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options_menu: implemented Voice Language (and some misc. clean-up)
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parent
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commit
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7 changed files with 60 additions and 20 deletions
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@ -36,6 +36,7 @@
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#include "SWA/CSD/CsdProject.h"
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#include "SWA/CSD/CsdTexListMirage.h"
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#include "SWA/CSD/GameObjectCSD.h"
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#include "SWA/HUD/Loading/Loading.h"
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#include "SWA/HUD/Pause/HudPause.h"
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#include "SWA/Player/Character/EvilSonic/Hud/EvilHudGuide.h"
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#include "SWA/Player/Character/EvilSonic/EvilSonic.h"
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30
UnleashedRecomp/api/SWA/HUD/Loading/Loading.h
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30
UnleashedRecomp/api/SWA/HUD/Loading/Loading.h
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@ -0,0 +1,30 @@
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#pragma once
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#include <SWA.inl>
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namespace SWA
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{
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enum ELoadingDisplayType
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{
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eLoadingDisplayType_MilesElectric,
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eLoadingDisplayType_None,
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eLoadingDisplayType_WerehogMovie,
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eLoadingDisplayType_MilesElectricContext,
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eLoadingDisplayType_Arrows,
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eLoadingDisplayType_NowLoading,
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eLoadingDisplayType_EventGallery,
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eLoadingDisplayType_ChangeTimeOfDay,
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eLoadingDisplayType_Blank
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};
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class CLoading
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{
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public:
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SWA_INSERT_PADDING(0x128);
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bool m_IsVisible;
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SWA_INSERT_PADDING(0x0C);
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be<ELoadingDisplayType> m_LoadingDisplayType;
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SWA_INSERT_PADDING(0x65);
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bool m_IsNightToDay;
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};
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}
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@ -5,6 +5,12 @@
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namespace SWA
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{
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enum EVoiceLanguage : uint32_t
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{
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eVoiceLanguage_English,
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eVoiceLanguage_Japanese
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};
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class CApplicationDocument // : public Hedgehog::Base::CSynchronizedObject
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{
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public:
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@ -22,7 +28,9 @@ namespace SWA
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xpointer<void> m_pVftable;
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xpointer<CMember> m_pMember;
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SWA_INSERT_PADDING(0x14);
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SWA_INSERT_PADDING(0x04);
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be<EVoiceLanguage> m_VoiceLanguage;
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SWA_INSERT_PADDING(0x0C);
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be<uint32_t> m_Region;
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};
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}
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@ -1,6 +1,6 @@
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#include <app.h>
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#include <kernel/function.h>
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#include <ui/window.h>
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#include <app.h>
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#include <patches/audio_patches.h>
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double g_deltaTime;
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@ -2,6 +2,7 @@
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#include <cfg/config.h>
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#include <kernel/function.h>
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#include <patches/audio_patches.h>
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#include <api/SWA.h>
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be<float>* GetVolume(bool isMusic = true)
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{
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@ -26,5 +27,15 @@ void AudioPatches::Update(float deltaTime)
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*pEffectsVolume = Config::EffectsVolume;
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}
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PPC_FUNC_IMPL(__imp__sub_824EB9B0);
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PPC_FUNC(sub_824EB9B0)
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{
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auto pApplicationDocument = (SWA::CApplicationDocument*)g_memory.Translate(ctx.r4.u32);
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pApplicationDocument->m_VoiceLanguage = (SWA::EVoiceLanguage)Config::VoiceLanguage.Value;
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__imp__sub_824EB9B0(ctx, base);
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}
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// Stub volume setter.
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GUEST_FUNCTION_STUB(sub_82E58728);
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@ -1,5 +1,6 @@
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#include <cpu/guest_code.h>
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#include <cfg/config.h>
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#include <api/SWA.h>
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const char* m_pStageID;
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@ -12,30 +13,19 @@ void GetStageIDMidAsmHook(PPCRegister& r5)
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PPC_FUNC_IMPL(__imp__sub_824DCF38);
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PPC_FUNC(sub_824DCF38)
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{
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// TODO: use the actual PS3 loading screen.
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// TODO: use the actual PS3 loading screen ("n_2_d").
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if (Config::TimeOfDayTransition == ETimeOfDayTransition::PlayStation)
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{
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/*
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0 - Tails Electric NOW LOADING
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1 - No Transition
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2 - Werehog Transition
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3 - Tails Electric NOW LOADING w/ Info (requires context)
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4 - Arrows In/Out
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5 - NOW LOADING
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6 - Event Gallery
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7 - NOW LOADING
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8 - Black Screen
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*/
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if (ctx.r4.u32 == 2)
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ctx.r4.u32 = 4;
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if (ctx.r4.u32 == SWA::eLoadingDisplayType_WerehogMovie)
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ctx.r4.u32 = SWA::eLoadingDisplayType_Arrows;
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}
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if (m_pStageID)
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{
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/* Fix restarting Eggmanland as the Werehog
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erroneously using the Event Gallery transition. */
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if (ctx.r4.u32 == 6 && !strcmp(m_pStageID, "Act_EggmanLand"))
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ctx.r4.u32 = 5;
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if (ctx.r4.u32 == SWA::eLoadingDisplayType_EventGallery && !strcmp(m_pStageID, "Act_EggmanLand"))
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ctx.r4.u32 = SWA::eLoadingDisplayType_NowLoading;
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}
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__imp__sub_824DCF38(ctx, base);
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@ -860,14 +860,14 @@ static void DrawConfigOptions()
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case 1: // INPUT
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DrawConfigOption(rowCount++, yOffset, &Config::InvertCameraX, true);
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DrawConfigOption(rowCount++, yOffset, &Config::InvertCameraY, true);
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DrawConfigOption(rowCount++, yOffset, &Config::XButtonHoming, OptionsMenu::s_pauseMenuType == SWA::eMenuType_WorldMap, cmnReason); // TODO: make this editable in stages?
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DrawConfigOption(rowCount++, yOffset, &Config::XButtonHoming, OptionsMenu::s_pauseMenuType == SWA::eMenuType_WorldMap, cmnReason);
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DrawConfigOption(rowCount++, yOffset, &Config::AllowCancellingUnleash, true);
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DrawConfigOption(rowCount++, yOffset, &Config::AllowBackgroundInput, true);
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break;
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case 2: // AUDIO
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DrawConfigOption(rowCount++, yOffset, &Config::MusicVolume, true);
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DrawConfigOption(rowCount++, yOffset, &Config::EffectsVolume, true);
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DrawConfigOption(rowCount++, yOffset, &Config::VoiceLanguage, true);
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DrawConfigOption(rowCount++, yOffset, &Config::VoiceLanguage, OptionsMenu::s_pauseMenuType == SWA::eMenuType_WorldMap, cmnReason);
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DrawConfigOption(rowCount++, yOffset, &Config::Subtitles, true);
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DrawConfigOption(rowCount++, yOffset, &Config::BattleTheme, true);
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break;
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