From de556dc60fbc7e036d69755b298958a05067df66 Mon Sep 17 00:00:00 2001 From: Hyper <34012267+hyperbx@users.noreply.github.com> Date: Fri, 7 Feb 2025 10:44:29 +0000 Subject: [PATCH] config_locale: update Aspect Ratio locale Co-Authored-By: Michael <15317421+ActualMandM@users.noreply.github.com> --- UnleashedRecomp/locale/config_locale.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/UnleashedRecomp/locale/config_locale.cpp b/UnleashedRecomp/locale/config_locale.cpp index 23baa3ed..718e6e23 100644 --- a/UnleashedRecomp/locale/config_locale.cpp +++ b/UnleashedRecomp/locale/config_locale.cpp @@ -245,10 +245,10 @@ CONFIG_DEFINE_ENUM_LOCALE(EAspectRatio) { ELanguage::English, { - { EAspectRatio::Auto, { "AUTO", "Auto: The aspect ratio will dynamically adjust to the window size." } }, - { EAspectRatio::Wide, { "16:9", "Locked 16:9: Introduces letterboxing when needed." } }, - { EAspectRatio::Narrow, { "4:3", "Locked 4:3: Introduces pillarboxing when needed." } }, - { EAspectRatio::OriginalNarrow, { "ORIGINAL 4:3", "Original 4:3: Introduces pillarboxing while maintaining various UI quirks from the original." } } + { EAspectRatio::Auto, { "AUTO", "Auto: the aspect ratio will dynamically adjust to the window size." } }, + { EAspectRatio::Wide, { "16:9", "16:9: locks the game to a widescreen aspect ratio." } }, + { EAspectRatio::Narrow, { "4:3", "4:3: locks the game to a narrow aspect ratio." } }, + { EAspectRatio::OriginalNarrow, { "ORIGINAL 4:3", "Original 4:3: locks the game to a narrow aspect ratio and retains parity with the game's original implementation." } } } } };