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https://github.com/hedge-dev/UnleashedRecomp.git
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video_patches: improve movie aspect ratio correction, support intro logos
Co-Authored-By: Darío <538504+DarioSamo@users.noreply.github.com> Co-Authored-By: Skyth (Asilkan) <19259897+blueskythlikesclouds@users.noreply.github.com>
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33b5be28d1
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5 changed files with 67 additions and 94 deletions
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@ -19,3 +19,12 @@
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GuestToHostFunction<returnType>(*(be<uint32_t>*)(g_memory.Translate(*(be<uint32_t>*)(this) + (4 * virtualIndex))), __VA_ARGS__)
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struct swa_null_ctor {};
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struct Vertex
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{
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be<float> X;
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be<float> Y;
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be<float> Z;
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be<float> U;
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be<float> V;
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};
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@ -16,18 +16,10 @@ namespace SWA::Sequence::Utility
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be<float> m_MovieWidth;
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be<float> m_MovieHeight;
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SWA_INSERT_PADDING(0x74);
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be<float> m_TopLeftX;
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be<float> m_TopLeftY;
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SWA_INSERT_PADDING(0x0C);
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be<float> m_TopRightX;
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be<float> m_TopRightY;
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SWA_INSERT_PADDING(0x0C);
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be<float> m_BottomRightX;
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be<float> m_BottomRightY;
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SWA_INSERT_PADDING(0x0C);
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be<float> m_BottomLeftX;
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be<float> m_BottomLeftY;
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SWA_INSERT_PADDING(0xD4);
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Vertex m_TopLeft;
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Vertex m_TopRight;
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Vertex m_BottomRight;
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Vertex m_BottomLeft;
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bool m_MaintainAspectRatio;
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SWA_INSERT_PADDING(0x18);
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be<float> m_TimeElapsed;
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@ -92,6 +92,10 @@ PixelShaderOutput main(in Interpolators In)
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Out.Color.b = ValY + ValU * 2.017;
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}
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Out.Color.a = ValA;
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if (any(In.UV < 0.0) || any(In.UV > 1.0))
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Out.Color.rgb = 0.0;
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Out.Depth = ValD;
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return Out;
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}
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@ -2,93 +2,61 @@
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#include <api/SWA.h>
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#include <ui/game_window.h>
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SWA::Sequence::Utility::CPlayMovieWrapper::CRender* g_pPlayMovieWrapperRender;
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// TODO: to be removed.
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constexpr float m_baseAspectRatio = 16.0f / 9.0f;
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// TODO: to be removed.
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void CSDAspectRatioMidAsmHook(PPCRegister& f1, PPCRegister& f2)
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// Update movie player aspect ratio.
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PPC_FUNC_IMPL(__imp__sub_82AE30D8);
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PPC_FUNC(sub_82AE30D8)
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{
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if (Config::UIScaleMode == EUIScaleMode::Stretch)
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return;
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auto movieWidth = *(be<float>*)g_memory.Translate(ctx.r4.u32 - 0x10);
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auto movieHeight = *(be<float>*)g_memory.Translate(ctx.r4.u32 - 0x0C);
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auto movieAspectRatio = movieWidth / movieHeight;
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auto windowAspectRatio = (float)GameWindow::s_width / (float)GameWindow::s_height;
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auto newAspectRatio = (float)GameWindow::s_width / (float)GameWindow::s_height;
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auto pTopLeft = (Vertex*)g_memory.Translate(ctx.r4.u32 + 0x6C);
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auto pTopRight = (Vertex*)g_memory.Translate(ctx.r4.u32 + 0x6C + sizeof(Vertex));
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auto pBottomRight = (Vertex*)g_memory.Translate(ctx.r4.u32 + 0x6C + sizeof(Vertex) * 2);
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auto pBottomLeft = (Vertex*)g_memory.Translate(ctx.r4.u32 + 0x6C + sizeof(Vertex) * 3);
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if (newAspectRatio > m_baseAspectRatio)
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auto a = -1.00078f;
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auto b = 1.00139f;
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auto scaleU = 1.0f;
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auto scaleV = 1.0f;
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auto centreV = (pTopLeft->V + pBottomRight->V) / 2.0f;
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if (windowAspectRatio > movieAspectRatio)
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{
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f1.f64 = 1280.0f / ((newAspectRatio * 720.0f) / 1280.0f);
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scaleU = movieAspectRatio / windowAspectRatio;
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}
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else if (newAspectRatio < m_baseAspectRatio)
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else
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{
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f2.f64 = 720.0f / ((1280.0f / newAspectRatio) / 720.0f);
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scaleV = windowAspectRatio / movieAspectRatio;
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}
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pTopLeft->X = a;
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pTopLeft->Y = b;
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pTopLeft->U = (pTopLeft->U - centreV) / scaleU + centreV;
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pTopLeft->V = (pTopLeft->V - centreV) / scaleV + centreV;
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pTopRight->X = b;
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pTopRight->Y = b;
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pTopRight->U = (pTopRight->U - centreV) / scaleU + centreV;
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pTopRight->V = (pTopRight->V - centreV) / scaleV + centreV;
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pBottomLeft->X = a;
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pBottomLeft->Y = a;
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pBottomLeft->U = (pBottomLeft->U - centreV) / scaleU + centreV;
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pBottomLeft->V = (pBottomLeft->V - centreV) / scaleV + centreV;
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pBottomRight->X = b;
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pBottomRight->Y = a;
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pBottomRight->U = (pBottomRight->U - centreV) / scaleU + centreV;
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pBottomRight->V = (pBottomRight->V - centreV) / scaleV + centreV;
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__imp__sub_82AE30D8(ctx, base);
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}
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void RemoveMoviePlayerLetterboxMidAsmHook() {}
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bool MotionBlurMidAsmHook()
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{
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return Config::MotionBlur != EMotionBlur::Off;
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}
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// SWA::Sequence::Utility::CPlayMovieWrapper::CRender
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PPC_FUNC_IMPL(__imp__sub_82B732F8);
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PPC_FUNC(sub_82B732F8)
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{
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g_pPlayMovieWrapperRender = (SWA::Sequence::Utility::CPlayMovieWrapper::CRender*)g_memory.Translate(ctx.r3.u32);
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__imp__sub_82B732F8(ctx, base);
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}
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// SWA::Sequence::Utility::CPlayMovieWrapper::~CRender
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PPC_FUNC_IMPL(__imp__sub_82B71FB0);
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PPC_FUNC(sub_82B71FB0)
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{
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g_pPlayMovieWrapperRender = nullptr;
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__imp__sub_82B71FB0(ctx, base);
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}
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// Update movie player dimensions.
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PPC_FUNC_IMPL(__imp__sub_82AE2F08);
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PPC_FUNC(sub_82AE2F08)
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{
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__imp__sub_82AE2F08(ctx, base);
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if (!g_pPlayMovieWrapperRender)
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return;
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// Disable aspect ratio changes so we can do our own.
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g_pPlayMovieWrapperRender->m_MaintainAspectRatio = false;
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auto videoAspectRatio = g_pPlayMovieWrapperRender->m_MovieWidth / g_pPlayMovieWrapperRender->m_MovieHeight;
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auto windowAspectRatio = (float)GameWindow::s_width / (float)GameWindow::s_height;
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float sx, sy, x, y;
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if (windowAspectRatio > videoAspectRatio)
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{
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// Pillarbox.
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sy = 1.0f;
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sx = sy * videoAspectRatio / windowAspectRatio;
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x = (1.0f - sx) / 2.0f;
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y = 0.0f;
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}
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else
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{
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// Letterbox.
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sx = 1.0f;
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sy = sx * windowAspectRatio / videoAspectRatio;
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x = 0.0f;
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y = (1.0f - sy) / 2.0f;
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}
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// TODO: use ImGui element to draw letter/pillarbox over screen edges.
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g_pPlayMovieWrapperRender->m_TopLeftX = -1.0f + x * 2.0f;
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g_pPlayMovieWrapperRender->m_TopLeftY = 1.0f - y * 2.0f;
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g_pPlayMovieWrapperRender->m_TopRightX = -1.0f + (x + sx) * 2.0f;
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g_pPlayMovieWrapperRender->m_TopRightY = 1.0f - y * 2.0f;
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g_pPlayMovieWrapperRender->m_BottomLeftX = -1.0f + x * 2.0f;
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g_pPlayMovieWrapperRender->m_BottomLeftY = 1.0f - (y + sy) * 2.0f;
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g_pPlayMovieWrapperRender->m_BottomRightX = -1.0f + (x + sx) * 2.0f;
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g_pPlayMovieWrapperRender->m_BottomRightY = 1.0f - (y + sy) * 2.0f;
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}
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@ -102,11 +102,6 @@ address = 0x8246BDA0
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registers = ["r31", "f0", "f10", "f12"]
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jump_address_on_true = 0x8246BDAC
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[[midasm_hook]]
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name = "CSDAspectRatioMidAsmHook"
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address = 0x830C0A28
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registers = ["f1", "f2"]
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[[midasm_hook]]
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name = "ResetScoreOnRestartMidAsmHook"
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address = 0x82304374
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@ -590,3 +585,8 @@ address = 0x825360C8
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registers = ["r31"]
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jump_address_on_true = 0x825360C8
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jump_address_on_false = 0x82536140
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[[midasm_hook]]
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name = "RemoveMoviePlayerLetterboxMidAsmHook"
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address = 0x82B723A8
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jump_address = 0x82B723BC
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