simplified SDL_GameControllerAddMappingsFromFile code

This commit is contained in:
AL2009man 2025-08-01 14:39:35 -04:00
parent ec13b6f0f6
commit d4f311da36

View file

@ -345,11 +345,9 @@ void hid::Init()
SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER);
// Load SDL_GameControllerDB mappings from file
const char* mappingFile = "gamecontrollerdb.txt";
int mappingsAdded = SDL_GameControllerAddMappingsFromFile(mappingFile);
if (mappingsAdded > 0) {
LOGFN("Loaded {} controller mapping(s) from SDL_GameControllerDB file", mappingsAdded, mappingFile);
// Load controller mappings from SDL_GameControllerDB
if (int mappings = SDL_GameControllerAddMappingsFromFile("gamecontrollerdb.txt"); mappings > 0) {
LOGFN("Loaded {} controller mappings", mappings);
}
}