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Add queued update when using files pickers.
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1 changed files with 14 additions and 0 deletions
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@ -115,6 +115,7 @@ static WizardPage g_currentPage = g_firstPage;
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static std::string g_currentMessagePrompt = "";
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static bool g_currentMessagePromptConfirmation = false;
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static int g_currentMessageResult = -1;
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static bool g_currentMessageUpdateRemaining = false;
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const char CREDITS_TEXT[] = "Sajid (RIP)";
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@ -620,6 +621,8 @@ static bool ShowFilesPicker(std::list<std::filesystem::path> &filePaths)
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const nfdpathset_t *pathSet;
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nfdresult_t result = NFD_OpenDialogMultipleU8(&pathSet, nullptr, 0, nullptr);
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g_currentMessageUpdateRemaining = true;
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if (result == NFD_OKAY)
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{
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bool pathsConverted = ConvertPathSet(pathSet, filePaths);
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@ -638,6 +641,8 @@ static bool ShowFoldersPicker(std::list<std::filesystem::path> &folderPaths)
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const nfdpathset_t *pathSet;
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nfdresult_t result = NFD_PickFolderMultipleU8(&pathSet, nullptr);
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g_currentMessageUpdateRemaining = true;
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if (result == NFD_OKAY)
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{
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bool pathsConverted = ConvertPathSet(pathSet, folderPaths);
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@ -1019,6 +1024,15 @@ static void DrawMessagePrompt()
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return;
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}
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if (g_currentMessageUpdateRemaining)
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{
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// If a blocking function like the files picker is called, we must wait one update before actually showing
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// the message box, as a lot of time has passed since the last real update. Otherwise, animations will play
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// too quickly and input glitches might happen.
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g_currentMessageUpdateRemaining = false;
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return;
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}
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bool messageWindowReturned = false;
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if (g_currentMessagePromptConfirmation)
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{
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