Add support for macOS.

This commit is contained in:
squidbus 2025-03-02 23:49:48 -08:00
parent ada0db62dc
commit d739f3b35d
47 changed files with 889 additions and 139 deletions

View file

@ -210,3 +210,80 @@ jobs:
with:
name: UnleashedRecomp-Flatpak
path: ./${{ env.FLATPAK_ID }}.flatpak
build-macos:
name: Build macOS
runs-on: macos-15
strategy:
matrix:
arch: [ "arm64" ]
preset: ["macos-debug", "macos-release", "macos-relwithdebinfo"]
env:
CMAKE_PRESET: ${{ matrix.preset }}
steps:
- name: Checkout Repository
uses: actions/checkout@v4
with:
submodules: recursive
- name: Checkout Private Repository
uses: actions/checkout@v4
with:
repository: ${{ secrets.ASSET_REPO }}
token: ${{ secrets.ASSET_REPO_TOKEN }}
path: ./private
- name: Setup latest Xcode
uses: maxim-lobanov/setup-xcode@v1
with:
xcode-version: latest-stable
- name: Setup ccache
uses: hendrikmuhs/ccache-action@v1.2
with:
key: ccache-${{ runner.os }}-${{ matrix.arch }}-${{ matrix.preset }}
- name: Cache vcpkg
uses: actions/cache@v4
with:
path: |
./thirdparty/vcpkg/downloads
./thirdparty/vcpkg/packages
key: vcpkg-${{ runner.os }}-${{ matrix.arch }}-${{ hashFiles('vcpkg.json') }}
restore-keys: |
vcpkg-${{ runner.os }}-${{ matrix.arch }}-
- name: Install Dependencies (macOS)
run: |
brew install ninja
- name: Cache ccache Directory
uses: actions/cache@v4
with:
path: /tmp/ccache
key: ccache-${{ runner.os }}-${{ matrix.arch }}-${{ matrix.preset }}
- name: Prepare Project
run: |
cp ./private/* ./UnleashedRecompLib/private
- name: Configure Project
env:
CCACHE_DIR: /tmp/ccache
run: cmake . --preset ${{ env.CMAKE_PRESET }} -DCMAKE_OSX_ARCHITECTURES=${{ matrix.arch }} -DSDL2MIXER_VORBIS=VORBISFILE -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache
- name: Build Project
env:
CCACHE_DIR: /tmp/ccache
run: cmake --build ./out/build/${{ env.CMAKE_PRESET }} --target UnleashedRecomp
- name: Pack Release
run: |
codesign --deep -fs - "./out/build/${{ env.CMAKE_PRESET }}/UnleashedRecomp/Unleashed Recompiled.app"
tar -czf UnleashedRecomp-macOS-${{ matrix.arch }}-${{ env.CMAKE_PRESET }}.tar.gz -C ./out/build/${{ env.CMAKE_PRESET }}/UnleashedRecomp "Unleashed Recompiled.app"
- name: Upload Artifact
uses: actions/upload-artifact@v4
with:
name: UnleashedRecomp-macOS-${{ matrix.arch }}-${{ env.CMAKE_PRESET }}
path: UnleashedRecomp-macOS-${{ matrix.arch }}-${{ env.CMAKE_PRESET }}.tar.gz

6
.gitmodules vendored
View file

@ -61,3 +61,9 @@
[submodule "UnleashedRecomp/api"]
path = UnleashedRecomp/api
url = https://github.com/hedge-dev/SWA.git
[submodule "thirdparty/MoltenVK/MoltenVK"]
path = thirdparty/MoltenVK/MoltenVK
url = https://github.com/KhronosGroup/MoltenVK.git
[submodule "thirdparty/MoltenVK/SPIRV-Cross"]
path = thirdparty/MoltenVK/SPIRV-Cross
url = https://github.com/KhronosGroup/SPIRV-Cross.git

View file

@ -4,7 +4,6 @@ if(NOT DEFINED ENV{VCPKG_ROOT})
message(FATAL_ERROR "VCPKG_ROOT is not defined!")
endif()
include($ENV{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake)
set(UNLEASHED_RECOMP_THIRDPARTY_ROOT ${CMAKE_SOURCE_DIR}/thirdparty)
set(UNLEASHED_RECOMP_TOOLS_ROOT ${CMAKE_SOURCE_DIR}/tools)
set(CMAKE_CXX_STANDARD 20)
@ -18,16 +17,28 @@ endif()
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
# Target Sandy Bridge for all projects
add_compile_options(
-march=sandybridge
)
project("UnleashedRecomp-ALL")
if (CMAKE_OSX_ARCHITECTURES)
set(UNLEASHED_RECOMP_ARCHITECTURE ${CMAKE_OSX_ARCHITECTURES})
elseif(CMAKE_SYSTEM_PROCESSOR)
set(UNLEASHED_RECOMP_ARCHITECTURE ${CMAKE_SYSTEM_PROCESSOR})
else()
set(UNLEASHED_RECOMP_ARCHITECTURE ${CMAKE_HOST_SYSTEM_PROCESSOR})
endif()
string(TOLOWER "${UNLEASHED_RECOMP_ARCHITECTURE}" UNLEASHED_RECOMP_ARCHITECTURE)
message(STATUS "Detected architecture: ${UNLEASHED_RECOMP_ARCHITECTURE}")
if (UNLEASHED_RECOMP_ARCHITECTURE STREQUAL "x86_64" OR UNLEASHED_RECOMP_ARCHITECTURE STREQUAL "amd64")
# Target Sandy Bridge for all projects
add_compile_options(
-march=sandybridge
)
endif()
add_subdirectory(${UNLEASHED_RECOMP_THIRDPARTY_ROOT})
add_subdirectory(${UNLEASHED_RECOMP_TOOLS_ROOT})
project("UnleashedRecomp-ALL")
# Include sub-projects.
add_subdirectory("UnleashedRecompLib")
add_subdirectory("UnleashedRecomp")

View file

@ -113,6 +113,58 @@
"CMAKE_BUILD_TYPE": "Release",
"CMAKE_INTERPROCEDURAL_OPTIMIZATION": true
}
},
{
"name": "macos-base",
"hidden": true,
"generator": "Ninja",
"binaryDir": "${sourceDir}/out/build/${presetName}",
"installDir": "${sourceDir}/out/install/${presetName}",
"cacheVariables": {
"CMAKE_TOOLCHAIN_FILE": {
"value": "$env{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake",
"type": "FILEPATH"
},
"CMAKE_OSX_DEPLOYMENT_TARGET": "13.0"
},
"environment": {
"VCPKG_ROOT": "${sourceDir}/thirdparty/vcpkg"
},
"condition": {
"type": "equals",
"lhs": "${hostSystemName}",
"rhs": "Darwin"
},
"vendor": {
"microsoft.com/VisualStudioRemoteSettings/CMake/2.0": {
"remoteSourceRootDir": "$env{HOME}/.vs/$ms{projectDirName}"
}
}
},
{
"name": "macos-debug",
"displayName": "macOS-Debug",
"inherits": "macos-base",
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Debug"
}
},
{
"name": "macos-relwithdebinfo",
"displayName": "macOS-RelWithDebInfo",
"inherits": "macos-base",
"cacheVariables": {
"CMAKE_BUILD_TYPE": "RelWithDebInfo"
}
},
{
"name": "macos-release",
"displayName": "macOS-Release",
"inherits": "macos-base",
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Release",
"CMAKE_INTERPROCEDURAL_OPTIMIZATION": true
}
}
]
}

View file

@ -97,6 +97,14 @@ elseif (CMAKE_SYSTEM_NAME MATCHES "Linux")
"os/linux/user_linux.cpp"
"os/linux/version_linux.cpp"
)
elseif (APPLE)
set(UNLEASHED_RECOMP_OS_CXX_SOURCES
"os/macos/logger_macos.cpp"
"os/macos/media_macos.cpp"
"os/macos/process_macos.cpp"
"os/macos/user_macos.cpp"
"os/macos/version_macos.cpp"
)
endif()
set(UNLEASHED_RECOMP_CPU_CXX_SOURCES
@ -119,7 +127,7 @@ endif()
set(UNLEASHED_RECOMP_APU_CXX_SOURCES
"apu/audio.cpp"
"apu/embedded_player.cpp"
"apu/embedded_player.cpp"
"apu/driver/sdl2_driver.cpp"
)
@ -149,16 +157,16 @@ set(UNLEASHED_RECOMP_PATCHES_CXX_SOURCES
set(UNLEASHED_RECOMP_UI_CXX_SOURCES
"ui/achievement_menu.cpp"
"ui/achievement_overlay.cpp"
"ui/achievement_overlay.cpp"
"ui/black_bar.cpp"
"ui/button_guide.cpp"
"ui/fader.cpp"
"ui/game_window.cpp"
"ui/game_window.cpp"
"ui/imgui_utils.cpp"
"ui/installer_wizard.cpp"
"ui/message_window.cpp"
"ui/options_menu.cpp"
"ui/options_menu_thumbnails.cpp"
"ui/options_menu_thumbnails.cpp"
"ui/tv_static.cpp"
)
@ -180,7 +188,7 @@ set(UNLEASHED_RECOMP_INSTALL_CXX_SOURCES
set(UNLEASHED_RECOMP_USER_CXX_SOURCES
"user/achievement_data.cpp"
"user/achievement_manager.cpp"
"user/config.cpp"
"user/config.cpp"
"user/registry.cpp"
"user/paths.cpp"
"user/persistent_data.cpp"
@ -231,7 +239,7 @@ set(UNLEASHED_RECOMP_CXX_SOURCES
"app.cpp"
"exports.cpp"
"main.cpp"
"misc_impl.cpp"
"misc_impl.cpp"
"preload_executable.cpp"
"sdl_listener.cpp"
"stdafx.cpp"
@ -250,11 +258,11 @@ set(UNLEASHED_RECOMP_CXX_SOURCES
${UNLEASHED_RECOMP_USER_CXX_SOURCES}
${UNLEASHED_RECOMP_MOD_CXX_SOURCES}
${UNLEASHED_RECOMP_THIRDPARTY_SOURCES}
)
)
include("version.cmake")
set(VERSION_TXT "${PROJECT_SOURCE_DIR}/res/version.txt")
include("version.cmake")
set(VERSION_TXT "${PROJECT_SOURCE_DIR}/res/version.txt")
# Only show Git info and build type if not Release.
set(SHOW_GIT_INFO_AND_BUILD_TYPE 0)
@ -270,53 +278,102 @@ GenerateVersionSources(
BUILD_TYPE ${CMAKE_BUILD_TYPE}
SHOW_GIT_INFO ${SHOW_GIT_INFO_AND_BUILD_TYPE}
SHOW_BUILD_TYPE ${SHOW_GIT_INFO_AND_BUILD_TYPE}
)
)
if (WIN32)
# Create binary version number for Win32 integer attributes.
CreateVersionString(
VERSION_TXT ${VERSION_TXT}
OUTPUT_CSV 1
OUTPUT_VAR WIN32_VERSION_BINARY
)
# Create string version number for Win32 detailed attributes.
CreateVersionString(
VERSION_TXT ${VERSION_TXT}
BUILD_TYPE ${CMAKE_BUILD_TYPE}
SHOW_GIT_INFO ${SHOW_GIT_INFO_AND_BUILD_TYPE}
SHOW_BUILD_TYPE ${SHOW_GIT_INFO_AND_BUILD_TYPE}
OUTPUT_VAR WIN32_VERSION_STRING
)
# Create binary version number for Win32 integer attributes.
CreateVersionString(
VERSION_TXT ${VERSION_TXT}
OUTPUT_CSV 1
OUTPUT_VAR WIN32_VERSION_BINARY
)
# Create string version number for Win32 detailed attributes.
CreateVersionString(
VERSION_TXT ${VERSION_TXT}
BUILD_TYPE ${CMAKE_BUILD_TYPE}
SHOW_GIT_INFO ${SHOW_GIT_INFO_AND_BUILD_TYPE}
SHOW_BUILD_TYPE ${SHOW_GIT_INFO_AND_BUILD_TYPE}
OUTPUT_VAR WIN32_VERSION_STRING
)
# Set Win32 icon path.
set(WIN32_ICON_PATH "${PROJECT_SOURCE_DIR}/../UnleashedRecompResources/images/game_icon.ico")
set(WIN32_ICON_PATH "${PROJECT_SOURCE_DIR}/../UnleashedRecompResources/images/game_icon.ico")
configure_file("res/win32/res.rc.template" "${CMAKE_BINARY_DIR}/res.rc" @ONLY)
add_executable(UnleashedRecomp ${UNLEASHED_RECOMP_CXX_SOURCES} "${CMAKE_BINARY_DIR}/res.rc")
# Hide console for release configurations.
if (${CMAKE_BUILD_TYPE} MATCHES "Release")
target_link_options(UnleashedRecomp PRIVATE "/SUBSYSTEM:WINDOWS" "/ENTRY:mainCRTStartup")
add_executable(UnleashedRecomp ${UNLEASHED_RECOMP_CXX_SOURCES} "${CMAKE_BINARY_DIR}/res.rc")
# Hide console for release configurations.
if (${CMAKE_BUILD_TYPE} MATCHES "Release")
target_link_options(UnleashedRecomp PRIVATE "/SUBSYSTEM:WINDOWS" "/ENTRY:mainCRTStartup")
endif()
elseif (APPLE)
# Create version number for app bundle.
CreateVersionString(
VERSION_TXT ${VERSION_TXT}
OUTPUT_VAR MACOS_BUNDLE_VERSION
)
add_executable(UnleashedRecomp MACOSX_BUNDLE
${UNLEASHED_RECOMP_CXX_SOURCES}
res/macos/game_icon.icns
)
set_source_files_properties(res/macos/game_icon.icns PROPERTIES
MACOSX_PACKAGE_LOCATION Resources)
set_target_properties(UnleashedRecomp PROPERTIES
OUTPUT_NAME "Unleashed Recompiled"
MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/res/macos/MacOSXBundleInfo.plist.in
MACOSX_BUNDLE_GUI_IDENTIFIER hedge-dev.UnleashedRecomp
MACOSX_BUNDLE_BUNDLE_NAME "Unleashed Recompiled"
MACOSX_BUNDLE_BUNDLE_VERSION ${MACOS_BUNDLE_VERSION}
MACOSX_BUNDLE_SHORT_VERSION_STRING ${MACOS_BUNDLE_VERSION}
MACOSX_BUNDLE_ICON_FILE "game_icon.icns"
)
# Linking with MoltenVK directly would prevent using the system Vulkan loader to load with debug layers.
# Instead, copy the MoltenVK dylib to the app bundle along with an ICD file for the loader to find it.
# In the event the loader is not installed, the MoltenVK dylib can still be picked up directly in the app bundle.
set(MVK_BUNDLED_PATH "Resources/vulkan/icd.d")
set(MVK_DST "${CMAKE_CURRENT_BINARY_DIR}/Unleashed Recompiled.app/Contents/${MVK_BUNDLED_PATH}")
set_property(TARGET UnleashedRecomp APPEND PROPERTY BUILD_RPATH "@executable_path/../${MVK_BUNDLED_PATH}")
set(MVK_ICD_SRC "${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/MoltenVK/MoltenVK/MoltenVK/icd/MoltenVK_icd.json")
set(MVK_ICD_DST "${MVK_DST}/MoltenVK_icd.json")
set(MVK_DYLIB_SRC "${CMAKE_BINARY_DIR}/thirdparty/MoltenVK/libMoltenVK.dylib")
set(MVK_DYLIB_DST "${MVK_DST}/libMoltenVK.dylib")
add_custom_command(
OUTPUT ${MVK_DST}
COMMAND ${CMAKE_COMMAND} -E make_directory ${MVK_DST})
add_custom_command(
OUTPUT ${MVK_ICD_DST}
DEPENDS ${MVK_ICD_SRC} ${MVK_DST}
COMMAND ${CMAKE_COMMAND} -E copy ${MVK_ICD_SRC} ${MVK_ICD_DST})
add_custom_command(
OUTPUT ${MVK_DYLIB_DST}
DEPENDS ${MVK_DYLIB_SRC} ${MVK_DST}
COMMAND ${CMAKE_COMMAND} -E copy ${MVK_DYLIB_SRC} ${MVK_DYLIB_DST})
add_custom_target(CopyMoltenVK DEPENDS ${MVK_ICD_DST} ${MVK_DYLIB_DST})
add_dependencies(CopyMoltenVK MoltenVK)
add_dependencies(UnleashedRecomp CopyMoltenVK)
else()
add_executable(UnleashedRecomp ${UNLEASHED_RECOMP_CXX_SOURCES})
endif()
if (UNLEASHED_RECOMP_FLATPAK)
target_compile_definitions(UnleashedRecomp PRIVATE
"UNLEASHED_RECOMP_FLATPAK"
"GAME_INSTALL_DIRECTORY=\"/var/data\""
target_compile_definitions(UnleashedRecomp PRIVATE
"UNLEASHED_RECOMP_FLATPAK"
"GAME_INSTALL_DIRECTORY=\"/var/data\""
)
endif()
if (UNLEASHED_RECOMP_D3D12)
find_package(directx-headers CONFIG REQUIRED)
find_package(directx12-agility CONFIG REQUIRED)
target_compile_definitions(UnleashedRecomp PRIVATE
UNLEASHED_RECOMP_D3D12
D3D12MA_USING_DIRECTX_HEADERS
D3D12MA_OPTIONS16_SUPPORTED
target_compile_definitions(UnleashedRecomp PRIVATE
UNLEASHED_RECOMP_D3D12
D3D12MA_USING_DIRECTX_HEADERS
D3D12MA_OPTIONS16_SUPPORTED
)
endif()
@ -324,19 +381,17 @@ if (CMAKE_SYSTEM_NAME MATCHES "Linux")
target_compile_definitions(UnleashedRecomp PRIVATE SDL_VULKAN_ENABLED)
endif()
find_package(directx-dxc REQUIRED)
find_package(CURL REQUIRED)
if (UNLEASHED_RECOMP_D3D12)
file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/D3D12)
add_custom_command(TARGET UnleashedRecomp POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_PROPERTY:Microsoft::DirectX12-Core,IMPORTED_LOCATION_RELEASE> ${CMAKE_CURRENT_BINARY_DIR}/D3D12
COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_PROPERTY:Microsoft::DirectX12-Layers,IMPORTED_LOCATION_DEBUG> ${CMAKE_CURRENT_BINARY_DIR}/D3D12
COMMAND_EXPAND_LISTS
COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_PROPERTY:Microsoft::DirectX12-Core,IMPORTED_LOCATION_RELEASE> $<TARGET_FILE_DIR:UnleashedRecomp>/D3D12
COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_PROPERTY:Microsoft::DirectX12-Layers,IMPORTED_LOCATION_DEBUG> $<TARGET_FILE_DIR:UnleashedRecomp>/D3D12
COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_PROPERTY:Microsoft::DirectXShaderCompiler,IMPORTED_LOCATION> $<TARGET_FILE_DIR:UnleashedRecomp>
COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_PROPERTY:Microsoft::DXIL,IMPORTED_LOCATION> $<TARGET_FILE_DIR:UnleashedRecomp>
COMMAND_EXPAND_LISTS
)
find_file(DIRECTX_DXIL_LIBRARY "dxil.dll")
file(COPY ${DIRECTX_DXIL_LIBRARY} DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
target_link_libraries(UnleashedRecomp PRIVATE
Microsoft::DirectX-Headers
@ -348,19 +403,17 @@ if (UNLEASHED_RECOMP_D3D12)
)
endif()
file(CHMOD ${DIRECTX_DXC_TOOL} PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE)
if (WIN32)
target_link_libraries(UnleashedRecomp PRIVATE
comctl32
comctl32
dwmapi
ntdll
ntdll
Shcore
Synchronization
winmm
windowsapp
)
endif()
endif()
target_link_libraries(UnleashedRecomp PRIVATE
fmt::fmt
@ -411,16 +464,16 @@ function(compile_shader FILE_PATH TARGET_NAME)
endfunction()
function(compile_vertex_shader FILE_PATH)
compile_shader(${FILE_PATH} vs_6_0 -fvk-invert-y)
compile_shader(${FILE_PATH} vs_6_0 -fvk-invert-y -DUNLEASHED_RECOMP)
endfunction()
function(compile_pixel_shader FILE_PATH)
compile_shader(${FILE_PATH} ps_6_0)
compile_shader(${FILE_PATH} ps_6_0 -DUNLEASHED_RECOMP)
endfunction()
compile_pixel_shader(blend_color_alpha_ps)
compile_vertex_shader(copy_vs)
compile_pixel_shader(copy_color_ps)
compile_pixel_shader(blend_color_alpha_ps)
compile_vertex_shader(copy_vs)
compile_pixel_shader(copy_color_ps)
compile_pixel_shader(copy_depth_ps)
compile_pixel_shader(csd_filter_ps)
compile_vertex_shader(csd_no_tex_vs)
@ -434,7 +487,7 @@ compile_pixel_shader(gamma_correction_ps)
compile_pixel_shader(imgui_ps)
compile_vertex_shader(imgui_vs)
compile_pixel_shader(movie_ps)
compile_vertex_shader(movie_vs)
compile_vertex_shader(movie_vs)
compile_pixel_shader(resolve_msaa_color_2x)
compile_pixel_shader(resolve_msaa_color_4x)
compile_pixel_shader(resolve_msaa_color_8x)
@ -444,7 +497,7 @@ compile_pixel_shader(resolve_msaa_depth_8x)
set(RESOURCES_SOURCE_PATH "${PROJECT_SOURCE_DIR}/../UnleashedRecompResources")
set(RESOURCES_OUTPUT_PATH "${PROJECT_SOURCE_DIR}/res")
## Miscellaneous ##
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/bc_diff/button_bc_diff.bin" DEST_FILE "${RESOURCES_OUTPUT_PATH}/bc_diff/button_bc_diff.bin" ARRAY_NAME "g_button_bc_diff" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/font/im_font_atlas.bin" DEST_FILE "${RESOURCES_OUTPUT_PATH}/font/im_font_atlas.bin" ARRAY_NAME "g_im_font_atlas" COMPRESSION_TYPE "zstd")
@ -456,7 +509,7 @@ BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/co
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/common/kbm.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/common/kbm.dds" ARRAY_NAME "g_kbm" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/common/select.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/common/select.dds" ARRAY_NAME "g_select" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/common/light.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/common/light.dds" ARRAY_NAME "g_light" COMPRESSION_TYPE "zstd")
## Installer ##
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/arrow_circle.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/arrow_circle.dds" ARRAY_NAME "g_arrow_circle" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/install_001.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/install_001.dds" ARRAY_NAME "g_install_001" COMPRESSION_TYPE "zstd")
@ -468,23 +521,23 @@ BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/in
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/install_007.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/install_007.dds" ARRAY_NAME "g_install_007" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/install_008.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/install_008.dds" ARRAY_NAME "g_install_008" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/miles_electric_icon.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/miles_electric_icon.dds" ARRAY_NAME "g_miles_electric_icon" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/pulse_install.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/pulse_install.dds" ARRAY_NAME "g_pulse_install" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/installer/pulse_install.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/installer/pulse_install.dds" ARRAY_NAME "g_pulse_install" COMPRESSION_TYPE "zstd")
## Options Menu ##
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/achievement_notifications.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/achievement_notifications.dds" ARRAY_NAME "g_achievement_notifications" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/allow_background_input_ps.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/allow_background_input_ps.dds" ARRAY_NAME "g_allow_background_input_ps" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/allow_background_input_xb.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/allow_background_input_xb.dds" ARRAY_NAME "g_allow_background_input_xb" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/antialiasing_none.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/antialiasing_none.dds" ARRAY_NAME "g_antialiasing_none" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/antialiasing_2x.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/antialiasing_2x.dds" ARRAY_NAME "g_antialiasing_2x" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/antialiasing_4x.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/antialiasing_4x.dds" ARRAY_NAME "g_antialiasing_4x" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/antialiasing_none.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/antialiasing_none.dds" ARRAY_NAME "g_antialiasing_none" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/antialiasing_2x.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/antialiasing_2x.dds" ARRAY_NAME "g_antialiasing_2x" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/antialiasing_4x.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/antialiasing_4x.dds" ARRAY_NAME "g_antialiasing_4x" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/antialiasing_8x.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/antialiasing_8x.dds" ARRAY_NAME "g_antialiasing_8x" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/aspect_ratio.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/aspect_ratio.dds" ARRAY_NAME "g_aspect_ratio" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/battle_theme.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/battle_theme.dds" ARRAY_NAME "g_battle_theme" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/brightness.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/brightness.dds" ARRAY_NAME "g_brightness" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/channel_stereo.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/channel_stereo.dds" ARRAY_NAME "g_channel_stereo" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/channel_surround.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/channel_surround.dds" ARRAY_NAME "g_channel_surround" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/brightness.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/brightness.dds" ARRAY_NAME "g_brightness" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/channel_stereo.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/channel_stereo.dds" ARRAY_NAME "g_channel_stereo" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/channel_surround.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/channel_surround.dds" ARRAY_NAME "g_channel_surround" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/control_tutorial_ps.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/control_tutorial_ps.dds" ARRAY_NAME "g_control_tutorial_ps" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/control_tutorial_xb.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/control_tutorial_xb.dds" ARRAY_NAME "g_control_tutorial_xb" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/control_tutorial_xb.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/control_tutorial_xb.dds" ARRAY_NAME "g_control_tutorial_xb" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/controller_icons.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/controller_icons.dds" ARRAY_NAME "g_controller_icons" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/default.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/default.dds" ARRAY_NAME "g_default" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/effects_volume.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/effects_volume.dds" ARRAY_NAME "g_effects_volume" COMPRESSION_TYPE "zstd")
@ -500,7 +553,7 @@ BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/op
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/motion_blur_off.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/motion_blur_off.dds" ARRAY_NAME "g_motion_blur_off" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/motion_blur_original.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/motion_blur_original.dds" ARRAY_NAME "g_motion_blur_original" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/motion_blur_enhanced.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/motion_blur_enhanced.dds" ARRAY_NAME "g_motion_blur_enhanced" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/movie_scale_fit.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/movie_scale_fit.dds" ARRAY_NAME "g_movie_scale_fit" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/movie_scale_fit.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/movie_scale_fit.dds" ARRAY_NAME "g_movie_scale_fit" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/movie_scale_fill.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/movie_scale_fill.dds" ARRAY_NAME "g_movie_scale_fill" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/music_attenuation.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/music_attenuation.dds" ARRAY_NAME "g_music_attenuation" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/music_volume.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/music_volume.dds" ARRAY_NAME "g_music_volume" COMPRESSION_TYPE "zstd")
@ -509,34 +562,34 @@ BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/op
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/shadow_resolution_x2048.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/shadow_resolution_x2048.dds" ARRAY_NAME "g_shadow_resolution_x2048" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/shadow_resolution_x4096.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/shadow_resolution_x4096.dds" ARRAY_NAME "g_shadow_resolution_x4096" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/shadow_resolution_x8192.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/shadow_resolution_x8192.dds" ARRAY_NAME "g_shadow_resolution_x8192" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/time_transition_ps.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/time_transition_ps.dds" ARRAY_NAME "g_time_of_day_transition_playstation" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/time_transition_ps.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/time_transition_ps.dds" ARRAY_NAME "g_time_of_day_transition_playstation" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/time_transition_xb.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/time_transition_xb.dds" ARRAY_NAME "g_time_of_day_transition_xbox" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/transparency_antialiasing_false.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/transparency_antialiasing_false.dds" ARRAY_NAME "g_transparency_antialiasing_false" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/transparency_antialiasing_true.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/transparency_antialiasing_true.dds" ARRAY_NAME "g_transparency_antialiasing_true" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/ui_alignment_centre.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/ui_alignment_centre.dds" ARRAY_NAME "g_ui_alignment_centre" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/ui_alignment_centre.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/ui_alignment_centre.dds" ARRAY_NAME "g_ui_alignment_centre" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/ui_alignment_edge.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/ui_alignment_edge.dds" ARRAY_NAME "g_ui_alignment_edge" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/vertical_camera.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/vertical_camera.dds" ARRAY_NAME "g_vertical_camera" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/voice_language.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/voice_language.dds" ARRAY_NAME "g_voice_language" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/vibration_ps.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/vibration_ps.dds" ARRAY_NAME "g_vibration_ps" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/vibration_xb.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/vibration_xb.dds" ARRAY_NAME "g_vibration_xb" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/vsync_on.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/vsync_on.dds" ARRAY_NAME "g_vsync_on" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/vibration_xb.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/vibration_xb.dds" ARRAY_NAME "g_vibration_xb" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/vsync_on.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/vsync_on.dds" ARRAY_NAME "g_vsync_on" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/vsync_off.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/vsync_off.dds" ARRAY_NAME "g_vsync_off" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/window_size.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/window_size.dds" ARRAY_NAME "g_window_size" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/xbox_color_correction.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/xbox_color_correction.dds" ARRAY_NAME "g_xbox_color_correction" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/miles_electric.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/miles_electric.dds" ARRAY_NAME "g_miles_electric" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/options_static.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/options_static.dds" ARRAY_NAME "g_options_static" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/miles_electric.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/miles_electric.dds" ARRAY_NAME "g_miles_electric" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/options_static.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/options_static.dds" ARRAY_NAME "g_options_static" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/options_static_flash.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/options_static_flash.dds" ARRAY_NAME "g_options_static_flash" COMPRESSION_TYPE "zstd")
## Game Icon ##
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/game_icon.bmp" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/game_icon.bmp" ARRAY_NAME "g_game_icon")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/game_icon_night.bmp" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/game_icon_night.bmp" ARRAY_NAME "g_game_icon_night")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/game_icon_night.bmp" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/game_icon_night.bmp" ARRAY_NAME "g_game_icon_night")
## Audio ##
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/music/installer.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/music/installer.ogg" ARRAY_NAME "g_installer_music")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/music/installer.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/music/installer.ogg" ARRAY_NAME "g_installer_music")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_worldmap_cursor.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_worldmap_cursor.ogg" ARRAY_NAME "g_sys_worldmap_cursor")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_worldmap_finaldecide.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_worldmap_finaldecide.ogg" ARRAY_NAME "g_sys_worldmap_finaldecide")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_actstg_pausecansel.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_actstg_pausecansel.ogg" ARRAY_NAME "g_sys_actstg_pausecansel")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_actstg_pausecursor.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_actstg_pausecursor.ogg" ARRAY_NAME "g_sys_actstg_pausecursor")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_actstg_pausedecide.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_actstg_pausedecide.ogg" ARRAY_NAME "g_sys_actstg_pausedecide")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_actstg_pausewinclose.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_actstg_pausewinclose.ogg" ARRAY_NAME "g_sys_actstg_pausewinclose")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_actstg_pausewinopen.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_actstg_pausewinopen.ogg" ARRAY_NAME "g_sys_actstg_pausewinopen")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_actstg_pausewinopen.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_actstg_pausewinopen.ogg" ARRAY_NAME "g_sys_actstg_pausewinopen")

View file

@ -40,29 +40,101 @@ GuestThreadContext::~GuestThreadContext()
g_userHeap.Free(thread);
}
#ifdef USE_PTHREAD
static size_t GetStackSize()
{
// Cache as this should not change.
static size_t stackSize = 0;
if (stackSize == 0)
{
// 8 MiB is a typical default.
constexpr auto defaultSize = 8 * 1024 * 1024;
struct rlimit lim;
const auto ret = getrlimit(RLIMIT_STACK, &lim);
if (ret == 0 && lim.rlim_cur < defaultSize)
{
// Use what the system allows.
stackSize = lim.rlim_cur;
}
else
{
stackSize = defaultSize;
}
}
return stackSize;
}
static void* GuestThreadFunc(void* arg)
{
GuestThreadHandle* hThread = (GuestThreadHandle*)arg;
#else
static void GuestThreadFunc(GuestThreadHandle* hThread)
{
#endif
hThread->suspended.wait(true);
GuestThread::Start(hThread->params);
#ifdef USE_PTHREAD
return nullptr;
#endif
}
GuestThreadHandle::GuestThreadHandle(const GuestThreadParams& params)
: params(params), suspended((params.flags & 0x1) != 0), thread(GuestThreadFunc, this)
: params(params), suspended((params.flags & 0x1) != 0)
#ifdef USE_PTHREAD
{
pthread_attr_t attr;
pthread_attr_init(&attr);
pthread_attr_setstacksize(&attr, GetStackSize());
const auto ret = pthread_create(&thread, &attr, GuestThreadFunc, this);
if (ret != 0) {
fprintf(stderr, "pthread_create failed with error code 0x%X.\n", ret);
return;
}
}
#else
, thread(GuestThreadFunc, this)
{
}
#endif
GuestThreadHandle::~GuestThreadHandle()
{
#ifdef USE_PTHREAD
pthread_join(thread, nullptr);
#else
if (thread.joinable())
thread.join();
#endif
}
template <typename ThreadType>
static uint32_t CalcThreadId(const ThreadType& id)
{
if constexpr (sizeof(id) == 4)
return *reinterpret_cast<const uint32_t*>(&id);
else
return XXH32(&id, sizeof(id), 0);
}
uint32_t GuestThreadHandle::GetThreadId() const
{
#ifdef USE_PTHREAD
return CalcThreadId(thread);
#else
return CalcThreadId(thread.get_id());
#endif
}
uint32_t GuestThreadHandle::Wait(uint32_t timeout)
{
assert(timeout == INFINITE);
#ifdef USE_PTHREAD
pthread_join(thread, nullptr);
#else
if (thread.joinable())
thread.join();
#endif
return STATUS_WAIT_0;
}
@ -80,27 +152,25 @@ uint32_t GuestThread::Start(const GuestThreadParams& params)
return ctx.ppcContext.r3.u32;
}
static uint32_t GetThreadId(const std::thread::id& id)
{
if constexpr (sizeof(id) == 4)
return *reinterpret_cast<const uint32_t*>(&id);
else
return XXH32(&id, sizeof(id), 0);
}
GuestThreadHandle* GuestThread::Start(const GuestThreadParams& params, uint32_t* threadId)
{
auto hThread = CreateKernelObject<GuestThreadHandle>(params);
if (threadId != nullptr)
*threadId = GetThreadId(hThread->thread.get_id());
{
*threadId = hThread->GetThreadId();
}
return hThread;
}
uint32_t GuestThread::GetCurrentThreadId()
{
return GetThreadId(std::this_thread::get_id());
#ifdef USE_PTHREAD
return CalcThreadId(pthread_self());
#else
return CalcThreadId(std::this_thread::get_id());
#endif
}
void GuestThread::SetLastError(uint32_t error)

View file

@ -2,6 +2,15 @@
#include <kernel/xdm.h>
// Use pthreads directly on macOS to be able to increase default stack size.
#ifdef __APPLE__
#define USE_PTHREAD 1
#endif
#ifdef USE_PTHREAD
#include <pthread.h>
#endif
#define CURRENT_THREAD_HANDLE uint32_t(-2)
struct GuestThreadContext
@ -24,11 +33,17 @@ struct GuestThreadHandle : KernelObject
{
GuestThreadParams params;
std::atomic<bool> suspended;
#ifdef USE_PTHREAD
pthread_t thread;
#else
std::thread thread;
#endif
GuestThreadHandle(const GuestThreadParams& params);
~GuestThreadHandle() override;
uint32_t GetThreadId() const;
uint32_t Wait(uint32_t timeout) override;
};

View file

@ -3437,6 +3437,7 @@ namespace plume {
adapter = adapterOption;
d3d = deviceOption;
shaderModel = dataShaderModel.HighestShaderModel;
capabilities.geometryShader = true;
capabilities.raytracing = rtSupportOption;
capabilities.raytracingStateUpdate = rtStateUpdateSupportOption;
capabilities.sampleLocations = samplePositionsOption;

View file

@ -26,7 +26,7 @@
#undef ControlMask
#undef Success
#elif defined(__APPLE__)
typedef struct _NSWindow NSWindow;
#include <SDL.h>
#endif
#ifdef SDL_VULKAN_ENABLED
@ -52,7 +52,9 @@ namespace plume {
};
#elif defined(__APPLE__)
struct RenderWindow {
NSWindow* window;
SDL_Window* window;
void* view;
bool operator==(const struct RenderWindow& rhs) const {
return window == rhs.window;
}
@ -1784,6 +1786,9 @@ namespace plume {
};
struct RenderDeviceCapabilities {
// Geometry shaders.
bool geometryShader = false;
// Raytracing.
bool raytracing = false;
bool raytracingStateUpdate = false;

View file

@ -51,13 +51,18 @@ namespace plume {
VK_KHR_ANDROID_SURFACE_EXTENSION_NAME,
# elif defined(__linux__)
VK_KHR_XLIB_SURFACE_EXTENSION_NAME,
# elif defined(__APPLE__)
VK_EXT_METAL_SURFACE_EXTENSION_NAME,
# endif
};
static const std::unordered_set<std::string> OptionalInstanceExtensions = {
// No optional instance extensions yet.
# if defined(__APPLE__)
// Tells the system Vulkan loader to enumerate portability drivers, if supported.
VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME,
# endif
};
static const std::unordered_set<std::string> RequiredDeviceExtensions = {
VK_KHR_SWAPCHAIN_EXTENSION_NAME,
VK_EXT_SCALAR_BLOCK_LAYOUT_EXTENSION_NAME,
@ -79,6 +84,8 @@ namespace plume {
VK_KHR_PRESENT_ID_EXTENSION_NAME,
VK_KHR_PRESENT_WAIT_EXTENSION_NAME,
VK_GOOGLE_DISPLAY_TIMING_EXTENSION_NAME,
// Vulkan spec requires this to be enabled if supported by the driver.
VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME,
};
// Common functions.
@ -567,14 +574,16 @@ namespace plume {
}
}
static VkPipelineStageFlags toStageFlags(RenderBarrierStages stages, bool rtSupported) {
static VkPipelineStageFlags toStageFlags(RenderBarrierStages stages, bool geometrySupported, bool rtSupported) {
VkPipelineStageFlags flags = 0;
if (stages & RenderBarrierStage::GRAPHICS) {
flags |= VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT;
flags |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
flags |= VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT;
if (geometrySupported) {
flags |= VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT;
}
flags |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
flags |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT;
flags |= VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
@ -2051,6 +2060,19 @@ namespace plume {
fprintf(stderr, "vkCreateXlibSurfaceKHR failed with error code 0x%X.\n", res);
return;
}
# elif defined(__APPLE__)
assert(renderWindow.window != 0);
assert(renderWindow.view != 0);
VkMetalSurfaceCreateInfoEXT surfaceCreateInfo = {};
surfaceCreateInfo.sType = VK_STRUCTURE_TYPE_METAL_SURFACE_CREATE_INFO_EXT;
surfaceCreateInfo.pLayer = renderWindow.view;
VulkanInterface *renderInterface = commandQueue->device->renderInterface;
res = vkCreateMetalSurfaceEXT(renderInterface->instance, &surfaceCreateInfo, nullptr, &surface);
if (res != VK_SUCCESS) {
fprintf(stderr, "vkCreateMetalSurfaceEXT failed with error code 0x%X.\n", res);
return;
}
# endif
VkBool32 presentSupported = false;
@ -2191,7 +2213,14 @@ namespace plume {
}
// Handle the error silently.
#if defined(__APPLE__)
// Under MoltenVK, VK_SUBOPTIMAL_KHR does not result in a valid state for rendering. We intentionally
// only check for this error during present to avoid having to synchronize manually against the semaphore
// signalled by vkAcquireNextImageKHR.
if (res != VK_SUCCESS) {
#else
if ((res != VK_SUCCESS) && (res != VK_SUBOPTIMAL_KHR)) {
#endif
return false;
}
@ -2360,6 +2389,8 @@ namespace plume {
// The attributes width and height members do not include the border.
dstWidth = attributes.width;
dstHeight = attributes.height;
# elif defined(__APPLE__)
SDL_GetWindowSizeInPixels(renderWindow.window, (int *)(&dstWidth), (int *)(&dstHeight));
# endif
}
@ -2683,9 +2714,10 @@ namespace plume {
endActiveRenderPass();
const bool geometryEnabled = device->capabilities.geometryShader;
const bool rtEnabled = device->capabilities.raytracing;
VkPipelineStageFlags srcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
VkPipelineStageFlags dstStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT | toStageFlags(stages, rtEnabled);
VkPipelineStageFlags dstStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT | toStageFlags(stages, geometryEnabled, rtEnabled);
thread_local std::vector<VkBufferMemoryBarrier> bufferMemoryBarriers;
thread_local std::vector<VkImageMemoryBarrier> imageMemoryBarriers;
bufferMemoryBarriers.clear();
@ -2704,7 +2736,7 @@ namespace plume {
bufferMemoryBarrier.offset = 0;
bufferMemoryBarrier.size = interfaceBuffer->desc.size;
bufferMemoryBarriers.emplace_back(bufferMemoryBarrier);
srcStageMask |= toStageFlags(interfaceBuffer->barrierStages, rtEnabled);
srcStageMask |= toStageFlags(interfaceBuffer->barrierStages, geometryEnabled, rtEnabled);
interfaceBuffer->barrierStages = stages;
}
@ -2724,7 +2756,7 @@ namespace plume {
imageMemoryBarrier.subresourceRange.layerCount = interfaceTexture->desc.arraySize;
imageMemoryBarrier.subresourceRange.aspectMask = (interfaceTexture->desc.flags & RenderTextureFlag::DEPTH_TARGET) ? VK_IMAGE_ASPECT_DEPTH_BIT : VK_IMAGE_ASPECT_COLOR_BIT;
imageMemoryBarriers.emplace_back(imageMemoryBarrier);
srcStageMask |= toStageFlags(interfaceTexture->barrierStages, rtEnabled);
srcStageMask |= toStageFlags(interfaceTexture->barrierStages, geometryEnabled, rtEnabled);
interfaceTexture->textureLayout = textureBarrier.layout;
interfaceTexture->barrierStages = stages;
}
@ -2890,6 +2922,9 @@ namespace plume {
offsetVector.clear();
for (uint32_t i = 0; i < viewCount; i++) {
const VulkanBuffer *interfaceBuffer = static_cast<const VulkanBuffer *>(views[i].buffer.ref);
if (interfaceBuffer == nullptr && !device->nullDescriptorSupported) {
interfaceBuffer = static_cast<const VulkanBuffer *>(device->nullBuffer.get());
}
bufferVector.emplace_back((interfaceBuffer != nullptr) ? interfaceBuffer->vk : VK_NULL_HANDLE);
offsetVector.emplace_back(views[i].buffer.offset);
}
@ -3696,6 +3731,11 @@ namespace plume {
bufferDeviceAddressFeatures.pNext = featuresChain;
featuresChain = &bufferDeviceAddressFeatures;
VkPhysicalDevicePortabilitySubsetFeaturesKHR portabilityFeatures = {};
portabilityFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PORTABILITY_SUBSET_FEATURES_KHR;
portabilityFeatures.pNext = featuresChain;
featuresChain = &portabilityFeatures;
VkPhysicalDeviceFeatures2 deviceFeatures = {};
deviceFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
deviceFeatures.pNext = featuresChain;
@ -3766,6 +3806,12 @@ namespace plume {
createDeviceChain = &bufferDeviceAddressFeatures;
}
const bool portabilitySubset = supportedOptionalExtensions.find(VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME) != supportedOptionalExtensions.end();
if (portabilitySubset) {
portabilityFeatures.pNext = createDeviceChain;
createDeviceChain = &portabilityFeatures;
}
// Retrieve the information for the queue families.
uint32_t queueFamilyCount = 0;
vkGetPhysicalDeviceQueueFamilyProperties(physicalDevice, &queueFamilyCount, nullptr);
@ -3778,6 +3824,7 @@ namespace plume {
uint32_t familyIndex = 0;
uint32_t familySetBits = sizeof(uint32_t) * 8;
uint32_t familyQueueCount = 0;
bool familyUsed = false;
for (uint32_t i = 0; i < queueFamilyCount; i++) {
const VkQueueFamilyProperties &props = queueFamilyProperties[i];
@ -3787,11 +3834,14 @@ namespace plume {
}
// Prefer picking the queues with the least amount of bits set that match the mask we're looking for.
// If the queue families have matching capabilities but one is already used, prefer the unused one.
uint32_t setBits = numberOfSetBits(props.queueFlags);
if ((setBits < familySetBits) || ((setBits == familySetBits) && (props.queueCount > familyQueueCount))) {
bool used = queueFamilyUsed[i];
if ((setBits < familySetBits) || ((setBits == familySetBits) && ((props.queueCount > familyQueueCount) || (familyUsed && !used)))) {
familyIndex = i;
familySetBits = setBits;
familyQueueCount = props.queueCount;
familyUsed = used;
}
}
@ -3912,6 +3962,7 @@ namespace plume {
description.dedicatedVideoMemory = memoryHeapSize;
// Fill capabilities.
capabilities.geometryShader = deviceFeatures.features.geometryShader;
capabilities.raytracing = rtSupported;
capabilities.raytracingStateUpdate = false;
capabilities.sampleLocations = sampleLocationsSupported;
@ -3920,13 +3971,25 @@ namespace plume {
capabilities.presentWait = presentWait;
capabilities.displayTiming = supportedOptionalExtensions.find(VK_GOOGLE_DISPLAY_TIMING_EXTENSION_NAME) != supportedOptionalExtensions.end();
capabilities.preferHDR = memoryHeapSize > (512 * 1024 * 1024);
#if defined(__APPLE__)
// MoltenVK supports triangle fans but does so via compute shaders to translate to lists, since it has to
// support all cases including indirect draw. This results in renderpass restarts that can harm performance,
// so force disable native triangle fan support and rely on the game to emulate fans if needed.
capabilities.triangleFan = false;
#else
capabilities.triangleFan = true;
#endif
capabilities.dynamicDepthBias = true;
capabilities.uma = (description.type == RenderDeviceType::INTEGRATED) && hasHostVisibleDeviceLocalMemory;
capabilities.gpuUploadHeap = capabilities.uma;
// Fill Vulkan-only capabilities.
loadStoreOpNoneSupported = supportedOptionalExtensions.find(VK_EXT_LOAD_STORE_OP_NONE_EXTENSION_NAME) != supportedOptionalExtensions.end();
nullDescriptorSupported = nullDescriptor;
if (!nullDescriptorSupported) {
nullBuffer = createBuffer(RenderBufferDesc::DefaultBuffer(16, RenderBufferFlag::VERTEX));
}
}
VulkanDevice::~VulkanDevice() {
@ -4253,6 +4316,10 @@ namespace plume {
createInfo.ppEnabledLayerNames = nullptr;
createInfo.enabledLayerCount = 0;
# ifdef __APPLE__
createInfo.flags |= VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR;
# endif
// Check for extensions.
uint32_t extensionCount;
vkEnumerateInstanceExtensionProperties(nullptr, &extensionCount, nullptr);

View file

@ -20,8 +20,13 @@
#define VK_USE_PLATFORM_ANDROID_KHR
#elif defined(__linux__)
#define VK_USE_PLATFORM_XLIB_KHR
#elif defined(__APPLE__)
#define VK_USE_PLATFORM_METAL_EXT
#endif
// For VK_KHR_portability_subset
#define VK_ENABLE_BETA_EXTENSIONS
#include <volk.h>
#ifdef __clang__
@ -403,7 +408,9 @@ namespace plume {
RenderDeviceDescription description;
VkPhysicalDeviceRayTracingPipelinePropertiesKHR rtPipelineProperties = {};
VkPhysicalDeviceSampleLocationsPropertiesEXT sampleLocationProperties = {};
std::unique_ptr<RenderBuffer> nullBuffer = nullptr;
bool loadStoreOpNoneSupported = false;
bool nullDescriptorSupported = false;
VulkanDevice(VulkanInterface *renderInterface, const std::string &preferredDeviceName);
~VulkanDevice() override;

View file

@ -37,6 +37,7 @@
#include <magic_enum/magic_enum.hpp>
#endif
#define UNLEASHED_RECOMP
#include "../../tools/XenosRecomp/XenosRecomp/shader_common.h"
#ifdef UNLEASHED_RECOMP_D3D12

View file

@ -166,6 +166,9 @@ void UpdateChecker::visitWebsite()
#elif defined(__linux__)
std::string command = "xdg-open " + std::string(VISIT_URL) + " &";
std::system(command.c_str());
#elif defined(__APPLE__)
std::string command = "open " + std::string(VISIT_URL) + " &";
std::system(command.c_str());
#else
static_assert(false, "Visit website not implemented for this platform.");
#endif

View file

@ -660,7 +660,7 @@ void KeQueryBasePriorityThread()
uint32_t NtSuspendThread(GuestThreadHandle* hThread, uint32_t* suspendCount)
{
assert(hThread != GetKernelObject(CURRENT_THREAD_HANDLE) && hThread->thread.get_id() == std::this_thread::get_id());
assert(hThread != GetKernelObject(CURRENT_THREAD_HANDLE) && hThread->GetThreadId() == GuestThread::GetCurrentThreadId());
hThread->suspended = true;
hThread->suspended.wait(true);

View file

@ -306,26 +306,26 @@ uint32_t XamContentCreateEx(uint32_t dwUserIndex, const char* szRootName, const
if (!exists)
{
std::string root = "";
std::filesystem::path rootPath;
if (pContentData->dwContentType == XCONTENTTYPE_SAVEDATA)
{
std::u8string savePathU8 = GetSavePath(true).u8string();
root = (const char *)(savePathU8.c_str());
rootPath = GetSavePath(true);
}
else if (pContentData->dwContentType == XCONTENTTYPE_DLC)
{
root = GAME_INSTALL_DIRECTORY "/dlc";
rootPath = GetGamePath() / "dlc";
}
else
{
root = GAME_INSTALL_DIRECTORY;
rootPath = GetGamePath();
}
const std::string root = (const char*)rootPath.u8string().c_str();
XamRegisterContent(*pContentData, root);
std::error_code ec;
std::filesystem::create_directory(std::u8string_view((const char8_t*)(root.c_str())), ec);
std::filesystem::create_directory(rootPath, ec);
XamRootCreate(szRootName, root);
}

View file

@ -1,5 +1,7 @@
#include <stdafx.h>
#ifdef __x86_64__
#include <cpuid.h>
#endif
#include <cpu/guest_thread.h>
#include <gpu/video.h>
#include <kernel/function.h>
@ -69,8 +71,10 @@ void KiSystemStartup()
const auto gameContent = XamMakeContent(XCONTENTTYPE_RESERVED, "Game");
const auto updateContent = XamMakeContent(XCONTENTTYPE_RESERVED, "Update");
XamRegisterContent(gameContent, GAME_INSTALL_DIRECTORY "/game");
XamRegisterContent(updateContent, GAME_INSTALL_DIRECTORY "/update");
const std::string gamePath = (const char*)(GetGamePath() / "game").u8string().c_str();
const std::string updatePath = (const char*)(GetGamePath() / "update").u8string().c_str();
XamRegisterContent(gameContent, gamePath);
XamRegisterContent(updateContent, updatePath);
const auto saveFilePath = GetSaveFilePath(true);
bool saveFileExists = std::filesystem::exists(saveFilePath);
@ -102,7 +106,7 @@ void KiSystemStartup()
XamContentCreateEx(0, "D", &gameContent, OPEN_EXISTING, nullptr, nullptr, 0, 0, nullptr);
std::error_code ec;
for (auto& file : std::filesystem::directory_iterator(GAME_INSTALL_DIRECTORY "/dlc", ec))
for (auto& file : std::filesystem::directory_iterator(GetGamePath() / "dlc", ec))
{
if (file.is_directory())
{
@ -165,10 +169,10 @@ uint32_t LdrLoadModule(const std::filesystem::path &path)
return entry;
}
#ifdef __x86_64__
__attribute__((constructor(101), target("no-avx,no-avx2"), noinline))
void init()
{
#ifdef __x86_64__
uint32_t eax, ebx, ecx, edx;
// Execute CPUID for processor info and feature bits.
@ -185,8 +189,8 @@ void init()
std::_Exit(1);
}
#endif
}
#endif
int main(int argc, char *argv[])
{
@ -232,7 +236,7 @@ int main(int argc, char *argv[])
{
// Set the current working directory to the executable's path.
std::error_code ec;
std::filesystem::current_path(os::process::GetExecutablePath().parent_path(), ec);
std::filesystem::current_path(os::process::GetExecutableRoot(), ec);
}
Config::Load();
@ -321,7 +325,7 @@ int main(int argc, char *argv[])
HostStartup();
std::filesystem::path modulePath;
bool isGameInstalled = Installer::checkGameInstall(GAME_INSTALL_DIRECTORY, modulePath);
bool isGameInstalled = Installer::checkGameInstall(GetGamePath(), modulePath);
bool runInstallerWizard = forceInstaller || forceDLCInstaller || !isGameInstalled;
if (runInstallerWizard)
{
@ -331,7 +335,7 @@ int main(int argc, char *argv[])
std::_Exit(1);
}
if (!InstallerWizard::Run(GAME_INSTALL_DIRECTORY, isGameInstalled && forceDLCInstaller))
if (!InstallerWizard::Run(GetGamePath(), isGameInstalled && forceDLCInstaller))
{
std::_Exit(0);
}

View file

@ -100,7 +100,7 @@ void ModLoader::Init()
{
configIni = {};
if (!configIni.read(GAME_INSTALL_DIRECTORY "/cpkredir.ini"))
if (!configIni.read(GetGamePath() / "cpkredir.ini"))
return;
}

View file

@ -15,6 +15,11 @@ std::filesystem::path os::process::GetExecutablePath()
}
}
std::filesystem::path os::process::GetExecutableRoot()
{
return GetExecutablePath().remove_filename();
}
std::filesystem::path os::process::GetWorkingDirectory()
{
char cwd[PATH_MAX] = {};

View file

@ -0,0 +1,17 @@
#include <os/logger.h>
void os::logger::Init()
{
}
void os::logger::Log(const std::string_view str, ELogType type, const char* func)
{
if (func)
{
fmt::println("[{}] {}", func, str);
}
else
{
fmt::println("{}", str);
}
}

View file

@ -0,0 +1,7 @@
#include <os/media.h>
bool os::media::IsExternalMediaPlaying()
{
// This functionality is not supported in macOS.
return false;
}

View file

@ -0,0 +1,97 @@
#include <os/process.h>
#include <CoreFoundation/CFBundle.h>
#include <dlfcn.h>
#include <mach-o/dyld.h>
#include <signal.h>
#include <sys/param.h>
#include <unistd.h>
std::filesystem::path os::process::GetExecutablePath()
{
uint32_t exePathSize = PATH_MAX;
char exePath[PATH_MAX] = {};
if (_NSGetExecutablePath(exePath, &exePathSize) == 0)
{
return std::filesystem::path(std::u8string_view((const char8_t*)(exePath)));
}
else
{
return std::filesystem::path();
}
}
std::filesystem::path os::process::GetExecutableRoot()
{
std::filesystem::path resultPath = GetExecutablePath().remove_filename();
if (CFBundleRef bundleRef = CFBundleGetMainBundle())
{
if (CFURLRef bundleUrlRef = CFBundleCopyBundleURL(bundleRef))
{
char appBundlePath[MAXPATHLEN];
if (CFURLGetFileSystemRepresentation(bundleUrlRef, true, (uint8_t*)(appBundlePath), sizeof(appBundlePath)))
{
resultPath = std::filesystem::path(appBundlePath).parent_path();
}
CFRelease(bundleUrlRef);
}
}
return resultPath;
}
std::filesystem::path os::process::GetWorkingDirectory()
{
char cwd[PATH_MAX] = {};
char *res = getcwd(cwd, sizeof(cwd));
if (res != nullptr)
{
return std::filesystem::path(std::u8string_view((const char8_t*)(cwd)));
}
else
{
return std::filesystem::path();
}
}
bool os::process::SetWorkingDirectory(const std::filesystem::path& path)
{
return chdir(path.c_str()) == 0;
}
bool os::process::StartProcess(const std::filesystem::path& path, const std::vector<std::string>& args, std::filesystem::path work)
{
pid_t pid = fork();
if (pid < 0)
return false;
if (pid == 0)
{
setsid();
std::u8string workU8 = work.u8string();
chdir((const char*)(workU8.c_str()));
std::u8string pathU8 = path.u8string();
std::vector<char*> argStrs;
argStrs.push_back((char*)(pathU8.c_str()));
for (const std::string& arg : args)
argStrs.push_back((char *)(arg.c_str()));
argStrs.push_back(nullptr);
execvp((const char*)(pathU8.c_str()), argStrs.data());
raise(SIGKILL);
}
return true;
}
void os::process::CheckConsole()
{
// Always visible on macOS.
g_consoleVisible = true;
}
void os::process::ShowConsole()
{
// Unnecessary on macOS.
}

View file

@ -0,0 +1,21 @@
#include <os/registry.h>
// TODO: Implement
inline bool os::registry::Init()
{
return false;
}
// TODO: read from file?
template<typename T>
bool os::registry::ReadValue(const std::string_view& name, T& data)
{
return false;
}
// TODO: write to file?
template<typename T>
bool os::registry::WriteValue(const std::string_view& name, const T& data)
{
return false;
}

View file

@ -0,0 +1,6 @@
#include <os/user.h>
bool os::user::IsDarkTheme()
{
return false;
}

View file

@ -0,0 +1,7 @@
#include <os/version.h>
os::version::OSVersion os::version::GetOSVersion()
{
assert(false && "Unimplemented.");
return os::version::OSVersion();
}

View file

@ -5,6 +5,7 @@ namespace os::process
inline bool g_consoleVisible;
std::filesystem::path GetExecutablePath();
std::filesystem::path GetExecutableRoot();
std::filesystem::path GetWorkingDirectory();
bool SetWorkingDirectory(const std::filesystem::path& path);
bool StartProcess(const std::filesystem::path& path, const std::vector<std::string>& args, std::filesystem::path work = {});

View file

@ -15,4 +15,6 @@ namespace os::registry
#include <os/win32/registry_win32.inl>
#elif defined(__linux__)
#include <os/linux/registry_linux.inl>
#elif defined(__APPLE__)
#include <os/macos/registry_macos.inl>
#endif

View file

@ -10,6 +10,11 @@ std::filesystem::path os::process::GetExecutablePath()
return std::filesystem::path(exePath);
}
std::filesystem::path os::process::GetExecutableRoot()
{
return GetExecutablePath().remove_filename();
}
std::filesystem::path os::process::GetWorkingDirectory()
{
WCHAR workPath[MAX_PATH];

View file

@ -0,0 +1,42 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleExecutable</key>
<string>${MACOSX_BUNDLE_EXECUTABLE_NAME}</string>
<key>CFBundleGetInfoString</key>
<string>${MACOSX_BUNDLE_INFO_STRING}</string>
<key>CFBundleIconFile</key>
<string>${MACOSX_BUNDLE_ICON_FILE}</string>
<key>CFBundleIdentifier</key>
<string>${MACOSX_BUNDLE_GUI_IDENTIFIER}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleLongVersionString</key>
<string>${MACOSX_BUNDLE_LONG_VERSION_STRING}</string>
<key>CFBundleName</key>
<string>${MACOSX_BUNDLE_BUNDLE_NAME}</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>${MACOSX_BUNDLE_SHORT_VERSION_STRING}</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>${MACOSX_BUNDLE_BUNDLE_VERSION}</string>
<key>CSResourcesFileMapped</key>
<true/>
<key>NSHumanReadableCopyright</key>
<string>${MACOSX_BUNDLE_COPYRIGHT}</string>
<key>LSMinimumSystemVersion</key>
<string>13.0</string>
<key>LSApplicationCategoryType</key>
<string>public.app-category.games</string>
<key>GCSupportsGameMode</key>
<true/>
<key>NSHighResolutionCapable</key>
<true/>
</dict>
</plist>

Binary file not shown.

View file

@ -20,7 +20,7 @@ std::unique_ptr<GuestTexture> g_upKBMIcons;
float g_sideMargins = DEFAULT_SIDE_MARGINS;
std::vector<Button> g_buttons;
static std::vector<Button> g_buttons;
std::unordered_map<EButtonIcon, float> g_iconWidths =
{

View file

@ -217,6 +217,9 @@ void GameWindow::Init(const char* sdlVideoDriver)
s_renderWindow = s_pWindow;
#elif defined(__linux__)
s_renderWindow = { info.info.x11.display, info.info.x11.window };
#elif defined(__APPLE__)
s_renderWindow.window = s_pWindow;
s_renderWindow.view = SDL_Metal_GetLayer(SDL_Metal_CreateView(s_pWindow));
#else
static_assert(false, "Unknown platform.");
#endif

View file

@ -1146,7 +1146,11 @@ static void PickerStart(bool folderMode) {
g_currentPickerVisible = true;
// Optional single thread mode for testing on systems that do not interact well with the separate thread being used for NFD.
#ifdef __APPLE__
constexpr bool singleThreadMode = true;
#else
constexpr bool singleThreadMode = false;
#endif
if (singleThreadMode)
PickerThreadProcess();
else

View file

@ -41,7 +41,7 @@ static ImFont* g_fntSeurat;
std::string g_text;
int g_result;
std::vector<std::string> g_buttons;
static std::vector<std::string> g_buttons;
int g_defaultButtonIndex;
int g_cancelButtonIndex;

View file

@ -1,7 +1,7 @@
#include "paths.h"
#include <os/process.h>
std::filesystem::path g_executableRoot = os::process::GetExecutablePath().remove_filename();
std::filesystem::path g_executableRoot = os::process::GetExecutableRoot();
std::filesystem::path g_userPath = BuildUserPath();
bool CheckPortable()
@ -22,18 +22,24 @@ std::filesystem::path BuildUserPath()
userPath = std::filesystem::path{ knownPath } / USER_DIRECTORY;
CoTaskMemFree(knownPath);
#elif defined(__linux__)
#elif defined(__linux__) || defined(__APPLE__)
const char* homeDir = getenv("HOME");
#if defined(__linux__)
if (homeDir == nullptr)
{
homeDir = getpwuid(getuid())->pw_dir;
}
#endif
if (homeDir != nullptr)
{
// Prefer to store in the .config directory if it exists. Use the home directory otherwise.
std::filesystem::path homePath = homeDir;
#if defined(__linux__)
std::filesystem::path configPath = homePath / ".config";
#else
std::filesystem::path configPath = homePath / "Library" / "Application Support";
#endif
if (std::filesystem::exists(configPath))
userPath = configPath / USER_DIRECTORY;
else

View file

@ -10,15 +10,22 @@
extern std::filesystem::path g_executableRoot;
inline std::filesystem::path GetGamePath()
{
return GAME_INSTALL_DIRECTORY;
}
bool CheckPortable();
std::filesystem::path BuildUserPath();
const std::filesystem::path& GetUserPath();
inline std::filesystem::path GetGamePath()
{
#ifdef __APPLE__
// On macOS, there is the expectation that the app may be installed to
// /Applications/, and the bundle should not be modified. Thus we need
// to install game files to the user directory instead of next to the app.
return GetUserPath();
#else
return GAME_INSTALL_DIRECTORY;
#endif
}
inline std::filesystem::path GetSavePath(bool checkForMods)
{
if (checkForMods && !ModLoader::s_saveFilePath.empty())

View file

@ -35,6 +35,7 @@ add_custom_command(
"${CMAKE_CURRENT_SOURCE_DIR}/private/default.xex"
"${CMAKE_CURRENT_SOURCE_DIR}/private/default.xexp"
"${CMAKE_CURRENT_SOURCE_DIR}/config/SWA.toml"
USES_TERMINAL
)
add_custom_command(
@ -53,6 +54,7 @@ target_compile_definitions(XenosRecomp PRIVATE
XENOS_RECOMP_INPUT=\"${CMAKE_CURRENT_SOURCE_DIR}/private\"
XENOS_RECOMP_OUTPUT=\"${CMAKE_CURRENT_SOURCE_DIR}/shader/shader_cache.cpp\"
XENOS_RECOMP_INCLUDE_INPUT=\"${XENOS_RECOMP_INCLUDE}\"
UNLEASHED_RECOMP
)
file(GLOB XENOS_RECOMP_SOURCES
@ -70,6 +72,7 @@ add_custom_command(
"${CMAKE_CURRENT_SOURCE_DIR}/private/shader_decompressed.ar"
${XENOS_RECOMP_SOURCES}
${XENOS_RECOMP_INCLUDE}
USES_TERMINAL
)
add_library(UnleashedRecompLib
@ -79,4 +82,5 @@ add_library(UnleashedRecompLib
)
target_include_directories(UnleashedRecompLib PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
target_include_directories(UnleashedRecompLib PRIVATE "${UNLEASHED_RECOMP_TOOLS_ROOT}/XenonRecomp/thirdparty/simde")
target_precompile_headers(UnleashedRecompLib PUBLIC "ppc/ppc_recomp_shared.h")

View file

@ -50,6 +50,21 @@ You can also find the equivalent packages for your preferred distro.
> [!NOTE]
> This list may not be comprehensive for your particular distro and you may be required to install additional packages, should an error occur during configuration.
### macOS
You will need to install Xcode 16.3+ or the equivalent Xcode Command Line Tools from Apple.
The following commands will install additional required dependencies, depending on which package manager you use.
If you use Homebrew:
```bash
brew install cmake ninja pkg-config
```
If you use MacPorts:
```bash
sudo port install cmake ninja pkg-config
```
## 4. Build the Project
### Windows
@ -81,3 +96,22 @@ cmake --build ./out/build/linux-release --target UnleashedRecomp
```bash
./UnleashedRecomp
```
### macOS
1. Configure the project using CMake by navigating to the repository and running the following command.
```bash
cmake . --preset macos-release
```
> [!NOTE]
> The available presets are `macos-debug`, `macos-relwithdebinfo` and `macos-release`.
2. Build the project using the selected configuration.
```bash
cmake --build ./out/build/macos-release --target UnleashedRecomp
```
3. Navigate to the directory that was specified as the output in the previous step and run the game.
```bash
open -a UnleashedRecomp.app
```

View file

@ -20,3 +20,7 @@ add_subdirectory("${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/nativefiledialog-extended"
add_subdirectory("${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/o1heap")
add_subdirectory("${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/SDL")
add_subdirectory("${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/SDL_mixer")
if (APPLE)
add_subdirectory("${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/MoltenVK")
endif()

86
thirdparty/MoltenVK/CMakeLists.txt vendored Normal file
View file

@ -0,0 +1,86 @@
# Simple CMake script to compile MoltenVK with SPIRV-Cross as a shared library target
# Prepare MoltenVK Git revision
find_package(Git)
if(GIT_FOUND)
execute_process(COMMAND ${GIT_EXECUTABLE} rev-parse --short HEAD
OUTPUT_VARIABLE MVK_GIT_REV
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/MoltenVK
ERROR_QUIET
OUTPUT_STRIP_TRAILING_WHITESPACE)
endif()
set(MVK_GENERATED_INCLUDES ${CMAKE_CURRENT_BINARY_DIR}/Generated)
file(WRITE ${MVK_GENERATED_INCLUDES}/mvkGitRevDerived.h "static const char* mvkRevString = \"${MVK_GIT_REV}\";")
message(STATUS "MoltenVK revision: ${MVK_GIT_REV}")
# Prepare MoltenVK version
file(READ ${CMAKE_CURRENT_SOURCE_DIR}/MoltenVK/MoltenVK/MoltenVK/API/mvk_private_api.h MVK_PRIVATE_API)
string(REGEX MATCH "#define MVK_VERSION_MAJOR [0-9]+" MVK_VERSION_MAJOR_LINE "${MVK_PRIVATE_API}")
string(REGEX MATCH "[0-9]+" MVK_VERSION_MAJOR "${MVK_VERSION_MAJOR_LINE}")
string(REGEX MATCH "#define MVK_VERSION_MINOR [0-9]+" MVK_VERSION_MINOR_LINE "${MVK_PRIVATE_API}")
string(REGEX MATCH "[0-9]+" MVK_VERSION_MINOR "${MVK_VERSION_MINOR_LINE}")
string(REGEX MATCH "#define MVK_VERSION_PATCH [0-9]+" MVK_VERSION_PATCH_LINE "${MVK_PRIVATE_API}")
string(REGEX MATCH "[0-9]+" MVK_VERSION_PATCH "${MVK_VERSION_PATCH_LINE}")
set(MVK_VERSION "${MVK_VERSION_MAJOR}.${MVK_VERSION_MINOR}.${MVK_VERSION_PATCH}")
message(STATUS "MoltenVK version: ${MVK_VERSION}")
# Find required system libraries
find_library(APPKIT_LIBRARY AppKit REQUIRED)
find_library(FOUNDATION_LIBRARY Foundation REQUIRED)
find_library(IOKIT_LIBRARY IOKit REQUIRED)
find_library(IOSURFACE_LIBRARY IOSurface REQUIRED)
find_library(METAL_LIBRARY Metal REQUIRED)
find_library(QUARTZCORE_LIBRARY QuartzCore REQUIRED)
# SPIRV-Cross
option(SPIRV_CROSS_CLI "" OFF)
option(SPIRV_CROSS_ENABLE_TESTS "" OFF)
option(SPIRV_CROSS_ENABLE_HLSL "" OFF)
option(SPIRV_CROSS_ENABLE_CPP "" OFF)
option(SPIRV_CROSS_SKIP_INSTALL "" ON)
add_subdirectory(SPIRV-Cross)
# Common
set(MVK_COMMON_DIR ${CMAKE_CURRENT_SOURCE_DIR}/MoltenVK/Common)
file(GLOB_RECURSE MVK_COMMON_SOURCES CONFIGURE_DEPENDS
${MVK_COMMON_DIR}/*.cpp
${MVK_COMMON_DIR}/*.m
${MVK_COMMON_DIR}/*.mm)
set(MVK_COMMON_INCLUDES ${MVK_COMMON_DIR})
add_library(MoltenVKCommon STATIC ${MVK_COMMON_SOURCES})
target_include_directories(MoltenVKCommon PUBLIC ${MVK_COMMON_INCLUDES})
target_compile_options(MoltenVKCommon PRIVATE -w)
# MoltenVKShaderConverter
set(MVK_SHADER_CONVERTER_DIR ${CMAKE_CURRENT_SOURCE_DIR}/MoltenVK/MoltenVKShaderConverter)
file(GLOB_RECURSE MVK_SHADER_CONVERTER_SOURCES CONFIGURE_DEPENDS
${MVK_SHADER_CONVERTER_DIR}/MoltenVKShaderConverter/*.cpp
${MVK_SHADER_CONVERTER_DIR}/MoltenVKShaderConverter/*.m
${MVK_SHADER_CONVERTER_DIR}/MoltenVKShaderConverter/*.mm)
set(MVK_SHADER_CONVERTER_INCLUDES ${MVK_SHADER_CONVERTER_DIR} ${MVK_SHADER_CONVERTER_DIR}/include)
add_library(MoltenVKShaderConverter STATIC ${MVK_SHADER_CONVERTER_SOURCES})
target_include_directories(MoltenVKShaderConverter PUBLIC ${MVK_SHADER_CONVERTER_INCLUDES})
target_compile_options(MoltenVKShaderConverter PRIVATE -w)
target_link_libraries(MoltenVKShaderConverter PRIVATE spirv-cross-msl spirv-cross-reflect MoltenVKCommon)
target_compile_definitions(MoltenVKShaderConverter PRIVATE MVK_EXCLUDE_SPIRV_TOOLS=1)
# MoltenVK
set(MVK_DIR ${CMAKE_CURRENT_SOURCE_DIR}/MoltenVK/MoltenVK)
file(GLOB_RECURSE MVK_SOURCES CONFIGURE_DEPENDS
${MVK_DIR}/MoltenVK/*.cpp
${MVK_DIR}/MoltenVK/*.m
${MVK_DIR}/MoltenVK/*.mm)
file(GLOB MVK_SRC_INCLUDES LIST_DIRECTORIES ON ${MVK_DIR}/MoltenVK/*)
set(MVK_INCLUDES
${MVK_SRC_INCLUDES} ${MVK_GENERATED_INCLUDES} ${MVK_DIR}/include
${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/Vulkan-Headers/include)
add_library(MoltenVK SHARED ${MVK_SOURCES})
target_include_directories(MoltenVK PRIVATE ${MVK_INCLUDES})
target_compile_options(MoltenVK PRIVATE -w)
target_link_libraries(MoltenVK PRIVATE
${APPKIT_LIBRARY} ${FOUNDATION_LIBRARY} ${IOKIT_LIBRARY} ${IOSURFACE_LIBRARY} ${METAL_LIBRARY} ${QUARTZCORE_LIBRARY}
spirv-cross-msl MoltenVKCommon MoltenVKShaderConverter)
target_compile_definitions(MoltenVK PRIVATE MVK_FRAMEWORK_VERSION=${MVK_VERSION} MVK_USE_CEREAL=0)

1
thirdparty/MoltenVK/MoltenVK vendored Submodule

@ -0,0 +1 @@
Subproject commit 3a0b07a24a4a681ffe70b461b1f4333b2729e2ef

1
thirdparty/MoltenVK/SPIRV-Cross vendored Submodule

@ -0,0 +1 @@
Subproject commit 22b22f5685d868828be01c9ac00c31902e60afd9

@ -1 +1 @@
Subproject commit 14345dab231912ee9601136e96ca67a6e1f632e7
Subproject commit 75ad707a587e1469fb53a901b9b68fe9f6fbc11f

@ -1 +1 @@
Subproject commit c017eb630ab917bffd3bc6a0a46995b49e7d8049
Subproject commit c5bfd90d87f2ed0db8cff5c19ea3aff0e161e527

@ -1 +1 @@
Subproject commit 56738e5893ed7c4dc108996590475c52726623e3
Subproject commit 990d03b28a27b50277ee5d8d942e1c5f873869d1

View file

@ -9,8 +9,12 @@
"name": "directx12-agility",
"platform": "windows"
},
"directx-dxc",
"freetype",
"curl"
]
],
"vcpkg-configuration": {
"overlay-triplets": [
"vcpkg/triplets"
]
}
}

View file

@ -0,0 +1,7 @@
set(VCPKG_TARGET_ARCHITECTURE arm64)
set(VCPKG_CRT_LINKAGE dynamic)
set(VCPKG_LIBRARY_LINKAGE static)
set(VCPKG_CMAKE_SYSTEM_NAME Darwin)
set(VCPKG_OSX_ARCHITECTURES arm64)
set(VCPKG_OSX_DEPLOYMENT_TARGET "13.0")

View file

@ -0,0 +1,7 @@
set(VCPKG_TARGET_ARCHITECTURE x64)
set(VCPKG_CRT_LINKAGE dynamic)
set(VCPKG_LIBRARY_LINKAGE static)
set(VCPKG_CMAKE_SYSTEM_NAME Darwin)
set(VCPKG_OSX_ARCHITECTURES x86_64)
set(VCPKG_OSX_DEPLOYMENT_TARGET "13.0")