Implement config option to toggle surround sound. (#144)

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Skyth (Asilkan) 2025-01-22 18:51:51 +03:00 committed by GitHub
parent fbc4bfa4d6
commit bdbdd42bd0
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GPG key ID: B5690EEEBB952194
11 changed files with 81 additions and 146 deletions

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@ -8,8 +8,6 @@ if (CMAKE_SYSTEM_NAME MATCHES "Linux")
option(UNLEASHED_RECOMP_FLATPAK "Configure the build for Flatpak compatibility." OFF) option(UNLEASHED_RECOMP_FLATPAK "Configure the build for Flatpak compatibility." OFF)
endif() endif()
option(UNLEASHED_RECOMP_XAUDIO2 "Use XAudio2 for audio playback" OFF)
function(BIN2C) function(BIN2C)
cmake_parse_arguments(BIN2C_ARGS "" "TARGET_OBJ;SOURCE_FILE;DEST_FILE;ARRAY_NAME;COMPRESSION_TYPE" "" ${ARGN}) cmake_parse_arguments(BIN2C_ARGS "" "TARGET_OBJ;SOURCE_FILE;DEST_FILE;ARRAY_NAME;COMPRESSION_TYPE" "" ${ARGN})
@ -124,14 +122,9 @@ endif()
set(UNLEASHED_RECOMP_APU_CXX_SOURCES set(UNLEASHED_RECOMP_APU_CXX_SOURCES
"apu/audio.cpp" "apu/audio.cpp"
"apu/embedded_player.cpp" "apu/embedded_player.cpp"
"apu/driver/sdl2_driver.cpp"
) )
if (UNLEASHED_RECOMP_XAUDIO2)
list(APPEND UNLEASHED_RECOMP_APU_CXX_SOURCES "apu/driver/xaudio_driver.cpp")
else()
list(APPEND UNLEASHED_RECOMP_APU_CXX_SOURCES "apu/driver/sdl2_driver.cpp")
endif()
set(UNLEASHED_RECOMP_HID_CXX_SOURCES set(UNLEASHED_RECOMP_HID_CXX_SOURCES
"hid/hid.cpp" "hid/hid.cpp"
"hid/driver/sdl_hid.cpp" "hid/driver/sdl_hid.cpp"

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@ -10,6 +10,7 @@
void XAudioInitializeSystem(); void XAudioInitializeSystem();
void XAudioRegisterClient(PPCFunc* callback, uint32_t param); void XAudioRegisterClient(PPCFunc* callback, uint32_t param);
void XAudioSubmitFrame(void* samples); void XAudioSubmitFrame(void* samples);
void XAudioConfigValueChangedCallback(class IConfigDef* configDef);
uint32_t XAudioRegisterRenderDriverClient(be<uint32_t>* callback, be<uint32_t>* driver); uint32_t XAudioRegisterRenderDriverClient(be<uint32_t>* callback, be<uint32_t>* driver);
uint32_t XAudioUnregisterRenderDriverClient(uint32_t driver); uint32_t XAudioUnregisterRenderDriverClient(uint32_t driver);

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@ -1,26 +1,29 @@
#include "sdl2_driver.h" #include <apu/audio.h>
#include <cpu/guest_thread.h> #include <cpu/guest_thread.h>
#include <kernel/heap.h> #include <kernel/heap.h>
#include <user/config.h>
static PPCFunc* g_clientCallback{}; static PPCFunc* g_clientCallback{};
static uint32_t g_clientCallbackParam{}; // pointer in guest memory static uint32_t g_clientCallbackParam{}; // pointer in guest memory
static SDL_AudioDeviceID g_audioDevice{}; static SDL_AudioDeviceID g_audioDevice{};
static bool g_downMixToStereo; static bool g_downMixToStereo;
void XAudioInitializeSystem() static void CreateAudioDevice()
{ {
SDL_SetHint(SDL_HINT_AUDIO_CATEGORY, "playback"); if (g_audioDevice != NULL)
SDL_SetHint(SDL_HINT_AUDIO_DEVICE_APP_NAME, "Unleashed Recompiled"); SDL_CloseAudioDevice(g_audioDevice);
SDL_InitSubSystem(SDL_INIT_AUDIO);
bool surround = Config::ChannelConfiguration == EChannelConfiguration::Surround;
int allowedChanges = surround ? SDL_AUDIO_ALLOW_CHANNELS_CHANGE : 0;
SDL_AudioSpec desired{}, obtained{}; SDL_AudioSpec desired{}, obtained{};
desired.freq = XAUDIO_SAMPLES_HZ; desired.freq = XAUDIO_SAMPLES_HZ;
desired.format = AUDIO_F32SYS; desired.format = AUDIO_F32SYS;
desired.channels = XAUDIO_NUM_CHANNELS; desired.channels = surround ? XAUDIO_NUM_CHANNELS : 2;
desired.samples = XAUDIO_NUM_SAMPLES; desired.samples = XAUDIO_NUM_SAMPLES;
g_audioDevice = SDL_OpenAudioDevice(nullptr, 0, &desired, &obtained, SDL_AUDIO_ALLOW_CHANNELS_CHANGE); g_audioDevice = SDL_OpenAudioDevice(nullptr, 0, &desired, &obtained, allowedChanges);
if (obtained.channels != 2 && obtained.channels != XAUDIO_NUM_CHANNELS) if (obtained.channels != 2 && obtained.channels != XAUDIO_NUM_CHANNELS) // This check may fail only when surround sound is enabled.
{ {
SDL_CloseAudioDevice(g_audioDevice); SDL_CloseAudioDevice(g_audioDevice);
g_audioDevice = SDL_OpenAudioDevice(nullptr, 0, &desired, &obtained, 0); g_audioDevice = SDL_OpenAudioDevice(nullptr, 0, &desired, &obtained, 0);
@ -29,7 +32,16 @@ void XAudioInitializeSystem()
g_downMixToStereo = (obtained.channels == 2); g_downMixToStereo = (obtained.channels == 2);
} }
void XAudioInitializeSystem()
{
SDL_SetHint(SDL_HINT_AUDIO_CATEGORY, "playback");
SDL_SetHint(SDL_HINT_AUDIO_DEVICE_APP_NAME, "Unleashed Recompiled");
SDL_InitSubSystem(SDL_INIT_AUDIO);
CreateAudioDevice();
}
static std::unique_ptr<std::thread> g_audioThread; static std::unique_ptr<std::thread> g_audioThread;
static volatile bool g_audioThreadShouldExit;
static void AudioThread() static void AudioThread()
{ {
@ -39,7 +51,7 @@ static void AudioThread()
size_t channels = g_downMixToStereo ? 2 : XAUDIO_NUM_CHANNELS; size_t channels = g_downMixToStereo ? 2 : XAUDIO_NUM_CHANNELS;
while (true) while (!g_audioThreadShouldExit)
{ {
uint32_t queuedAudioSize = SDL_GetQueuedAudioSize(g_audioDevice); uint32_t queuedAudioSize = SDL_GetQueuedAudioSize(g_audioDevice);
constexpr size_t MAX_LATENCY = 10; constexpr size_t MAX_LATENCY = 10;
@ -62,6 +74,13 @@ static void AudioThread()
} }
} }
static void CreateAudioThread()
{
SDL_PauseAudioDevice(g_audioDevice, 0);
g_audioThreadShouldExit = false;
g_audioThread = std::make_unique<std::thread>(AudioThread);
}
void XAudioRegisterClient(PPCFunc* callback, uint32_t param) void XAudioRegisterClient(PPCFunc* callback, uint32_t param)
{ {
auto* pClientParam = static_cast<uint32_t*>(g_userHeap.Alloc(sizeof(param))); auto* pClientParam = static_cast<uint32_t*>(g_userHeap.Alloc(sizeof(param)));
@ -70,8 +89,7 @@ void XAudioRegisterClient(PPCFunc* callback, uint32_t param)
g_clientCallbackParam = g_memory.MapVirtual(pClientParam); g_clientCallbackParam = g_memory.MapVirtual(pClientParam);
g_clientCallback = callback; g_clientCallback = callback;
SDL_PauseAudioDevice(g_audioDevice, 0); CreateAudioThread();
g_audioThread = std::make_unique<std::thread>(AudioThread);
} }
void XAudioSubmitFrame(void* samples) void XAudioSubmitFrame(void* samples)
@ -119,3 +137,18 @@ void XAudioSubmitFrame(void* samples)
SDL_QueueAudio(g_audioDevice, &audioFrames, sizeof(audioFrames)); SDL_QueueAudio(g_audioDevice, &audioFrames, sizeof(audioFrames));
} }
} }
void XAudioConfigValueChangedCallback(IConfigDef* configDef)
{
if (configDef == &Config::ChannelConfiguration)
{
if (g_audioThread->joinable())
{
g_audioThreadShouldExit = true;
g_audioThread->join();
}
CreateAudioDevice();
CreateAudioThread();
}
}

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@ -1,3 +0,0 @@
#pragma once
#include <apu/audio.h>

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@ -1,121 +0,0 @@
#include <stdafx.h>
#include "xaudio_driver.h"
#include <xaudio2.h>
#include <cpu/guest_thread.h>
#include <cpu/ppc_context.h>
#include <kernel/heap.h>
#define XAUDIO_DRIVER_KEY (uint32_t)('XAUD')
PPCFunc* volatile g_clientCallback{};
DWORD g_clientCallbackParam{}; // pointer in guest memory
DWORD g_driverThread{};
// TODO: Should use a counted ptr
IXAudio2* g_audio{};
IXAudio2MasteringVoice* g_masteringVoice{};
IXAudio2SourceVoice* g_sourceVoice{};
constexpr uint32_t g_semaphoreCount = 16;
constexpr uint32_t g_audioFrameSize = 256 * 6;
HANDLE g_audioSemaphore{ CreateSemaphoreA(nullptr, g_semaphoreCount, g_semaphoreCount, nullptr) };
uint32_t g_audioFrames[g_audioFrameSize * g_semaphoreCount];
uint32_t g_audioFrameIndex = 0;
class VoiceCallback : public IXAudio2VoiceCallback
{
STDMETHOD_(void, OnVoiceProcessingPassStart)(UINT32 BytesRequired) override {}
STDMETHOD_(void, OnVoiceProcessingPassEnd)() override {}
STDMETHOD_(void, OnBufferStart)(void* pBufferContext) override {}
STDMETHOD_(void, OnBufferEnd)(void* pBufferContext) override
{
ReleaseSemaphore(g_audioSemaphore, 1, nullptr);
}
STDMETHOD_(void, OnStreamEnd)() override {}
STDMETHOD_(void, OnLoopEnd)(void* pBufferContext) override {}
STDMETHOD_(void, OnVoiceError)(void* pBufferContext, HRESULT Error) override {}
} gVoiceCallback;
PPC_FUNC(DriverLoop)
{
GuestThread::SetThreadName(GetCurrentThreadId(), "Audio Driver");
while (true)
{
if (!g_clientCallback)
{
continue;
}
WaitForSingleObject(g_audioSemaphore, INFINITE);
ctx.r3.u64 = g_clientCallbackParam;
g_clientCallback(ctx, g_memory.base);
}
}
void XAudioInitializeSystem()
{
if (g_audio)
{
return;
}
//reinterpret_cast<decltype(&XAudio2Create)>(
// GetProcAddress(LoadLibraryA("XAudio2_8.dll"), "XAudio2Create"))(&gAudio, 0, 1);
XAudio2Create(&g_audio);
g_audio->CreateMasteringVoice(&g_masteringVoice);
WAVEFORMATIEEEFLOATEX format{};
format.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE;
format.Format.cbSize = sizeof(format) - sizeof(format.Format);
format.Format.nChannels = XAUDIO_NUM_CHANNELS;
format.Format.nSamplesPerSec = XAUDIO_SAMPLES_HZ;
format.Format.wBitsPerSample = XAUDIO_SAMPLE_BITS;
format.Format.nBlockAlign = (format.Format.nChannels * format.Format.wBitsPerSample) / 8;
format.Format.nAvgBytesPerSec = format.Format.nSamplesPerSec * format.Format.nBlockAlign;
format.SubFormat = KSDATAFORMAT_SUBTYPE_IEEE_FLOAT;
format.Samples.wValidBitsPerSample = format.Format.wBitsPerSample;
format.dwChannelMask = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_CENTER | SPEAKER_FRONT_RIGHT |
SPEAKER_LOW_FREQUENCY | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT;
g_audio->CreateSourceVoice(&g_sourceVoice, &format.Format, 0, 1024, &gVoiceCallback);
g_sourceVoice->Start();
KeInsertHostFunction(XAUDIO_DRIVER_KEY, DriverLoop);
GuestThread::Start({ XAUDIO_DRIVER_KEY, 0, 0 }, nullptr);
}
void XAudioRegisterClient(PPCFunc* callback, uint32_t param)
{
auto* pClientParam = static_cast<uint32_t*>(g_userHeap.Alloc(sizeof(param)));
ByteSwapInplace(param);
*pClientParam = param;
g_clientCallbackParam = g_memory.MapVirtual(pClientParam);
g_clientCallback = callback;
}
void XAudioSubmitFrame(void* samples)
{
uint32_t* audioFrame = &g_audioFrames[g_audioFrameSize * g_audioFrameIndex];
g_audioFrameIndex = (g_audioFrameIndex + 1) % g_semaphoreCount;
for (size_t i = 0; i < XAUDIO_NUM_SAMPLES; i++)
{
for (size_t j = 0; j < 6; j++)
audioFrame[i * XAUDIO_NUM_CHANNELS + j] = ByteSwap(((uint32_t*)samples)[j * XAUDIO_NUM_SAMPLES + i]);
}
XAUDIO2_BUFFER buffer{};
buffer.pAudioData = (BYTE*)audioFrame;
buffer.AudioBytes = XAUDIO_NUM_SAMPLES * XAUDIO_NUM_CHANNELS * sizeof(float);
buffer.PlayLength = XAUDIO_NUM_SAMPLES;
g_sourceVoice->SubmitSourceBuffer(&buffer);
}

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@ -1,2 +0,0 @@
#pragma once
#include <apu/audio.h>

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@ -137,6 +137,22 @@ CONFIG_DEFINE_LOCALE(MusicAttenuation)
{ ELanguage::English, { "Music Attenuation", "Fade out the game's music when external media is playing." } } { ELanguage::English, { "Music Attenuation", "Fade out the game's music when external media is playing." } }
}; };
CONFIG_DEFINE_LOCALE(ChannelConfiguration)
{
{ ELanguage::English, { "Channel Configuration", "" } }
};
CONFIG_DEFINE_ENUM_LOCALE(EChannelConfiguration)
{
{
ELanguage::English,
{
{ EChannelConfiguration::Stereo, { "STEREO", "" } },
{ EChannelConfiguration::Surround, { "SURROUND", "" } }
}
}
};
CONFIG_DEFINE_LOCALE(VoiceLanguage) CONFIG_DEFINE_LOCALE(VoiceLanguage)
{ {
{ ELanguage::English, { "Voice Language", "Change the language used for character voices." } } { ELanguage::English, { "Voice Language", "Change the language used for character voices." } }

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@ -5,6 +5,7 @@
#include "exports.h" #include "exports.h"
#include <api/SWA/System/InputState.h> #include <api/SWA/System/InputState.h>
#include <apu/audio.h>
#include <gpu/imgui/imgui_common.h> #include <gpu/imgui/imgui_common.h>
#include <gpu/video.h> #include <gpu/video.h>
#include <gpu/imgui/imgui_snapshot.h> #include <gpu/imgui/imgui_snapshot.h>
@ -507,6 +508,7 @@ static void DrawConfigOption(int32_t rowIndex, float yOffset, ConfigDef<T>* conf
config->Callback(config); config->Callback(config);
VideoConfigValueChangedCallback(config); VideoConfigValueChangedCallback(config);
XAudioConfigValueChangedCallback(config);
Game_PlaySound("sys_worldmap_finaldecide"); Game_PlaySound("sys_worldmap_finaldecide");
} }
@ -538,6 +540,7 @@ static void DrawConfigOption(int32_t rowIndex, float yOffset, ConfigDef<T>* conf
if (config->Value != s_oldValue) if (config->Value != s_oldValue)
{ {
VideoConfigValueChangedCallback(config); VideoConfigValueChangedCallback(config);
XAudioConfigValueChangedCallback(config);
if (config->ApplyCallback) if (config->ApplyCallback)
config->ApplyCallback(config); config->ApplyCallback(config);
@ -564,6 +567,7 @@ static void DrawConfigOption(int32_t rowIndex, float yOffset, ConfigDef<T>* conf
config->MakeDefault(); config->MakeDefault();
VideoConfigValueChangedCallback(config); VideoConfigValueChangedCallback(config);
XAudioConfigValueChangedCallback(config);
if (config->Callback) if (config->Callback)
config->Callback(config); config->Callback(config);
@ -901,6 +905,7 @@ static void DrawConfigOptions()
DrawConfigOption(rowCount++, yOffset, &Config::MasterVolume, true); DrawConfigOption(rowCount++, yOffset, &Config::MasterVolume, true);
DrawConfigOption(rowCount++, yOffset, &Config::MusicVolume, true); DrawConfigOption(rowCount++, yOffset, &Config::MusicVolume, true);
DrawConfigOption(rowCount++, yOffset, &Config::EffectsVolume, true); DrawConfigOption(rowCount++, yOffset, &Config::EffectsVolume, true);
DrawConfigOption(rowCount++, yOffset, &Config::ChannelConfiguration, true);
DrawConfigOption(rowCount++, yOffset, &Config::VoiceLanguage, OptionsMenu::s_pauseMenuType == SWA::eMenuType_WorldMap, cmnReason); DrawConfigOption(rowCount++, yOffset, &Config::VoiceLanguage, OptionsMenu::s_pauseMenuType == SWA::eMenuType_WorldMap, cmnReason);
DrawConfigOption(rowCount++, yOffset, &Config::Subtitles, true); DrawConfigOption(rowCount++, yOffset, &Config::Subtitles, true);
DrawConfigOption(rowCount++, yOffset, &Config::MusicAttenuation, AudioPatches::CanAttenuate(), &Localise("Options_Desc_OSNotSupported")); DrawConfigOption(rowCount++, yOffset, &Config::MusicAttenuation, AudioPatches::CanAttenuate(), &Localise("Options_Desc_OSNotSupported"));

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@ -37,6 +37,12 @@ CONFIG_DEFINE_ENUM_TEMPLATE(EControllerIcons)
{ "PlayStation", EControllerIcons::PlayStation } { "PlayStation", EControllerIcons::PlayStation }
}; };
CONFIG_DEFINE_ENUM_TEMPLATE(EChannelConfiguration)
{
{ "Stereo", EChannelConfiguration::Stereo },
{ "Surround", EChannelConfiguration::Surround }
};
CONFIG_DEFINE_ENUM_TEMPLATE(EVoiceLanguage) CONFIG_DEFINE_ENUM_TEMPLATE(EVoiceLanguage)
{ {
{ "English", EVoiceLanguage::English }, { "English", EVoiceLanguage::English },

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@ -48,6 +48,12 @@ enum class EControllerIcons : uint32_t
PlayStation PlayStation
}; };
enum class EChannelConfiguration : uint32_t
{
Stereo,
Surround
};
enum class EVoiceLanguage : uint32_t enum class EVoiceLanguage : uint32_t
{ {
English, English,

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@ -16,6 +16,7 @@ CONFIG_DEFINE_ENUM_LOCALISED("Input", EControllerIcons, ControllerIcons, EContro
CONFIG_DEFINE_LOCALISED("Audio", float, MasterVolume, 1.0f); CONFIG_DEFINE_LOCALISED("Audio", float, MasterVolume, 1.0f);
CONFIG_DEFINE_LOCALISED("Audio", float, MusicVolume, 1.0f); CONFIG_DEFINE_LOCALISED("Audio", float, MusicVolume, 1.0f);
CONFIG_DEFINE_LOCALISED("Audio", float, EffectsVolume, 1.0f); CONFIG_DEFINE_LOCALISED("Audio", float, EffectsVolume, 1.0f);
CONFIG_DEFINE_ENUM_LOCALISED("Audio", EChannelConfiguration, ChannelConfiguration, EChannelConfiguration::Stereo);
CONFIG_DEFINE_ENUM_LOCALISED("Audio", EVoiceLanguage, VoiceLanguage, EVoiceLanguage::English); CONFIG_DEFINE_ENUM_LOCALISED("Audio", EVoiceLanguage, VoiceLanguage, EVoiceLanguage::English);
CONFIG_DEFINE_LOCALISED("Audio", bool, Subtitles, true); CONFIG_DEFINE_LOCALISED("Audio", bool, Subtitles, true);
CONFIG_DEFINE_LOCALISED("Audio", bool, MusicAttenuation, false); CONFIG_DEFINE_LOCALISED("Audio", bool, MusicAttenuation, false);