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https://github.com/hedge-dev/UnleashedRecomp.git
synced 2026-04-28 05:11:37 +00:00
Controller navigation.
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parent
0ef5c8bbf6
commit
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2 changed files with 204 additions and 9 deletions
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@ -40,6 +40,8 @@ void HostStartup()
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g_codeCache.Init();
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g_memory.Alloc(XMAIOBegin, 0xFFFF, MEM_COMMIT);
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hid::Init();
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}
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// Name inspired from nt's entry point
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@ -86,7 +88,6 @@ void KiSystemStartup()
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}
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XAudioInitializeSystem();
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hid::Init();
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}
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uint32_t LdrLoadModule(const char* path)
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@ -4,9 +4,11 @@
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#include <install/installer.h>
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#include <gpu/video.h>
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#include <hid/hid.h>
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#include <locale/locale.h>
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#include <ui/imgui_utils.h>
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#include <ui/message_window.h>
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#include <ui/sdl_listener.h>
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#include <ui/window.h>
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#include <res/images/installer/install_001.dds.h>
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@ -128,6 +130,162 @@ static std::string g_currentMessagePrompt = "";
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static bool g_currentMessagePromptConfirmation = false;
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static int g_currentMessageResult = -1;
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static bool g_currentMessageUpdateRemaining = false;
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static ImVec2 g_joypadAxis = {};
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static int g_currentCursorIndex = -1;
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static int g_currentCursorDefault = 0;
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static bool g_currentCursorAccepted = false;
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static std::vector<std::pair<ImVec2, ImVec2>> g_currentCursorRects;
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class SDLEventListenerForInstaller : public SDLEventListener
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{
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public:
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void OnSDLEvent(SDL_Event *event) override
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{
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constexpr float AxisValueRange = 32767.0f;
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constexpr float AxisTapRange = 0.5f;
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if (!InstallerWizard::s_isVisible || !g_currentMessagePrompt.empty())
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{
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return;
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}
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ImVec2 tapDirection = {};
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switch (event->type)
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{
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case SDL_KEYDOWN:
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switch (event->key.keysym.scancode)
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{
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case SDL_SCANCODE_LEFT:
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case SDL_SCANCODE_RIGHT:
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tapDirection.x = (event->key.keysym.scancode == SDL_SCANCODE_RIGHT) ? 1.0f : -1.0f;
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break;
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case SDL_SCANCODE_UP:
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case SDL_SCANCODE_DOWN:
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tapDirection.y = (event->key.keysym.scancode == SDL_SCANCODE_DOWN) ? 1.0f : -1.0f;
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break;
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case SDL_SCANCODE_RETURN:
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case SDL_SCANCODE_KP_ENTER:
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g_currentCursorAccepted = true;
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break;
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}
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break;
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case SDL_CONTROLLERBUTTONDOWN:
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switch (event->cbutton.button)
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{
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case SDL_CONTROLLER_BUTTON_DPAD_LEFT:
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tapDirection = { -1.0f, 0.0f };
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break;
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case SDL_CONTROLLER_BUTTON_DPAD_RIGHT:
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tapDirection = { 1.0f, 0.0f };
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break;
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case SDL_CONTROLLER_BUTTON_DPAD_UP:
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tapDirection = { 0.0f, -1.0f };
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break;
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case SDL_CONTROLLER_BUTTON_DPAD_DOWN:
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tapDirection = { 0.0f, 1.0f };
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break;
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case SDL_CONTROLLER_BUTTON_A:
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g_currentCursorAccepted = true;
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break;
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}
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break;
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case SDL_CONTROLLERAXISMOTION:
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{
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if (event->caxis.axis < 2)
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{
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float newAxisValue = event->caxis.value / AxisValueRange;
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bool sameDirection = (newAxisValue * g_joypadAxis[event->caxis.axis]) > 0.0f;
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bool wasInRange = abs(g_joypadAxis[event->caxis.axis]) > AxisTapRange;
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bool isInRange = abs(newAxisValue) > AxisTapRange;
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if (sameDirection && !wasInRange && isInRange)
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{
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tapDirection[event->caxis.axis] = newAxisValue;
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}
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g_joypadAxis[event->caxis.axis] = newAxisValue;
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}
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break;
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}
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case SDL_MOUSEBUTTONDOWN:
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case SDL_MOUSEMOTION:
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{
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g_currentCursorIndex = -1;
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for (size_t i = 0; i < g_currentCursorRects.size(); i++)
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{
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auto ¤tRect = g_currentCursorRects[i];
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if (ImGui::IsMouseHoveringRect(currentRect.first, currentRect.second, false))
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{
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g_currentCursorIndex = int(i);
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if (event->type == SDL_MOUSEBUTTONDOWN && event->button.button == SDL_BUTTON_LEFT)
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{
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g_currentCursorAccepted = true;
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}
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break;
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}
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}
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break;
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}
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}
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if (tapDirection.x != 0.0f || tapDirection.y != 0.0f)
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{
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int newCursorIndex = -1;
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if (g_currentCursorIndex >= g_currentCursorRects.size() || g_currentCursorIndex < 0)
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{
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newCursorIndex = g_currentCursorDefault;
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}
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else
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{
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auto ¤tRect = g_currentCursorRects[g_currentCursorIndex];
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ImVec2 currentPoint = ImVec2
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(
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(currentRect.first.x + currentRect.second.x) / 2.0f + tapDirection.x * (currentRect.second.x - currentRect.first.x) / 2.0f,
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(currentRect.first.y + currentRect.second.y) / 2.0f + tapDirection.y * (currentRect.second.y - currentRect.first.y) / 2.0f
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);
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float closestDistance = FLT_MAX;
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for (size_t i = 0; i < g_currentCursorRects.size(); i++)
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{
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if (g_currentCursorIndex == i)
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{
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continue;
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}
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auto &targetRect = g_currentCursorRects[i];
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ImVec2 targetPoint = ImVec2
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(
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(targetRect.first.x + targetRect.second.x) / 2.0f + tapDirection.x * (targetRect.first.x - targetRect.second.x) / 2.0f,
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(targetRect.first.y + targetRect.second.y) / 2.0f + tapDirection.y * (targetRect.first.y - targetRect.second.y) / 2.0f
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);
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ImVec2 delta = ImVec2(targetPoint.x - currentPoint.x, targetPoint.y - currentPoint.y);
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float projectedDistance = delta.x * tapDirection.x + delta.y * tapDirection.y;
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float manhattanDistance = abs(delta.x) + abs(delta.y);
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if (projectedDistance > 0.0f && manhattanDistance < closestDistance)
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{
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newCursorIndex = int(i);
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closestDistance = manhattanDistance;
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}
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}
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}
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if (newCursorIndex >= 0)
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{
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// TODO: Play sound.
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g_currentCursorIndex = newCursorIndex;
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}
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}
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}
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};
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static SDLEventListenerForInstaller g_eventListener;
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const char CREDITS_TEXT[] = "- Sajid (RIP)\n- imgui sega balls!";
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@ -212,6 +370,38 @@ static double ComputeHermiteMotionInstallerLoop(double timeAppear, double speed,
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return (cosf(M_PI * ComputeMotionInstallerLoop(timeAppear, speed, offset) + M_PI) + 1) / 2;
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}
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static bool PushCursorRect(ImVec2 min, ImVec2 max, bool &cursorPressed, bool makeDefault = false)
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{
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int currentIndex = int(g_currentCursorRects.size());
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g_currentCursorRects.emplace_back(min, max);
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if (makeDefault)
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{
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g_currentCursorDefault = currentIndex;
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}
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if (g_currentCursorIndex == currentIndex)
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{
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if (g_currentCursorAccepted)
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{
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cursorPressed = true;
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g_currentCursorAccepted = false;
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}
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return true;
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}
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else
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{
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return false;
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}
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}
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static void ResetCursorRects()
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{
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g_currentCursorDefault = 0;
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g_currentCursorRects.clear();
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}
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static void DrawBackground()
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{
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auto &res = ImGui::GetIO().DisplaySize;
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@ -512,7 +702,7 @@ static ImVec2 ComputeTextSize(ImFont *font, const char *text, float size, float
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return textSize;
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}
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static void DrawButton(ImVec2 min, ImVec2 max, const char *buttonText, bool sourceButton, bool buttonEnabled, bool &buttonPressed, float maxTextWidth = FLT_MAX)
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static void DrawButton(ImVec2 min, ImVec2 max, const char *buttonText, bool sourceButton, bool buttonEnabled, bool &buttonPressed, float maxTextWidth = FLT_MAX, bool makeDefault = false)
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{
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buttonPressed = false;
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@ -526,14 +716,13 @@ static void DrawButton(ImVec2 min, ImVec2 max, const char *buttonText, bool sour
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int baser = 0;
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int baseg = 0;
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if (g_currentMessagePrompt.empty() && !sourceButton && buttonEnabled && (alpha >= 1.0f) && ImGui::IsMouseHoveringRect(min, max, false))
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if (g_currentMessagePrompt.empty() && !sourceButton && buttonEnabled && (alpha >= 1.0f))
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{
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baser = 48;
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baseg = 32;
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if (ImGui::IsMouseClicked(ImGuiMouseButton_Left))
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bool cursorOnButton = PushCursorRect(min, max, buttonPressed, makeDefault);
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if (cursorOnButton)
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{
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buttonPressed = true;
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baser = 48;
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baseg = 32;
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}
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}
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@ -794,7 +983,7 @@ static void DrawLanguagePicker()
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// TODO: The active button should change its style to show an enabled toggle if it matches the current language.
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DrawButton(min, max, LANGUAGE_TEXT[i], false, true, buttonPressed);
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DrawButton(min, max, LANGUAGE_TEXT[i], false, true, buttonPressed, FLT_MAX, LANGUAGE_ENUM[i] == ELanguage::English);
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if (buttonPressed)
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{
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Config::Language = LANGUAGE_ENUM[i];
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@ -1155,6 +1344,7 @@ void InstallerWizard::Draw()
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return;
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}
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ResetCursorRects();
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DrawBackground();
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DrawLeftImage();
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DrawScanlineBars();
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@ -1209,6 +1399,10 @@ bool InstallerWizard::Run(bool skipGame)
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{
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NFD_Init();
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// Guarantee one controller is initialized. We'll rely on SDL's event loop to get the controller events.
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XAMINPUT_STATE inputState;
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hid::GetState(0, &inputState);
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if (skipGame)
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{
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for (int i = 0; i < int(DLC::Count); i++)
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