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simplified SDL_GameControllerAddMappingsFromFile code
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1 changed files with 3 additions and 5 deletions
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@ -345,11 +345,9 @@ void hid::Init()
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SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER);
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SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER);
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// Load SDL_GameControllerDB mappings from file
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// Load controller mappings from SDL_GameControllerDB
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const char* mappingFile = "gamecontrollerdb.txt";
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if (int mappings = SDL_GameControllerAddMappingsFromFile("gamecontrollerdb.txt"); mappings > 0) {
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int mappingsAdded = SDL_GameControllerAddMappingsFromFile(mappingFile);
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LOGFN("Loaded {} controller mappings", mappings);
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if (mappingsAdded > 0) {
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LOGFN("Loaded {} controller mapping(s) from SDL_GameControllerDB file", mappingsAdded, mappingFile);
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}
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}
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}
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}
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