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Fix D3D12 fallback condition.
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@ -3601,7 +3601,7 @@ namespace plume {
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}
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std::unique_ptr<RenderBuffer> D3D12Device::createBuffer(const RenderBufferDesc &desc) {
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if ((desc.heapType == RenderHeapType::GPU_UPLOAD) && capabilities.uma && !capabilities.gpuUploadHeap) {
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if ((desc.heapType == RenderHeapType::GPU_UPLOAD) && gpuUploadHeapFallback) {
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return std::make_unique<D3D12Buffer>(this, customUploadPool.get(), desc);
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}
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else {
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