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Implemented SDL event listener class and HUD toggle key (#4)
* Implemented SDL event listener class * Add HUD toggle. * frontend_listener: clean-up * window: invoke all listener callbacks at once * window: use raw pointers for listeners * Rename WindowListener to SDLEventListener, reduce virtual functions --------- Co-authored-by: RadiantDerg <jayvier13@gmail.com>
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21fc80798e
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6 changed files with 71 additions and 1 deletions
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@ -59,6 +59,7 @@ set(SWA_HID_CXX_SOURCES
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)
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set(SWA_PATCHES_CXX_SOURCES
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"patches/ui/frontend_listener.cpp"
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"patches/fps_patches.cpp"
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"patches/misc_patches.cpp"
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"patches/object_patches.cpp"
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3
UnleashedRecomp/patches/ui/frontend_listener.cpp
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3
UnleashedRecomp/patches/ui/frontend_listener.cpp
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@ -0,0 +1,3 @@
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#include "frontend_listener.h"
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FrontendListener m_frontendListener;
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37
UnleashedRecomp/patches/ui/frontend_listener.h
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37
UnleashedRecomp/patches/ui/frontend_listener.h
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@ -0,0 +1,37 @@
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#pragma once
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#include "kernel/memory.h"
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#include "ui/sdl_listener.h"
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class FrontendListener : public SDLEventListener
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{
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bool m_isF8KeyDown = false;
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public:
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void OnSDLEvent(SDL_Event* event) override
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{
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switch (event->type)
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{
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case SDL_KEYDOWN:
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{
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if (event->key.keysym.sym != SDLK_F8 || m_isF8KeyDown)
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break;
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// アプリケーション設定 / 開発用 / デバッグ / HUD / 全 HUD 描画
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const auto ms_IsRenderHud = (bool*)g_memory.Translate(0x8328BB26);
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*ms_IsRenderHud = !*ms_IsRenderHud;
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printf("[*] HUD %s\n", *ms_IsRenderHud ? "On" : "Off");
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m_isF8KeyDown = true;
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break;
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}
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case SDL_KEYUP:
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m_isF8KeyDown = event->key.keysym.sym != SDLK_F8;
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break;
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}
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}
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};
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21
UnleashedRecomp/ui/sdl_listener.h
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21
UnleashedRecomp/ui/sdl_listener.h
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@ -0,0 +1,21 @@
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#pragma once
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#include "ui/window.h"
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class ISDLEventListener
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{
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public:
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virtual ~ISDLEventListener() = default;
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virtual void OnSDLEvent(SDL_Event* event) = 0;
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};
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class SDLEventListener : public ISDLEventListener
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{
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public:
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SDLEventListener()
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{
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Window::s_eventListeners.emplace_back(this);
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}
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void OnSDLEvent(SDL_Event* event) override {}
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};
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@ -1,4 +1,5 @@
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#include "window.h"
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#include "sdl_listener.h"
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#include <config.h>
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#include <kernel/function.h>
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#include <SDL_syswm.h>
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@ -107,6 +108,9 @@ int Window_OnSDLEvent(void*, SDL_Event* event)
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}
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}
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for (auto listener : Window::s_eventListeners)
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listener->OnSDLEvent(event);
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return 0;
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}
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@ -7,7 +7,9 @@
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#define DEFAULT_WIDTH 1280
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#define DEFAULT_HEIGHT 720
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struct Window
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class SDLEventListener;
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class Window
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{
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public:
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inline static SDL_Window* s_pWindow;
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@ -20,6 +22,8 @@ public:
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inline static bool s_isFocused;
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inline static std::vector<SDLEventListener*> s_eventListeners;
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static SDL_Surface* GetIconSurface(void* pIconBmp = nullptr, size_t iconSize = 0)
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{
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auto rw = SDL_RWFromMem(pIconBmp ? pIconBmp : (void*)g_icon, pIconBmp ? iconSize : g_icon_size);
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