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Remove debugging code.
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@ -224,7 +224,6 @@ void GameWindow::Init(const char* sdlVideoDriver)
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SetTitle();
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SDL_SetWindowMinimumSize(s_pWindow, MIN_WIDTH, MIN_HEIGHT);
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SDL_SetWindowMaximumSize(s_pWindow, 1280 * 2, 720 * 2);
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SDL_SysWMinfo info;
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SDL_VERSION(&info.version);
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