From ca964d85dd5522f1e1b27d43ad868a98be1f2b11 Mon Sep 17 00:00:00 2001 From: Hyper <34012267+hyperbx@users.noreply.github.com> Date: Mon, 24 Feb 2025 08:36:10 +0000 Subject: [PATCH] Update BUILDING.md --- BUILDING.md | 27 ++++++++++++++++++++++----- 1 file changed, 22 insertions(+), 5 deletions(-) diff --git a/BUILDING.md b/BUILDING.md index 0f76f32b..79698fb0 100644 --- a/BUILDING.md +++ b/BUILDING.md @@ -1,12 +1,29 @@ # Building + +## Windows +### Pre-requisites +- Git +- Visual Studio 2022 +- CMake +- clang + +> [!NOTE] +> The required versions of CMake and clang can be obtained via Visual Studio Installer as part of the **Desktop development with C++** workload. + +### Instructions 1. Clone **UnleashedRecomp** with submodules (or run `update_submodules.bat` to ensure submodules are pulled). ``` git clone --recurse-submodules https://github.com/hedge-dev/UnleashedRecomp.git ``` 2. Place `default.xex` and `default.xexp` in `./UnleashedRecompLib/private/`. 3. Decompress `shader.ar` and place the resulting file in `./UnleashedRecompLib/private/`. -4. Open the repository directory in Visual Studio 2022 and wait for CMake generation to complete. If you don't plan to debug, switch to the `x64-Clang-Release` configuration. -5. Under Solution Explorer, right-click and choose "Switch to CMake Targets View". -6. Right-click the **UnleashedRecomp** project and choose "Set as Startup Item", then choose "Add Debug Configuration". -7. Add a `currentDir` property to the first element under `configurations` in the generated JSON and set its value to the path to your game directory (where root is the directory containing `dlc`, `game`, `save`, `update`, etc). -8. Run or debug **UnleashedRecomp**. The initial compilation might take a while to complete due to code and shader recompilation. +4. Open the repository directory in Visual Studio 2022 and wait for CMake generation to complete. If you don't plan to debug, switch to the `Release` configuration. +> [!NOTE] +> If you need a Release-performant build and want to iterate on development without debugging, it is highly recommended that you use the `RelWithDebInfo` configuration for faster compile times. +5. Under Solution Explorer, right-click and choose **Switch to CMake Targets View**. +6. Right-click the **UnleashedRecomp** project and choose **Set as Startup Item**, then choose **Add Debug Configuration**. +7. Add a `currentDir` property to the first element under `configurations` in the generated JSON and set its value to the path to your game directory (where root is the directory containing `dlc`, `game`, `update`, etc). +8. Start **UnleashedRecomp**. The initial compilation may take a while to complete due to code and shader recompilation. + +## Linux +TODO