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	simplified SDL_GameControllerAddMappingsFromFile code
				
					
				
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					 1 changed files with 3 additions and 5 deletions
				
			
		|  | @ -345,11 +345,9 @@ void hid::Init() | |||
| 
 | ||||
|     SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER); | ||||
| 
 | ||||
|     // Load SDL_GameControllerDB mappings from file
 | ||||
|     const char* mappingFile = "gamecontrollerdb.txt"; | ||||
|     int mappingsAdded = SDL_GameControllerAddMappingsFromFile(mappingFile); | ||||
|     if (mappingsAdded > 0) { | ||||
|         LOGFN("Loaded {} controller mapping(s) from SDL_GameControllerDB file", mappingsAdded, mappingFile); | ||||
|     // Load controller mappings from SDL_GameControllerDB
 | ||||
|     if (int mappings = SDL_GameControllerAddMappingsFromFile("gamecontrollerdb.txt"); mappings > 0) { | ||||
|         LOGFN("Loaded {} controller mappings", mappings); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
|  |  | |||
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	 AL2009man
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