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Fix post process scaling for narrow aspect ratios.
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1 changed files with 3 additions and 6 deletions
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@ -5093,19 +5093,16 @@ void PostProcessResolutionFix(PPCRegister& r4, PPCRegister& f1, PPCRegister& f2)
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{
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{
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auto device = reinterpret_cast<be<uint32_t>*>(g_memory.Translate(r4.u32));
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auto device = reinterpret_cast<be<uint32_t>*>(g_memory.Translate(r4.u32));
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// TODO: Scale only by height in world map, as VERT+ adjustment does not get applied there.
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uint32_t width = device[46].get();
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uint32_t width = device[46].get();
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uint32_t height = device[47].get();
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uint32_t height = device[47].get();
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double aspectRatio = double(width) / double(height);
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#if 0
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// TODO: Figure out why this breaks for height > weight
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double factor;
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double factor;
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if (width > height)
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if (aspectRatio >= WIDE_ASPECT_RATIO)
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factor = 720.0 / double(height);
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factor = 720.0 / double(height);
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else
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else
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factor = 1280.0 / double(width);
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factor = 1280.0 / double(width);
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#else
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double factor = 720.0 / double(height);
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#endif
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f1.f64 *= factor;
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f1.f64 *= factor;
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f2.f64 *= factor;
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f2.f64 *= factor;
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