options_menu: use config ptrs as thumbnail keys, added named thumbnails

This commit is contained in:
Hyper 2024-12-15 20:33:27 +00:00
parent f5463a3161
commit edeff7f73e
6 changed files with 93 additions and 62 deletions

View file

@ -392,6 +392,7 @@ BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/op
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/brightness.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/brightness.dds" ARRAY_NAME "g_brightness" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/control_tutorial.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/control_tutorial.dds" ARRAY_NAME "g_control_tutorial" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/controller_icons.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/controller_icons.dds" ARRAY_NAME "g_controller_icons" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/default.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/default.dds" ARRAY_NAME "g_default" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/effects_volume.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/effects_volume.dds" ARRAY_NAME "g_effects_volume" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/fps.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/fps.dds" ARRAY_NAME "g_fps" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/fullscreen.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/fullscreen.dds" ARRAY_NAME "g_fullscreen" COMPRESSION_TYPE "zstd")
@ -408,7 +409,6 @@ BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/op
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/movie_scale_mode.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/movie_scale_mode.dds" ARRAY_NAME "g_movie_scale_mode" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/music_attenuation.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/music_attenuation.dds" ARRAY_NAME "g_music_attenuation" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/music_volume.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/music_volume.dds" ARRAY_NAME "g_music_volume" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/placeholder.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/placeholder.dds" ARRAY_NAME "g_placeholder" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/resolution_scale.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/resolution_scale.dds" ARRAY_NAME "g_resolution_scale" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/shadow_resolution_original.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/shadow_resolution_original.dds" ARRAY_NAME "g_shadow_resolution_original" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/shadow_resolution_x512.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/shadow_resolution_x512.dds" ARRAY_NAME "g_shadow_resolution_x512" COMPRESSION_TYPE "zstd")

View file

@ -141,6 +141,11 @@ CONFIG_DEFINE_LOCALE(BattleTheme)
{ ELanguage::English, { "Battle Theme", "Play the Werehog battle theme during combat.\n\nThis option will apply the next time you're in combat." } }
};
CONFIG_DEFINE_LOCALE(Monitor)
{
{ ELanguage::English, { "Monitor", "Change which monitor to display the game on." } }
};
CONFIG_DEFINE_LOCALE(AspectRatio)
{
{ ELanguage::English, { "Aspect Ratio", "Change the aspect ratio." } }

View file

@ -10,6 +10,7 @@
#include <res/images/options_menu/thumbnails/brightness.dds.h>
#include <res/images/options_menu/thumbnails/control_tutorial.dds.h>
#include <res/images/options_menu/thumbnails/controller_icons.dds.h>
#include <res/images/options_menu/thumbnails/default.dds.h>
#include <res/images/options_menu/thumbnails/effects_volume.dds.h>
#include <res/images/options_menu/thumbnails/fps.dds.h>
#include <res/images/options_menu/thumbnails/fullscreen.dds.h>
@ -26,7 +27,6 @@
#include <res/images/options_menu/thumbnails/movie_scale_mode.dds.h>
#include <res/images/options_menu/thumbnails/music_attenuation.dds.h>
#include <res/images/options_menu/thumbnails/music_volume.dds.h>
#include <res/images/options_menu/thumbnails/placeholder.dds.h>
#include <res/images/options_menu/thumbnails/resolution_scale.dds.h>
#include <res/images/options_menu/thumbnails/shadow_resolution_original.dds.h>
#include <res/images/options_menu/thumbnails/shadow_resolution_x512.dds.h>
@ -46,9 +46,10 @@
#include <res/images/options_menu/thumbnails/xbox_color_correction_false.dds.h>
#include <res/images/options_menu/thumbnails/xbox_color_correction_true.dds.h>
#define VALUE_THUMBNAIL_MAP(type) std::unordered_map<std::string_view, std::unordered_map<type, std::unique_ptr<GuestTexture>>>
#define VALUE_THUMBNAIL_MAP(type) std::unordered_map<type, std::unique_ptr<GuestTexture>>
static std::unordered_map<std::string_view, std::unique_ptr<GuestTexture>> g_thumbnails;
static std::unordered_map<std::string_view, std::unique_ptr<GuestTexture>> g_namedThumbnails;
static std::unordered_map<const IConfigDef*, std::unique_ptr<GuestTexture>> g_configThumbnails;
static VALUE_THUMBNAIL_MAP(ETimeOfDayTransition) g_timeOfDayTransitionThumbnails;
static VALUE_THUMBNAIL_MAP(bool) g_transparencyAntiAliasingThumbnails;
@ -59,59 +60,59 @@ static VALUE_THUMBNAIL_MAP(bool) g_xboxColorCorrectionThumbnails;
void LoadThumbnails()
{
g_thumbnails["placeholder"] = LOAD_ZSTD_TEXTURE(g_placeholder);
g_namedThumbnails["Default"] = LOAD_ZSTD_TEXTURE(g_default);
g_namedThumbnails["WindowSize"] = LOAD_ZSTD_TEXTURE(g_window_size);
g_thumbnails[Config::Language.Name] = LOAD_ZSTD_TEXTURE(g_language);
g_thumbnails[Config::Hints.Name] = LOAD_ZSTD_TEXTURE(g_hints);
g_thumbnails[Config::ControlTutorial.Name] = LOAD_ZSTD_TEXTURE(g_control_tutorial);
g_thumbnails[Config::AchievementNotifications.Name] = LOAD_ZSTD_TEXTURE(g_achievement_notifications);
g_configThumbnails[&Config::Language] = LOAD_ZSTD_TEXTURE(g_language);
g_configThumbnails[&Config::Hints] = LOAD_ZSTD_TEXTURE(g_hints);
g_configThumbnails[&Config::ControlTutorial] = LOAD_ZSTD_TEXTURE(g_control_tutorial);
g_configThumbnails[&Config::AchievementNotifications] = LOAD_ZSTD_TEXTURE(g_achievement_notifications);
g_timeOfDayTransitionThumbnails[Config::TimeOfDayTransition.Name][ETimeOfDayTransition::Xbox] = LOAD_ZSTD_TEXTURE(g_time_of_day_transition_xbox);
g_timeOfDayTransitionThumbnails[Config::TimeOfDayTransition.Name][ETimeOfDayTransition::PlayStation] = LOAD_ZSTD_TEXTURE(g_time_of_day_transition_playstation);
g_timeOfDayTransitionThumbnails[ETimeOfDayTransition::Xbox] = LOAD_ZSTD_TEXTURE(g_time_of_day_transition_xbox);
g_timeOfDayTransitionThumbnails[ETimeOfDayTransition::PlayStation] = LOAD_ZSTD_TEXTURE(g_time_of_day_transition_playstation);
g_thumbnails[Config::InvertCameraX.Name] = LOAD_ZSTD_TEXTURE(g_invert_camera_x);
g_thumbnails[Config::InvertCameraY.Name] = LOAD_ZSTD_TEXTURE(g_invert_camera_y);
g_thumbnails[Config::AllowBackgroundInput.Name] = LOAD_ZSTD_TEXTURE(g_allow_background_input);
g_thumbnails[Config::AllowDPadMovement.Name] = LOAD_ZSTD_TEXTURE(g_allow_dpad_movement);
g_thumbnails[Config::ControllerIcons.Name] = LOAD_ZSTD_TEXTURE(g_controller_icons);
g_thumbnails[Config::MusicVolume.Name] = LOAD_ZSTD_TEXTURE(g_music_volume);
g_thumbnails[Config::EffectsVolume.Name] = LOAD_ZSTD_TEXTURE(g_effects_volume);
g_thumbnails[Config::VoiceLanguage.Name] = LOAD_ZSTD_TEXTURE(g_voice_language);
g_thumbnails[Config::Subtitles.Name] = LOAD_ZSTD_TEXTURE(g_subtitles);
g_thumbnails[Config::MusicAttenuation.Name] = LOAD_ZSTD_TEXTURE(g_music_attenuation);
g_thumbnails[Config::BattleTheme.Name] = LOAD_ZSTD_TEXTURE(g_battle_theme);
g_thumbnails["WindowSize"] = LOAD_ZSTD_TEXTURE(g_window_size);
g_thumbnails["Monitor"] = LOAD_ZSTD_TEXTURE(g_monitor);
g_thumbnails[Config::AspectRatio.Name] = LOAD_ZSTD_TEXTURE(g_aspect_ratio);
g_thumbnails[Config::ResolutionScale.Name] = LOAD_ZSTD_TEXTURE(g_resolution_scale);
g_thumbnails[Config::Fullscreen.Name] = LOAD_ZSTD_TEXTURE(g_fullscreen);
g_thumbnails[Config::VSync.Name] = LOAD_ZSTD_TEXTURE(g_vsync);
g_thumbnails[Config::FPS.Name] = LOAD_ZSTD_TEXTURE(g_fps);
g_thumbnails[Config::Brightness.Name] = LOAD_ZSTD_TEXTURE(g_brightness);
g_thumbnails[Config::AntiAliasing.Name] = LOAD_ZSTD_TEXTURE(g_antialiasing);
g_configThumbnails[&Config::InvertCameraX] = LOAD_ZSTD_TEXTURE(g_invert_camera_x);
g_configThumbnails[&Config::InvertCameraY] = LOAD_ZSTD_TEXTURE(g_invert_camera_y);
g_configThumbnails[&Config::AllowBackgroundInput] = LOAD_ZSTD_TEXTURE(g_allow_background_input);
g_configThumbnails[&Config::AllowDPadMovement] = LOAD_ZSTD_TEXTURE(g_allow_dpad_movement);
g_configThumbnails[&Config::ControllerIcons] = LOAD_ZSTD_TEXTURE(g_controller_icons);
g_configThumbnails[&Config::MusicVolume] = LOAD_ZSTD_TEXTURE(g_music_volume);
g_configThumbnails[&Config::EffectsVolume] = LOAD_ZSTD_TEXTURE(g_effects_volume);
g_configThumbnails[&Config::VoiceLanguage] = LOAD_ZSTD_TEXTURE(g_voice_language);
g_configThumbnails[&Config::Subtitles] = LOAD_ZSTD_TEXTURE(g_subtitles);
g_configThumbnails[&Config::MusicAttenuation] = LOAD_ZSTD_TEXTURE(g_music_attenuation);
g_configThumbnails[&Config::BattleTheme] = LOAD_ZSTD_TEXTURE(g_battle_theme);
g_configThumbnails[&Config::Monitor] = LOAD_ZSTD_TEXTURE(g_monitor);
g_configThumbnails[&Config::AspectRatio] = LOAD_ZSTD_TEXTURE(g_aspect_ratio);
g_configThumbnails[&Config::ResolutionScale] = LOAD_ZSTD_TEXTURE(g_resolution_scale);
g_configThumbnails[&Config::Fullscreen] = LOAD_ZSTD_TEXTURE(g_fullscreen);
g_configThumbnails[&Config::VSync] = LOAD_ZSTD_TEXTURE(g_vsync);
g_configThumbnails[&Config::FPS] = LOAD_ZSTD_TEXTURE(g_fps);
g_configThumbnails[&Config::Brightness] = LOAD_ZSTD_TEXTURE(g_brightness);
g_configThumbnails[&Config::AntiAliasing] = LOAD_ZSTD_TEXTURE(g_antialiasing);
g_transparencyAntiAliasingThumbnails[Config::TransparencyAntiAliasing.Name][false] = LOAD_ZSTD_TEXTURE(g_transparency_antialiasing_false);
g_transparencyAntiAliasingThumbnails[Config::TransparencyAntiAliasing.Name][true] = LOAD_ZSTD_TEXTURE(g_transparency_antialiasing_true);
g_transparencyAntiAliasingThumbnails[false] = LOAD_ZSTD_TEXTURE(g_transparency_antialiasing_false);
g_transparencyAntiAliasingThumbnails[true] = LOAD_ZSTD_TEXTURE(g_transparency_antialiasing_true);
g_shadowResolutionThumbnails[Config::ShadowResolution.Name][EShadowResolution::Original] = LOAD_ZSTD_TEXTURE(g_shadow_resolution_original);
g_shadowResolutionThumbnails[Config::ShadowResolution.Name][EShadowResolution::x512] = LOAD_ZSTD_TEXTURE(g_shadow_resolution_x512);
g_shadowResolutionThumbnails[Config::ShadowResolution.Name][EShadowResolution::x1024] = LOAD_ZSTD_TEXTURE(g_shadow_resolution_x1024);
g_shadowResolutionThumbnails[Config::ShadowResolution.Name][EShadowResolution::x2048] = LOAD_ZSTD_TEXTURE(g_shadow_resolution_x2048);
g_shadowResolutionThumbnails[Config::ShadowResolution.Name][EShadowResolution::x4096] = LOAD_ZSTD_TEXTURE(g_shadow_resolution_x4096);
g_shadowResolutionThumbnails[Config::ShadowResolution.Name][EShadowResolution::x8192] = LOAD_ZSTD_TEXTURE(g_shadow_resolution_x8192);
g_shadowResolutionThumbnails[EShadowResolution::Original] = LOAD_ZSTD_TEXTURE(g_shadow_resolution_original);
g_shadowResolutionThumbnails[EShadowResolution::x512] = LOAD_ZSTD_TEXTURE(g_shadow_resolution_x512);
g_shadowResolutionThumbnails[EShadowResolution::x1024] = LOAD_ZSTD_TEXTURE(g_shadow_resolution_x1024);
g_shadowResolutionThumbnails[EShadowResolution::x2048] = LOAD_ZSTD_TEXTURE(g_shadow_resolution_x2048);
g_shadowResolutionThumbnails[EShadowResolution::x4096] = LOAD_ZSTD_TEXTURE(g_shadow_resolution_x4096);
g_shadowResolutionThumbnails[EShadowResolution::x8192] = LOAD_ZSTD_TEXTURE(g_shadow_resolution_x8192);
g_giTextureFilteringThumbnails[Config::GITextureFiltering.Name][EGITextureFiltering::Bilinear] = LOAD_ZSTD_TEXTURE(g_gi_texture_filtering_bilinear);
g_giTextureFilteringThumbnails[Config::GITextureFiltering.Name][EGITextureFiltering::Bicubic] = LOAD_ZSTD_TEXTURE(g_gi_texture_filtering_bicubic);
g_giTextureFilteringThumbnails[EGITextureFiltering::Bilinear] = LOAD_ZSTD_TEXTURE(g_gi_texture_filtering_bilinear);
g_giTextureFilteringThumbnails[EGITextureFiltering::Bicubic] = LOAD_ZSTD_TEXTURE(g_gi_texture_filtering_bicubic);
g_motionBlurThumbnails[Config::MotionBlur.Name][EMotionBlur::Off] = LOAD_ZSTD_TEXTURE(g_motion_blur_off);
g_motionBlurThumbnails[Config::MotionBlur.Name][EMotionBlur::Original] = LOAD_ZSTD_TEXTURE(g_motion_blur_original);
g_motionBlurThumbnails[Config::MotionBlur.Name][EMotionBlur::Enhanced] = LOAD_ZSTD_TEXTURE(g_motion_blur_enhanced);
g_motionBlurThumbnails[EMotionBlur::Off] = LOAD_ZSTD_TEXTURE(g_motion_blur_off);
g_motionBlurThumbnails[EMotionBlur::Original] = LOAD_ZSTD_TEXTURE(g_motion_blur_original);
g_motionBlurThumbnails[EMotionBlur::Enhanced] = LOAD_ZSTD_TEXTURE(g_motion_blur_enhanced);
g_xboxColorCorrectionThumbnails[Config::XboxColorCorrection.Name][false] = LOAD_ZSTD_TEXTURE(g_xbox_color_correction_false);
g_xboxColorCorrectionThumbnails[Config::XboxColorCorrection.Name][true] = LOAD_ZSTD_TEXTURE(g_xbox_color_correction_true);
g_xboxColorCorrectionThumbnails[false] = LOAD_ZSTD_TEXTURE(g_xbox_color_correction_false);
g_xboxColorCorrectionThumbnails[true] = LOAD_ZSTD_TEXTURE(g_xbox_color_correction_true);
g_thumbnails[Config::MovieScaleMode.Name] = LOAD_ZSTD_TEXTURE(g_movie_scale_mode);
g_thumbnails[Config::UIScaleMode.Name] = LOAD_ZSTD_TEXTURE(g_ui_scale_mode);
g_configThumbnails[&Config::MovieScaleMode] = LOAD_ZSTD_TEXTURE(g_movie_scale_mode);
g_configThumbnails[&Config::UIScaleMode] = LOAD_ZSTD_TEXTURE(g_ui_scale_mode);
}
template<typename T>
@ -120,13 +121,10 @@ bool TryGetValueThumbnail(const IConfigDef* cfg, VALUE_THUMBNAIL_MAP(T)* thumbna
if (!texture)
return false;
if (!thumbnails->count(cfg->GetName()))
return false;
if (!cfg->GetValue())
return false;
auto result = thumbnails->at(cfg->GetName())[*(T*)cfg->GetValue()].get();
auto result = thumbnails->at(*(T*)cfg->GetValue()).get();
if (!result)
return false;
@ -136,21 +134,47 @@ bool TryGetValueThumbnail(const IConfigDef* cfg, VALUE_THUMBNAIL_MAP(T)* thumbna
return true;
}
GuestTexture* GetThumbnail(const std::string_view name)
{
if (!g_namedThumbnails.count(name))
return g_namedThumbnails["Default"].get();
return g_namedThumbnails[name].get();
}
GuestTexture* GetThumbnail(const IConfigDef* cfg)
{
if (!g_thumbnails.count(cfg->GetName()))
if (!g_configThumbnails.count(cfg))
{
auto texture = g_thumbnails["placeholder"].get();
auto texture = g_namedThumbnails["Default"].get();
if (cfg == &Config::TimeOfDayTransition)
{
TryGetValueThumbnail<ETimeOfDayTransition>(cfg, &g_timeOfDayTransitionThumbnails, &texture);
}
else if (cfg == &Config::TransparencyAntiAliasing)
{
TryGetValueThumbnail<bool>(cfg, &g_transparencyAntiAliasingThumbnails, &texture);
}
else if (cfg == &Config::ShadowResolution)
{
TryGetValueThumbnail<EShadowResolution>(cfg, &g_shadowResolutionThumbnails, &texture);
}
else if (cfg == &Config::GITextureFiltering)
{
TryGetValueThumbnail<EGITextureFiltering>(cfg, &g_giTextureFilteringThumbnails, &texture);
}
else if (cfg == &Config::MotionBlur)
{
TryGetValueThumbnail<EMotionBlur>(cfg, &g_motionBlurThumbnails, &texture);
}
else if (cfg == &Config::XboxColorCorrection)
{
TryGetValueThumbnail<bool>(cfg, &g_xboxColorCorrectionThumbnails, &texture);
}
return texture;
}
return g_thumbnails[cfg->GetName()].get();
return g_configThumbnails[cfg].get();
}

View file

@ -6,4 +6,5 @@
void LoadThumbnails();
GuestTexture* GetThumbnail(const std::string_view name);
GuestTexture* GetThumbnail(const IConfigDef* cfg);

View file

@ -34,6 +34,7 @@ public:
CONFIG_DEFINE("Video", int32_t, WindowWidth, 1280);
CONFIG_DEFINE("Video", int32_t, WindowHeight, 720);
CONFIG_DEFINE_ENUM("Video", EWindowState, WindowState, EWindowState::Normal);
CONFIG_DEFINE_LOCALISED("Video", size_t, Monitor, 0);
CONFIG_DEFINE_ENUM_LOCALISED("Video", EAspectRatio, AspectRatio, EAspectRatio::Auto);
CONFIG_DEFINE_CALLBACK("Video", float, ResolutionScale, 1.0f,

@ -1 +1 @@
Subproject commit cc048e877d21f698041352542b3b908c55f50a52
Subproject commit a9f556b4435cd7217411219dea23760624266ef2