added experimental Steam Virtual Gamepad support

This commit is contained in:
Al. Lopez 2025-03-06 01:59:35 -05:00
parent 43091838af
commit bec2cf65ba
2 changed files with 16 additions and 8 deletions

View file

@ -38,20 +38,23 @@ public:
SDL_GameControllerType GetControllerType() const SDL_GameControllerType GetControllerType() const
{ {
return SDL_GameControllerTypeForIndex(index); return SDL_GameControllerGetType(controller);
} }
hid::EInputDevice GetInputDevice() const hid::EInputDevice GetInputDevice() const
{ {
switch (GetControllerType()) switch (GetControllerType())
{ {
case SDL_CONTROLLER_TYPE_PS3: case SDL_CONTROLLER_TYPE_PS3:
case SDL_CONTROLLER_TYPE_PS4: case SDL_CONTROLLER_TYPE_PS4:
case SDL_CONTROLLER_TYPE_PS5: case SDL_CONTROLLER_TYPE_PS5:
return hid::EInputDevice::PlayStation; return hid::EInputDevice::PlayStation;
case SDL_CONTROLLER_TYPE_XBOX360:
case SDL_CONTROLLER_TYPE_XBOXONE:
return hid::EInputDevice::Xbox;
default:
return hid::EInputDevice::Unknown;
} }
return hid::EInputDevice::Xbox;
} }
void Close() void Close()
@ -134,6 +137,7 @@ public:
} }
}; };
std::array<Controller, 4> g_controllers; std::array<Controller, 4> g_controllers;
Controller* g_activeController; Controller* g_activeController;
@ -310,6 +314,8 @@ void hid::Init()
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1"); SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_WII, "1"); SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_WII, "1");
SDL_SetHint(SDL_HINT_XINPUT_ENABLED, "1"); SDL_SetHint(SDL_HINT_XINPUT_ENABLED, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_STEAM, "1");
SDL_SetHint(SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS, "0"); SDL_SetHint(SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS, "0");
SDL_InitSubSystem(SDL_INIT_EVENTS); SDL_InitSubSystem(SDL_INIT_EVENTS);
@ -318,6 +324,7 @@ void hid::Init()
SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER); SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER);
} }
uint32_t hid::GetState(uint32_t dwUserIndex, XAMINPUT_STATE* pState) uint32_t hid::GetState(uint32_t dwUserIndex, XAMINPUT_STATE* pState)
{ {
static uint32_t packet; static uint32_t packet;

View file

@ -7,7 +7,8 @@ namespace hid
Keyboard, Keyboard,
Mouse, Mouse,
Xbox, Xbox,
PlayStation PlayStation,
Unknown
}; };
enum class EInputDeviceExplicit enum class EInputDeviceExplicit