mirror of
https://github.com/hedge-dev/UnleashedRecomp.git
synced 2026-04-22 10:21:39 +00:00
Merge branch 'main' into crash-check
This commit is contained in:
commit
c524733385
19 changed files with 524 additions and 92 deletions
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@ -183,6 +183,8 @@ set(UNLEASHED_RECOMP_USER_CXX_SOURCES
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"user/config.cpp"
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"user/registry.cpp"
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"user/paths.cpp"
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"user/persistent_data.cpp"
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"user/persistent_storage_manager.cpp"
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)
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set(UNLEASHED_RECOMP_MOD_CXX_SOURCES
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@ -80,9 +80,13 @@ namespace SWA
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boost::shared_ptr<Hedgehog::Mirage::CRenderScene> m_spRenderScene;
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SWA_INSERT_PADDING(0x04);
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boost::shared_ptr<CGameParameter> m_spGameParameter;
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SWA_INSERT_PADDING(0x78);
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SWA_INSERT_PADDING(0x0C);
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boost::anonymous_shared_ptr m_spItemParamManager;
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SWA_INSERT_PADDING(0x64);
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boost::shared_ptr<Hedgehog::Base::CCriticalSection> m_spCriticalSection;
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SWA_INSERT_PADDING(0x20);
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SWA_INSERT_PADDING(0x14);
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bool m_ShowDLCInfo;
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SWA_INSERT_PADDING(0x08);
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};
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// TODO: Hedgehog::Base::TSynchronizedPtr<CApplicationDocument>
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@ -111,7 +115,9 @@ namespace SWA
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SWA_ASSERT_OFFSETOF(CApplicationDocument::CMember, m_Field10C, 0x10C);
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SWA_ASSERT_OFFSETOF(CApplicationDocument::CMember, m_spRenderScene, 0x12C);
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SWA_ASSERT_OFFSETOF(CApplicationDocument::CMember, m_spGameParameter, 0x138);
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SWA_ASSERT_OFFSETOF(CApplicationDocument::CMember, m_spItemParamManager, 0x14C);
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SWA_ASSERT_OFFSETOF(CApplicationDocument::CMember, m_spCriticalSection, 0x1B8);
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SWA_ASSERT_OFFSETOF(CApplicationDocument::CMember, m_ShowDLCInfo, 0x1D4);
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SWA_ASSERT_SIZEOF(CApplicationDocument::CMember, 0x1E0);
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SWA_ASSERT_OFFSETOF(CApplicationDocument, m_pMember, 0x04);
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@ -7,11 +7,19 @@ namespace SWA
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class CGameParameter // : public Hedgehog::Universe::CMessageActor
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{
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public:
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struct SSaveData;
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struct SSaveData
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{
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SWA_INSERT_PADDING(0x8600);
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be<uint32_t> DLCFlags[8];
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SWA_INSERT_PADDING(0x15C);
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};
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struct SStageParameter;
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SWA_INSERT_PADDING(0x94);
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xpointer<SSaveData> m_pSaveData;
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xpointer<SStageParameter> m_pStageParameter;
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};
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SWA_ASSERT_OFFSETOF(CGameParameter::SSaveData, DLCFlags, 0x8600);
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}
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@ -310,6 +310,8 @@ void hid::Init()
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_WII, "1");
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SDL_SetHint(SDL_HINT_XINPUT_ENABLED, "1");
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SDL_SetHint(SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS, "0"); // Uses Button Labels. This hint is disabled for Nintendo Controllers.
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SDL_InitSubSystem(SDL_INIT_EVENTS);
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SDL_AddEventWatch(HID_OnSDLEvent, nullptr);
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@ -67,6 +67,73 @@ static std::unique_ptr<VirtualFileSystem> createFileSystemFromPath(const std::fi
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}
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}
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static bool checkFile(const FilePair &pair, const uint64_t *fileHashes, const std::filesystem::path &targetDirectory, std::vector<uint8_t> &fileData, Journal &journal, const std::function<bool()> &progressCallback, bool checkSizeOnly) {
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const std::string fileName(pair.first);
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const uint32_t hashCount = pair.second;
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const std::filesystem::path filePath = targetDirectory / fileName;
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if (!std::filesystem::exists(filePath))
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{
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journal.lastResult = Journal::Result::FileMissing;
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journal.lastErrorMessage = fmt::format("File {} does not exist.", fileName);
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return false;
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}
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std::error_code ec;
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size_t fileSize = std::filesystem::file_size(filePath, ec);
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if (ec)
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{
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journal.lastResult = Journal::Result::FileReadFailed;
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journal.lastErrorMessage = fmt::format("Failed to read file size for {}.", fileName);
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return false;
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}
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if (checkSizeOnly)
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{
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journal.progressTotal += fileSize;
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}
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else
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{
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std::ifstream fileStream(filePath, std::ios::binary);
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if (fileStream.is_open())
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{
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fileData.resize(fileSize);
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fileStream.read((char *)(fileData.data()), fileSize);
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}
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if (!fileStream.is_open() || fileStream.bad())
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{
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journal.lastResult = Journal::Result::FileReadFailed;
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journal.lastErrorMessage = fmt::format("Failed to read file {}.", fileName);
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return false;
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}
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uint64_t fileHash = XXH3_64bits(fileData.data(), fileSize);
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bool fileHashFound = false;
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for (uint32_t i = 0; i < hashCount && !fileHashFound; i++)
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{
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fileHashFound = fileHash == fileHashes[i];
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}
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if (!fileHashFound)
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{
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journal.lastResult = Journal::Result::FileHashFailed;
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journal.lastErrorMessage = fmt::format("File {} did not match any of the known hashes.", fileName);
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return false;
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}
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journal.progressCounter += fileSize;
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}
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if (!progressCallback())
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{
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journal.lastResult = Journal::Result::Cancelled;
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journal.lastErrorMessage = "Check was cancelled.";
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return false;
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}
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return true;
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}
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static bool copyFile(const FilePair &pair, const uint64_t *fileHashes, VirtualFileSystem &sourceVfs, const std::filesystem::path &targetDirectory, bool skipHashChecks, std::vector<uint8_t> &fileData, Journal &journal, const std::function<bool()> &progressCallback) {
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const std::string filename(pair.first);
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const uint32_t hashCount = pair.second;
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@ -204,6 +271,45 @@ static DLC detectDLC(const std::filesystem::path &sourcePath, VirtualFileSystem
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}
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}
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static bool fillDLCSource(DLC dlc, Installer::DLCSource &dlcSource)
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{
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switch (dlc)
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{
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case DLC::Spagonia:
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dlcSource.filePairs = { SpagoniaFiles, SpagoniaFilesSize };
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dlcSource.fileHashes = SpagoniaHashes;
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dlcSource.targetSubDirectory = SpagoniaDirectory;
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return true;
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case DLC::Chunnan:
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dlcSource.filePairs = { ChunnanFiles, ChunnanFilesSize };
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dlcSource.fileHashes = ChunnanHashes;
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dlcSource.targetSubDirectory = ChunnanDirectory;
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return true;
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case DLC::Mazuri:
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dlcSource.filePairs = { MazuriFiles, MazuriFilesSize };
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dlcSource.fileHashes = MazuriHashes;
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dlcSource.targetSubDirectory = MazuriDirectory;
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return true;
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case DLC::Holoska:
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dlcSource.filePairs = { HoloskaFiles, HoloskaFilesSize };
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dlcSource.fileHashes = HoloskaHashes;
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dlcSource.targetSubDirectory = HoloskaDirectory;
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return true;
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case DLC::ApotosShamar:
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dlcSource.filePairs = { ApotosShamarFiles, ApotosShamarFilesSize };
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dlcSource.fileHashes = ApotosShamarHashes;
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dlcSource.targetSubDirectory = ApotosShamarDirectory;
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return true;
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case DLC::EmpireCityAdabat:
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dlcSource.filePairs = { EmpireCityAdabatFiles, EmpireCityAdabatFilesSize };
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dlcSource.fileHashes = EmpireCityAdabatHashes;
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dlcSource.targetSubDirectory = EmpireCityAdabatDirectory;
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return true;
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default:
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return false;
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}
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}
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bool Installer::checkGameInstall(const std::filesystem::path &baseDirectory, std::filesystem::path &modulePath)
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{
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modulePath = baseDirectory / PatchedDirectory / GameExecutableFile;
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@ -254,6 +360,40 @@ bool Installer::checkAllDLC(const std::filesystem::path& baseDirectory)
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return result;
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}
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bool Installer::checkInstallIntegrity(const std::filesystem::path &baseDirectory, Journal &journal, const std::function<bool()> &progressCallback)
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{
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// Run the file checks twice: once to fill out the progress counter and the file sizes, and another pass to do the hash integrity checks.
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for (uint32_t checkPass = 0; checkPass < 2; checkPass++)
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{
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bool checkSizeOnly = (checkPass == 0);
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if (!checkFiles({ GameFiles, GameFilesSize }, GameHashes, baseDirectory / GameDirectory, journal, progressCallback, checkSizeOnly))
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{
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return false;
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}
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if (!checkFiles({ UpdateFiles, UpdateFilesSize }, UpdateHashes, baseDirectory / UpdateDirectory, journal, progressCallback, checkSizeOnly))
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{
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return false;
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}
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for (int i = 1; i < (int)DLC::Count; i++)
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{
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if (checkDLCInstall(baseDirectory, (DLC)i))
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{
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Installer::DLCSource dlcSource;
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fillDLCSource((DLC)i, dlcSource);
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if (!checkFiles(dlcSource.filePairs, dlcSource.fileHashes, baseDirectory / dlcSource.targetSubDirectory, journal, progressCallback, checkSizeOnly))
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{
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return false;
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}
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}
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}
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}
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return true;
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}
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bool Installer::computeTotalSize(std::span<const FilePair> filePairs, const uint64_t *fileHashes, VirtualFileSystem &sourceVfs, Journal &journal, uint64_t &totalSize)
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{
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for (FilePair pair : filePairs)
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@ -272,6 +412,27 @@ bool Installer::computeTotalSize(std::span<const FilePair> filePairs, const uint
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return true;
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}
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bool Installer::checkFiles(std::span<const FilePair> filePairs, const uint64_t *fileHashes, const std::filesystem::path &targetDirectory, Journal &journal, const std::function<bool()> &progressCallback, bool checkSizeOnly)
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{
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FilePair validationPair = {};
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uint32_t validationHashIndex = 0;
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uint32_t hashIndex = 0;
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uint32_t hashCount = 0;
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std::vector<uint8_t> fileData;
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for (FilePair pair : filePairs)
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{
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hashIndex = hashCount;
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hashCount += pair.second;
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if (!checkFile(pair, &fileHashes[hashIndex], targetDirectory, fileData, journal, progressCallback, checkSizeOnly))
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{
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return false;
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}
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}
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return true;
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}
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bool Installer::copyFiles(std::span<const FilePair> filePairs, const uint64_t *fileHashes, VirtualFileSystem &sourceVfs, const std::filesystem::path &targetDirectory, const std::string &validationFile, bool skipHashChecks, Journal &journal, const std::function<bool()> &progressCallback)
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{
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std::error_code ec;
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@ -387,39 +548,8 @@ bool Installer::parseSources(const Input &input, Journal &journal, Sources &sour
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}
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DLC dlc = detectDLC(path, *dlcSource.sourceVfs, journal);
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switch (dlc)
|
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if (!fillDLCSource(dlc, dlcSource))
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{
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case DLC::Spagonia:
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dlcSource.filePairs = { SpagoniaFiles, SpagoniaFilesSize };
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dlcSource.fileHashes = SpagoniaHashes;
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dlcSource.targetSubDirectory = SpagoniaDirectory;
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break;
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case DLC::Chunnan:
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dlcSource.filePairs = { ChunnanFiles, ChunnanFilesSize };
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dlcSource.fileHashes = ChunnanHashes;
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dlcSource.targetSubDirectory = ChunnanDirectory;
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break;
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case DLC::Mazuri:
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dlcSource.filePairs = { MazuriFiles, MazuriFilesSize };
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dlcSource.fileHashes = MazuriHashes;
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dlcSource.targetSubDirectory = MazuriDirectory;
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break;
|
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case DLC::Holoska:
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dlcSource.filePairs = { HoloskaFiles, HoloskaFilesSize };
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dlcSource.fileHashes = HoloskaHashes;
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dlcSource.targetSubDirectory = HoloskaDirectory;
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break;
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case DLC::ApotosShamar:
|
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dlcSource.filePairs = { ApotosShamarFiles, ApotosShamarFilesSize };
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dlcSource.fileHashes = ApotosShamarHashes;
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dlcSource.targetSubDirectory = ApotosShamarDirectory;
|
||||
break;
|
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case DLC::EmpireCityAdabat:
|
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dlcSource.filePairs = { EmpireCityAdabatFiles, EmpireCityAdabatFilesSize };
|
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dlcSource.fileHashes = EmpireCityAdabatHashes;
|
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dlcSource.targetSubDirectory = EmpireCityAdabatDirectory;
|
||||
break;
|
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default:
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return false;
|
||||
}
|
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|
||||
|
|
|
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|
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@ -75,7 +75,9 @@ struct Installer
|
|||
static bool checkGameInstall(const std::filesystem::path &baseDirectory, std::filesystem::path &modulePath);
|
||||
static bool checkDLCInstall(const std::filesystem::path &baseDirectory, DLC dlc);
|
||||
static bool checkAllDLC(const std::filesystem::path &baseDirectory);
|
||||
static bool checkInstallIntegrity(const std::filesystem::path &baseDirectory, Journal &journal, const std::function<bool()> &progressCallback);
|
||||
static bool computeTotalSize(std::span<const FilePair> filePairs, const uint64_t *fileHashes, VirtualFileSystem &sourceVfs, Journal &journal, uint64_t &totalSize);
|
||||
static bool checkFiles(std::span<const FilePair> filePairs, const uint64_t *fileHashes, const std::filesystem::path &targetDirectory, Journal &journal, const std::function<bool()> &progressCallback, bool checkSizeOnly);
|
||||
static bool copyFiles(std::span<const FilePair> filePairs, const uint64_t *fileHashes, VirtualFileSystem &sourceVfs, const std::filesystem::path &targetDirectory, const std::string &validationFile, bool skipHashChecks, Journal &journal, const std::function<bool()> &progressCallback);
|
||||
static bool parseContent(const std::filesystem::path &sourcePath, std::unique_ptr<VirtualFileSystem> &targetVfs, Journal &journal);
|
||||
static bool parseSources(const Input &input, Journal &journal, Sources &sources);
|
||||
|
|
|
|||
|
|
@ -703,6 +703,28 @@ std::unordered_map<std::string_view, std::unordered_map<ELanguage, std::string>>
|
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{ ELanguage::Italian, "Impossibile trovare il modulo \"%s\".\n\nAssicurati che:\n\n- Hai estratto questa copia di Unleashed Recompiled correttamente e non solo il file *.exe.\n- Non stai eseguendo Unleashed Recompiled da un file *.zip." }
|
||||
}
|
||||
},
|
||||
{
|
||||
"IntegrityCheck_Success",
|
||||
{
|
||||
{ ELanguage::English, "Installation check has finished.\n\nAll files seem to be correct.\n\nThe game will now close. Remove the launch argument to play the game." },
|
||||
{ ELanguage::Japanese, "インストールチェックが終了しました\n\nすべてのファイルは正しいようです\n\nゲームは終了します、ゲームをプレイするには起動引数を削除してください" },
|
||||
{ ELanguage::German, "Die Installation wurde überprüft.\n\nAlle Dateien scheinen korrekt zu sein.\n\nDas Spiel wird nun geschlossen. Entferne die Startoption, um das Spiel zu spielen." },
|
||||
{ ELanguage::French, "La vérification de l'installation est terminée.\n\nTous les fichiers semblent corrects.\n\nL'application va maintenant se fermer. Retirez l'argument de lancement pour pouvoir lancer le jeu." },
|
||||
{ ELanguage::Spanish, "La verificación de la instalación ha terminado.\n\nTodos los archivos parecen correctos.\n\nEl juego se cerrará ahora. Elimina el argumento de lanzamiento para jugar al juego." },
|
||||
{ ELanguage::Italian, "La verifica dei file d'installazione è terminata.\n\nTutti i file sembrano corretti.\n\nIl gioco si chiuderà. Rimuovi l'argomento di avvio per poter giocare." }
|
||||
}
|
||||
},
|
||||
{
|
||||
"IntegrityCheck_Failed",
|
||||
{
|
||||
{ ELanguage::English, "Installation check has failed.\n\nError: %s\n\nThe game will now close. Try reinstalling the game by using the --install launch argument." },
|
||||
{ ELanguage::Japanese, "インストールチェックに失敗しました\n\nエラー:%s\n\nゲームは終了します、--install 起動引数を使用してゲームを再インストールしてください" },
|
||||
{ ELanguage::German, "Die Installationsprüfung ist fehlgeschlagen.\n\nFehler: %s\n\nDas Spiel wird nun geschlossen. Versuche das Spiel durch Verwendung der Startoption --install neu zu installieren." },
|
||||
{ ELanguage::French, "La vérification de l'installation a échoué.\n\nErreur : %s\n\nL'application va maintenant se fermer. Essayez de réinstaller le jeu en utilisant l'argument de lancement --install." },
|
||||
{ ELanguage::Spanish, "La verificación de la instalación ha fallado.\n\nError: %s\n\nEl juego se cerrará ahora. Intenta reinstalar el juego utilizando el argumento de lanzamiento --install." },
|
||||
{ ELanguage::Italian, "La verifica dei file d'installazione non è andata a buon fine.\n\nErrore: %s\n\nIl gioco si chiuderà. Prova a reinstallare il gioco utilizzando l'argomento di avvio --install." }
|
||||
}
|
||||
},
|
||||
{
|
||||
"Common_On",
|
||||
{
|
||||
|
|
|
|||
|
|
@ -13,6 +13,7 @@
|
|||
#include <hid/hid.h>
|
||||
#include <user/config.h>
|
||||
#include <user/paths.h>
|
||||
#include <user/persistent_storage_manager.h>
|
||||
#include <user/registry.h>
|
||||
#include <kernel/xdbf.h>
|
||||
#include <install/installer.h>
|
||||
|
|
@ -200,6 +201,7 @@ int main(int argc, char *argv[])
|
|||
bool forceInstaller = false;
|
||||
bool forceDLCInstaller = false;
|
||||
bool useDefaultWorkingDirectory = false;
|
||||
bool forceInstallationCheck = false;
|
||||
bool graphicsApiRetry = false;
|
||||
const char *sdlVideoDriver = nullptr;
|
||||
|
||||
|
|
@ -208,6 +210,7 @@ int main(int argc, char *argv[])
|
|||
forceInstaller = forceInstaller || (strcmp(argv[i], "--install") == 0);
|
||||
forceDLCInstaller = forceDLCInstaller || (strcmp(argv[i], "--install-dlc") == 0);
|
||||
useDefaultWorkingDirectory = useDefaultWorkingDirectory || (strcmp(argv[i], "--use-cwd") == 0);
|
||||
forceInstallationCheck = forceInstallationCheck || (strcmp(argv[i], "--install-check") == 0);
|
||||
graphicsApiRetry = graphicsApiRetry || (strcmp(argv[i], "--graphics-api-retry") == 0);
|
||||
|
||||
if (strcmp(argv[i], "--sdl-video-driver") == 0)
|
||||
|
|
@ -227,6 +230,62 @@ int main(int argc, char *argv[])
|
|||
}
|
||||
|
||||
Config::Load();
|
||||
|
||||
if (!PersistentStorageManager::LoadBinary())
|
||||
LOGFN_ERROR("Failed to load persistent storage binary... (status code {})", (int)PersistentStorageManager::BinStatus);
|
||||
|
||||
if (forceInstallationCheck)
|
||||
{
|
||||
// Create the console to show progress to the user, otherwise it will seem as if the game didn't boot at all.
|
||||
os::process::ShowConsole();
|
||||
|
||||
Journal journal;
|
||||
double lastProgressMiB = 0.0;
|
||||
double lastTotalMib = 0.0;
|
||||
Installer::checkInstallIntegrity(GAME_INSTALL_DIRECTORY, journal, [&]()
|
||||
{
|
||||
constexpr double MiBDivisor = 1024.0 * 1024.0;
|
||||
constexpr double MiBProgressThreshold = 128.0;
|
||||
double progressMiB = double(journal.progressCounter) / MiBDivisor;
|
||||
double totalMiB = double(journal.progressTotal) / MiBDivisor;
|
||||
if (journal.progressCounter > 0)
|
||||
{
|
||||
if ((progressMiB - lastProgressMiB) > MiBProgressThreshold)
|
||||
{
|
||||
fprintf(stdout, "Checking files: %0.2f MiB / %0.2f MiB\n", progressMiB, totalMiB);
|
||||
lastProgressMiB = progressMiB;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((totalMiB - lastTotalMib) > MiBProgressThreshold)
|
||||
{
|
||||
fprintf(stdout, "Scanning files: %0.2f MiB\n", totalMiB);
|
||||
lastTotalMib = totalMiB;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
});
|
||||
|
||||
char resultText[512];
|
||||
uint32_t messageBoxStyle;
|
||||
if (journal.lastResult == Journal::Result::Success)
|
||||
{
|
||||
snprintf(resultText, sizeof(resultText), "%s", Localise("IntegrityCheck_Success").c_str());
|
||||
fprintf(stdout, "%s\n", resultText);
|
||||
messageBoxStyle = SDL_MESSAGEBOX_INFORMATION;
|
||||
}
|
||||
else
|
||||
{
|
||||
snprintf(resultText, sizeof(resultText), Localise("IntegrityCheck_Failed").c_str(), journal.lastErrorMessage.c_str());
|
||||
fprintf(stderr, "%s\n", resultText);
|
||||
messageBoxStyle = SDL_MESSAGEBOX_ERROR;
|
||||
}
|
||||
|
||||
SDL_ShowSimpleMessageBox(messageBoxStyle, GameWindow::GetTitle(), resultText, GameWindow::s_pWindow);
|
||||
std::_Exit(int(journal.lastResult));
|
||||
}
|
||||
|
||||
#if defined(_WIN32) && defined(UNLEASHED_RECOMP_D3D12)
|
||||
for (auto& dll : g_D3D12RequiredModules)
|
||||
|
|
|
|||
|
|
@ -2,6 +2,7 @@
|
|||
#include <api/SWA.h>
|
||||
#include <install/update_checker.h>
|
||||
#include <locale/locale.h>
|
||||
#include <os/logger.h>
|
||||
#include <ui/fader.h>
|
||||
#include <ui/message_window.h>
|
||||
#include <user/achievement_manager.h>
|
||||
|
|
@ -64,16 +65,16 @@ static bool ProcessCorruptAchievementsMessage()
|
|||
if (!g_corruptAchievementsMessageOpen)
|
||||
return false;
|
||||
|
||||
auto message = AchievementManager::Status == EAchStatus::IOError
|
||||
auto message = AchievementManager::BinStatus == EAchBinStatus::IOError
|
||||
? Localise("Title_Message_AchievementDataIOError")
|
||||
: Localise("Title_Message_AchievementDataCorrupt");
|
||||
|
||||
if (MessageWindow::Open(message, &g_corruptAchievementsMessageResult) == MSG_CLOSED)
|
||||
{
|
||||
// Allow user to proceed if the achievement data couldn't be loaded.
|
||||
// Restarting may fix this error, so it isn't worth clearing the data for.
|
||||
if (AchievementManager::Status != EAchStatus::IOError)
|
||||
AchievementManager::Save(true);
|
||||
// Create a new save file if the file was successfully loaded and failed validation.
|
||||
// If the file couldn't be opened, restarting may fix this error, so it isn't worth clearing the data for.
|
||||
if (AchievementManager::BinStatus != EAchBinStatus::IOError)
|
||||
AchievementManager::SaveBinary(true);
|
||||
|
||||
g_corruptAchievementsMessageOpen = false;
|
||||
g_corruptAchievementsMessageOpen.notify_one();
|
||||
|
|
@ -135,9 +136,10 @@ void PressStartSaveLoadThreadMidAsmHook()
|
|||
g_faderBegun.wait(true);
|
||||
}
|
||||
|
||||
AchievementManager::Load();
|
||||
if (!AchievementManager::LoadBinary())
|
||||
LOGFN_ERROR("Failed to load achievement data... (status code {})", (int)AchievementManager::BinStatus);
|
||||
|
||||
if (AchievementManager::Status != EAchStatus::Success)
|
||||
if (AchievementManager::BinStatus != EAchBinStatus::Success)
|
||||
{
|
||||
g_corruptAchievementsMessageOpen = true;
|
||||
g_corruptAchievementsMessageOpen.wait(true);
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
#include <api/SWA.h>
|
||||
#include <ui/game_window.h>
|
||||
#include <user/achievement_manager.h>
|
||||
#include <user/persistent_storage_manager.h>
|
||||
#include <user/config.h>
|
||||
|
||||
void AchievementManagerUnlockMidAsmHook(PPCRegister& id)
|
||||
|
|
@ -172,3 +173,23 @@ PPC_FUNC(sub_82B4DB48)
|
|||
|
||||
__imp__sub_82B4DB48(ctx, base);
|
||||
}
|
||||
|
||||
// DLC save data flag check.
|
||||
//
|
||||
// The DLC checks are fundamentally broken in this game, resulting in this method always
|
||||
// returning true and displaying the DLC info message when it shouldn't be.
|
||||
//
|
||||
// The original intent here seems to have been to display the message every time new DLC
|
||||
// content is installed, but the flags in the save data never get written to properly,
|
||||
// causing this function to always pass in some way.
|
||||
//
|
||||
// We bypass the save data completely and write to external persistent storage to store
|
||||
// whether we've seen the DLC info message instead. This way we can retain the original
|
||||
// broken game behaviour, whilst also providing a fix for this issue that is safe.
|
||||
PPC_FUNC_IMPL(__imp__sub_824EE620);
|
||||
PPC_FUNC(sub_824EE620)
|
||||
{
|
||||
__imp__sub_824EE620(ctx, base);
|
||||
|
||||
ctx.r3.u32 = PersistentStorageManager::ShouldDisplayDLCMessage(true);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,11 +2,10 @@
|
|||
#include <hid/hid.h>
|
||||
#include <os/logger.h>
|
||||
#include <user/achievement_manager.h>
|
||||
#include <user/persistent_storage_manager.h>
|
||||
#include <user/config.h>
|
||||
#include <app.h>
|
||||
|
||||
bool m_isSavedAchievementData = false;
|
||||
|
||||
// SWA::Message::MsgRequestStartLoading::Impl
|
||||
PPC_FUNC_IMPL(__imp__sub_824DCF38);
|
||||
PPC_FUNC(sub_824DCF38)
|
||||
|
|
@ -99,20 +98,23 @@ PPC_FUNC(sub_824E5170)
|
|||
|
||||
App::s_isSaving = pSaveIcon->m_IsVisible;
|
||||
|
||||
static bool isSavedExtraData = false;
|
||||
|
||||
if (pSaveIcon->m_IsVisible)
|
||||
{
|
||||
App::s_isSaveDataCorrupt = false;
|
||||
|
||||
if (!m_isSavedAchievementData)
|
||||
if (!isSavedExtraData)
|
||||
{
|
||||
AchievementManager::Save();
|
||||
AchievementManager::SaveBinary();
|
||||
PersistentStorageManager::SaveBinary();
|
||||
|
||||
m_isSavedAchievementData = true;
|
||||
isSavedExtraData = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_isSavedAchievementData = false;
|
||||
isSavedExtraData = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@ bool AchievementData::VerifySignature() const
|
|||
|
||||
bool AchievementData::VerifyVersion() const
|
||||
{
|
||||
return Version == AchVersion ACH_VERSION;
|
||||
return Version <= ACH_VERSION;
|
||||
}
|
||||
|
||||
bool AchievementData::VerifyChecksum()
|
||||
|
|
|
|||
|
|
@ -4,27 +4,12 @@
|
|||
|
||||
#define ACH_FILENAME "ACH-DATA"
|
||||
#define ACH_SIGNATURE { 'A', 'C', 'H', ' ' }
|
||||
#define ACH_VERSION { 1, 0, 0 }
|
||||
#define ACH_VERSION 1
|
||||
#define ACH_RECORDS 50
|
||||
|
||||
class AchievementData
|
||||
{
|
||||
public:
|
||||
struct AchVersion
|
||||
{
|
||||
uint8_t Major;
|
||||
uint8_t Minor;
|
||||
uint8_t Revision;
|
||||
uint8_t Reserved;
|
||||
|
||||
bool operator==(const AchVersion& other) const
|
||||
{
|
||||
return Major == other.Major &&
|
||||
Minor == other.Minor &&
|
||||
Revision == other.Revision;
|
||||
}
|
||||
};
|
||||
|
||||
#pragma pack(push, 1)
|
||||
struct AchRecord
|
||||
{
|
||||
|
|
@ -35,10 +20,10 @@ public:
|
|||
#pragma pack(pop)
|
||||
|
||||
char Signature[4] ACH_SIGNATURE;
|
||||
AchVersion Version ACH_VERSION;
|
||||
uint32_t Checksum;
|
||||
uint32_t Reserved;
|
||||
AchRecord Records[ACH_RECORDS];
|
||||
uint32_t Version{ ACH_VERSION };
|
||||
uint32_t Checksum{};
|
||||
uint32_t Reserved{};
|
||||
AchRecord Records[ACH_RECORDS]{};
|
||||
|
||||
bool VerifySignature() const;
|
||||
bool VerifyVersion() const;
|
||||
|
|
|
|||
|
|
@ -105,11 +105,11 @@ void AchievementManager::Reset()
|
|||
*(bool*)g_memory.Translate(0x833647C4) = false;
|
||||
}
|
||||
|
||||
void AchievementManager::Load()
|
||||
bool AchievementManager::LoadBinary()
|
||||
{
|
||||
AchievementManager::Reset();
|
||||
|
||||
Status = EAchStatus::Success;
|
||||
BinStatus = EAchBinStatus::Success;
|
||||
|
||||
auto dataPath = GetDataPath(true);
|
||||
|
||||
|
|
@ -119,7 +119,7 @@ void AchievementManager::Load()
|
|||
dataPath = GetDataPath(false);
|
||||
|
||||
if (!std::filesystem::exists(dataPath))
|
||||
return;
|
||||
return true;
|
||||
}
|
||||
|
||||
std::error_code ec;
|
||||
|
|
@ -128,16 +128,16 @@ void AchievementManager::Load()
|
|||
|
||||
if (fileSize != dataSize)
|
||||
{
|
||||
Status = EAchStatus::BadFileSize;
|
||||
return;
|
||||
BinStatus = EAchBinStatus::BadFileSize;
|
||||
return false;
|
||||
}
|
||||
|
||||
std::ifstream file(dataPath, std::ios::binary);
|
||||
|
||||
if (!file)
|
||||
{
|
||||
Status = EAchStatus::IOError;
|
||||
return;
|
||||
BinStatus = EAchBinStatus::IOError;
|
||||
return false;
|
||||
}
|
||||
|
||||
AchievementData data{};
|
||||
|
|
@ -146,19 +146,18 @@ void AchievementManager::Load()
|
|||
|
||||
if (!data.VerifySignature())
|
||||
{
|
||||
Status = EAchStatus::BadSignature;
|
||||
BinStatus = EAchBinStatus::BadSignature;
|
||||
file.close();
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
file.read((char*)&data.Version, sizeof(data.Version));
|
||||
|
||||
// TODO: upgrade in future if the version changes.
|
||||
if (!data.VerifyVersion())
|
||||
{
|
||||
Status = EAchStatus::BadVersion;
|
||||
BinStatus = EAchBinStatus::BadVersion;
|
||||
file.close();
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
file.seekg(0);
|
||||
|
|
@ -166,22 +165,24 @@ void AchievementManager::Load()
|
|||
|
||||
if (!data.VerifyChecksum())
|
||||
{
|
||||
Status = EAchStatus::BadChecksum;
|
||||
BinStatus = EAchBinStatus::BadChecksum;
|
||||
file.close();
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
file.close();
|
||||
|
||||
memcpy(&Data, &data, dataSize);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void AchievementManager::Save(bool ignoreStatus)
|
||||
bool AchievementManager::SaveBinary(bool ignoreStatus)
|
||||
{
|
||||
if (!ignoreStatus && Status != EAchStatus::Success)
|
||||
if (!ignoreStatus && BinStatus != EAchBinStatus::Success)
|
||||
{
|
||||
LOGN_WARNING("Achievement data will not be saved in this session!");
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
LOGN("Saving achievements...");
|
||||
|
|
@ -191,7 +192,7 @@ void AchievementManager::Save(bool ignoreStatus)
|
|||
if (!file)
|
||||
{
|
||||
LOGN_ERROR("Failed to write achievement data.");
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
Data.Checksum = Data.CalculateChecksum();
|
||||
|
|
@ -199,5 +200,7 @@ void AchievementManager::Save(bool ignoreStatus)
|
|||
file.write((const char*)&Data, sizeof(AchievementData));
|
||||
file.close();
|
||||
|
||||
Status = EAchStatus::Success;
|
||||
BinStatus = EAchBinStatus::Success;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
#include <user/achievement_data.h>
|
||||
|
||||
enum class EAchStatus
|
||||
enum class EAchBinStatus
|
||||
{
|
||||
Success,
|
||||
IOError,
|
||||
|
|
@ -16,7 +16,7 @@ class AchievementManager
|
|||
{
|
||||
public:
|
||||
static inline AchievementData Data{};
|
||||
static inline EAchStatus Status{};
|
||||
static inline EAchBinStatus BinStatus{ EAchBinStatus::Success };
|
||||
|
||||
static std::filesystem::path GetDataPath(bool checkForMods)
|
||||
{
|
||||
|
|
@ -29,6 +29,6 @@ public:
|
|||
static void Unlock(uint16_t id);
|
||||
static void UnlockAll();
|
||||
static void Reset();
|
||||
static void Load();
|
||||
static void Save(bool ignoreStatus = false);
|
||||
static bool LoadBinary();
|
||||
static bool SaveBinary(bool ignoreStatus = false);
|
||||
};
|
||||
|
|
|
|||
13
UnleashedRecomp/user/persistent_data.cpp
Normal file
13
UnleashedRecomp/user/persistent_data.cpp
Normal file
|
|
@ -0,0 +1,13 @@
|
|||
#include "persistent_data.h"
|
||||
|
||||
bool PersistentData::VerifySignature() const
|
||||
{
|
||||
char sig[4] = EXT_SIGNATURE;
|
||||
|
||||
return memcmp(Signature, sig, sizeof(Signature)) == 0;
|
||||
}
|
||||
|
||||
bool PersistentData::VerifyVersion() const
|
||||
{
|
||||
return Version <= EXT_VERSION;
|
||||
}
|
||||
30
UnleashedRecomp/user/persistent_data.h
Normal file
30
UnleashedRecomp/user/persistent_data.h
Normal file
|
|
@ -0,0 +1,30 @@
|
|||
#pragma once
|
||||
|
||||
#include <user/paths.h>
|
||||
|
||||
#define EXT_FILENAME "EXT-DATA"
|
||||
#define EXT_SIGNATURE { 'E', 'X', 'T', ' ' }
|
||||
#define EXT_VERSION 1
|
||||
|
||||
enum class EDLCFlag
|
||||
{
|
||||
ApotosAndShamar,
|
||||
Spagonia,
|
||||
Chunnan,
|
||||
Mazuri,
|
||||
Holoska,
|
||||
EmpireCityAndAdabat,
|
||||
Count
|
||||
};
|
||||
|
||||
class PersistentData
|
||||
{
|
||||
public:
|
||||
char Signature[4] EXT_SIGNATURE;
|
||||
uint32_t Version{ EXT_VERSION };
|
||||
uint64_t Reserved{};
|
||||
bool DLCFlags[6]{};
|
||||
|
||||
bool VerifySignature() const;
|
||||
bool VerifyVersion() const;
|
||||
};
|
||||
117
UnleashedRecomp/user/persistent_storage_manager.cpp
Normal file
117
UnleashedRecomp/user/persistent_storage_manager.cpp
Normal file
|
|
@ -0,0 +1,117 @@
|
|||
#include "persistent_storage_manager.h"
|
||||
#include <install/installer.h>
|
||||
#include <os/logger.h>
|
||||
#include <user/paths.h>
|
||||
|
||||
bool PersistentStorageManager::ShouldDisplayDLCMessage(bool setOffendingDLCFlag)
|
||||
{
|
||||
if (BinStatus != EExtBinStatus::Success)
|
||||
return true;
|
||||
|
||||
static std::unordered_map<EDLCFlag, DLC> flags =
|
||||
{
|
||||
{ EDLCFlag::ApotosAndShamar, DLC::ApotosShamar },
|
||||
{ EDLCFlag::Spagonia, DLC::Spagonia },
|
||||
{ EDLCFlag::Chunnan, DLC::Chunnan },
|
||||
{ EDLCFlag::Mazuri, DLC::Mazuri },
|
||||
{ EDLCFlag::Holoska, DLC::Holoska },
|
||||
{ EDLCFlag::EmpireCityAndAdabat, DLC::EmpireCityAdabat }
|
||||
};
|
||||
|
||||
auto result = false;
|
||||
|
||||
for (auto& pair : flags)
|
||||
{
|
||||
if (!Data.DLCFlags[(int)pair.first] && Installer::checkDLCInstall(GetGamePath(), pair.second))
|
||||
{
|
||||
if (setOffendingDLCFlag)
|
||||
Data.DLCFlags[(int)pair.first] = true;
|
||||
|
||||
result = true;
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
bool PersistentStorageManager::LoadBinary()
|
||||
{
|
||||
BinStatus = EExtBinStatus::Success;
|
||||
|
||||
auto dataPath = GetDataPath(true);
|
||||
|
||||
if (!std::filesystem::exists(dataPath))
|
||||
{
|
||||
// Try loading base persistent data as fallback.
|
||||
dataPath = GetDataPath(false);
|
||||
|
||||
if (!std::filesystem::exists(dataPath))
|
||||
return true;
|
||||
}
|
||||
|
||||
std::error_code ec;
|
||||
auto fileSize = std::filesystem::file_size(dataPath, ec);
|
||||
auto dataSize = sizeof(PersistentData);
|
||||
|
||||
if (fileSize != dataSize)
|
||||
{
|
||||
BinStatus = EExtBinStatus::BadFileSize;
|
||||
return false;
|
||||
}
|
||||
|
||||
std::ifstream file(dataPath, std::ios::binary);
|
||||
|
||||
if (!file)
|
||||
{
|
||||
BinStatus = EExtBinStatus::IOError;
|
||||
return false;
|
||||
}
|
||||
|
||||
PersistentData data{};
|
||||
|
||||
file.read((char*)&data.Signature, sizeof(data.Signature));
|
||||
|
||||
if (!data.VerifySignature())
|
||||
{
|
||||
BinStatus = EExtBinStatus::BadSignature;
|
||||
file.close();
|
||||
return false;
|
||||
}
|
||||
|
||||
file.read((char*)&data.Version, sizeof(data.Version));
|
||||
|
||||
if (!data.VerifyVersion())
|
||||
{
|
||||
BinStatus = EExtBinStatus::BadVersion;
|
||||
file.close();
|
||||
return false;
|
||||
}
|
||||
|
||||
file.seekg(0);
|
||||
file.read((char*)&data, sizeof(data));
|
||||
file.close();
|
||||
|
||||
memcpy(&Data, &data, dataSize);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool PersistentStorageManager::SaveBinary()
|
||||
{
|
||||
LOGN("Saving persistent storage binary...");
|
||||
|
||||
std::ofstream file(GetDataPath(true), std::ios::binary);
|
||||
|
||||
if (!file)
|
||||
{
|
||||
LOGN_ERROR("Failed to write persistent storage binary.");
|
||||
return false;
|
||||
}
|
||||
|
||||
file.write((const char*)&Data, sizeof(PersistentData));
|
||||
file.close();
|
||||
|
||||
BinStatus = EExtBinStatus::Success;
|
||||
|
||||
return true;
|
||||
}
|
||||
28
UnleashedRecomp/user/persistent_storage_manager.h
Normal file
28
UnleashedRecomp/user/persistent_storage_manager.h
Normal file
|
|
@ -0,0 +1,28 @@
|
|||
#pragma once
|
||||
|
||||
#include <user/persistent_data.h>
|
||||
|
||||
enum class EExtBinStatus
|
||||
{
|
||||
Success,
|
||||
IOError,
|
||||
BadFileSize,
|
||||
BadSignature,
|
||||
BadVersion
|
||||
};
|
||||
|
||||
class PersistentStorageManager
|
||||
{
|
||||
public:
|
||||
static inline PersistentData Data{};
|
||||
static inline EExtBinStatus BinStatus{ EExtBinStatus::Success };
|
||||
|
||||
static std::filesystem::path GetDataPath(bool checkForMods)
|
||||
{
|
||||
return GetSavePath(checkForMods) / EXT_FILENAME;
|
||||
}
|
||||
|
||||
static bool ShouldDisplayDLCMessage(bool setOffendingDLCFlag);
|
||||
static bool LoadBinary();
|
||||
static bool SaveBinary();
|
||||
};
|
||||
Loading…
Add table
Reference in a new issue