Redirected Install button to custom implementation

This currently fades out and closes the game upon accepting the message, it does not yet reboot into the installer menu using --install-dlc.
This commit is contained in:
Hyper 2024-12-07 01:00:46 +00:00
parent 9e168ab326
commit df03a64305
15 changed files with 219 additions and 21 deletions

View file

@ -114,6 +114,7 @@ set(SWA_UI_CXX_SOURCES
"ui/achievement_overlay.cpp"
"ui/installer_wizard.cpp"
"ui/button_guide.cpp"
"ui/fader.cpp"
"ui/message_window.cpp"
"ui/options_menu.cpp"
"ui/sdl_listener.cpp"

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@ -1,11 +1,24 @@
#include <app.h>
#include <install/installer.h>
#include <kernel/function.h>
#include <ui/window.h>
#include <patches/audio_patches.h>
bool g_isGameLoaded = false;
bool g_isAppInit = false;
bool g_isMissingDLC = false;
double g_deltaTime;
// CApplication::Ctor
PPC_FUNC_IMPL(__imp__sub_824EB490);
PPC_FUNC(sub_824EB490)
{
g_isAppInit = true;
g_isMissingDLC = !Installer::checkAllDLC(GetGamePath());
__imp__sub_824EB490(ctx, base);
}
// CApplication::Update
PPC_FUNC_IMPL(__imp__sub_822C1130);
PPC_FUNC(sub_822C1130)

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@ -1,4 +1,6 @@
#pragma once
extern bool g_isGameLoaded;
extern bool g_isAppInit;
extern bool g_isMissingDLC;
extern double g_deltaTime;

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@ -222,7 +222,7 @@ void ImFontAtlasSnapshot::GenerateGlyphRanges()
}
}
if (g_isGameLoaded)
if (g_isAppInit)
{
for (size_t i = XDBF_LANGUAGE_ENGLISH; i <= XDBF_LANGUAGE_ITALIAN; i++)
{

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@ -12,6 +12,7 @@
#include <ui/achievement_menu.h>
#include <ui/achievement_overlay.h>
#include <ui/button_guide.h>
#include <ui/fader.h>
#include <ui/message_window.h>
#include <ui/options_menu.h>
#include <ui/installer_wizard.h>
@ -1796,6 +1797,7 @@ static void DrawImGui()
OptionsMenu::Draw();
AchievementOverlay::Draw();
InstallerWizard::Draw();
Fader::Draw();
MessageWindow::Draw();
ButtonGuide::Draw();

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@ -18,7 +18,7 @@
static const std::string GameDirectory = "game";
static const std::string DLCDirectory = "dlc";
static const std::string ApotosShamarDirectory = DLCDirectory + "/Apotos & Shamar Adventure Pack";
static const std::string ChunnanDirectory = DLCDirectory + "/Chunnan Adventure Pack";
static const std::string ChunnanDirectory = DLCDirectory + "/Chun-nan Adventure Pack";
static const std::string EmpireCityAdabatDirectory = DLCDirectory + "/Empire City & Adabat Adventure Pack";
static const std::string HoloskaDirectory = DLCDirectory + "/Holoska Adventure Pack";
static const std::string MazuriDirectory = DLCDirectory + "/Mazuri Adventure Pack";
@ -222,6 +222,19 @@ bool Installer::checkDLCInstall(const std::filesystem::path &baseDirectory, DLC
}
}
bool Installer::checkAllDLC(const std::filesystem::path& baseDirectory)
{
bool result = true;
for (int i = 1; i < (int)DLC::Count; i++)
{
if (!checkDLCInstall(baseDirectory, (DLC)i))
result = false;
}
return result;
}
bool Installer::computeTotalSize(std::span<const FilePair> filePairs, const uint64_t *fileHashes, VirtualFileSystem &sourceVfs, Journal &journal, uint64_t &totalSize)
{
for (FilePair pair : filePairs)

View file

@ -73,6 +73,7 @@ struct Installer
static bool checkGameInstall(const std::filesystem::path &baseDirectory);
static bool checkDLCInstall(const std::filesystem::path &baseDirectory, DLC dlc);
static bool checkAllDLC(const std::filesystem::path &baseDirectory);
static bool computeTotalSize(std::span<const FilePair> filePairs, const uint64_t *fileHashes, VirtualFileSystem &sourceVfs, Journal &journal, uint64_t &totalSize);
static bool copyFiles(std::span<const FilePair> filePairs, const uint64_t *fileHashes, VirtualFileSystem &sourceVfs, const std::filesystem::path &targetDirectory, const std::string &validationFile, bool skipHashChecks, Journal &journal, const std::function<void()> &progressCallback);
static bool parseContent(const std::filesystem::path &sourcePath, std::unique_ptr<VirtualFileSystem> &targetVfs, Journal &journal);

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@ -226,6 +226,30 @@ inline static std::unordered_map<std::string, std::unordered_map<ELanguage, std:
{ ELanguage::English, "It is highly recommended\nthat you install all of the\nDLC, as it includes high\nquality lighting textures\nfor the base game.\n\nAre you sure you want to\nskip this step?" }
}
},
{
"Installer_Message_TitleMissingDLC",
{
{ ELanguage::English, "This will restart the game to\nallow you to install any DLC\nthat you are missing.\n\nInstalling DLC will improve the\nlighting quality across the game.\n\nWould you like to install missing\ncontent?" }
}
},
{
"Installer_Message_Title",
{
{ ELanguage::English, "This restarts the game to\nallow you to install any DLC\nthat you may be missing.\n\nYou are not currently\nmissing any DLC.\n\nWould you like to proceed\nanyway?" }
}
},
{
"Common_Yes",
{
{ ELanguage::English, "Yes" }
}
},
{
"Common_No",
{
{ ELanguage::English, "No" }
}
},
{
"Common_Next",
{

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@ -1,8 +1,51 @@
#include <cpu/guest_code.h>
#include <api/SWA.h>
#include <locale/locale.h>
#include <ui/fader.h>
#include <ui/message_window.h>
#include <ui/options_menu.h>
#include <user/paths.h>
#include <app.h>
#include <exports.h>
static bool g_installMessageFaderBegun = false;
static bool g_installMessageOpen = false;
static int g_installMessageResult = -1;
static bool ProcessInstallMessage()
{
if (!g_installMessageOpen)
return false;
if (g_installMessageFaderBegun)
return true;
auto& str = g_isMissingDLC
? Localise("Installer_Message_TitleMissingDLC")
: Localise("Installer_Message_Title");
std::array<std::string, 2> options = { Localise("Common_Yes"), Localise("Common_No") };
if (MessageWindow::Open(str, &g_installMessageResult, options, 1) == MSG_CLOSED)
{
switch (g_installMessageResult)
{
case 0:
// TODO: replace ExitProcess with restart method using --install-dlc argument.
Fader::FadeOut(1, []() { ExitProcess(0); });
g_installMessageFaderBegun = true;
break;
case 1:
g_installMessageOpen = false;
g_installMessageResult = -1;
break;
}
}
return true;
}
// SWA::CTitleStateMenu::Update
PPC_FUNC_IMPL(__imp__sub_825882B8);
PPC_FUNC(sub_825882B8)
@ -10,11 +53,13 @@ PPC_FUNC(sub_825882B8)
auto pTitleState = (SWA::CTitleStateBase*)g_memory.Translate(ctx.r3.u32);
auto pInputState = SWA::CInputState::GetInstance();
auto& pPadState = pInputState->GetPadState();
auto isAccepted = pPadState.IsTapped(SWA::eKeyState_A) || pPadState.IsTapped(SWA::eKeyState_Start);
auto isOptionsIndex = pTitleState->m_pMember->m_pTitleMenu->m_CursorIndex == 2;
auto isInstallIndex = pTitleState->m_pMember->m_pTitleMenu->m_CursorIndex == 3;
if (!OptionsMenu::s_isVisible && pInputState && isOptionsIndex)
if (!OptionsMenu::s_isVisible && isOptionsIndex)
{
if (pPadState.IsTapped(SWA::eKeyState_A) || pPadState.IsTapped(SWA::eKeyState_Start))
if (isAccepted)
{
Game_PlaySound("sys_worldmap_window");
Game_PlaySound("sys_worldmap_decide");
@ -22,11 +67,15 @@ PPC_FUNC(sub_825882B8)
OptionsMenu::Open();
}
}
else if (isInstallIndex && isAccepted)
{
g_installMessageOpen = true;
}
if (!OptionsMenu::s_isVisible)
if (!OptionsMenu::s_isVisible && !ProcessInstallMessage())
__imp__sub_825882B8(ctx, base);
if (pInputState && isOptionsIndex)
if (isOptionsIndex)
{
if (OptionsMenu::CanClose() && pPadState.IsTapped(SWA::eKeyState_B))
{
@ -45,4 +94,4 @@ void TitleMenuRemoveStorageDeviceOptionMidAsmHook(PPCRegister& r11)
void TitleMenuAddInstallOptionMidAsmHook(PPCRegister& r3)
{
r3.u32 = 1;
}
}

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@ -0,0 +1,63 @@
#include "fader.h"
#include "imgui_utils.h"
#include <user/config.h>
static bool g_isFadeIn;
static float g_startTime;
static float g_duration;
static ImU32 g_colour = IM_COL32(0, 0, 0, 255);
static std::function<void()> g_endCallback;
static float g_endCallbackDelay;
void Fader::Draw()
{
if (!s_isVisible)
return;
auto time = (ImGui::GetTime() - g_startTime) / g_duration;
auto alpha = 1.0f;
if (time >= g_duration)
{
if (g_endCallback && time >= g_duration + g_endCallbackDelay)
g_endCallback();
}
else
{
alpha = g_isFadeIn
? Lerp(1, 0, time)
: Lerp(0, 1, time);
}
auto colour = IM_COL32(g_colour & 0xFF, (g_colour >> 8) & 0xFF, (g_colour >> 16) & 0xFF, 255 * alpha);
ImGui::GetForegroundDrawList()->AddRectFilled({ 0, 0 }, ImGui::GetIO().DisplaySize, colour);
}
static void DoFade(float duration, std::function<void()> endCallback, float endCallbackDelay)
{
Fader::s_isVisible = true;
g_startTime = ImGui::GetTime();
g_duration = duration;
g_endCallback = endCallback;
g_endCallbackDelay = endCallbackDelay;
}
void Fader::SetFadeColour(ImU32 colour)
{
g_colour = colour;
}
void Fader::FadeIn(float duration, std::function<void()> endCallback, float endCallbackDelay)
{
g_isFadeIn = true;
DoFade(duration, endCallback, endCallbackDelay);
}
void Fader::FadeOut(float duration, std::function<void()> endCallback, float endCallbackDelay)
{
g_isFadeIn = false;
DoFade(duration, endCallback, endCallbackDelay);
}

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@ -0,0 +1,12 @@
#pragma once
class Fader
{
public:
inline static bool s_isVisible = false;
static void Draw();
static void SetFadeColour(ImU32 colour);
static void FadeIn(float duration = 1, std::function<void()> endCallback = nullptr, float endCallbackDelay = 0.75f);
static void FadeOut(float duration = 1, std::function<void()> endCallback = nullptr, float endCallbackDelay = 0.75f);
};

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@ -1315,7 +1315,7 @@ static void DrawMessagePrompt()
bool messageWindowReturned = false;
if (g_currentMessagePromptConfirmation)
{
std::array<std::string, 2> YesNoButtons = { "Yes", "No" };
std::array<std::string, 2> YesNoButtons = { Localise("Common_Yes"), Localise("Common_No") };
messageWindowReturned = MessageWindow::Open(g_currentMessagePrompt, &g_currentMessageResult, YesNoButtons, 1);
}
else

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@ -65,6 +65,9 @@ public:
{
case SDL_KEYDOWN:
{
if (g_isAppInit)
break;
switch (event->key.keysym.scancode)
{
case SDL_SCANCODE_UP:
@ -89,8 +92,14 @@ public:
}
case SDL_MOUSEBUTTONDOWN:
{
if (g_isAppInit)
break;
g_isAccepted = true;
break;
}
case SDL_CONTROLLERBUTTONDOWN:
{
@ -177,7 +186,7 @@ bool DrawContainer(float appearTime, ImVec2 centre, ImVec2 max, bool isForegroun
g_foregroundCount++;
if (isForeground)
drawList->AddRectFilled({ 0.0f, 0.0f }, ImGui::GetIO().DisplaySize, IM_COL32(0, 0, 0, 223 * (g_foregroundCount ? 1 : alpha)));
drawList->AddRectFilled({ 0.0f, 0.0f }, ImGui::GetIO().DisplaySize, IM_COL32(0, 0, 0, 190 * (g_foregroundCount ? 1 : alpha)));
DrawPauseContainer(g_upWindow.get(), _min, _max, alpha);
@ -264,8 +273,8 @@ void MessageWindow::Draw()
auto textMarginX = Scale(37);
auto textMarginY = Scale(45);
bool isController = hid::detail::g_inputDevice == hid::detail::EInputDevice::Controller;
bool isKeyboard = hid::detail::g_inputDevice == hid::detail::EInputDevice::Keyboard;
bool isController = g_isAppInit ? true : hid::detail::g_inputDevice == hid::detail::EInputDevice::Controller;
bool isKeyboard = g_isAppInit ? false : hid::detail::g_inputDevice == hid::detail::EInputDevice::Keyboard;
if (DrawContainer(g_appearTime, centre, { textSize.x / 2 + textMarginX, textSize.y / 2 + textMarginY }, !g_isControlsVisible))
{
@ -328,14 +337,6 @@ void MessageWindow::Draw()
g_upWasHeld = upIsHeld;
g_downWasHeld = downIsHeld;
if (g_isDeclined)
{
g_result = g_cancelButtonIndex;
Game_PlaySound("sys_actstg_pausecansel");
MessageWindow::Close();
}
if (isController)
{
std::array<Button, 2> buttons =
@ -350,6 +351,14 @@ void MessageWindow::Draw()
{
ButtonGuide::Open(Button(Localise("Common_Select"), EButtonIcon::Enter));
}
if (g_isDeclined)
{
g_result = g_cancelButtonIndex;
Game_PlaySound("sys_actstg_pausecansel");
MessageWindow::Close();
}
}
else
{
@ -441,6 +450,7 @@ bool MessageWindow::Open(std::string text, int* result, std::span<std::string> b
*result = g_result;
// Returns true when the message window is closed.
return !g_isAwaitingResult;
}

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@ -1,5 +1,8 @@
#pragma once
#define MSG_OPEN (false)
#define MSG_CLOSED (true)
class MessageWindow
{
public:

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@ -2,6 +2,11 @@
#define USER_DIRECTORY "SWA"
static std::filesystem::path GetGamePath()
{
return std::filesystem::current_path();
}
static std::filesystem::path GetUserPath()
{
if (std::filesystem::exists("portable.txt"))