_tutorial_ps.dds" ARRAY_NAME "g_control_tutorial_ps" COMPRESSION_TYPE "zstd")
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BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/control_tutorial_xb.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/control_tutorial_xb.dds" ARRAY_NAME "g_control_tutorial_xb" COMPRESSION_TYPE "zstd")
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BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/controller_icons.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/controller_icons.dds" ARRAY_NAME "g_controller_icons" COMPRESSION_TYPE "zstd")
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BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/default.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/default.dds" ARRAY_NAME "g_default" COMPRESSION_TYPE "zstd")
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BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/effects_volume.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/effects_volume.dds" ARRAY_NAME "g_effects_volume" COMPRESSION_TYPE "zstd")
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			@ -525,23 +525,21 @@ BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/op
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BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/movie_scale_fill.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/movie_scale_fill.dds" ARRAY_NAME "g_movie_scale_fill" COMPRESSION_TYPE "zstd")
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BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/music_attenuation.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/music_attenuation.dds" ARRAY_NAME "g_music_attenuation" COMPRESSION_TYPE "zstd")
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BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/music_volume.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/music_volume.dds" ARRAY_NAME "g_music_volume" COMPRESSION_TYPE "zstd")
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BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/resolution_scale.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/resolution_scale.dds" ARRAY_NAME "g_resolution_scale" COMPRESSION_TYPE "zstd")
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BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/shadow_resolution_original.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/shadow_resolution_original.dds" ARRAY_NAME "g_shadow_resolution_original" COMPRESSION_TYPE "zstd")
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BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/shadow_resolution_x512.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/shadow_resolution_x512.dds" ARRAY_NAME "g_shadow_resolution_x512" COMPRESSION_TYPE "zstd")
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BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/shadow_resolution_x1024.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/shadow_resolution_x1024.dds" ARRAY_NAME "g_shadow_resolution_x1024" COMPRESSION_TYPE "zstd")
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BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/shadow_resolution_x2048.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/shadow_resolution_x2048.dds" ARRAY_NAME "g_shadow_resolution_x2048" COMPRESSION_TYPE "zstd")
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BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/shadow_resolution_x4096.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/shadow_resolution_x4096.dds" ARRAY_NAME "g_shadow_resolution_x4096" COMPRESSION_TYPE "zstd")
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BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/shadow_resolution_x8192.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/shadow_resolution_x8192.dds" ARRAY_NAME "g_shadow_resolution_x8192" COMPRESSION_TYPE "zstd")
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BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/subtitles.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/subtitles.dds" ARRAY_NAME "g_subtitles" COMPRESSION_TYPE "zstd")
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BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/time_transition_ps.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/time_transition_ps.dds" ARRAY_NAME "g_time_of_day_transition_playstation" COMPRESSION_TYPE "zstd")
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BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/time_transition_xb.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/time_transition_xb.dds" ARRAY_NAME "g_time_of_day_transition_xbox" COMPRESSION_TYPE "zstd")
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BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/time_transition_ps.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/time_transition_ps.dds" ARRAY_NAME "g_time_of_day_transition_playstation" COMPRESSION_TYPE "zstd")
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BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/transparency_antialiasing_false.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/transparency_antialiasing_false.dds" ARRAY_NAME "g_transparency_antialiasing_false" COMPRESSION_TYPE "zstd")
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BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/transparency_antialiasing_true.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/transparency_antialiasing_true.dds" ARRAY_NAME "g_transparency_antialiasing_true" COMPRESSION_TYPE "zstd")
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BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/ui_alignment_centre.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/ui_alignment_centre.dds" ARRAY_NAME "g_ui_alignment_centre" COMPRESSION_TYPE "zstd")
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BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/ui_alignment_edge.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/ui_alignment_edge.dds" ARRAY_NAME "g_ui_alignment_edge" COMPRESSION_TYPE "zstd")
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BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/vertical_camera.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/vertical_camera.dds" ARRAY_NAME "g_vertical_camera" COMPRESSION_TYPE "zstd")
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BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/voice_language.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/voice_language.dds" ARRAY_NAME "g_voice_language" COMPRESSION_TYPE "zstd")
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BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/vibration.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/vibration.dds" ARRAY_NAME "g_vibration" COMPRESSION_TYPE "zstd")
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BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/vibration_ps.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/vibration_ps.dds" ARRAY_NAME "g_vibration_ps" COMPRESSION_TYPE "zstd")
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BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/vibration_xb.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/vibration_xb.dds" ARRAY_NAME "g_vibration_xb" COMPRESSION_TYPE "zstd")
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BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/vsync_on.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/vsync_on.dds" ARRAY_NAME "g_vsync_on" COMPRESSION_TYPE "zstd")
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BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/vsync_off.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/vsync_off.dds" ARRAY_NAME "g_vsync_off" COMPRESSION_TYPE "zstd")
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BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/window_size.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/window_size.dds" ARRAY_NAME "g_window_size" COMPRESSION_TYPE "zstd")
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			@ -2,9 +2,9 @@
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#include <decompressor.h>
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#include <hid/hid.h>
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// TODO (Hyper): lower the resolution of these textures once final.
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#include <res/images/options_menu/thumbnails/achievement_notifications.dds.h>
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#include <res/images/options_menu/thumbnails/allow_background_input.dds.h>
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#include <res/images/options_menu/thumbnails/allow_background_input_xb.dds.h>
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#include <res/images/options_menu/thumbnails/allow_background_input_ps.dds.h>
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#include <res/images/options_menu/thumbnails/antialiasing_none.dds.h>
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#include <res/images/options_menu/thumbnails/antialiasing_2x.dds.h>
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#include <res/images/options_menu/thumbnails/antialiasing_4x.dds.h>
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			@ -14,8 +14,8 @@
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#include <res/images/options_menu/thumbnails/brightness.dds.h>
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#include <res/images/options_menu/thumbnails/channel_stereo.dds.h>
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#include <res/images/options_menu/thumbnails/channel_surround.dds.h>
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#include <res/images/options_menu/thumbnails/control_tutorial_xb.dds.h>
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#include <res/images/options_menu/thumbnails/control_tutorial_ps.dds.h>
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#include <res/images/options_menu/thumbnails/control_tutorial_xb.dds.h>
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#include <res/images/options_menu/thumbnails/controller_icons.dds.h>
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#include <res/images/options_menu/thumbnails/default.dds.h>
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#include <res/images/options_menu/thumbnails/effects_volume.dds.h>
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			@ -35,23 +35,21 @@
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#include <res/images/options_menu/thumbnails/movie_scale_fill.dds.h>
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#include <res/images/options_menu/thumbnails/music_attenuation.dds.h>
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#include <res/images/options_menu/thumbnails/music_volume.dds.h>
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#include <res/images/options_menu/thumbnails/resolution_scale.dds.h>
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#include <res/images/options_menu/thumbnails/shadow_resolution_original.dds.h>
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#include <res/images/options_menu/thumbnails/shadow_resolution_x512.dds.h>
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#include <res/images/options_menu/thumbnails/shadow_resolution_x1024.dds.h>
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#include <res/images/options_menu/thumbnails/shadow_resolution_x2048.dds.h>
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#include <res/images/options_menu/thumbnails/shadow_resolution_x4096.dds.h>
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#include <res/images/options_menu/thumbnails/shadow_resolution_x8192.dds.h>
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#include <res/images/options_menu/thumbnails/subtitles.dds.h>
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#include <res/images/options_menu/thumbnails/time_transition_xb.dds.h>
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#include <res/images/options_menu/thumbnails/time_transition_ps.dds.h>
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#include <res/images/options_menu/thumbnails/time_transition_xb.dds.h>
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#include <res/images/options_menu/thumbnails/transparency_antialiasing_false.dds.h>
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#include <res/images/options_menu/thumbnails/transparency_antialiasing_true.dds.h>
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#include <res/images/options_menu/thumbnails/ui_alignment_centre.dds.h>
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#include <res/images/options_menu/thumbnails/ui_alignment_edge.dds.h>
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#include <res/images/options_menu/thumbnails/vertical_camera.dds.h>
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#include <res/images/options_menu/thumbnails/voice_language.dds.h>
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#include <res/images/options_menu/thumbnails/vibration.dds.h>
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#include <res/images/options_menu/thumbnails/vibration_ps.dds.h>
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#include <res/images/options_menu/thumbnails/vibration_xb.dds.h>
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#include <res/images/options_menu/thumbnails/vsync_on.dds.h>
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#include <res/images/options_menu/thumbnails/vsync_off.dds.h>
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#include <res/images/options_menu/thumbnails/window_size.dds.h>
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			@ -63,6 +61,10 @@ static std::unique_ptr<GuestTexture> g_defaultThumbnail;
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static std::unique_ptr<GuestTexture> g_controlTutorialXBThumbnail;
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static std::unique_ptr<GuestTexture> g_controlTutorialPSThumbnail;
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static std::unique_ptr<GuestTexture> g_vibrationXBThumbnail;
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static std::unique_ptr<GuestTexture> g_vibrationPSThumbnail;
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static std::unique_ptr<GuestTexture> g_backgroundInputXBThumbnail;
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static std::unique_ptr<GuestTexture> g_backgroundInputPSThumbnail;
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static std::unordered_map<const IConfigDef*, std::unique_ptr<GuestTexture>> g_configThumbnails;
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			@ -84,10 +86,13 @@ void LoadThumbnails()
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    g_controlTutorialXBThumbnail = LOAD_ZSTD_TEXTURE(g_control_tutorial_xb);
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    g_controlTutorialPSThumbnail = LOAD_ZSTD_TEXTURE(g_control_tutorial_ps);
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    g_vibrationXBThumbnail = LOAD_ZSTD_TEXTURE(g_vibration_xb);
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    g_vibrationPSThumbnail = LOAD_ZSTD_TEXTURE(g_vibration_ps);
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    g_backgroundInputXBThumbnail = LOAD_ZSTD_TEXTURE(g_allow_background_input_xb);
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    g_backgroundInputPSThumbnail = LOAD_ZSTD_TEXTURE(g_allow_background_input_ps);
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    g_configThumbnails[&Config::Language] = LOAD_ZSTD_TEXTURE(g_language);
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    g_configThumbnails[&Config::VoiceLanguage] = LOAD_ZSTD_TEXTURE(g_voice_language);
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    g_configThumbnails[&Config::Subtitles] = LOAD_ZSTD_TEXTURE(g_subtitles);
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    g_configThumbnails[&Config::Hints] = LOAD_ZSTD_TEXTURE(g_hints);
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    g_configThumbnails[&Config::AchievementNotifications] = LOAD_ZSTD_TEXTURE(g_achievement_notifications);
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		||||
| 
						 | 
				
			
			@ -96,8 +101,6 @@ void LoadThumbnails()
 | 
			
		|||
 | 
			
		||||
    g_configThumbnails[&Config::HorizontalCamera] = LOAD_ZSTD_TEXTURE(g_horizontal_camera);
 | 
			
		||||
    g_configThumbnails[&Config::VerticalCamera] = LOAD_ZSTD_TEXTURE(g_vertical_camera);
 | 
			
		||||
    g_configThumbnails[&Config::Vibration] = LOAD_ZSTD_TEXTURE(g_vibration);
 | 
			
		||||
    g_configThumbnails[&Config::AllowBackgroundInput] = LOAD_ZSTD_TEXTURE(g_allow_background_input);
 | 
			
		||||
    g_configThumbnails[&Config::ControllerIcons] = LOAD_ZSTD_TEXTURE(g_controller_icons);
 | 
			
		||||
    g_configThumbnails[&Config::MasterVolume] = LOAD_ZSTD_TEXTURE(g_master_volume);
 | 
			
		||||
    g_configThumbnails[&Config::MusicVolume] = LOAD_ZSTD_TEXTURE(g_music_volume);
 | 
			
		||||
| 
						 | 
				
			
			@ -111,7 +114,6 @@ void LoadThumbnails()
 | 
			
		|||
    g_configThumbnails[&Config::WindowSize] = LOAD_ZSTD_TEXTURE(g_window_size);
 | 
			
		||||
    g_configThumbnails[&Config::Monitor] = LOAD_ZSTD_TEXTURE(g_monitor);
 | 
			
		||||
    g_configThumbnails[&Config::AspectRatio] = LOAD_ZSTD_TEXTURE(g_aspect_ratio);
 | 
			
		||||
    g_configThumbnails[&Config::ResolutionScale] = LOAD_ZSTD_TEXTURE(g_resolution_scale);
 | 
			
		||||
    g_configThumbnails[&Config::Fullscreen] = LOAD_ZSTD_TEXTURE(g_fullscreen);
 | 
			
		||||
    g_configThumbnails[&Config::XboxColorCorrection] = LOAD_ZSTD_TEXTURE(g_xbox_color_correction);
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -129,7 +131,6 @@ void LoadThumbnails()
 | 
			
		|||
    g_transparencyAntiAliasingThumbnails[false] = LOAD_ZSTD_TEXTURE(g_transparency_antialiasing_false);
 | 
			
		||||
    g_transparencyAntiAliasingThumbnails[true] = LOAD_ZSTD_TEXTURE(g_transparency_antialiasing_true);
 | 
			
		||||
 | 
			
		||||
    g_shadowResolutionThumbnails[EShadowResolution::Original] = LOAD_ZSTD_TEXTURE(g_shadow_resolution_original);
 | 
			
		||||
    g_shadowResolutionThumbnails[EShadowResolution::x512] = LOAD_ZSTD_TEXTURE(g_shadow_resolution_x512);
 | 
			
		||||
    g_shadowResolutionThumbnails[EShadowResolution::x1024] = LOAD_ZSTD_TEXTURE(g_shadow_resolution_x1024);
 | 
			
		||||
    g_shadowResolutionThumbnails[EShadowResolution::x2048] = LOAD_ZSTD_TEXTURE(g_shadow_resolution_x2048);
 | 
			
		||||
| 
						 | 
				
			
			@ -159,7 +160,15 @@ bool TryGetValueThumbnail(const IConfigDef* cfg, VALUE_THUMBNAIL_MAP(T)* thumbna
 | 
			
		|||
    if (!cfg->GetValue())
 | 
			
		||||
        return false;
 | 
			
		||||
 | 
			
		||||
    auto findResult = thumbnails->find(*(T*)cfg->GetValue());
 | 
			
		||||
    T value = *(T*)cfg->GetValue();
 | 
			
		||||
 | 
			
		||||
    if constexpr (std::is_same_v<T, EShadowResolution>)
 | 
			
		||||
    {
 | 
			
		||||
        if (value == EShadowResolution::Original)
 | 
			
		||||
            value = EShadowResolution::x1024;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    auto findResult = thumbnails->find(value);
 | 
			
		||||
 | 
			
		||||
    if (findResult != thumbnails->end())
 | 
			
		||||
    {
 | 
			
		||||
| 
						 | 
				
			
			@ -177,16 +186,24 @@ GuestTexture* GetThumbnail(const IConfigDef* cfg)
 | 
			
		|||
    {
 | 
			
		||||
        auto texture = g_defaultThumbnail.get();
 | 
			
		||||
 | 
			
		||||
        bool isPlayStation = Config::ControllerIcons == EControllerIcons::PlayStation;
 | 
			
		||||
 | 
			
		||||
        if (Config::ControllerIcons == EControllerIcons::Auto)
 | 
			
		||||
            isPlayStation = hid::g_inputDeviceController == hid::EInputDevice::PlayStation;
 | 
			
		||||
 | 
			
		||||
        if (cfg == &Config::ControlTutorial)
 | 
			
		||||
        {
 | 
			
		||||
            bool isPlayStation = Config::ControllerIcons == EControllerIcons::PlayStation;
 | 
			
		||||
 | 
			
		||||
            if (Config::ControllerIcons == EControllerIcons::Auto)
 | 
			
		||||
                isPlayStation = hid::g_inputDeviceController == hid::EInputDevice::PlayStation;
 | 
			
		||||
 | 
			
		||||
            texture = isPlayStation ? g_controlTutorialPSThumbnail.get() : g_controlTutorialXBThumbnail.get();
 | 
			
		||||
        }
 | 
			
		||||
        if (cfg == &Config::TimeOfDayTransition)
 | 
			
		||||
        else if (cfg == &Config::Vibration)
 | 
			
		||||
        {
 | 
			
		||||
            texture = isPlayStation ? g_vibrationPSThumbnail.get() : g_vibrationXBThumbnail.get();
 | 
			
		||||
        }
 | 
			
		||||
        else if (cfg == &Config::AllowBackgroundInput)
 | 
			
		||||
        {
 | 
			
		||||
            texture = isPlayStation ? g_backgroundInputPSThumbnail.get() : g_backgroundInputXBThumbnail.get();
 | 
			
		||||
        }
 | 
			
		||||
        else if (cfg == &Config::TimeOfDayTransition)
 | 
			
		||||
        {
 | 
			
		||||
            TryGetValueThumbnail<ETimeOfDayTransition>(cfg, &g_timeOfDayTransitionThumbnails, &texture);
 | 
			
		||||
        }
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1 +1 @@
 | 
			
		|||
Subproject commit 3d579bc2cd60bbd3e23567a80c943b1992a8191a
 | 
			
		||||
Subproject commit cf06ae49526feea9dc532fdb8779915c692a511e
 | 
			
		||||
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