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fix town npc related member variable initialization
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1 changed files with 25 additions and 0 deletions
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@ -193,3 +193,28 @@ PPC_FUNC(sub_824EE620)
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ctx.r3.u32 = PersistentStorageManager::ShouldDisplayDLCMessage(true);
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}
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// This is a constructor for some struct that constructed inside CTownManContext::CTownManContext()
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// and within the calls contained in CTownManBase::ProcMsgSetTownManRetryTimeTable().
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//
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// Within the constructor of the CTownManContext, second member of this struct is initialized to -1
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// after this call happens inside CTownManContext::CTownManContext at the pretty much the very of that function call.
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//
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// This initialization of the member variable is however not executed when this constructor for the struct
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// is called from someplace else in the game's code, as such it remains with unitialized data for that field.
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//
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// Ensuring that this member variable is initialized to what CTownManContext::CTownManContext sets it to
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// anytime this constructor is called fixes an issue with Tails not disappearing when giving you the camera
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// after Rooftop Run Act 1.
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//
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// NOTE: ctx.r3.u32 + 0 is also unitialized by this constructor, however both instances of this function being called
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// initialized the said variable later on before being used.
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//
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// NOTE: ctx.r3.u32 + 20 is also unitialized, however I could not find any uses for this. Since this is already
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// quite a big change due to the amount of NPCs in the game, I would rather not touch this unless an issue is found.
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PPC_FUNC_IMPL(__imp__sub_8297C630);
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PPC_FUNC(sub_8297C630)
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{
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PPC_STORE_U32(ctx.r3.u32 + 4, -1);
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__imp__sub_8297C630(ctx, base);
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}
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