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https://github.com/hedge-dev/UnleashedRecomp.git
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Add timestamps to D3D12.
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parent
320c81fa4f
commit
c1ce16c737
4 changed files with 94 additions and 7 deletions
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@ -1437,6 +1437,52 @@ namespace plume {
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return height;
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}
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// D3D12QueryPool
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D3D12QueryPool::D3D12QueryPool(D3D12Device *device, uint32_t queryCount) {
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assert(device != nullptr);
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assert(queryCount > 0);
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this->device = device;
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D3D12_QUERY_HEAP_DESC queryHeapDesc = {};
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queryHeapDesc.Type = D3D12_QUERY_HEAP_TYPE_TIMESTAMP;
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queryHeapDesc.Count = queryCount;
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HRESULT res = device->d3d->CreateQueryHeap(&queryHeapDesc, IID_PPV_ARGS(&d3d));
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if (FAILED(res)) {
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fprintf(stderr, "CreateQueryHeap failed with error code 0x%lX.\n", res);
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return;
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}
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readbackBuffer = device->createBuffer(RenderBufferDesc::ReadbackBuffer(sizeof(uint64_t) * queryCount));
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results.resize(queryCount);
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}
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D3D12QueryPool::~D3D12QueryPool() {
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if (d3d != nullptr) {
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d3d->Release();
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}
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}
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void D3D12QueryPool::queryResults() {
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void *readbackData = readbackBuffer->map();
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memcpy(results.data(), readbackData, sizeof(uint64_t) * results.size());
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readbackBuffer->unmap();
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for (uint64_t &result : results) {
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result = result / double(device->timestampFrequency) * 1000000000.0;
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}
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}
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const uint64_t *D3D12QueryPool::getResults() const {
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return results.data();
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}
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uint32_t D3D12QueryPool::getCount() const {
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return uint32_t(results.size());
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}
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// D3D12CommandList
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D3D12CommandList::D3D12CommandList(D3D12Device *device, RenderCommandListType type) {
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@ -2004,6 +2050,19 @@ namespace plume {
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d3d->DiscardResource(interfaceTexture->d3d, nullptr);
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}
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void D3D12CommandList::resetQueryPool(const RenderQueryPool *queryPool, uint32_t queryFirstIndex, uint32_t queryCount) {
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// Do nothing.
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}
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void D3D12CommandList::writeTimestamp(const RenderQueryPool *queryPool, uint32_t queryIndex) {
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assert(queryPool != nullptr);
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const D3D12QueryPool *interfaceQueryPool = static_cast<const D3D12QueryPool *>(queryPool);
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const D3D12Buffer *readbackBuffer = static_cast<const D3D12Buffer *>(interfaceQueryPool->readbackBuffer.get());
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d3d->EndQuery(interfaceQueryPool->d3d, D3D12_QUERY_TYPE_TIMESTAMP, queryIndex);
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d3d->ResolveQueryData(interfaceQueryPool->d3d, D3D12_QUERY_TYPE_TIMESTAMP, queryIndex, 1, readbackBuffer->d3d, queryIndex * sizeof(uint64_t));
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}
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void D3D12CommandList::checkDescriptorHeaps() {
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if (!descriptorHeapsSet) {
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ID3D12DescriptorHeap *descriptorHeaps[] = { device->viewHeapAllocator->heap, device->samplerHeapAllocator->heap };
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@ -3461,6 +3520,13 @@ namespace plume {
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samplerHeapAllocator = std::make_unique<D3D12DescriptorHeapAllocator>(this, SamplerDescriptorHeapSize, D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER);
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colorTargetHeapAllocator = std::make_unique<D3D12DescriptorHeapAllocator>(this, TargetDescriptorHeapSize, D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
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depthTargetHeapAllocator = std::make_unique<D3D12DescriptorHeapAllocator>(this, TargetDescriptorHeapSize, D3D12_DESCRIPTOR_HEAP_TYPE_DSV);
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// Create a command queue only for retrieving the timestamp frequency. Delete it immediately afterwards.
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std::unique_ptr<D3D12CommandQueue> timestampCommandQueue = std::make_unique<D3D12CommandQueue>(this, RenderCommandListType::DIRECT);
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res = timestampCommandQueue->d3d->GetTimestampFrequency(×tampFrequency);
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if (FAILED(res)) {
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fprintf(stderr, "GetTimestampFrequency failed with error code 0x%lX. Timestamps will be inaccurate.\n", res);
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}
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}
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D3D12Device::~D3D12Device() {
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@ -3535,6 +3601,10 @@ namespace plume {
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return std::make_unique<D3D12Framebuffer>(this, desc);
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}
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std::unique_ptr<RenderQueryPool> D3D12Device::createQueryPool(uint32_t queryCount) {
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return std::make_unique<D3D12QueryPool>(this, queryCount);
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}
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void D3D12Device::setBottomLevelASBuildInfo(RenderBottomLevelASBuildInfo &buildInfo, const RenderBottomLevelASMesh *meshes, uint32_t meshCount, bool preferFastBuild, bool preferFastTrace) {
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assert(meshes != nullptr);
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assert(meshCount > 0);
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@ -144,6 +144,19 @@ namespace plume {
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uint32_t getHeight() const override;
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};
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struct D3D12QueryPool : RenderQueryPool {
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D3D12Device *device = nullptr;
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ID3D12QueryHeap *d3d = nullptr;
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std::vector<uint64_t> results;
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std::unique_ptr<RenderBuffer> readbackBuffer;
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D3D12QueryPool(D3D12Device *device, uint32_t queryCount);
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virtual ~D3D12QueryPool() override;
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virtual void queryResults() override;
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virtual const uint64_t *getResults() const override;
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virtual uint32_t getCount() const override;
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};
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struct D3D12CommandList : RenderCommandList {
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ID3D12GraphicsCommandList9 *d3d = nullptr;
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ID3D12CommandAllocator *commandAllocator = nullptr;
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@ -196,6 +209,8 @@ namespace plume {
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void buildBottomLevelAS(const RenderAccelerationStructure *dstAccelerationStructure, RenderBufferReference scratchBuffer, const RenderBottomLevelASBuildInfo &buildInfo) override;
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void buildTopLevelAS(const RenderAccelerationStructure *dstAccelerationStructure, RenderBufferReference scratchBuffer, RenderBufferReference instancesBuffer, const RenderTopLevelASBuildInfo &buildInfo) override;
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void discardTexture(const RenderTexture* texture) override;
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void resetQueryPool(const RenderQueryPool *queryPool, uint32_t queryFirstIndex, uint32_t queryCount) override;
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void writeTimestamp(const RenderQueryPool *queryPool, uint32_t queryIndex) override;
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void checkDescriptorHeaps();
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void notifyDescriptorHeapWasChangedExternally();
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void checkTopology();
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@ -417,6 +432,7 @@ namespace plume {
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std::unique_ptr<D3D12DescriptorHeapAllocator> depthTargetHeapAllocator;
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RenderDeviceCapabilities capabilities;
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RenderDeviceDescription description;
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uint64_t timestampFrequency = 1;
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D3D12Device(D3D12Interface *renderInterface, const std::string &preferredDeviceName);
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~D3D12Device() override;
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@ -436,6 +452,7 @@ namespace plume {
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std::unique_ptr<RenderCommandFence> createCommandFence() override;
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std::unique_ptr<RenderCommandSemaphore> createCommandSemaphore() override;
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std::unique_ptr<RenderFramebuffer> createFramebuffer(const RenderFramebufferDesc &desc) override;
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std::unique_ptr<RenderQueryPool> createQueryPool(uint32_t queryCount) override;
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void setBottomLevelASBuildInfo(RenderBottomLevelASBuildInfo &buildInfo, const RenderBottomLevelASMesh *meshes, uint32_t meshCount, bool preferFastBuild, bool preferFastTrace) override;
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void setTopLevelASBuildInfo(RenderTopLevelASBuildInfo &buildInfo, const RenderTopLevelASInstance *instances, uint32_t instanceCount, bool preferFastBuild, bool preferFastTrace) override;
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void setShaderBindingTableInfo(RenderShaderBindingTableInfo &tableInfo, const RenderShaderBindingGroups &groups, const RenderPipeline *pipeline, RenderDescriptorSet **descriptorSets, uint32_t descriptorSetCount) override;
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@ -2580,7 +2580,7 @@ namespace plume {
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constexpr uint64_t shift_bits = 16;
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double timestampPeriod = double(device->physicalDeviceProperties.limits.timestampPeriod);
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uint64_t h = 0, l = 0;
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for (size_t &result : results) {
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for (uint64_t &result : results) {
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mult64to128(result, uint64_t(timestampPeriod * double(1 << shift_bits)), h, l);
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result = l;
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result >>= shift_bits;
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@ -2254,9 +2254,9 @@ static void DrawProfiler()
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ImGui::Text("Current GPU Frame: %g ms (%g FPS)", g_gpuFrameProfiler.value.load(), 1000.0 / g_gpuFrameProfiler.value.load());
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ImGui::Text("Current Present: %g ms (%g FPS)", g_presentProfiler.value.load(), 1000.0 / g_presentProfiler.value.load());
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ImGui::Text("Current Render Director: %g ms (%g FPS)", g_renderDirectorProfiler.value.load(), 1000.0 / g_renderDirectorProfiler.value.load());
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ImGui::Text("Current Frame Fence: %g ms (%g FPS)", g_frameFenceProfiler.value.load(), 1000.0 / g_frameFenceProfiler.value.load());
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ImGui::Text("Current Present Wait: %g ms (%g FPS)", g_presentWaitProfiler.value.load(), 1000.0 / g_presentWaitProfiler.value.load());
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ImGui::Text("Current Swap Chain Acquire: %g ms (%g FPS)", g_swapChainAcquireProfiler.value.load(), 1000.0 / g_swapChainAcquireProfiler.value.load());
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ImGui::Text("Current Frame Fence: %g ms", g_frameFenceProfiler.value.load());
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ImGui::Text("Current Present Wait: %g ms", g_presentWaitProfiler.value.load());
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ImGui::Text("Current Swap Chain Acquire: %g ms", g_swapChainAcquireProfiler.value.load());
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ImGui::NewLine();
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@ -2264,9 +2264,9 @@ static void DrawProfiler()
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ImGui::Text("Average GPU Frame: %g ms (%g FPS)", gpuFrameAvg, 1000.0 / gpuFrameAvg);
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ImGui::Text("Average Present: %g ms (%g FPS)", presentAvg, 1000.0 / presentAvg);
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ImGui::Text("Average Render Director: %g ms (%g FPS)", renderDirectorAvg, 1000.0 / renderDirectorAvg);
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ImGui::Text("Average Frame Fence: %g ms (%g FPS)", frameFenceAvg, 1000.0 / frameFenceAvg);
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ImGui::Text("Average Present Wait: %g ms (%g FPS)", presentWaitAvg, 1000.0 / presentWaitAvg);
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ImGui::Text("Average Swap Chain Acquire: %g ms (%g FPS)", swapChainAcquireAvg, 1000.0 / swapChainAcquireAvg);
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ImGui::Text("Average Frame Fence: %g ms", frameFenceAvg);
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ImGui::Text("Average Present Wait: %g ms", presentWaitAvg);
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ImGui::Text("Average Swap Chain Acquire: %g ms", swapChainAcquireAvg);
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ImGui::NewLine();
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