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	README: clear up the currentDir property
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		|  | @ -8,5 +8,5 @@ | |||
| 6. After code recompilation, right-click the **ShaderRecomp** project and choose "Set as Startup Item", then run it and wait for recompilation to complete. | ||||
| 7. After shader recompilation, expand the **UnleashedRecompLib** project and open `CMakeLists.txt`, then save (CTRL+S) to force CMake cache regeneration to populate the recompiled code. | ||||
| 8. Right-click the **UnleashedRecomp** project and choose "Set as Startup Item" and then choose "Add Debug Configuration". | ||||
| 9. Add a `currentDir` property to the generated JSON and set its value to the path of your game files. | ||||
| 9. Add a `currentDir` property to the first element under `configurations` in the generated JSON and set its value to the path to your game directory (where root is the directory containing `dlc`, `game`, `save`, `update`, etc). | ||||
| 10. Start debugging **UnleashedRecomp**. | ||||
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