From e8d36998a5cd3a6b0c41e2f725a278537bcdbf56 Mon Sep 17 00:00:00 2001 From: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com> Date: Mon, 20 Jan 2025 02:08:43 +0300 Subject: [PATCH] Fix gameplay UI scaling at narrow aspect ratios. --- UnleashedRecomp/patches/aspect_ratio_patches.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/UnleashedRecomp/patches/aspect_ratio_patches.cpp b/UnleashedRecomp/patches/aspect_ratio_patches.cpp index 73e30c4..9fb9dff 100644 --- a/UnleashedRecomp/patches/aspect_ratio_patches.cpp +++ b/UnleashedRecomp/patches/aspect_ratio_patches.cpp @@ -197,7 +197,7 @@ void AspectRatioPatches::ComputeOffsets() if (g_aspectRatio < WIDE_ASPECT_RATIO) { // interpolate to original 4:3 scale - float steamDeckScale = 1.0f / g_aspectRatioScale; + float steamDeckScale = g_aspectRatio / WIDE_ASPECT_RATIO; float narrowScale = ComputeScale(NARROW_ASPECT_RATIO); float lerpFactor = std::clamp((g_aspectRatio - NARROW_ASPECT_RATIO) / (STEAM_DECK_ASPECT_RATIO - NARROW_ASPECT_RATIO), 0.0f, 1.0f);