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achievement_menu: change trophy colour by achievement count
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2 changed files with 26 additions and 3 deletions
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@ -373,9 +373,32 @@ static void DrawAchievementTotal(ImVec2 min, ImVec2 max)
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auto uv0 = ImVec2(columnIndex * spriteSize / textureWidth, rowIndex * spriteSize / textureHeight);
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auto uv0 = ImVec2(columnIndex * spriteSize / textureWidth, rowIndex * spriteSize / textureHeight);
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auto uv1 = ImVec2((columnIndex + 1) * spriteSize / textureWidth, (rowIndex + 1) * spriteSize / textureHeight);
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auto uv1 = ImVec2((columnIndex + 1) * spriteSize / textureWidth, (rowIndex + 1) * spriteSize / textureHeight);
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drawList->AddImage(g_upTrophyIcon.get(), imageMin, imageMax, uv0, uv1, IM_COL32(255, 255, 255, 255 * alpha));
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auto records = AchievementData::GetTotalRecords();
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auto colour = IM_COL32(255, 255, 255, 255 * alpha);
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auto str = std::format("{} / {}", AchievementData::GetTotalRecords(), ACH_RECORDS);
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if (records <= 24)
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{
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// Bronze
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colour = IM_COL32(198, 105, 15, 255 * alpha);
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}
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else if (records > 24 && records <= 49)
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{
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// Silver
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colour = IM_COL32(220, 220, 220, 255 * alpha);
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}
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else if (records > 49 && records <= 50)
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{
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// Gold
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colour = IM_COL32(255, 195, 56, 255 * alpha);
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}
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drawList->AddImage(g_upTrophyIcon.get(), imageMin, imageMax, uv0, uv1, colour);
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// Add extra luminance to the trophy for bronze and gold.
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if (records <= 24 || records <= 50)
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drawList->AddImage(g_upTrophyIcon.get(), imageMin, imageMax, uv0, uv1, IM_COL32(255, 255, 255, 12));
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auto str = std::format("{} / {}", records, ACH_RECORDS);
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auto fontSize = Scale(20);
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auto fontSize = Scale(20);
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auto textSize = g_fntNewRodinDB->CalcTextSizeA(fontSize, FLT_MAX, 0, str.c_str());
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auto textSize = g_fntNewRodinDB->CalcTextSizeA(fontSize, FLT_MAX, 0, str.c_str());
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@ -1 +1 @@
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Subproject commit 3081bfaec87550e3a085f1ac4048c3b637b5481d
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Subproject commit fd3b4f3a2fbe6e9f1b95baf535ad3dd8da3821b1
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