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https://github.com/hedge-dev/UnleashedRecomp.git
synced 2026-04-26 12:21:39 +00:00
Paths adjustments
This commit is contained in:
parent
49f79d61d3
commit
e4d145683d
4 changed files with 65 additions and 44 deletions
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@ -180,6 +180,7 @@ set(UNLEASHED_RECOMP_USER_CXX_SOURCES
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"user/achievement_manager.cpp"
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"user/config.cpp"
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"user/registry.cpp"
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"user/paths.cpp"
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)
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set(UNLEASHED_RECOMP_MOD_CXX_SOURCES
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@ -152,6 +152,14 @@ int main(int argc, char *argv[])
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os::logger::Init();
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Registry::Load();
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if (!Registry::RootDirectoryPath.empty())
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{
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if (!os::process::SetWorkingDirectory(std::filesystem::path(Registry::RootDirectoryPath)))
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LOGFN_ERROR("Failed to set working directory: \"{}\"", Registry::RootDirectoryPath.string());
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}
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bool forceInstaller = false;
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bool forceDLCInstaller = false;
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const char *sdlVideoDriver = nullptr;
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@ -171,13 +179,6 @@ int main(int argc, char *argv[])
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}
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Config::Load();
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Registry::Load();
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if (!Registry::RootDirectoryPath.empty())
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{
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if (!os::process::SetWorkingDirectory(std::filesystem::path(Registry::RootDirectoryPath)))
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LOGFN_ERROR("Failed to set working directory: \"{}\"", Registry::RootDirectoryPath.string());
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}
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HostStartup();
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52
UnleashedRecomp/user/paths.cpp
Normal file
52
UnleashedRecomp/user/paths.cpp
Normal file
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@ -0,0 +1,52 @@
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#include "paths.h"
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#include <os/process.h>
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std::filesystem::path g_executableRoot = os::process::GetExecutablePath().remove_filename();
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std::filesystem::path g_userPath = BuildUserPath();
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bool CheckPortable()
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{
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return std::filesystem::exists(g_executableRoot / "/portable.txt");
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}
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std::filesystem::path BuildUserPath()
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{
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if (CheckPortable())
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return g_executableRoot;
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std::filesystem::path userPath;
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#if defined(_WIN32)
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PWSTR knownPath = NULL;
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if (SHGetKnownFolderPath(FOLDERID_RoamingAppData, 0, NULL, &knownPath) == S_OK)
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userPath = std::filesystem::path{ knownPath } / USER_DIRECTORY;
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CoTaskMemFree(knownPath);
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#elif defined(__linux__)
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const char* homeDir = getenv("HOME");
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if (homeDir == nullptr)
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{
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homeDir = getpwuid(getuid())->pw_dir;
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}
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if (homeDir != nullptr)
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{
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// Prefer to store in the .config directory if it exists. Use the home directory otherwise.
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std::filesystem::path homePath = homeDir;
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std::filesystem::path configPath = homePath / ".config";
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if (std::filesystem::exists(configPath))
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userPath = configPath / USER_DIRECTORY;
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else
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userPath = homePath / ("." USER_DIRECTORY);
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}
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#else
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static_assert(false, "GetUserPath() not implemented for this platform.");
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#endif
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return userPath;
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}
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const std::filesystem::path& GetUserPath()
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{
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return g_userPath;
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}
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@ -13,49 +13,16 @@ inline std::filesystem::path GetGamePath()
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return GAME_INSTALL_DIRECTORY;
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}
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inline std::filesystem::path GetUserPath()
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{
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if (std::filesystem::exists(GAME_INSTALL_DIRECTORY "/portable.txt"))
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return GAME_INSTALL_DIRECTORY;
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std::filesystem::path userPath;
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#if defined(_WIN32)
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PWSTR knownPath = NULL;
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if (SHGetKnownFolderPath(FOLDERID_RoamingAppData, 0, NULL, &knownPath) == S_OK)
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userPath = std::filesystem::path{ knownPath } / USER_DIRECTORY;
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CoTaskMemFree(knownPath);
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#elif defined(__linux__)
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const char *homeDir = getenv("HOME");
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if (homeDir == nullptr)
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{
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homeDir = getpwuid(getuid())->pw_dir;
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}
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if (homeDir != nullptr)
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{
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// Prefer to store in the .config directory if it exists. Use the home directory otherwise.
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std::filesystem::path homePath = homeDir;
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std::filesystem::path configPath = homePath / ".config";
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if (std::filesystem::exists(configPath))
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userPath = configPath / USER_DIRECTORY;
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else
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userPath = homePath / ("." USER_DIRECTORY);
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}
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#else
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static_assert(false, "GetUserPath() not implemented for this platform.");
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#endif
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return userPath;
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}
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bool CheckPortable();
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std::filesystem::path BuildUserPath();
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const std::filesystem::path& GetUserPath();
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inline std::filesystem::path GetSavePath(bool checkForMods)
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{
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if (checkForMods && !ModLoader::s_saveFilePath.empty())
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return ModLoader::s_saveFilePath.parent_path();
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else
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return GetUserPath() / "save";
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return BuildUserPath() / "save";
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}
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// Returned file name may not necessarily be
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