CSD & primitive 2Ds refactored.

This commit is contained in:
Skyth 2025-01-18 19:03:38 +03:00
parent 6482b4632e
commit b9359911f2

View file

@ -189,8 +189,7 @@ void AspectRatioPatches::ComputeOffsets()
if (g_aspectRatio >= NARROW_ASPECT_RATIO) if (g_aspectRatio >= NARROW_ASPECT_RATIO)
{ {
// height is locked to 720 in this case g_aspectRatioOffsetX = (width - height * WIDE_ASPECT_RATIO) / 2.0f;
g_aspectRatioOffsetX = 0.5f * (g_aspectRatio * 720.0f - 1280.0f);
g_aspectRatioOffsetY = 0.0f; g_aspectRatioOffsetY = 0.0f;
g_aspectRatioScale = height / 720.0f; g_aspectRatioScale = height / 720.0f;
@ -207,9 +206,9 @@ void AspectRatioPatches::ComputeOffsets()
} }
else else
{ {
// width is locked to 960 in this case to have 4:3 crop // 4:3 crop
g_aspectRatioOffsetX = 0.5f * (960.0f - 1280.0f); g_aspectRatioOffsetX = (width - width * NARROW_ASPECT_RATIO) / 2.0f;
g_aspectRatioOffsetY = 0.5f * (960.0f / g_aspectRatio - 720.0f); g_aspectRatioOffsetY = (height - width / NARROW_ASPECT_RATIO) / 2.0f;
g_aspectRatioScale = width / 960.0f; g_aspectRatioScale = width / 960.0f;
g_aspectRatioGameplayScale = ComputeScale(NARROW_ASPECT_RATIO); g_aspectRatioGameplayScale = ComputeScale(NARROW_ASPECT_RATIO);
} }
@ -767,6 +766,8 @@ static void Draw(PPCContext& ctx, uint8_t* base, PPCFunc* original, uint32_t str
} }
else else
{ {
scaleX = g_aspectRatioScale;
if ((modifier.flags & ALIGN_RIGHT) != 0) if ((modifier.flags & ALIGN_RIGHT) != 0)
offsetX = g_aspectRatioOffsetX * 2.0f; offsetX = g_aspectRatioOffsetX * 2.0f;
else if ((modifier.flags & ALIGN_LEFT) == 0) else if ((modifier.flags & ALIGN_LEFT) == 0)
@ -774,12 +775,12 @@ static void Draw(PPCContext& ctx, uint8_t* base, PPCFunc* original, uint32_t str
if ((modifier.flags & SCALE) != 0) if ((modifier.flags & SCALE) != 0)
{ {
scaleX = g_aspectRatioScale; scaleX *= g_aspectRatioGameplayScale;
if ((modifier.flags & ALIGN_RIGHT) != 0) if ((modifier.flags & ALIGN_RIGHT) != 0)
offsetX += 1280.0f * (1.0f - scaleX); offsetX += Video::s_viewportWidth * (1.0f - g_aspectRatioGameplayScale);
else if ((modifier.flags & ALIGN_LEFT) == 0) else if ((modifier.flags & ALIGN_LEFT) == 0)
offsetX += 640.0f * (1.0f - scaleX); offsetX += Video::s_viewportWidth * (1.0f - g_aspectRatioGameplayScale) * 0.5f;
} }
if ((modifier.flags & WORLD_MAP) != 0) if ((modifier.flags & WORLD_MAP) != 0)
@ -795,6 +796,8 @@ static void Draw(PPCContext& ctx, uint8_t* base, PPCFunc* original, uint32_t str
} }
else else
{ {
scaleY = g_aspectRatioScale;
if ((modifier.flags & ALIGN_BOTTOM) != 0) if ((modifier.flags & ALIGN_BOTTOM) != 0)
offsetY = g_aspectRatioOffsetY * 2.0f; offsetY = g_aspectRatioOffsetY * 2.0f;
else if ((modifier.flags & ALIGN_TOP) == 0) else if ((modifier.flags & ALIGN_TOP) == 0)
@ -802,12 +805,12 @@ static void Draw(PPCContext& ctx, uint8_t* base, PPCFunc* original, uint32_t str
if ((modifier.flags & SCALE) != 0) if ((modifier.flags & SCALE) != 0)
{ {
scaleY = g_aspectRatioScale; scaleY *= g_aspectRatioGameplayScale;
if ((modifier.flags & ALIGN_BOTTOM) != 0) if ((modifier.flags & ALIGN_BOTTOM) != 0)
offsetY += 720.0f * (1.0f - scaleY); offsetY += Video::s_viewportHeight * (1.0f - g_aspectRatioGameplayScale);
else if ((modifier.flags & ALIGN_TOP) == 0) else if ((modifier.flags & ALIGN_TOP) == 0)
offsetY += 360.0f * (1.0f - scaleY); offsetY += Video::s_viewportHeight * (1.0f - g_aspectRatioGameplayScale) * 0.5f;
} }
} }
@ -863,8 +866,8 @@ static void Draw(PPCContext& ctx, uint8_t* base, PPCFunc* original, uint32_t str
x = std::max(x, float(Video::s_viewportWidth)); x = std::max(x, float(Video::s_viewportWidth));
} }
position[0] = x; position[0] = round(x);
position[1] = y; position[1] = round(y);
} }
ctx.r4.u32 = ctx.r1.u32; ctx.r4.u32 = ctx.r1.u32;
@ -950,8 +953,14 @@ PPC_FUNC(sub_830D1EF0)
for (size_t i = 0; i < 4; i++) for (size_t i = 0; i < 4; i++)
{ {
vertex[i].x = vertex[i].x * 1280.0f / Video::s_viewportWidth; float x = vertex[i].x * 640.0f + 640.0f;
vertex[i].y = vertex[i].y * 720.0f / Video::s_viewportHeight; float y = vertex[i].y * -360.0f + 360.0f;
x = g_aspectRatioOffsetX + (x + 0.5f) * g_aspectRatioScale;
y = g_aspectRatioOffsetY + (y + 0.5f) * g_aspectRatioScale;
vertex[i].x = ((x - 0.5f) / Video::s_viewportWidth) * 2.0f - 1.0f;
vertex[i].y = ((y - 0.5f) / Video::s_viewportHeight) * -2.0f + 1.0f;
} }
bool letterboxTop = PPC_LOAD_U8(r3.u32 + PRIMITIVE_2D_PADDING_OFFSET + 0x1); bool letterboxTop = PPC_LOAD_U8(r3.u32 + PRIMITIVE_2D_PADDING_OFFSET + 0x1);