Specialization constants, reverse Z and async PSO implementation. (#9)

* Specialization constant implementation for Vulkan.

* Implement DXIL library linking.

* Implement proper reverse Z & fix motion blur flicker.

* Mirage API mapping.

* Initial work for async PSO.

* Further async PSO work.

* Set pipeline names.

* Handle special layers writing depth.

* Handle bones in shadow pipeline.

* Fix additive mode setting wrong pipeline field.

* Pass models to compilation threads through shared pointers.

* Safety improvements.

* Allow DXIL linking to happen in parallel.

* Display more debug information.

* Queue unique models for compilation immediately.

* Put async PSO debug printing behind a macro.

* Kick off terrain models to pipeline compilation thread the moment they are made.

* Hook a different function to do waiting in.

* Fix pipelines getting dropped.

* Account for ConstTexCoord.

* Fix async PSO accounting for alpha to coverage even when MSAA is off.

* Remove "has bone" specialization constant.

* Sky shader compilation & more debugging helpers.

* Assign names to shaders during loading.

* Fix string symbol definitions.

* Print description of recently compiled render thread pipelines.

* Switch to an enum library that doesn't murder IntelliSense.

* Precompile pipelines for object icons.

* Skip fur pipelines.

* Skip printing info for pipelines compiled during loading.

* Precompile pipelines for Sonic's mouth, motion blur, and forced transparent objects.

* Precompile planar reflection shaders.

* Precompile sparkle shaders in loading screens.

* Precompile fur shader.

* Refactor model traversing to enqueue every single compilation to worker threads.

* Dynamically create pipeline threads depending on hardware concurrency.

* Fix MSAA depth resolve not accounting for reverse Z.

* Integrate smol-v.

* Implement PSO caching.

* Update ShaderRecomp & remove unused function.
This commit is contained in:
Skyth (Asilkan) 2024-11-29 23:30:48 +03:00 committed by GitHub
parent 349f07cf77
commit d36aa26bac
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
45 changed files with 2959 additions and 162 deletions

View file

@ -79,6 +79,8 @@ set(SWA_UI_CXX_SOURCES
"ui/window.cpp"
)
set(SMOLV_SOURCE_DIR "${SWA_THIRDPARTY_ROOT}/ShaderRecomp/thirdparty/smol-v/source")
set(SWA_CXX_SOURCES
"app.cpp"
"main.cpp"
@ -93,6 +95,8 @@ set(SWA_CXX_SOURCES
${SWA_HID_CXX_SOURCES}
${SWA_PATCHES_CXX_SOURCES}
${SWA_UI_CXX_SOURCES}
"${SMOLV_SOURCE_DIR}/smolv.cpp"
)
if (WIN32)
@ -122,6 +126,7 @@ find_package(zstd CONFIG REQUIRED)
find_package(Stb REQUIRED)
find_package(unofficial-concurrentqueue REQUIRED)
find_package(imgui CONFIG REQUIRED)
find_package(magic_enum CONFIG REQUIRED)
file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/D3D12)
add_custom_command(TARGET UnleashedRecomp POST_BUILD
@ -130,10 +135,13 @@ add_custom_command(TARGET UnleashedRecomp POST_BUILD
COMMAND_EXPAND_LISTS
)
file(COPY ${PACKAGE_PREFIX_DIR}/bin/dxil.dll DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
target_link_libraries(UnleashedRecomp PRIVATE
Microsoft::DirectX-Headers
Microsoft::DirectX-Guids
Microsoft::DirectX12-Agility
Microsoft::DirectXShaderCompiler
comctl32
dxgi
Vulkan::Headers
@ -154,6 +162,7 @@ target_link_libraries(UnleashedRecomp PRIVATE
unofficial::concurrentqueue::concurrentqueue
Synchronization
imgui::imgui
magic_enum::magic_enum
)
target_include_directories(UnleashedRecomp PRIVATE
@ -161,6 +170,7 @@ target_include_directories(UnleashedRecomp PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/api
${SWA_THIRDPARTY_ROOT}/ddspp
${Stb_INCLUDE_DIR}
${SMOLV_SOURCE_DIR}
)
target_precompile_headers(UnleashedRecomp PUBLIC ${SWA_PRECOMPILED_HEADERS})

View file

@ -0,0 +1,378 @@
#pragma once
#include <Hedgehog/Base/System/hhAllocator.h>
namespace hh
{
template<
class Key,
class T,
class Compare = std::less<Key>,
class Allocator = Hedgehog::Base::TAllocator<std::pair<const Key, T>>>
class map
{
protected:
enum EColor
{
eColor_Red,
eColor_Black
};
struct SNode
{
using allocator_type = typename std::allocator_traits<Allocator>::template rebind_alloc<SNode>;
xpointer<SNode> pLeft;
xpointer<SNode> pParent;
xpointer<SNode> pRight;
std::pair<const Key, T> Value;
uint8_t Color;
bool IsNil;
};
Compare m_Comp;
typename SNode::allocator_type m_Alloc;
xpointer<SNode> m_pHead;
be<uint32_t> m_Count;
struct SFindResult
{
SNode* pParent;
bool IsRight;
SNode* pBound;
};
bool LowerBoundDuplicate(const SNode* pBound, const Key& in_rKey) const
{
return !pBound->IsNil && !m_Comp(in_rKey, pBound->Value.first);
}
SFindResult FindLowerBound(const Key& in_rKey) const
{
SFindResult result{ m_pHead->pParent, true, m_pHead };
SNode* pNode = result.pParent;
while (!pNode->IsNil)
{
result.pParent = pNode;
if (m_Comp(pNode->Value.first, in_rKey))
{
result.IsRight = true;
pNode = pNode->pRight;
}
else
{
result.IsRight = false;
result.pBound = pNode;
pNode = pNode->pLeft;
}
}
return result;
}
SNode* Find(const Key& in_rKey) const
{
const SFindResult result = FindLowerBound(in_rKey);
return LowerBoundDuplicate(result.pBound, in_rKey) ? result.pBound : m_pHead.get();
}
static SNode* Max(SNode* pNode)
{
while (!pNode->pRight->IsNil)
pNode = pNode->pRight;
return pNode;
}
static SNode* Min(SNode* pNode)
{
while (!pNode->pLeft->IsNil)
pNode = pNode->pLeft;
return pNode;
}
public:
using key_type = Key;
using mapped_type = T;
using value_type = std::pair<const Key, T>;
using size_type = std::size_t;
using difference_type = std::ptrdiff_t;
using key_compare = Compare;
using allocator_type = Allocator;
using reference = value_type&;
using const_reference = const value_type&;
using pointer = typename std::allocator_traits<Allocator>::pointer;
using const_pointer = typename std::allocator_traits<Allocator>::const_pointer;
class iterator
{
public:
using iterator_category = std::bidirectional_iterator_tag;
using value_type = std::pair<const Key, T>;
using difference_type = std::ptrdiff_t;
using pointer = value_type*;
using reference = value_type&;
iterator(const std::nullptr_t&) = delete;
iterator(SNode* pNode) : m_pNode(pNode) {}
reference operator*() const { return m_pNode->Value; }
pointer operator->() const { return &m_pNode->Value; }
iterator& operator++()
{
if (m_pNode->pRight->IsNil)
{
SNode* pNode;
while (!(pNode = m_pNode->pParent)->IsNil && m_pNode == pNode->pRight)
m_pNode = pNode;
m_pNode = pNode;
}
else
{
m_pNode = map::Min(m_pNode->pRight);
}
return *this;
}
iterator operator++(int)
{
iterator temp(*this);
++(*this);
return temp;
}
iterator& operator--()
{
if (m_pNode->IsNil)
{
m_pNode = m_pNode->pRight;
}
else if (m_pNode->pLeft->IsNil)
{
SNode* pNode;
while (!(pNode = m_pNode->pParent)->IsNil && m_pNode == pNode->pLeft)
m_pNode = pNode;
if (!m_pNode->IsNil)
m_pNode = pNode;
}
else
{
m_pNode = map::Max(m_pNode->pLeft);
}
return *this;
}
iterator operator--(int)
{
iterator temp(*this);
--(*this);
return temp;
}
bool operator==(const iterator& rhs) const { return m_pNode == rhs.m_pNode; }
bool operator!=(const iterator& rhs) const { return !(*this == rhs); }
private:
SNode* m_pNode;
friend class iterator;
friend class map;
};
class const_iterator
{
public:
using iterator_category = std::bidirectional_iterator_tag;
using value_type = std::pair<const Key, T>;
using difference_type = std::ptrdiff_t;
using pointer = const value_type*;
using reference = const value_type&;
const_iterator(const std::nullptr_t&) = delete;
const_iterator(SNode* pNode) : m_pNode(pNode) {}
const_iterator(const iterator& iterator) : m_pNode(iterator.m_pNode) {}
reference operator*() const { return m_pNode->Value; }
pointer operator->() const { return &m_pNode->Value; }
const_iterator& operator++()
{
if (m_pNode->pRight->IsNil)
{
SNode* pNode;
while (!(pNode = m_pNode->pParent)->IsNil && m_pNode == pNode->pRight)
m_pNode = pNode;
m_pNode = pNode;
}
else
{
m_pNode = map::Min(m_pNode->pRight);
}
return *this;
}
const_iterator operator++(int)
{
const_iterator temp(*this);
++(*this);
return temp;
}
const_iterator& operator--()
{
if (m_pNode->IsNil)
{
m_pNode = m_pNode->pRight;
}
else if (m_pNode->pLeft->IsNil)
{
SNode* pNode;
while (!(pNode = m_pNode->pParent)->IsNil && m_pNode == pNode->pLeft)
m_pNode = pNode;
if (!m_pNode->IsNil)
m_pNode = pNode;
}
else
{
m_pNode = map::Max(m_pNode->pLeft);
}
return *this;
}
const_iterator operator--(int)
{
const_iterator temp(*this);
--(*this);
return temp;
}
bool operator==(const const_iterator& rhs) const { return m_pNode == rhs.m_pNode; }
bool operator!=(const const_iterator& rhs) const { return !(*this == rhs); }
private:
SNode* m_pNode;
friend class map;
};
using reverse_iterator = std::reverse_iterator<iterator>;
using const_reverse_iterator = std::reverse_iterator<const_iterator>;
public:
allocator_type get_allocator() const
{
return m_Alloc;
}
T& at(const Key& key)
{
return Find(key)->Value.second;
}
const T& at(const Key& key) const
{
return Find(key)->Value.second;
}
iterator begin()
{
return iterator(m_pHead->pLeft);
}
const_iterator begin() const
{
return const_iterator(m_pHead->pLeft);
}
const_iterator cbegin() const
{
return const_iterator(m_pHead->pLeft);
}
iterator end()
{
return iterator(m_pHead);
}
const_iterator end() const
{
return const_iterator(m_pHead);
}
const_iterator cend() const
{
return const_iterator(m_pHead);
}
reverse_iterator rbegin()
{
return reverse_iterator(end());
}
const_reverse_iterator rbegin() const
{
return const_reverse_iterator(end());
}
const_reverse_iterator crbegin() const
{
return const_reverse_iterator(cend());
}
reverse_iterator rend()
{
return reverse_iterator(begin());
}
const_reverse_iterator rend() const
{
return const_reverse_iterator(begin());
}
const_reverse_iterator crend() const
{
return const_reverse_iterator(cbegin());
}
bool empty() const
{
return m_Count == 0;
}
size_type size() const
{
return m_Count;
}
size_type max_size() const
{
return ~0u;
}
size_type count(const Key& key) const
{
return LowerBoundDuplicate(FindLowerBound(key).pBound, key) ? 1u : 0u;
}
iterator find(const Key& key)
{
return iterator(Find(key));
}
const_iterator find(const Key& key) const
{
return const_iterator(Find(key));
}
};
static_assert(sizeof(map<int, int>) == 0xC);
}

View file

@ -0,0 +1,255 @@
#pragma once
#include <Hedgehog/Base/System/hhAllocator.h>
namespace hh
{
template<typename T, typename Allocator = Hedgehog::Base::TAllocator<T>>
class vector
{
protected:
Allocator m_Alloc;
xpointer<T> m_pFirst;
xpointer<T> m_pLast;
xpointer<T> m_pEnd;
public:
using value_type = T;
using allocator_type = Allocator;
using size_type = std::size_t;
using difference_type = std::ptrdiff_t;
using reference = value_type&;
using const_reference = const value_type&;
using pointer = typename std::allocator_traits<Allocator>::pointer;
using const_pointer = typename std::allocator_traits<Allocator>::const_pointer;
class iterator
{
public:
using iterator_category = std::random_access_iterator_tag;
using value_type = T;
using difference_type = std::ptrdiff_t;
using pointer = T*;
using reference = T&;
iterator() : m_pPtr(nullptr) {}
iterator(T* p) : m_pPtr(p) {}
reference operator*() const { return *m_pPtr; }
pointer operator->() const { return m_pPtr; }
iterator& operator++() { ++m_pPtr; return *this; }
iterator operator++(int) { iterator tmp = *this; ++(*this); return tmp; }
iterator& operator--() { --m_pPtr; return *this; }
iterator operator--(int) { iterator tmp = *this; --(*this); return tmp; }
iterator& operator+=(difference_type n) { m_pPtr += n; return *this; }
iterator operator+(difference_type n) const { iterator tmp = *this; return tmp += n; }
friend iterator operator+(difference_type n, iterator it) { return it + n; }
iterator& operator-=(difference_type n) { return *this += -n; }
iterator operator-(difference_type n) const { iterator tmp = *this; return tmp -= n; }
difference_type operator-(const iterator& other) const { return m_pPtr - other.m_pPtr; }
reference operator[](difference_type n) const { return *(*this + n); }
bool operator==(const iterator& other) const { return m_pPtr == other.m_pPtr; }
bool operator!=(const iterator& other) const { return !(*this == other); }
bool operator<(const iterator& other) const { return m_pPtr < other.m_pPtr; }
bool operator<=(const iterator& other) const { return !(other < *this); }
bool operator>(const iterator& other) const { return other < *this; }
bool operator>=(const iterator& other) const { return !(*this < other); }
private:
T* m_pPtr;
friend class vector;
friend class const_iterator;
};
class const_iterator
{
public:
using iterator_category = std::random_access_iterator_tag;
using value_type = T;
using difference_type = std::ptrdiff_t;
using pointer = const T*;
using reference = const T&;
const_iterator() : m_pPtr(nullptr) {}
const_iterator(T* p) : m_pPtr(p) {}
const_iterator(const iterator& other) : m_pPtr(other.m_pPtr) {}
reference operator*() const { return *m_pPtr; }
pointer operator->() const { return m_pPtr; }
const_iterator& operator++() { ++m_pPtr; return *this; }
const_iterator operator++(int) { const_iterator tmp = *this; ++(*this); return tmp; }
const_iterator& operator--() { --m_pPtr; return *this; }
const_iterator operator--(int) { const_iterator tmp = *this; --(*this); return tmp; }
const_iterator& operator+=(difference_type n) { m_pPtr += n; return *this; }
const_iterator operator+(difference_type n) const { const_iterator tmp = *this; return tmp += n; }
friend const_iterator operator+(difference_type n, const_iterator it) { return it + n; }
const_iterator& operator-=(difference_type n) { return *this += -n; }
const_iterator operator-(difference_type n) const { const_iterator tmp = *this; return tmp -= n; }
difference_type operator-(const const_iterator& other) const { return m_pPtr - other.m_pPtr; }
reference operator[](difference_type n) const { return *(*this + n); }
bool operator==(const const_iterator& other) const { return m_pPtr == other.m_pPtr; }
bool operator!=(const const_iterator& other) const { return !(*this == other); }
bool operator<(const const_iterator& other) const { return m_pPtr < other.m_pPtr; }
bool operator<=(const const_iterator& other) const { return !(other < *this); }
bool operator>(const const_iterator& other) const { return other < *this; }
bool operator>=(const const_iterator& other) const { return !(*this < other); }
private:
T* m_pPtr;
friend class vector;
};
using reverse_iterator = std::reverse_iterator<iterator>;
using const_reverse_iterator = std::reverse_iterator<const_iterator>;
allocator_type get_allocator() const
{
return m_Alloc;
}
reference at(size_type pos)
{
return m_pFirst[pos];
}
const_reference at(size_type pos) const
{
return m_pFirst[pos];
}
reference operator[](size_type pos)
{
return m_pFirst[pos];
}
const_reference operator[](size_type pos) const
{
return m_pFirst[pos];
}
reference front()
{
return m_pFirst[0];
}
const_reference front() const
{
return m_pFirst[0];
}
reference back()
{
return m_pLast[-1];
}
const_reference back() const
{
return m_pLast[-1];
}
T* data()
{
return m_pFirst;
}
const T* data() const
{
return m_pFirst;
}
iterator begin()
{
return iterator(m_pFirst);
}
const_iterator begin() const
{
return const_iterator(m_pFirst);
}
const_iterator cbegin() const
{
return const_iterator(m_pFirst);
}
iterator end()
{
return iterator(m_pLast);
}
const_iterator end() const
{
return const_iterator(m_pLast);
}
const_iterator cend() const
{
return const_iterator(m_pLast);
}
reverse_iterator rbegin()
{
return reverse_iterator(end());
}
const_reverse_iterator rbegin() const
{
return const_reverse_iterator(end());
}
const_reverse_iterator crbegin() const
{
return const_reverse_iterator(cend());
}
reverse_iterator rend()
{
return reverse_iterator(begin());
}
const_reverse_iterator rend() const
{
return const_reverse_iterator(begin());
}
const_reverse_iterator crend() const
{
return const_reverse_iterator(cbegin());
}
bool empty() const
{
return m_pFirst == m_pLast;
}
size_type size() const
{
return m_pLast - m_pFirst;
}
size_type max_size() const
{
return ~0u;
}
size_type capacity() const
{
return m_pEnd - m_pFirst;
}
};
SWA_ASSERT_SIZEOF(vector<int>, 0x10);
}

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@ -0,0 +1,27 @@
#pragma once
#include <SWA.inl>
namespace Hedgehog::Base
{
class CSharedString;
class CStringSymbol
{
public:
be<uint32_t> m_Index;
CStringSymbol();
CStringSymbol(const char* in_pName);
CStringSymbol(const CSharedString& in_rName);
bool operator==(const CStringSymbol& in_rOther) const;
bool operator!=(const CStringSymbol& in_rOther) const;
bool operator<(const CStringSymbol& in_rOther) const;
};
SWA_ASSERT_OFFSETOF(CStringSymbol, m_Index, 0);
SWA_ASSERT_SIZEOF(CStringSymbol, 4);
}
#include <Hedgehog/Base/System/hhSymbol.inl>

View file

@ -0,0 +1,31 @@
namespace Hedgehog::Base
{
inline CStringSymbol::CStringSymbol()
{
}
inline CStringSymbol::CStringSymbol(const char* in_pName)
{
GuestToHostFunction<void>(sub_82E014D8, this, in_pName);
}
inline CStringSymbol::CStringSymbol(const CSharedString& in_rName)
{
GuestToHostFunction<void>(sub_82E013B0, this, &in_rName);
}
inline bool CStringSymbol::operator==(const CStringSymbol& in_rOther) const
{
return m_Index == in_rOther.m_Index;
}
inline bool CStringSymbol::operator!=(const CStringSymbol& in_rOther) const
{
return m_Index != in_rOther.m_Index;
}
inline bool CStringSymbol::operator<(const CStringSymbol& in_rOther) const
{
return m_Index < in_rOther.m_Index;
}
}

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@ -1,6 +1,6 @@
#pragma once
#include "SWA.inl"
#include <SWA.inl>
namespace Hedgehog::Base
{
@ -41,4 +41,4 @@ namespace Hedgehog::Base
};
}
#include "Hedgehog/Base/Type/detail/hhStringHolder.inl"
#include <Hedgehog/Base/Type/detail/hhStringHolder.inl>

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@ -1,6 +1,7 @@
#pragma once
#include "Hedgehog/Base/hhObject.h"
#include <Hedgehog/Base/hhObject.h>
#include <Hedgehog/Base/Type/hhSharedString.h>
namespace Hedgehog::Database
{

View file

@ -7,7 +7,7 @@ namespace Hedgehog::Database
inline bool CDatabaseData::CheckMadeAll()
{
return true;
return GuestToHostFunction<bool>(m_pVftable->m_fpCheckMadeAll, this);
}
inline bool CDatabaseData::IsMadeOne() const

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@ -0,0 +1,19 @@
#pragma once
#include <SWA.inl>
namespace Hedgehog::Mirage
{
class CRenderingInfrastructure;
class CVertexDeclarationPtr
{
public:
xpointer<void> m_pD3DVertexDeclaration;
xpointer<CRenderingInfrastructure> m_pRenderingInfrastructure;
};
SWA_ASSERT_OFFSETOF(CVertexDeclarationPtr, m_pD3DVertexDeclaration, 0x0);
SWA_ASSERT_OFFSETOF(CVertexDeclarationPtr, m_pRenderingInfrastructure, 0x4);
SWA_ASSERT_SIZEOF(CVertexDeclarationPtr, 0x8);
}

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@ -0,0 +1,39 @@
#pragma once
#include <boost/smart_ptr/shared_ptr.h>
#include <Hedgehog/Base/Container/hhVector.h>
#include <Hedgehog/Database/System/hhDatabaseData.h>
namespace Hedgehog::Mirage
{
class CMaterialData;
class CTexsetData;
class CShaderListData;
class CParameterFloat4Element;
class CParameterInt4Element;
class CParameterBoolElement;
class CMaterialData : public Database::CDatabaseData
{
public:
boost::shared_ptr<CShaderListData> m_spShaderListData;
boost::shared_ptr<CTexsetData> m_spTexsetData;
hh::vector<boost::shared_ptr<CParameterFloat4Element>> m_Float4Params;
hh::vector<boost::shared_ptr<CParameterInt4Element>> m_Int4Params;
hh::vector<boost::shared_ptr<CParameterBoolElement>> m_Bool4Params;
uint8_t m_AlphaThreshold;
bool m_DoubleSided;
bool m_Additive;
};
SWA_ASSERT_OFFSETOF(CMaterialData, m_spShaderListData, 0xC);
SWA_ASSERT_OFFSETOF(CMaterialData, m_spTexsetData, 0x14);
SWA_ASSERT_OFFSETOF(CMaterialData, m_Float4Params, 0x1C);
SWA_ASSERT_OFFSETOF(CMaterialData, m_Int4Params, 0x2C);
SWA_ASSERT_OFFSETOF(CMaterialData, m_Bool4Params, 0x3C);
SWA_ASSERT_OFFSETOF(CMaterialData, m_AlphaThreshold, 0x4C);
SWA_ASSERT_OFFSETOF(CMaterialData, m_DoubleSided, 0x4D);
SWA_ASSERT_OFFSETOF(CMaterialData, m_Additive, 0x4E);
SWA_ASSERT_SIZEOF(CMaterialData, 0x50);
}

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@ -0,0 +1,43 @@
#pragma once
#include <boost/smart_ptr/shared_ptr.h>
#include <Hedgehog/Base/Type/hhSharedString.h>
#include <Hedgehog/Database/System/hhDatabaseData.h>
#include <Hedgehog/MirageCore/Misc/hhVertexDeclarationPtr.h>
namespace Hedgehog::Mirage
{
class CMaterialData;
class CMeshData : public Database::CDatabaseData
{
public:
be<uint32_t> m_IndexNum;
be<uint32_t> m_VertexNum;
be<uint32_t> m_VertexSize;
be<uint32_t> m_NodeNum;
xpointer<uint8_t> m_pNodeIndices;
be<uint32_t> m_VertexOffset;
be<uint32_t> m_IndexOffset;
xpointer<void> m_pD3DIndexBuffer;
xpointer<void> m_pD3DVertexBuffer;
CVertexDeclarationPtr m_VertexDeclarationPtr;
SWA_INSERT_PADDING(0x4);
boost::shared_ptr<CMaterialData> m_spMaterial;
SWA_INSERT_PADDING(0xC);
};
SWA_ASSERT_OFFSETOF(CMeshData, m_IndexNum, 0xC);
SWA_ASSERT_OFFSETOF(CMeshData, m_VertexNum, 0x10);
SWA_ASSERT_OFFSETOF(CMeshData, m_VertexSize, 0x14);
SWA_ASSERT_OFFSETOF(CMeshData, m_NodeNum, 0x18);
SWA_ASSERT_OFFSETOF(CMeshData, m_pNodeIndices, 0x1C);
SWA_ASSERT_OFFSETOF(CMeshData, m_VertexOffset, 0x20);
SWA_ASSERT_OFFSETOF(CMeshData, m_IndexOffset, 0x24);
SWA_ASSERT_OFFSETOF(CMeshData, m_pD3DIndexBuffer, 0x28);
SWA_ASSERT_OFFSETOF(CMeshData, m_pD3DVertexBuffer, 0x2C);
SWA_ASSERT_OFFSETOF(CMeshData, m_VertexDeclarationPtr, 0x30);
SWA_ASSERT_OFFSETOF(CMeshData, m_spMaterial, 0x3C);
SWA_ASSERT_SIZEOF(CMeshData, 0x50);
}

View file

@ -0,0 +1,46 @@
#pragma once
#include <Hedgehog/Base/Container/hhVector.h>
#include <Hedgehog/Database/System/hhDatabaseData.h>
namespace Hedgehog::Mirage
{
class CNodeGroupModelData;
class CMeshData;
class CModelNodeData;
class CMatrixData;
class CAabbData;
class CSphereData;
class CMorphModelData;
class CModelData : public Database::CDatabaseData
{
public:
be<uint32_t> m_NodeGroupModelNum;
hh::vector<boost::shared_ptr<CNodeGroupModelData>> m_NodeGroupModels;
hh::vector<boost::shared_ptr<CMeshData>> m_OpaqueMeshes;
hh::vector<boost::shared_ptr<CMeshData>> m_TransparentMeshes;
hh::vector<boost::shared_ptr<CMeshData>> m_PunchThroughMeshes;
be<uint32_t> m_NodeNum;
boost::shared_ptr<uint8_t[]> m_spNodeParentIndices;
boost::shared_ptr<CModelNodeData[]> m_spNodes;
boost::shared_ptr<CMatrixData[]> m_spNodeMatrices;
boost::shared_ptr<CAabbData> m_spAabb;
boost::shared_ptr<CSphereData> m_spSphere;
hh::vector<boost::shared_ptr<CMorphModelData>> m_MorphModels;
};
SWA_ASSERT_OFFSETOF(CModelData, m_NodeGroupModelNum, 0xC);
SWA_ASSERT_OFFSETOF(CModelData, m_NodeGroupModels, 0x10);
SWA_ASSERT_OFFSETOF(CModelData, m_OpaqueMeshes, 0x20);
SWA_ASSERT_OFFSETOF(CModelData, m_TransparentMeshes, 0x30);
SWA_ASSERT_OFFSETOF(CModelData, m_PunchThroughMeshes, 0x40);
SWA_ASSERT_OFFSETOF(CModelData, m_NodeNum, 0x50);
SWA_ASSERT_OFFSETOF(CModelData, m_spNodeParentIndices, 0x54);
SWA_ASSERT_OFFSETOF(CModelData, m_spNodes, 0x5C);
SWA_ASSERT_OFFSETOF(CModelData, m_spNodeMatrices, 0x64);
SWA_ASSERT_OFFSETOF(CModelData, m_spAabb, 0x6C);
SWA_ASSERT_OFFSETOF(CModelData, m_spSphere, 0x74);
SWA_ASSERT_OFFSETOF(CModelData, m_MorphModels, 0x7C);
SWA_ASSERT_SIZEOF(CModelData, 0x8C);
}

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@ -0,0 +1,30 @@
#pragma once
#include <Hedgehog/Base/Container/hhVector.h>
#include <Hedgehog/Database/System/hhDatabaseData.h>
namespace Hedgehog::Mirage
{
class CMeshData;
class CNodeGroupModelData : public Database::CDatabaseData
{
public:
hh::vector<boost::shared_ptr<CMeshData>> m_OpaqueMeshes;
hh::vector<boost::shared_ptr<CMeshData>> m_TransparentMeshes;
hh::vector<boost::shared_ptr<CMeshData>> m_PunchThroughMeshes;
be<uint32_t> m_SpecialMeshGroupNum;
boost::shared_ptr<be<uint32_t>> m_SpecialMeshGroupModes;
hh::vector<hh::vector<boost::shared_ptr<CMeshData>>> m_SpecialMeshGroups;
Base::CSharedString m_Name;
};
SWA_ASSERT_OFFSETOF(CNodeGroupModelData, m_OpaqueMeshes, 0xC);
SWA_ASSERT_OFFSETOF(CNodeGroupModelData, m_TransparentMeshes, 0x1C);
SWA_ASSERT_OFFSETOF(CNodeGroupModelData, m_PunchThroughMeshes, 0x2C);
SWA_ASSERT_OFFSETOF(CNodeGroupModelData, m_SpecialMeshGroupNum, 0x3C);
SWA_ASSERT_OFFSETOF(CNodeGroupModelData, m_SpecialMeshGroupModes, 0x40);
SWA_ASSERT_OFFSETOF(CNodeGroupModelData, m_SpecialMeshGroups, 0x48);
SWA_ASSERT_OFFSETOF(CNodeGroupModelData, m_Name, 0x58);
SWA_ASSERT_SIZEOF(CNodeGroupModelData, 0x5C);
}

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@ -0,0 +1,30 @@
#pragma once
#include <boost/smart_ptr/shared_ptr.h>
#include <Hedgehog/Database/System/hhDatabaseData.h>
namespace Hedgehog::Base
{
class CCriticalSectionD3D9;
}
namespace Hedgehog::Mirage
{
class CRenderingInfrastructure;
class CPixelShaderCodeData : public Database::CDatabaseData
{
public:
xpointer<void> m_pD3DPixelShader;
xpointer<uint8_t> m_spFunction;
boost::shared_ptr<Base::CCriticalSectionD3D9> m_spCriticalSection;
xpointer<CRenderingInfrastructure> m_pRenderingInfrastructure;
};
SWA_ASSERT_OFFSETOF(CPixelShaderCodeData, m_pD3DPixelShader, 0xC);
SWA_ASSERT_OFFSETOF(CPixelShaderCodeData, m_spFunction, 0x10);
SWA_ASSERT_OFFSETOF(CPixelShaderCodeData, m_spCriticalSection, 0x14);
SWA_ASSERT_OFFSETOF(CPixelShaderCodeData, m_pRenderingInfrastructure, 0x1C);
SWA_ASSERT_SIZEOF(CPixelShaderCodeData, 0x20);
}

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@ -0,0 +1,22 @@
#pragma once
#include <Hedgehog/Base/Container/hhVector.h>
#include <Hedgehog/Database/System/hhDatabaseData.h>
namespace Hedgehog::Mirage
{
class CPixelShaderCodeData;
class CPixelShaderParameterData;
class CPixelShaderData : public Hedgehog::Database::CDatabaseData
{
public:
boost::shared_ptr<CPixelShaderCodeData> m_spCode;
SWA_INSERT_PADDING(0x4);
hh::vector<boost::shared_ptr<CPixelShaderParameterData>> m_ParameterList;
};
SWA_ASSERT_OFFSETOF(CPixelShaderData, m_spCode, 0xC);
SWA_ASSERT_OFFSETOF(CPixelShaderData, m_ParameterList, 0x18);
SWA_ASSERT_SIZEOF(CPixelShaderData, 0x28);
}

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@ -0,0 +1,46 @@
#pragma once
#include <boost/smart_ptr/shared_ptr.h>
#include <Hedgehog/Base/Container/hhMap.h>
#include <Hedgehog/Base/System/hhSymbol.h>
#include <Hedgehog/Database/System/hhDatabaseData.h>
namespace Hedgehog::Mirage
{
class CVertexShaderData;
class CPixelShaderData;
class CVertexShaderPermutationData
{
public:
hh::map<be<uint32_t>, boost::shared_ptr<CVertexShaderData>> m_VertexShaders;
be<uint32_t> m_SubPermutations;
};
SWA_ASSERT_OFFSETOF(CVertexShaderPermutationData, m_VertexShaders, 0x0);
SWA_ASSERT_OFFSETOF(CVertexShaderPermutationData, m_SubPermutations, 0xC);
SWA_ASSERT_SIZEOF(CVertexShaderPermutationData, 0x10);
class CPixelShaderPermutationData
{
public:
hh::map<Base::CStringSymbol, boost::shared_ptr<CVertexShaderPermutationData>> m_VertexShaderPermutations;
hh::map<be<uint32_t>, boost::shared_ptr<CPixelShaderData>> m_PixelShaders;
be<uint32_t> m_SubPermutations;
};
SWA_ASSERT_OFFSETOF(CPixelShaderPermutationData, m_VertexShaderPermutations, 0x0);
SWA_ASSERT_OFFSETOF(CPixelShaderPermutationData, m_PixelShaders, 0xC);
SWA_ASSERT_OFFSETOF(CPixelShaderPermutationData, m_SubPermutations, 0x18);
SWA_ASSERT_SIZEOF(CPixelShaderPermutationData, 0x1C);
class CShaderListData : public Database::CDatabaseData
{
public:
hh::map<Base::CStringSymbol, CPixelShaderPermutationData> m_PixelShaderPermutations;
};
SWA_ASSERT_OFFSETOF(CShaderListData, m_PixelShaderPermutations, 0xC);
SWA_ASSERT_SIZEOF(CShaderListData, 0x18);
}

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@ -0,0 +1,29 @@
#pragma once
#include <Hedgehog/Base/Container/hhVector.h>
#include <Hedgehog/Database/System/hhDatabaseData.h>
namespace Hedgehog::Mirage
{
class CSphereData;
class CNodeGroupModelData;
class CMeshData;
class CTerrainModelData : public Database::CDatabaseData
{
public:
SWA_INSERT_PADDING(0x4);
hh::vector<boost::shared_ptr<CNodeGroupModelData>> m_NodeGroupModels;
hh::vector<boost::shared_ptr<CMeshData>> m_OpaqueMeshes;
hh::vector<boost::shared_ptr<CMeshData>> m_TransparentMeshes;
hh::vector<boost::shared_ptr<CMeshData>> m_PunchThroughMeshes;
boost::shared_ptr<CSphereData> m_spSphere;
};
SWA_ASSERT_OFFSETOF(CTerrainModelData, m_NodeGroupModels, 0x10);
SWA_ASSERT_OFFSETOF(CTerrainModelData, m_OpaqueMeshes, 0x20);
SWA_ASSERT_OFFSETOF(CTerrainModelData, m_TransparentMeshes, 0x30);
SWA_ASSERT_OFFSETOF(CTerrainModelData, m_PunchThroughMeshes, 0x40);
SWA_ASSERT_OFFSETOF(CTerrainModelData, m_spSphere, 0x50);
SWA_ASSERT_SIZEOF(CTerrainModelData, 0x58);
}

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@ -0,0 +1,24 @@
#pragma once
#include <boost/smart_ptr/shared_ptr.h>
#include <Hedgehog/Base/Container/hhVector.h>
#include <Hedgehog/Database/System/hhDatabaseData.h>
namespace Hedgehog::Mirage
{
class CTextureData;
class CTexsetData : public Database::CDatabaseData
{
public:
hh::vector<boost::shared_ptr<CTextureData>> m_TextureList;
hh::vector<Base::CSharedString> m_TextureNameList;
bool m_ConstTexCoord;
};
SWA_ASSERT_OFFSETOF(CTexsetData, m_TextureList, 0xC);
SWA_ASSERT_OFFSETOF(CTexsetData, m_TextureNameList, 0x1C);
SWA_ASSERT_OFFSETOF(CTexsetData, m_ConstTexCoord, 0x2C);
SWA_ASSERT_SIZEOF(CTexsetData, 0x30);
}

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@ -0,0 +1,17 @@
#pragma once
#include <Hedgehog/Database/System/hhDatabaseData.h>
namespace Hedgehog::Mirage
{
class CTextureData : public Database::CDatabaseData
{
public:
SWA_INSERT_PADDING(0x8);
uint8_t m_TexcoordIndex;
SWA_INSERT_PADDING(0x1B);
};
SWA_ASSERT_OFFSETOF(CTextureData, m_TexcoordIndex, 0x14);
SWA_ASSERT_SIZEOF(CTextureData, 0x30);
}

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@ -0,0 +1,30 @@
#pragma once
#include <boost/smart_ptr/shared_ptr.h>
#include <Hedgehog/Database/System/hhDatabaseData.h>
namespace Hedgehog::Base
{
class CCriticalSectionD3D9;
}
namespace Hedgehog::Mirage
{
class CRenderingInfrastructure;
class CVertexShaderCodeData : public Database::CDatabaseData
{
public:
xpointer<void> m_pD3DVertexShader;
xpointer<uint8_t> m_spFunction;
boost::shared_ptr<Base::CCriticalSectionD3D9> m_spCriticalSection;
xpointer<CRenderingInfrastructure> m_pRenderingInfrastructure;
};
SWA_ASSERT_OFFSETOF(CVertexShaderCodeData, m_pD3DVertexShader, 0xC);
SWA_ASSERT_OFFSETOF(CVertexShaderCodeData, m_spFunction, 0x10);
SWA_ASSERT_OFFSETOF(CVertexShaderCodeData, m_spCriticalSection, 0x14);
SWA_ASSERT_OFFSETOF(CVertexShaderCodeData, m_pRenderingInfrastructure, 0x1C);
SWA_ASSERT_SIZEOF(CVertexShaderCodeData, 0x20);
}

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@ -0,0 +1,22 @@
#pragma once
#include <Hedgehog/Base/Container/hhVector.h>
#include <Hedgehog/Database/System/hhDatabaseData.h>
namespace Hedgehog::Mirage
{
class CVertexShaderCodeData;
class CVertexShaderParameterData;
class CVertexShaderData : public Hedgehog::Database::CDatabaseData
{
public:
boost::shared_ptr<CVertexShaderCodeData> m_spCode;
SWA_INSERT_PADDING(0x4);
hh::vector<boost::shared_ptr<CVertexShaderParameterData>> m_ParameterList;
};
SWA_ASSERT_OFFSETOF(CVertexShaderData, m_spCode, 0xC);
SWA_ASSERT_OFFSETOF(CVertexShaderData, m_ParameterList, 0x18);
SWA_ASSERT_SIZEOF(CVertexShaderData, 0x28);
}

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@ -0,0 +1,41 @@
#pragma once
#include <boost/smart_ptr/shared_ptr.h>
#include <Hedgehog/Base/Container/hhVector.h>
#include <Hedgehog/Database/System/hhDatabaseData.h>
namespace Hedgehog::Mirage
{
class CShaderListData;
}
namespace Hedgehog::Sparkle
{
class CParticleMaterial : public Hedgehog::Database::CDatabaseData
{
public:
enum EBlendMode
{
eBlendMode_Zero,
eBlendMode_Typical,
eBlendMode_Add,
eBlendMode_Subtract
};
hh::vector<boost::anonymous_shared_ptr> m_spFieldC;
boost::shared_ptr<Hedgehog::Mirage::CShaderListData> m_spDefaultShaderListData; // BillboardParticle_d[v]
boost::shared_ptr<Hedgehog::Mirage::CShaderListData> m_spShaderListData;
bool m_Field2C;
be<uint32_t> m_BlendMode;
be<uint32_t> m_AddressMode;
Hedgehog::Base::CSharedString m_MaterialName;
Hedgehog::Base::CSharedString m_TextureName;
Hedgehog::Base::CSharedString m_DeflectionTextureName;
Hedgehog::Base::CSharedString m_ShaderName;
be<float> m_Field48;
be<float> m_Field4C;
};
SWA_ASSERT_SIZEOF(CParticleMaterial, 0x50);
}

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@ -15,7 +15,10 @@
#include "CSD/Manager/csdmSceneObserver.h"
#include "CSD/Manager/csdmSubjectBase.h"
#include "CSD/Platform/csdTexList.h"
#include "Hedgehog/Base/Container/hhMap.h"
#include "Hedgehog/Base/Container/hhVector.h"
#include "Hedgehog/Base/System/hhAllocator.h"
#include "Hedgehog/Base/System/hhSymbol.h"
#include "Hedgehog/Base/Thread/hhHolder.h"
#include "Hedgehog/Base/Thread/hhHolderBase.h"
#include "Hedgehog/Base/Thread/hhSynchronizedObject.h"
@ -25,7 +28,21 @@
#include "Hedgehog/Base/hhObject.h"
#include "Hedgehog/Database/System/hhDatabaseData.h"
#include "Hedgehog/Math/Vector2.h"
#include "Hedgehog/MirageCore/Misc/hhVertexDeclarationPtr.h"
#include "Hedgehog/MirageCore/RenderData/hhMaterialData.h"
#include "Hedgehog/MirageCore/RenderData/hhMeshData.h"
#include "Hedgehog/MirageCore/RenderData/hhModelData.h"
#include "Hedgehog/MirageCore/RenderData/hhNodeGroupModelData.h"
#include "Hedgehog/MirageCore/RenderData/hhPixelShaderCodeData.h"
#include "Hedgehog/MirageCore/RenderData/hhPixelShaderData.h"
#include "Hedgehog/MirageCore/RenderData/hhShaderListData.h"
#include "Hedgehog/MirageCore/RenderData/hhTerrainModelData.h"
#include "Hedgehog/MirageCore/RenderData/hhTexsetData.h"
#include "Hedgehog/MirageCore/RenderData/hhTextureData.h"
#include "Hedgehog/MirageCore/RenderData/hhVertexShaderCodeData.h"
#include "Hedgehog/MirageCore/RenderData/hhVertexShaderData.h"
#include "Hedgehog/MirageCore/Renderable/hhRenderable.h"
#include "Hedgehog/Sparkle/hhParticleMaterial.h"
#include "Hedgehog/Universe/Engine/hhMessageActor.h"
#include "Hedgehog/Universe/Engine/hhMessageProcess.h"
#include "Hedgehog/Universe/Engine/hhUpdateInfo.h"

View file

@ -69,7 +69,12 @@ namespace boost
uint32_t use_count() const
{
return use_count_;
return std::byteswap(static_cast<uint32_t const volatile &>(use_count_.value));
}
bool unique() const
{
return use_count() == 1;
}
};
@ -150,6 +155,16 @@ namespace boost
return *this;
}
shared_ptr& operator=(std::nullptr_t)
{
release();
px = NULL;
pn = NULL;
return *this;
}
T* get() const { return px; }
detail::sp_dereference<T> operator*() const { assert(px); return *px; }
@ -158,6 +173,7 @@ namespace boost
explicit operator bool() const { return px != nullptr; }
size_t use_count() const { return pn ? pn->use_count() : 0; }
bool unique() const { return !pn || pn->unique(); }
};
using anonymous_shared_ptr = shared_ptr<void>;

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@ -0,0 +1,65 @@
{ reinterpret_cast<GuestShader*>(0x135289E4F64C6EEA),reinterpret_cast<GuestShader*>(0x6B812461EA74928D),reinterpret_cast<GuestVertexDeclaration*>(0xD452411D3FB80A0D),false,false,false,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::LESS,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0x8,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R8G8B8A8_UNORM,RenderFormat::UNKNOWN,1,false,0x0 },
{ reinterpret_cast<GuestShader*>(0x135289E4F64C6EEA),reinterpret_cast<GuestShader*>(0x7C6A695E4296FA3B),reinterpret_cast<GuestVertexDeclaration*>(0xD452411D3FB80A0D),false,false,false,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::LESS,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R8G8B8A8_UNORM,RenderFormat::UNKNOWN,1,false,0x0 },
{ reinterpret_cast<GuestShader*>(0x135289E4F64C6EEA),reinterpret_cast<GuestShader*>(0xC20BFEE4B086F5EF),reinterpret_cast<GuestVertexDeclaration*>(0xD452411D3FB80A0D),false,false,false,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::LESS,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0x8,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R8G8B8A8_UNORM,RenderFormat::UNKNOWN,1,false,0x0 },
{ reinterpret_cast<GuestShader*>(0x1D29E1386144A506),reinterpret_cast<GuestShader*>(0x22CDDA5C6346A97),reinterpret_cast<GuestVertexDeclaration*>(0x5A2395E29F93DA3C),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_FAN,{ 32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x10 },
{ reinterpret_cast<GuestShader*>(0x36DB3B40FA419EF6),reinterpret_cast<GuestShader*>(0x3BF885B6A8263F78),reinterpret_cast<GuestVertexDeclaration*>(0xFFFDDC62D86892F1),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_LIST,{ 32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x10 },
{ reinterpret_cast<GuestShader*>(0x36DB3B40FA419EF6),reinterpret_cast<GuestShader*>(0x3BF885B6A8263F78),reinterpret_cast<GuestVertexDeclaration*>(0xFFFDDC62D86892F1),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x10 },
{ reinterpret_cast<GuestShader*>(0x681C97662BFE9150),reinterpret_cast<GuestShader*>(0xDC635C4E7013864E),reinterpret_cast<GuestVertexDeclaration*>(0x6196BF64CB935CA5),false,true,false,RenderBlend::ONE,RenderBlend::ONE,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 24,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x10 },
{ reinterpret_cast<GuestShader*>(0x681E682667303C76),reinterpret_cast<GuestShader*>(0x38771885AC644B5),reinterpret_cast<GuestVertexDeclaration*>(0xC64D046063DE2F63),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::ONE,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0x681E682667303C76),reinterpret_cast<GuestShader*>(0x604349CBF72CCF8C),reinterpret_cast<GuestVertexDeclaration*>(0xC64D046063DE2F63),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::ONE,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0x6DE86503F8AA38E2),reinterpret_cast<GuestShader*>(0x132D2F2079D74CB3),reinterpret_cast<GuestVertexDeclaration*>(0xD452411D3FB80A0D),false,false,false,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::LESS,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R8G8B8A8_UNORM,RenderFormat::UNKNOWN,1,false,0x0 },
{ reinterpret_cast<GuestShader*>(0x6DE86503F8AA38E2),reinterpret_cast<GuestShader*>(0x198E2B57B47DAF53),reinterpret_cast<GuestVertexDeclaration*>(0xD452411D3FB80A0D),false,false,false,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::LESS,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16_FLOAT,RenderFormat::UNKNOWN,1,false,0x0 },
{ reinterpret_cast<GuestShader*>(0x6DE86503F8AA38E2),reinterpret_cast<GuestShader*>(0x3016DA5F348C87A7),reinterpret_cast<GuestVertexDeclaration*>(0xD452411D3FB80A0D),false,false,false,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::LESS,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16_FLOAT,RenderFormat::UNKNOWN,1,false,0x0 },
{ reinterpret_cast<GuestShader*>(0x6DE86503F8AA38E2),reinterpret_cast<GuestShader*>(0x3016DA5F348C87A7),reinterpret_cast<GuestVertexDeclaration*>(0xD452411D3FB80A0D),false,false,false,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::LESS,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::UNKNOWN,1,false,0x0 },
{ reinterpret_cast<GuestShader*>(0x6DE86503F8AA38E2),reinterpret_cast<GuestShader*>(0x3016DA5F348C87A7),reinterpret_cast<GuestVertexDeclaration*>(0xD452411D3FB80A0D),false,false,false,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::LESS,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R8G8B8A8_UNORM,RenderFormat::UNKNOWN,1,false,0x0 },
{ reinterpret_cast<GuestShader*>(0x6DE86503F8AA38E2),reinterpret_cast<GuestShader*>(0x4294510C775F4EE8),reinterpret_cast<GuestVertexDeclaration*>(0xD452411D3FB80A0D),false,false,false,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::LESS,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R8G8B8A8_UNORM,RenderFormat::UNKNOWN,1,false,0x0 },
{ reinterpret_cast<GuestShader*>(0x6DE86503F8AA38E2),reinterpret_cast<GuestShader*>(0x48BE63A8F5F1C78A),reinterpret_cast<GuestVertexDeclaration*>(0xD452411D3FB80A0D),false,false,false,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::LESS,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16_FLOAT,RenderFormat::UNKNOWN,1,false,0x0 },
{ reinterpret_cast<GuestShader*>(0x6DE86503F8AA38E2),reinterpret_cast<GuestShader*>(0x50700665A5F55DFE),reinterpret_cast<GuestVertexDeclaration*>(0xD452411D3FB80A0D),false,false,false,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::LESS,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R8G8B8A8_UNORM,RenderFormat::UNKNOWN,1,false,0x0 },
{ reinterpret_cast<GuestShader*>(0x6DE86503F8AA38E2),reinterpret_cast<GuestShader*>(0x605C1E349CC4CAAB),reinterpret_cast<GuestVertexDeclaration*>(0xD452411D3FB80A0D),false,false,false,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::LESS,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::UNKNOWN,1,false,0x0 },
{ reinterpret_cast<GuestShader*>(0x6DE86503F8AA38E2),reinterpret_cast<GuestShader*>(0x65325B9C7DA3DB04),reinterpret_cast<GuestVertexDeclaration*>(0xD452411D3FB80A0D),false,false,false,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::LESS,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R8G8B8A8_UNORM,RenderFormat::UNKNOWN,1,false,0x0 },
{ reinterpret_cast<GuestShader*>(0x6DE86503F8AA38E2),reinterpret_cast<GuestShader*>(0x67064E6EA39B439E),reinterpret_cast<GuestVertexDeclaration*>(0xD452411D3FB80A0D),false,false,false,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::LESS,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R8G8B8A8_UNORM,RenderFormat::UNKNOWN,1,false,0x0 },
{ reinterpret_cast<GuestShader*>(0x6DE86503F8AA38E2),reinterpret_cast<GuestShader*>(0x7D9F06B0E048B75D),reinterpret_cast<GuestVertexDeclaration*>(0xD452411D3FB80A0D),false,false,false,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::LESS,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R8G8B8A8_UNORM,RenderFormat::UNKNOWN,1,false,0x0 },
{ reinterpret_cast<GuestShader*>(0x6DE86503F8AA38E2),reinterpret_cast<GuestShader*>(0x891B8684FB17752B),reinterpret_cast<GuestVertexDeclaration*>(0xD452411D3FB80A0D),false,false,false,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::LESS,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R8G8B8A8_UNORM,RenderFormat::UNKNOWN,1,false,0x0 },
{ reinterpret_cast<GuestShader*>(0x6DE86503F8AA38E2),reinterpret_cast<GuestShader*>(0x9FA5AACB5B14A226),reinterpret_cast<GuestVertexDeclaration*>(0xD452411D3FB80A0D),false,false,false,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::LESS,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R8G8B8A8_UNORM,RenderFormat::UNKNOWN,1,false,0x0 },
{ reinterpret_cast<GuestShader*>(0x6DE86503F8AA38E2),reinterpret_cast<GuestShader*>(0xC47F2F91BA2A5D86),reinterpret_cast<GuestVertexDeclaration*>(0xD452411D3FB80A0D),false,false,false,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::LESS,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R8G8B8A8_UNORM,RenderFormat::UNKNOWN,1,false,0x0 },
{ reinterpret_cast<GuestShader*>(0x6DE86503F8AA38E2),reinterpret_cast<GuestShader*>(0xFB79F59782376846),reinterpret_cast<GuestVertexDeclaration*>(0xD452411D3FB80A0D),false,false,false,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::LESS,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R8G8B8A8_UNORM,RenderFormat::UNKNOWN,1,false,0x0 },
{ reinterpret_cast<GuestShader*>(0x720D6E5EDA78433B),reinterpret_cast<GuestShader*>(0x96EACBACDE1AAFAA),reinterpret_cast<GuestVertexDeclaration*>(0xA81F28FA43A9B511),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::ONE,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x10 },
{ reinterpret_cast<GuestShader*>(0x7C34DB46DEEFB0C2),reinterpret_cast<GuestShader*>(0xDBD8B29544AC9277),reinterpret_cast<GuestVertexDeclaration*>(0xB22B7B7B968141C6),false,false,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::NONE,RenderComparisonFunction::LESS,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::B8G8R8A8_UNORM,RenderFormat::UNKNOWN,1,false,0x0 },
{ reinterpret_cast<GuestShader*>(0x7CC3A0B01523741B),reinterpret_cast<GuestShader*>(0x315BB80DAE685834),reinterpret_cast<GuestVertexDeclaration*>(0xB22B7B7B968141C6),false,false,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::NONE,RenderComparisonFunction::LESS,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::B8G8R8A8_UNORM,RenderFormat::UNKNOWN,1,false,0x0 },
{ reinterpret_cast<GuestShader*>(0x86FE3502D5EC24AA),reinterpret_cast<GuestShader*>(0x68FCC0B90EBC457B),reinterpret_cast<GuestVertexDeclaration*>(0xD452411D3FB80A0D),false,false,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::NONE,RenderComparisonFunction::LESS,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::B8G8R8A8_UNORM,RenderFormat::UNKNOWN,1,false,0x0 },
{ reinterpret_cast<GuestShader*>(0x86FE3502D5EC24AA),reinterpret_cast<GuestShader*>(0x94A71CC9B94E3101),reinterpret_cast<GuestVertexDeclaration*>(0xD452411D3FB80A0D),false,false,false,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::LESS,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16_FLOAT,RenderFormat::UNKNOWN,1,false,0x0 },
{ reinterpret_cast<GuestShader*>(0x88F67387B88F932F),reinterpret_cast<GuestShader*>(0x49101E452DF2FE98),reinterpret_cast<GuestVertexDeclaration*>(0x84BACD816D86543C),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 104,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x10 },
{ reinterpret_cast<GuestShader*>(0x8A459F1CE0E957D3),reinterpret_cast<GuestShader*>(0x5D7ACAE543747185),reinterpret_cast<GuestVertexDeclaration*>(0x84BACD816D86543C),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::ONE,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 104,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R8G8B8A8_UNORM,RenderFormat::D32_FLOAT,1,false,0x10 },
{ reinterpret_cast<GuestShader*>(0x8E4BB23465BD909E),reinterpret_cast<GuestShader*>(0x0),reinterpret_cast<GuestVertexDeclaration*>(0xFFFDDC62D86892F1),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::LESS_EQUAL,false,RenderBlendOperation::ADD,1,33554,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0x0,RenderPrimitiveTopology::TRIANGLE_LIST,{ 32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::UNKNOWN,RenderFormat::D32_FLOAT,1,false,0x0 },
{ reinterpret_cast<GuestShader*>(0x8E4BB23465BD909E),reinterpret_cast<GuestShader*>(0x0),reinterpret_cast<GuestVertexDeclaration*>(0xFFFDDC62D86892F1),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::LESS_EQUAL,false,RenderBlendOperation::ADD,1,33554,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0x0,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::UNKNOWN,RenderFormat::D32_FLOAT,1,false,0x0 },
{ reinterpret_cast<GuestShader*>(0x965929BAA69F0AE),reinterpret_cast<GuestShader*>(0x66578F29004F8FD0),reinterpret_cast<GuestVertexDeclaration*>(0xD452411D3FB80A0D),false,false,false,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::LESS,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R8G8B8A8_UNORM,RenderFormat::UNKNOWN,1,false,0x0 },
{ reinterpret_cast<GuestShader*>(0x965929BAA69F0AE),reinterpret_cast<GuestShader*>(0x6B9732B4CD7E7740),reinterpret_cast<GuestVertexDeclaration*>(0xD452411D3FB80A0D),false,false,false,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::LESS,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R8G8B8A8_UNORM,RenderFormat::UNKNOWN,1,false,0x0 },
{ reinterpret_cast<GuestShader*>(0x965929BAA69F0AE),reinterpret_cast<GuestShader*>(0x6C50210CBDA8A23A),reinterpret_cast<GuestVertexDeclaration*>(0xD452411D3FB80A0D),false,false,false,RenderBlend::ONE,RenderBlend::ONE,RenderCullMode::NONE,RenderComparisonFunction::LESS,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R8G8B8A8_UNORM,RenderFormat::UNKNOWN,1,false,0x0 },
{ reinterpret_cast<GuestShader*>(0x965929BAA69F0AE),reinterpret_cast<GuestShader*>(0x6C50210CBDA8A23A),reinterpret_cast<GuestVertexDeclaration*>(0xD452411D3FB80A0D),false,false,false,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::LESS,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::B8G8R8A8_UNORM,RenderFormat::UNKNOWN,1,false,0x0 },
{ reinterpret_cast<GuestShader*>(0x965929BAA69F0AE),reinterpret_cast<GuestShader*>(0x6C50210CBDA8A23A),reinterpret_cast<GuestVertexDeclaration*>(0xD452411D3FB80A0D),false,false,false,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::LESS,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16_FLOAT,RenderFormat::UNKNOWN,1,false,0x0 },
{ reinterpret_cast<GuestShader*>(0x965929BAA69F0AE),reinterpret_cast<GuestShader*>(0x6C50210CBDA8A23A),reinterpret_cast<GuestVertexDeclaration*>(0xD452411D3FB80A0D),false,false,false,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::LESS,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::UNKNOWN,1,false,0x0 },
{ reinterpret_cast<GuestShader*>(0x965929BAA69F0AE),reinterpret_cast<GuestShader*>(0x6C50210CBDA8A23A),reinterpret_cast<GuestVertexDeclaration*>(0xD452411D3FB80A0D),false,false,false,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::LESS,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R8G8B8A8_UNORM,RenderFormat::UNKNOWN,1,false,0x0 },
{ reinterpret_cast<GuestShader*>(0x965929BAA69F0AE),reinterpret_cast<GuestShader*>(0x6C50210CBDA8A23A),reinterpret_cast<GuestVertexDeclaration*>(0xD452411D3FB80A0D),false,false,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::NONE,RenderComparisonFunction::LESS,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R8G8B8A8_UNORM,RenderFormat::UNKNOWN,1,false,0x0 },
{ reinterpret_cast<GuestShader*>(0x965929BAA69F0AE),reinterpret_cast<GuestShader*>(0x92940FDD115733E1),reinterpret_cast<GuestVertexDeclaration*>(0xD452411D3FB80A0D),false,false,false,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::LESS,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R8G8B8A8_UNORM,RenderFormat::UNKNOWN,1,false,0x0 },
{ reinterpret_cast<GuestShader*>(0x965929BAA69F0AE),reinterpret_cast<GuestShader*>(0xA305C47ED9FB58CF),reinterpret_cast<GuestVertexDeclaration*>(0xD452411D3FB80A0D),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::ALWAYS,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0x0,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::UNKNOWN,RenderFormat::D32_FLOAT,1,false,0x0 },
{ reinterpret_cast<GuestShader*>(0x965929BAA69F0AE),reinterpret_cast<GuestShader*>(0xD44C189D5067922E),reinterpret_cast<GuestVertexDeclaration*>(0xD452411D3FB80A0D),false,false,false,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::LESS,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R8G8B8A8_UNORM,RenderFormat::UNKNOWN,1,false,0x0 },
{ reinterpret_cast<GuestShader*>(0x965929BAA69F0AE),reinterpret_cast<GuestShader*>(0xD736237D80908063),reinterpret_cast<GuestVertexDeclaration*>(0xD452411D3FB80A0D),false,false,false,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::LESS,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R8G8B8A8_UNORM,RenderFormat::UNKNOWN,1,false,0x0 },
{ reinterpret_cast<GuestShader*>(0xA3CD49F172D99214),reinterpret_cast<GuestShader*>(0xD5EA32DB758EF0B8),reinterpret_cast<GuestVertexDeclaration*>(0x7F12180DC3A24B53),true,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 32,24,4,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x14 },
{ reinterpret_cast<GuestShader*>(0xA3FD368C62079765),reinterpret_cast<GuestShader*>(0xE8E3FF65F2356201),reinterpret_cast<GuestVertexDeclaration*>(0xB22B7B7B968141C6),false,false,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::NONE,RenderComparisonFunction::LESS,true,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::B8G8R8A8_UNORM,RenderFormat::UNKNOWN,1,false,0x0 },
{ reinterpret_cast<GuestShader*>(0xA3FD368C62079765),reinterpret_cast<GuestShader*>(0xE8E3FF65F2356201),reinterpret_cast<GuestVertexDeclaration*>(0xB22B7B7B968141C6),false,false,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::NONE,RenderComparisonFunction::LESS,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::B8G8R8A8_UNORM,RenderFormat::UNKNOWN,1,false,0x0 },
{ reinterpret_cast<GuestShader*>(0xA4CF0215A03D9571),reinterpret_cast<GuestShader*>(0xA3A659F1590CC180),reinterpret_cast<GuestVertexDeclaration*>(0x5A2395E29F93DA3C),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_FAN,{ 32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x10 },
{ reinterpret_cast<GuestShader*>(0xB1086A4947A797DE),reinterpret_cast<GuestShader*>(0x996F5A774A646D92),reinterpret_cast<GuestVertexDeclaration*>(0x6FAE71C7134074A4),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::B8G8R8A8_UNORM,RenderFormat::UNKNOWN,1,false,0x4 },
{ reinterpret_cast<GuestShader*>(0xB1086A4947A797DE),reinterpret_cast<GuestShader*>(0x996F5A774A646D92),reinterpret_cast<GuestVertexDeclaration*>(0x6FAE71C7134074A4),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::B8G8R8A8_UNORM,RenderFormat::UNKNOWN,1,false,0x4 },
{ reinterpret_cast<GuestShader*>(0xB1086A4947A797DE),reinterpret_cast<GuestShader*>(0x996F5A774A646D92),reinterpret_cast<GuestVertexDeclaration*>(0x6FAE71C7134074A4),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::ONE,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::B8G8R8A8_UNORM,RenderFormat::UNKNOWN,1,false,0x4 },
{ reinterpret_cast<GuestShader*>(0xB1EA909C660122A7),reinterpret_cast<GuestShader*>(0xC96708D6F26CC6D9),reinterpret_cast<GuestVertexDeclaration*>(0x84BACD816D86543C),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 104,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x10 },
{ reinterpret_cast<GuestShader*>(0xB4CAFC034A37C8A8),reinterpret_cast<GuestShader*>(0x31173204A896098A),reinterpret_cast<GuestVertexDeclaration*>(0x5A22D93C543DF925),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::B8G8R8A8_UNORM,RenderFormat::UNKNOWN,1,false,0x4 },
{ reinterpret_cast<GuestShader*>(0xB4CAFC034A37C8A8),reinterpret_cast<GuestShader*>(0x31173204A896098A),reinterpret_cast<GuestVertexDeclaration*>(0x5A22D93C543DF925),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::B8G8R8A8_UNORM,RenderFormat::UNKNOWN,1,false,0x4 },
{ reinterpret_cast<GuestShader*>(0xB4CAFC034A37C8A8),reinterpret_cast<GuestShader*>(0x31173204A896098A),reinterpret_cast<GuestVertexDeclaration*>(0x5A22D93C543DF925),false,true,false,RenderBlend::SRC_ALPHA,RenderBlend::ONE,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::B8G8R8A8_UNORM,RenderFormat::UNKNOWN,1,false,0x4 },
{ reinterpret_cast<GuestShader*>(0xBBD01C46D72EDC37),reinterpret_cast<GuestShader*>(0x4E1399E5E0E40511),reinterpret_cast<GuestVertexDeclaration*>(0xE6B3B3D286909AB9),true,true,false,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,true,RenderBlendOperation::ADD,0,0,RenderBlend::SRC_ALPHA,RenderBlend::INV_SRC_ALPHA,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 32,24,4,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x10 },
{ reinterpret_cast<GuestShader*>(0xBDA992649419F2DD),reinterpret_cast<GuestShader*>(0x5A4CFA9D29441E0),reinterpret_cast<GuestVertexDeclaration*>(0x25B8F9D92644DAE0),true,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,24,4,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0xBDA992649419F2DD),reinterpret_cast<GuestShader*>(0x5A4CFA9D29441E0),reinterpret_cast<GuestVertexDeclaration*>(0x25B8F9D92644DAE0),true,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,24,4,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x15 },
{ reinterpret_cast<GuestShader*>(0xCF28F33974EC44F6),reinterpret_cast<GuestShader*>(0xD5EA32DB758EF0B8),reinterpret_cast<GuestVertexDeclaration*>(0x7F12180DC3A24B53),true,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 32,24,4,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x14 },
{ reinterpret_cast<GuestShader*>(0xD6EA5D49CB1F965C),reinterpret_cast<GuestShader*>(0x2FE1A3913EF3EE8A),reinterpret_cast<GuestVertexDeclaration*>(0x25B8F9D92644DAE0),true,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,24,4,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x15 },
{ reinterpret_cast<GuestShader*>(0xD6EA5D49CB1F965C),reinterpret_cast<GuestShader*>(0x53EF4B071D1B59D3),reinterpret_cast<GuestVertexDeclaration*>(0x25B8F9D92644DAE0),true,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 44,24,4,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x15 },
{ reinterpret_cast<GuestShader*>(0xD738D79626374EBE),reinterpret_cast<GuestShader*>(0xAAE40F54746EB116),reinterpret_cast<GuestVertexDeclaration*>(0xB7BBCC93738C9DE4),false,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::BACK,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0x0,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 40,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::UNKNOWN,RenderFormat::D32_FLOAT,1,false,0x11 },
{ reinterpret_cast<GuestShader*>(0xFF5A2C4C81AA6FDF),reinterpret_cast<GuestShader*>(0xE105CB09EA634E60),reinterpret_cast<GuestVertexDeclaration*>(0x7F12180DC3A24B53),true,true,true,RenderBlend::ONE,RenderBlend::ZERO,RenderCullMode::NONE,RenderComparisonFunction::GREATER_EQUAL,false,RenderBlendOperation::ADD,0,0,RenderBlend::ONE,RenderBlend::ZERO,RenderBlendOperation::ADD,0xF,RenderPrimitiveTopology::TRIANGLE_STRIP,{ 32,24,4,0,0,0,0,0,0,0,0,0,0,0,0,0 },RenderFormat::R16G16B16A16_FLOAT,RenderFormat::D32_FLOAT,1,false,0x14 },

View file

@ -0,0 +1,14 @@
g_vertexElements_25B8F9D92644DAE0,
g_vertexElements_5A22D93C543DF925,
g_vertexElements_5A2395E29F93DA3C,
g_vertexElements_6196BF64CB935CA5,
g_vertexElements_6FAE71C7134074A4,
g_vertexElements_7F12180DC3A24B53,
g_vertexElements_84BACD816D86543C,
g_vertexElements_A81F28FA43A9B511,
g_vertexElements_B22B7B7B968141C6,
g_vertexElements_B7BBCC93738C9DE4,
g_vertexElements_C64D046063DE2F63,
g_vertexElements_D452411D3FB80A0D,
g_vertexElements_E6B3B3D286909AB9,
g_vertexElements_FFFDDC62D86892F1,

View file

@ -0,0 +1,14 @@
static uint8_t g_vertexElements_25B8F9D92644DAE0[] = {0x0,0x0,0x0,0x0,0x0,0x2A,0x23,0xB9,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xC,0x0,0x2A,0x21,0x90,0x0,0x3,0x0,0x0,0x0,0x0,0x0,0x10,0x0,0x2A,0x21,0x90,0x0,0x6,0x0,0x0,0x0,0x0,0x0,0x14,0x0,0x2A,0x21,0x90,0x0,0x7,0x0,0x0,0x0,0x0,0x0,0x18,0x0,0x2C,0x23,0x5F,0x0,0x5,0x0,0x0,0x0,0x0,0x0,0x1C,0x0,0x2C,0x23,0x5F,0x0,0x5,0x1,0x0,0x0,0x0,0x0,0x20,0x0,0x1A,0x20,0x86,0x0,0xA,0x0,0x0,0x0,0x0,0x0,0x24,0x0,0x1A,0x22,0x86,0x0,0x2,0x0,0x0,0x0,0x0,0x0,0x28,0x0,0x1A,0x20,0x86,0x0,0x1,0x0,0x0,0x0,0x1,0x0,0x0,0x0,0x2A,0x23,0xB9,0x0,0x5,0x4,0x0,0x0,0x1,0x0,0xC,0x0,0x2C,0x21,0x59,0x0,0x5,0x5,0x0,0x0,0x1,0x0,0x10,0x0,0x2C,0x21,0x59,0x0,0x5,0x6,0x0,0x0,0x1,0x0,0x14,0x0,0x18,0x28,0x86,0x0,0xA,0x1,0x0,0x0,0x2,0x0,0x0,0x0,0x2C,0x82,0xA1,0x0,0x0,0x1,0x0,0x0,0xFF,0x0,0x0,0xFF,0xFF,0xFF,0xFF,0x0,0x0,0x0,0x0,};
static uint8_t g_vertexElements_5A22D93C543DF925[] = {0x0,0x0,0x0,0x0,0x0,0x2C,0x23,0xA5,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x8,0x0,0x18,0x28,0x86,0x0,0xA,0x0,0x0,0x0,0x0,0x0,0xC,0x0,0x2C,0x23,0xA5,0x0,0x5,0x0,0x0,0x0,0xFF,0x0,0x0,0xFF,0xFF,0xFF,0xFF,0x0,0x0,0x0,0x0,};
static uint8_t g_vertexElements_5A2395E29F93DA3C[] = {0x0,0x0,0x0,0x0,0x0,0x2A,0x23,0xB9,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xC,0x0,0x2A,0x23,0xB9,0x0,0x3,0x0,0x0,0x0,0x0,0x0,0x18,0x0,0x2C,0x23,0xA5,0x0,0x5,0x0,0x0,0x0,0xFF,0x0,0x0,0xFF,0xFF,0xFF,0xFF,0x0,0x0,0x0,0x0,};
static uint8_t g_vertexElements_6196BF64CB935CA5[] = {0x0,0x0,0x0,0x0,0x0,0x2A,0x23,0xB9,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xC,0x0,0x2C,0x23,0xA5,0x0,0x5,0x0,0x0,0x0,0x0,0x0,0x14,0x0,0x18,0x28,0x86,0x0,0xA,0x0,0x0,0x0,0xFF,0x0,0x0,0xFF,0xFF,0xFF,0xFF,0x0,0x0,0x0,0x0,};
static uint8_t g_vertexElements_6FAE71C7134074A4[] = {0x0,0x0,0x0,0x0,0x0,0x2C,0x23,0xA5,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x8,0x0,0x18,0x28,0x86,0x0,0xA,0x0,0x0,0x0,0xFF,0x0,0x0,0xFF,0xFF,0xFF,0xFF,0x0,0x0,0x0,0x0,};
static uint8_t g_vertexElements_7F12180DC3A24B53[] = {0x0,0x0,0x0,0x0,0x0,0x2A,0x23,0xB9,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xC,0x0,0x2A,0x23,0xB9,0x0,0x3,0x0,0x0,0x0,0x0,0x0,0x18,0x0,0x2C,0x23,0xA5,0x0,0x5,0x0,0x0,0x0,0x1,0x0,0x0,0x0,0x2A,0x23,0xB9,0x0,0x5,0x1,0x0,0x0,0x1,0x0,0xC,0x0,0x1A,0x22,0x86,0x0,0x5,0x2,0x0,0x0,0x1,0x0,0x10,0x0,0x2C,0x21,0x59,0x0,0x5,0x3,0x0,0x0,0x1,0x0,0x14,0x0,0x18,0x28,0x86,0x0,0xA,0x1,0x0,0x0,0x2,0x0,0x0,0x0,0x2C,0x82,0xA1,0x0,0x0,0x1,0x0,0x0,0xFF,0x0,0x0,0xFF,0xFF,0xFF,0xFF,0x0,0x0,0x0,0x0,};
static uint8_t g_vertexElements_84BACD816D86543C[] = {0x0,0x0,0x0,0x0,0x0,0x2A,0x23,0xB9,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xC,0x0,0x2A,0x23,0xB9,0x0,0x3,0x0,0x0,0x0,0x0,0x0,0x18,0x0,0x2A,0x23,0xB9,0x0,0x6,0x0,0x0,0x0,0x0,0x0,0x24,0x0,0x2A,0x23,0xB9,0x0,0x7,0x0,0x0,0x0,0x0,0x0,0x30,0x0,0x2C,0x23,0xA5,0x0,0x5,0x0,0x0,0x0,0x0,0x0,0x38,0x0,0x2C,0x23,0xA5,0x0,0x5,0x1,0x0,0x0,0x0,0x0,0x40,0x0,0x2C,0x23,0xA5,0x0,0x5,0x2,0x0,0x0,0x0,0x0,0x48,0x0,0x2C,0x23,0xA5,0x0,0x5,0x3,0x0,0x0,0x0,0x0,0x50,0x0,0x1A,0x23,0xA6,0x0,0xA,0x0,0x0,0x0,0x0,0x0,0x60,0x0,0x1A,0x23,0x86,0x0,0x2,0x0,0x0,0x0,0x0,0x0,0x64,0x0,0x1A,0x20,0x86,0x0,0x1,0x0,0x0,0x0,0xFF,0x0,0x0,0xFF,0xFF,0xFF,0xFF,0x0,0x0,0x0,0x0,};
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static uint8_t g_vertexElements_B7BBCC93738C9DE4[] = {0x0,0x0,0x0,0x0,0x0,0x2A,0x23,0xB9,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xC,0x0,0x1A,0x22,0x86,0x0,0x2,0x0,0x0,0x0,0x0,0x0,0x10,0x0,0x1A,0x20,0x86,0x0,0x1,0x0,0x0,0x0,0x0,0x0,0x14,0x0,0x2A,0x21,0x90,0x0,0x3,0x0,0x0,0x0,0x0,0x0,0x18,0x0,0x2A,0x21,0x90,0x0,0x6,0x0,0x0,0x0,0x0,0x0,0x1C,0x0,0x2A,0x21,0x90,0x0,0x7,0x0,0x0,0x0,0x0,0x0,0x20,0x0,0x2C,0x23,0x5F,0x0,0x5,0x0,0x0,0x0,0x0,0x0,0x24,0x0,0x1A,0x20,0x86,0x0,0xA,0x0,0x0,0x0,0xFF,0x0,0x0,0xFF,0xFF,0xFF,0xFF,0x0,0x0,0x0,0x0,};
static uint8_t g_vertexElements_C64D046063DE2F63[] = {0x0,0x0,0x0,0x0,0x0,0x2A,0x23,0xB9,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xC,0x0,0x1A,0x22,0x86,0x0,0x2,0x0,0x0,0x0,0x0,0x0,0x10,0x0,0x1A,0x20,0x86,0x0,0x1,0x0,0x0,0x0,0x0,0x0,0x14,0x0,0x2A,0x21,0x90,0x0,0x3,0x0,0x0,0x0,0x0,0x0,0x18,0x0,0x2A,0x21,0x90,0x0,0x6,0x0,0x0,0x0,0x0,0x0,0x1C,0x0,0x2A,0x21,0x90,0x0,0x7,0x0,0x0,0x0,0x0,0x0,0x20,0x0,0x2C,0x23,0x5F,0x0,0x5,0x0,0x0,0x0,0x0,0x0,0x24,0x0,0x2C,0x23,0x5F,0x0,0x5,0x1,0x0,0x0,0x0,0x0,0x28,0x0,0x1A,0x20,0x86,0x0,0xA,0x0,0x0,0x0,0xFF,0x0,0x0,0xFF,0xFF,0xFF,0xFF,0x0,0x0,0x0,0x0,};
static uint8_t g_vertexElements_D452411D3FB80A0D[] = {0x0,0x0,0x0,0x0,0x0,0x2A,0x23,0xB9,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xC,0x0,0x2C,0x23,0xA5,0x0,0x5,0x0,0x0,0x0,0xFF,0x0,0x0,0xFF,0xFF,0xFF,0xFF,0x0,0x0,0x0,0x0,};
static uint8_t g_vertexElements_E6B3B3D286909AB9[] = {0x0,0x0,0x0,0x0,0x0,0x2A,0x23,0xB9,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xC,0x0,0x2A,0x23,0xB9,0x0,0x3,0x0,0x0,0x0,0x0,0x0,0x18,0x0,0x2C,0x23,0xA5,0x0,0x5,0x0,0x0,0x0,0x1,0x0,0x0,0x0,0x2A,0x23,0xB9,0x0,0x5,0x1,0x0,0x0,0x1,0x0,0xC,0x0,0x1A,0x22,0x86,0x0,0x5,0x2,0x0,0x0,0x1,0x0,0x10,0x0,0x2C,0x83,0xA4,0x0,0x5,0x3,0x0,0x0,0x1,0x0,0x14,0x0,0x18,0x28,0x86,0x0,0xA,0x1,0x0,0x0,0x2,0x0,0x0,0x0,0x2C,0x82,0xA1,0x0,0x0,0x1,0x0,0x0,0xFF,0x0,0x0,0xFF,0xFF,0xFF,0xFF,0x0,0x0,0x0,0x0,};
static uint8_t g_vertexElements_FFFDDC62D86892F1[] = {0x0,0x0,0x0,0x0,0x0,0x2A,0x23,0xB9,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xC,0x0,0x2C,0x23,0xA5,0x0,0x5,0x0,0x0,0x0,0x0,0x0,0x14,0x0,0x2A,0x23,0xB9,0x0,0x3,0x0,0x0,0x0,0xFF,0x0,0x0,0xFF,0xFF,0xFF,0xFF,0x0,0x0,0x0,0xC9,};

View file

@ -2672,6 +2672,10 @@ namespace RT64 {
}
}
void D3D12ComputePipeline::setName(const std::string& name) const {
setObjectName(d3d, name);
}
RenderPipelineProgram D3D12ComputePipeline::getProgram(const std::string &name) const {
assert(false && "Compute pipelines can't retrieve shader programs.");
return RenderPipelineProgram();
@ -2791,6 +2795,10 @@ namespace RT64 {
}
}
void D3D12GraphicsPipeline::setName(const std::string& name) const {
setObjectName(d3d, name);
}
RenderPipelineProgram D3D12GraphicsPipeline::getProgram(const std::string &name) const {
assert(false && "Graphics pipelines can't retrieve shader programs.");
return RenderPipelineProgram();
@ -3011,6 +3019,10 @@ namespace RT64 {
}
}
void D3D12RaytracingPipeline::setName(const std::string& name) const {
setObjectName(stateObject, name);
}
RenderPipelineProgram D3D12RaytracingPipeline::getProgram(const std::string &name) const {
auto it = nameProgramMap.find(name);
assert((it != nameProgramMap.end()) && "Program must exist in the PSO.");

View file

@ -355,6 +355,7 @@ namespace RT64 {
D3D12ComputePipeline(D3D12Device *device, const RenderComputePipelineDesc &desc);
~D3D12ComputePipeline() override;
virtual void setName(const std::string& name) const override;
virtual RenderPipelineProgram getProgram(const std::string &name) const override;
};
@ -365,6 +366,7 @@ namespace RT64 {
D3D12GraphicsPipeline(D3D12Device *device, const RenderGraphicsPipelineDesc &desc);
~D3D12GraphicsPipeline() override;
virtual void setName(const std::string& name) const override;
virtual RenderPipelineProgram getProgram(const std::string &name) const override;
};
@ -377,6 +379,7 @@ namespace RT64 {
D3D12RaytracingPipeline(D3D12Device *device, const RenderRaytracingPipelineDesc &desc, const RenderPipeline *previousPipeline);
~D3D12RaytracingPipeline() override;
virtual void setName(const std::string& name) const override;
virtual RenderPipelineProgram getProgram(const std::string &name) const override;
};

View file

@ -53,6 +53,7 @@ namespace RT64 {
struct RenderPipeline {
virtual ~RenderPipeline() { }
virtual void setName(const std::string& name) const = 0;
virtual RenderPipelineProgram getProgram(const std::string &name) const = 0;
};

View file

@ -1316,6 +1316,10 @@ namespace RT64 {
}
}
void VulkanComputePipeline::setName(const std::string& name) const {
setObjectName(device->vk, VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_EXT, uint64_t(vk), name);
}
RenderPipelineProgram VulkanComputePipeline::getProgram(const std::string &name) const {
assert(false && "Compute pipelines can't retrieve shader programs.");
return RenderPipelineProgram();
@ -1552,6 +1556,10 @@ namespace RT64 {
}
}
void VulkanGraphicsPipeline::setName(const std::string& name) const {
setObjectName(device->vk, VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_EXT, uint64_t(vk), name);
}
RenderPipelineProgram VulkanGraphicsPipeline::getProgram(const std::string &name) const {
assert(false && "Graphics pipelines can't retrieve shader programs.");
return RenderPipelineProgram();
@ -1752,6 +1760,10 @@ namespace RT64 {
}
}
void VulkanRaytracingPipeline::setName(const std::string& name) const {
setObjectName(device->vk, VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_EXT, uint64_t(vk), name);
}
RenderPipelineProgram VulkanRaytracingPipeline::getProgram(const std::string &name) const {
auto it = nameProgramMap.find(name);
assert((it != nameProgramMap.end()) && "Program must exist in the PSO.");

View file

@ -158,6 +158,7 @@ namespace RT64 {
VulkanComputePipeline(VulkanDevice *device, const RenderComputePipelineDesc &desc);
~VulkanComputePipeline() override;
void setName(const std::string& name) const override;
RenderPipelineProgram getProgram(const std::string &name) const override;
};
@ -167,6 +168,7 @@ namespace RT64 {
VulkanGraphicsPipeline(VulkanDevice *device, const RenderGraphicsPipelineDesc &desc);
~VulkanGraphicsPipeline() override;
void setName(const std::string& name) const override;
RenderPipelineProgram getProgram(const std::string &name) const override;
static VkRenderPass createRenderPass(VulkanDevice *device, const VkFormat *renderTargetFormat, uint32_t renderTargetCount, VkFormat depthTargetFormat, VkSampleCountFlagBits sampleCount);
};
@ -179,6 +181,7 @@ namespace RT64 {
VulkanRaytracingPipeline(VulkanDevice *device, const RenderRaytracingPipelineDesc &desc, const RenderPipeline *previousPipeline);
~VulkanRaytracingPipeline() override;
void setName(const std::string& name) const override;
RenderPipelineProgram getProgram(const std::string &name) const override;
};

View file

@ -1,4 +1,4 @@
#include "../../../thirdparty/ShaderRecomp/ShaderRecomp/shader_common.hlsli"
#include "../../../thirdparty/ShaderRecomp/ShaderRecomp/shader_common.h"
#ifdef __spirv__

View file

@ -1,6 +1,6 @@
#pragma once
#include "../../../thirdparty/ShaderRecomp/ShaderRecomp/shader_common.hlsli"
#include "../../../thirdparty/ShaderRecomp/ShaderRecomp/shader_common.h"
#ifdef __spirv__

View file

@ -14,7 +14,7 @@ float main(in float4 position : SV_Position) : SV_Depth
float result = g_Texture2DMSDescriptorHeap[g_PushConstants.ResourceDescriptorIndex].Load(int2(position.xy), 0);
[unroll] for (int i = 1; i < SAMPLE_COUNT; i++)
result = max(result, g_Texture2DMSDescriptorHeap[g_PushConstants.ResourceDescriptorIndex].Load(int2(position.xy), i));
result = min(result, g_Texture2DMSDescriptorHeap[g_PushConstants.ResourceDescriptorIndex].Load(int2(position.xy), i));
return result;
}

File diff suppressed because it is too large Load diff

View file

@ -1,5 +1,8 @@
#pragma once
//#define ASYNC_PSO_DEBUG
#define PSO_CACHING
#include "rhi/rt64_render_interface.h"
#define D3DCLEAR_TARGET 0x1
@ -78,6 +81,19 @@ struct GuestResource
incrementedValue = std::byteswap(std::byteswap(originalValue) + 1);
} while (InterlockedCompareExchange(reinterpret_cast<LONG*>(&refCount), incrementedValue, originalValue) != originalValue);
}
void Release()
{
uint32_t originalValue, decrementedValue;
do
{
originalValue = refCount.value;
decrementedValue = std::byteswap(std::byteswap(originalValue) - 1);
} while (InterlockedCompareExchange(reinterpret_cast<LONG*>(&refCount), decrementedValue, originalValue) != originalValue);
// Normally we are supposed to release here, so only use this
// function when you know you won't be the one destructing it.
}
};
enum GuestFormat
@ -226,27 +242,32 @@ struct GuestVertexElement
uint8_t padding;
};
enum InputLayoutFlags
{
INPUT_LAYOUT_FLAG_HAS_R11G11B10_NORMAL = 1 << 0,
INPUT_LAYOUT_FLAG_HAS_BONE_WEIGHTS = 1 << 1
};
#define D3DDECL_END() { 255, 0, 0xFFFFFFFF, 0, 0, 0 }
struct GuestVertexDeclaration : GuestResource
{
XXH64_hash_t hash = 0;
std::unique_ptr<RenderInputElement[]> inputElements;
std::unique_ptr<GuestVertexElement[]> vertexElements;
uint32_t inputElementCount = 0;
uint32_t vertexElementCount = 0;
uint32_t swappedTexcoords = 0;
uint32_t inputLayoutFlags = 0;
bool hasR11G11B10Normal = false;
uint32_t indexVertexStream = 0;
};
// VertexShader/PixelShader
struct GuestShader : GuestResource
{
Mutex mutex;
std::unique_ptr<RenderShader> shader;
struct ShaderCacheEntry* shaderCacheEntry = nullptr;
ankerl::unordered_dense::map<uint32_t, std::unique_ptr<RenderShader>> linkedShaders;
std::vector<ComPtr<IDxcBlob>> shaderBlobs;
ComPtr<IDxcBlobEncoding> libraryBlob;
#ifdef ASYNC_PSO_DEBUG
const char* name = "<unknown>";
#endif
};
struct GuestViewport

View file

@ -0,0 +1,21 @@
<?xml version="1.0" encoding="utf-8"?>
<AutoVisualizer xmlns="http://schemas.microsoft.com/vstudio/debugger/natvis/2010">
<Type Name="be&lt;*&gt;">
<DisplayString>{get()}</DisplayString>
<Expand>
<Item Name="Value">get()</Item>
</Expand>
</Type>
<Type Name="xpointer&lt;*&gt;">
<DisplayString>{get()}</DisplayString>
<Expand>
<Item Name="Value">get()</Item>
</Expand>
</Type>
<Type Name="boost::shared_ptr&lt;*&gt;">
<DisplayString>{get()}</DisplayString>
<Expand>
<Item Name="Value">get()</Item>
</Expand>
</Type>
</AutoVisualizer>

View file

@ -3,6 +3,7 @@
#define NOMINMAX
#include <windows.h>
#include <dxcapi.h>
#include <ShlObj_core.h>
#include <algorithm>
#include <mutex>
@ -28,6 +29,11 @@
#include <imgui_impl_sdl2.h>
#include <o1heap.h>
#include <cstddef>
#include <wrl/client.h>
#include <smolv.h>
#include <print>
using Microsoft::WRL::ComPtr;
#include "framework.h"
#include "mutex.h"

View file

@ -10,6 +10,9 @@ int Window_OnSDLEvent(void*, SDL_Event* event)
if (ImGui::GetIO().BackendPlatformUserData != nullptr)
ImGui_ImplSDL2_ProcessEvent(event);
for (auto listener : Window::s_eventListeners)
listener->OnSDLEvent(event);
switch (event->type)
{
case SDL_QUIT:
@ -114,9 +117,6 @@ int Window_OnSDLEvent(void*, SDL_Event* event)
}
}
for (auto listener : Window::s_eventListeners)
listener->OnSDLEvent(event);
return 0;
}

View file

@ -26,7 +26,7 @@ add_custom_command(
)
set(SHADER_RECOMP_ROOT "${SWA_THIRDPARTY_ROOT}/ShaderRecomp/ShaderRecomp")
set(SHADER_RECOMP_INCLUDE "${SHADER_RECOMP_ROOT}/shader_common.hlsli")
set(SHADER_RECOMP_INCLUDE "${SHADER_RECOMP_ROOT}/shader_common.h")
target_compile_definitions(ShaderRecomp PRIVATE
SHADER_RECOMP_INPUT=\"${CMAKE_CURRENT_SOURCE_DIR}/private\"

View file

@ -422,3 +422,28 @@ registers = ["r7"]
name = "LoadingScreenSpeedFixMidAsmHook"
address = 0x824DAB60
registers = ["r4"]
[[midasm_hook]]
name = "MotionBlurPrevInvViewProjectionMidAsmHook"
address = 0x82BA9E7C
registers = ["r10"]
[[midasm_hook]]
name = "GetDatabaseDataMidAsmHook"
address = 0x82E38688 # Model
registers = ["r1", "r31"]
[[midasm_hook]]
name = "GetDatabaseDataMidAsmHook"
address = 0x82E39650 # Terrain Model
registers = ["r1", "r31"]
[[midasm_hook]]
name = "GetDatabaseDataMidAsmHook"
address = 0x827D614C # Particle Material Binary
registers = ["r1", "r29"]
[[midasm_hook]]
name = "GetDatabaseDataMidAsmHook"
address = 0x827D6018 # Particle Material XML
registers = ["r1", "r30"]

View file

@ -7,7 +7,8 @@ struct ShaderCacheEntry
const uint32_t dxilSize;
const uint32_t spirvOffset;
const uint32_t spirvSize;
void* userData;
const uint32_t specConstantsMask;
struct GuestShader* guestShader;
};
extern ShaderCacheEntry g_shaderCacheEntries[];

@ -1 +1 @@
Subproject commit 30f598604767602e3afce56b947e99dba2b51211
Subproject commit f936ed2212d8291439003eb0c0d8edc0ecafd24d

View file

@ -19,6 +19,7 @@
{
"name": "imgui",
"features": [ "sdl2-binding" ]
}
},
"magic-enum"
]
}