Merge pull request #11 from hedge-dev/sdl2-audio

Implement SDL Audio
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Sajid 2024-11-30 23:32:17 +06:00 committed by GitHub
commit d51ba31f27
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GPG key ID: B5690EEEBB952194
6 changed files with 128 additions and 11 deletions

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@ -1,6 +1,8 @@
project("UnleashedRecomp")
set(TARGET_NAME "SWA")
option(SWA_XAUDIO2 "Use XAudio2 for audio playback" OFF)
add_compile_options(
/fp:strict
-march=sandybridge
@ -57,9 +59,14 @@ set(SWA_GPU_CXX_SOURCES
set(SWA_APU_CXX_SOURCES
"apu/audio.cpp"
"apu/driver/xaudio_driver.cpp"
)
if(SWA_XAUDIO2)
list(APPEND SWA_APU_CXX_SOURCES "apu/driver/xaudio_driver.cpp")
else()
list(APPEND SWA_APU_CXX_SOURCES "apu/driver/sdl2_driver.cpp")
endif()
set(SWA_HID_CXX_SOURCES
"hid/hid.cpp"
"hid/driver/sdl_hid.cpp"

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@ -1,5 +1,12 @@
#pragma once
#define XAUDIO_SAMPLES_HZ 48000
#define XAUDIO_NUM_CHANNELS 6
#define XAUDIO_SAMPLE_BITS 32
// Number of samples in a frame
#define XAUDIO_NUM_SAMPLES 256
#ifdef SWA_IMPL
void XAudioInitializeSystem();
void XAudioRegisterClient(PPCFunc* callback, uint32_t param);

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@ -0,0 +1,101 @@
#include "sdl2_driver.h"
#include <cpu/code_cache.h>
#include <cpu/guest_thread.h>
#include <cpu/guest_code.h>
#include <kernel/heap.h>
#define SDLAUDIO_DRIVER_KEY (uint32_t)('SDLA')
constexpr uint32_t g_semaphoreCount = 16;
constexpr uint32_t g_audioFrameSize = XAUDIO_NUM_SAMPLES * XAUDIO_NUM_CHANNELS;
PPCFunc* volatile g_clientCallback{};
DWORD g_clientCallbackParam{}; // pointer in guest memory
SDL_AudioDeviceID g_audioDevice{};
SDL_sem* g_audioSemaphore{ SDL_CreateSemaphore(g_semaphoreCount) };
uint32_t g_audioFrames[g_audioFrameSize * g_semaphoreCount];
uint32_t g_audioFrameIndex = 0;
uint32_t g_renderFrameIndex = 0; // Index of frame that's being rendered
uint32_t g_numRenderFrames = 0; // Number of frames to render
Mutex g_framesMutex{};
static void SDLAudioCallback(void*, uint8_t* frames, int len)
{
std::lock_guard guard{ g_framesMutex };
if (g_numRenderFrames == 0)
{
memset(frames, 0, len);
}
else
{
g_renderFrameIndex = (g_renderFrameIndex + 1) % g_semaphoreCount;
auto* srcFrames = &g_audioFrames[g_renderFrameIndex * g_audioFrameSize];
memcpy(frames, srcFrames, g_audioFrameSize * sizeof(float));
--g_numRenderFrames;
}
SDL_SemPost(g_audioSemaphore);
}
static PPC_FUNC(DriverLoop)
{
GuestThread::SetThreadName(GetCurrentThreadId(), "Audio Driver");
while (true)
{
if (!g_clientCallback)
{
continue;
}
SDL_SemWait(g_audioSemaphore);
ctx.r3.u64 = g_clientCallbackParam;
GuestCode::Run((void*)g_clientCallback, &ctx);
}
}
void XAudioInitializeSystem()
{
assert(g_audioSemaphore);
SDL_SetHint(SDL_HINT_AUDIO_CATEGORY, "playback");
SDL_SetHint(SDL_HINT_AUDIO_DEVICE_APP_NAME, "SWA");
auto err = SDL_InitSubSystem(SDL_INIT_AUDIO);
SDL_AudioSpec spec{};
spec.freq = XAUDIO_SAMPLES_HZ;
spec.format = AUDIO_F32SYS;
spec.channels = XAUDIO_NUM_CHANNELS;
spec.samples = XAUDIO_NUM_SAMPLES;
spec.callback = SDLAudioCallback;
g_audioDevice = SDL_OpenAudioDevice(nullptr, false, &spec, &spec, 0);
assert(g_audioDevice);
SDL_PauseAudioDevice(g_audioDevice, 0);
KeInsertHostFunction(SDLAUDIO_DRIVER_KEY, DriverLoop);
GuestThread::Start(SDLAUDIO_DRIVER_KEY, 0, 0, nullptr);
}
void XAudioRegisterClient(PPCFunc* callback, uint32_t param)
{
auto* pClientParam = static_cast<uint32_t*>(g_userHeap.Alloc(sizeof(param)));
ByteSwap(param);
*pClientParam = param;
g_clientCallbackParam = g_memory.MapVirtual(pClientParam);
g_clientCallback = callback;
}
void XAudioSubmitFrame(void* samples)
{
std::lock_guard guard{ g_framesMutex };
uint32_t* audioFrame = &g_audioFrames[g_audioFrameSize * g_audioFrameIndex];
g_audioFrameIndex = (g_audioFrameIndex + 1) % g_semaphoreCount;
for (size_t i = 0; i < XAUDIO_NUM_SAMPLES; i++)
{
for (size_t j = 0; j < XAUDIO_NUM_CHANNELS; j++)
audioFrame[i * XAUDIO_NUM_CHANNELS + j] = std::byteswap(((uint32_t*)samples)[j * XAUDIO_NUM_SAMPLES + i]);
}
++g_numRenderFrames;
}

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@ -0,0 +1,3 @@
#pragma once
#include <SDL.h>
#include <apu/audio.h>

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@ -9,7 +9,7 @@
#define XAUDIO_DRIVER_KEY (uint32_t)('XAUD')
PPCFunc* g_clientCallback{};
PPCFunc* volatile g_clientCallback{};
DWORD g_clientCallbackParam{}; // pointer in guest memory
DWORD g_driverThread{};
@ -49,8 +49,6 @@ PPC_FUNC(DriverLoop)
{
if (!g_clientCallback)
{
// NOTE: This if statement doesn't get compiled in without this barrier. What?
_ReadBarrier();
continue;
}
@ -77,9 +75,9 @@ void XAudioInitializeSystem()
WAVEFORMATIEEEFLOATEX format{};
format.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE;
format.Format.cbSize = sizeof(format) - sizeof(format.Format);
format.Format.nChannels = 6;
format.Format.nSamplesPerSec = 48000;
format.Format.wBitsPerSample = 32;
format.Format.nChannels = XAUDIO_NUM_CHANNELS;
format.Format.nSamplesPerSec = XAUDIO_SAMPLES_HZ;
format.Format.wBitsPerSample = XAUDIO_SAMPLE_BITS;
format.Format.nBlockAlign = (format.Format.nChannels * format.Format.wBitsPerSample) / 8;
format.Format.nAvgBytesPerSec = format.Format.nSamplesPerSec * format.Format.nBlockAlign;
@ -110,16 +108,16 @@ void XAudioSubmitFrame(void* samples)
uint32_t* audioFrame = &g_audioFrames[g_audioFrameSize * g_audioFrameIndex];
g_audioFrameIndex = (g_audioFrameIndex + 1) % g_semaphoreCount;
for (size_t i = 0; i < 256; i++)
for (size_t i = 0; i < XAUDIO_NUM_SAMPLES; i++)
{
for (size_t j = 0; j < 6; j++)
audioFrame[i * 6 + j] = std::byteswap(((uint32_t*)samples)[j * 256 + i]);
audioFrame[i * XAUDIO_NUM_CHANNELS + j] = std::byteswap(((uint32_t*)samples)[j * XAUDIO_NUM_SAMPLES + i]);
}
XAUDIO2_BUFFER buffer{};
buffer.pAudioData = (BYTE*)audioFrame;
buffer.AudioBytes = 256 * 6 * sizeof(float);
buffer.PlayLength = 256;
buffer.AudioBytes = XAUDIO_NUM_SAMPLES * XAUDIO_NUM_CHANNELS * sizeof(float);
buffer.PlayLength = XAUDIO_NUM_SAMPLES;
g_sourceVoice->SubmitSourceBuffer(&buffer);
}

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@ -1 +1,2 @@
#pragma once
#include <apu/audio.h>